Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'grave converse location'.
Other Suggestions:
grove conveys location
grave converse locations
give conveys location
grant conveys location
grasp confers location
Magic Items
Keys from the Golden Vault
of 120 feet and has darkvision within a range of 60 feet, but it canât see anything behind itself.
The painting can converse in Common, Draconic, and Elvish as if it were a living person
Portrait. While you are attuned to the painting, you can command it to guard its location against one or more creatures you identify as the paintingâs enemies. The painting performs this function
Monsters
Fizban's Treasury of Dragons
is not a single location, but rather a collection of personally significant places spread out across multiple planes of existence and connected through portals under the dragonâs control. A lair
trance or reverie within 6 miles of the dragonâs lair, the dragon can establish telepathic contact with that creature and converse with it in its dreams. The creature remembers its conversation
Monsters
Fizban's Treasury of Dragons
dragon.
Moonstone Dragon Lairs
Often, a moonstone dragonâs lair is not a single location, but rather a collection of personally significant places spread out across multiple planes of
and converse with it in its dreams. The creature remembers its conversation with the dragon upon waking.
Planar Transition. The veil between planes is thinned near a moonstone dragonâs lair
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
things during one hour of play, where each âthingâ might be any of the following: Explore a location such as a chamber in a castle or a cave Converse with an intelligent creature Reach consensus on a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Grave Domain Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse. To desecrate the peace of the dead is
an abomination. Deities of the grave include Kelemvor, Wee Jas, the ancestral spirits of the Undying Court, Hades, Anubis, and Osiris. Followers of these deities seek to put wandering spirits to rest
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Uldrakâs Grave A fallen titan or a wimp with delusions of grandeur? Iâll leave that for you to decide. â The Cartographer When the characters arrive at this location, read or paraphrase the following
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
session gets underway, most groups can accomplish at least three things during one hour of play, where each âthingâ might be any of the following:
Explore a location such as a chamber in a castle
or a cave Converse with an intelligent creature Reach consensus on a divisive issue Solve a tricky riddle or puzzle Survive a deadly trap Fight a low-difficulty combat encounter A more difficult
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the table twice: once to generate a portal anchorâthe physical location in Sigil where the portal existsâand again for a destination and its thematically related portal keys. Sigil destinations
infirmary, tattered paper fan 10â12 Sewer pipe Infinite Well The Abyss Celestial blood, demon ichor 13â15 Cell door Prison Carceri Broken key, length of chain 16â18 Open grave Dead Nations Hades
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
animate. To determine where the revenantâs new body rises, roll a d20 and consult the following table.
d20 Corpse Location 1â4 Village of Barovia cemetery (ch. 3, area E6) 5â11 Church graveyard in
Vallaki (ch. 5, area N1) 12 Argynvostholt cemetery (area Q15) 13 Grave in the village of Krezk (ch. 8, area S3) 14 Grave in the Berez cemetery (ch. 10, area U4) 15â16 Grave in the Svalich Woods (ch. 2, âRandom Encountersâ) 17â20 Corpse of one deceased player character or NPC, wherever it happens to be
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
transporting its coffin or a significant amount of grave dirt to another location. Some vampires set up multiple resting places this way. Undead Nature. Neither a vampire nor a vampire spawn requires
vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies. Chained to the Grave. Every vampire remains bound to its coffin, crypt, or grave
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
free herself from Zarielâs pact. The night hag says that Uldrak might be able to help but warns âheâs not what he used to be.â If the characters show her their map, she identifies Uldrakâs location. This sends the group to Uldrakâs Grave.
simply slips away into the Ethereal Plane and doesnât return until they leave. The night hag can divine the location of the Wandering Emporium by spilling some of her own blood on the ground and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
(Persuasion) check convinces him to converse, though most of Zhelsuelâs responses are cutting and brief: Zhelsuel shares any of the information from the âSilvanestiâs Exilesâ or âZhelsuelâ sections. If
other elves to this region. Though he doesnât know its location, heâs interested in finding it, as it reportedly was a magical marvel that might hold valuable secrets. Once Dalamar reveals this shared
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
they are mounted.) 2 The path leads into a lonely grove that serves as the grave of a former dryad queen. If appropriate respects are paid, the characters have a 50 percent chance to receive a
its release with the location of its hidden treasure: 1,000 gp in brightly polished coins. 5 Gathering firewood results in a visit from an angered undead treant. (Use normal statistics, but the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spherical body. A spectator serves its conjurer for 101 years by guarding something of the spellcasterâs choiceâtypically a treasure or location. The spectator is a reliable guardian and allows only its
summoner access to what it protects. A spectator might converse with other creatures, openly discussing its orders and the magic-user who conjured it, but it has no ambitions of its own and wonât abandon
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
corpses should be treated differently. 6 You blinked. Once. Last week. Shadow Magic Features Sorcerer Level Feature 1st Eyes of the Dark, Strength of the Grave 3rd Eyes of the Dark (darkness) 6th
, you can see through the darkness created by the spell. Strength of the Grave Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
wizards working in the Forge of Spells (area 15), most of whom were humans from nearby cities. The furnishings are all human proportioned. Roleplaying Mormesk Mormesk speaks in grave whispers. When the
(Investigation) check. The map shows the location of a dungeon of your own creation. When the characters finish their explorations here, this old map can lead them to their next adventure.
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
. Perhaps itâs not as evil as conventional adventuring wisdom suggests? 3 Bound Fiend. This fiend is bound to a location, either in its true form or as a possessing spirit. Whether trapped in an unbreakable
your patron. 3 Magical Message Drop. Magically recorded messages from your contact or your patron appear in odd places. You know to check a predetermined location, such as a crack in an ancient
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Then the illusion vanishes, revealing the mosaicsâ actual state. 3. Viewing Room Grave niches and alcoves holding funerary urns line the walls of this chamber. The ceiling in the northern part of the
walls divide these catacombs, many lined with grave niches holding roughly humanoid shapes wrapped in tattered linen. More than one of these grim parcels floats freely in the stagnant water.
These
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
statue. C4. Bleached Reef This small reef is stark white and covered by twenty crabs crawling over it. This reef marks Ogrorloâs grave. The abolethâs loyal slaves buried the remains after Lenth killed
. The anemone has AC 10 and 45 hit points. C6. Merfolk Mass Grave Fifty merfolk skeletons are buried in a mass grave 12 feet beneath the seafloor. These bones are the remains of Ogrorloâs slaves that died
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Duvezinâs Houseâ later in the adventure for more information about this location. V4. Tree A bare tree stands on the lawn in front of the mayorâs mansion. On the west side of the tree is a hollow knot, about
be carved at the same time, the stonemason was unable to complete all the work before she was taken by the meenlocks. Characters who look for Lorna Grosvenorâs grave can find it in the section at the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
location while exploring. The tower tilts severely to one side, kept from falling over by magic. When the characters arrive, read: A crumbling stone tower rises out of the swamp, leaning at such an angle
free me. You see, I was in the midst of a daring escape from the vile Bavlorna Blightstraw when our balloon was set upon by an ill wind and sent plummeting to its current unfortunate location. My pilot
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Faunel where sapient animals overcome their instincts and live communally. If the characters converse with her, she shares the following information: Sheâs saddened to hear about Okaâs death but
DC 18 Charisma (Persuasion) check can convince Parvaz to share the location of the Vile Huntâs camp. Otherwise, the characters need to make sharing this information worth Parvazâs while. Parvaz would
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Spiesâ sidebar). Daytime Random Encounters in Barovia d12 + d8 Encounter 2 3d6 Barovian commoners 3 1d6 Barovian scouts 4 Hunting trap 5 Grave 6 False trail 7 1d4 + 1 Vistani bandits 8 Skeletal
form 17 1 druid with 2d6 twig blights 18 2d4 needle blights 19 1d6 scarecrows 20 1 revenant Nighttime Random Encounters in Barovia d12 + d8 Encounter 2 1 ghost 3 Hunting trap 4 Grave 5 Trinket 6
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
lead them to a deadly location in the Mortuary, such as a crematorium. 3 A poshly dressed Duster wight asks the characters to help them write a eulogy thatâs due in 10 minutes. 4 A friendly death dog
characters interrupt or otherwise ruin the tune, 1d4 irascible specters emerge from the walls and attack, causing the bards to flee. 10 Three skeleton farmers quietly tend to corpse-white grave
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ghost A ghost is the soul of a once-living creature, bound to haunt a specific location, creature, or object that held significance to it in its life. Unfinished Business. A ghost yearns to complete
might seep into the area, inanimate objects might move of their own accord, and corpses might rise from the grave. The ghost has no control over these manifestations; they simply occur. Undead Nature
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gift of Tarakamedes, the Grave Wyrm. Tarakamedesâs gift is the power of flight. The beneficiary of this dark gift grows skeletal wings and gains a flying speed of 50 feet. The beneficiary of this dark
gift must eat bones or grave dirt to survive. At dawn, if the creature has not eaten at least 1 pound of bones or grave dirt in the past 24 hours, it dies. South Sarcophagus. The vestige within this
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Arkhanâs Tower He wears the hand of evil, yet his goal remains just beyond his fingertips. â The Cartographer When the characters arrive at this location, read or paraphrase the following boxed text
have something valuable in their possession, such as the orb of dragonkind recovered from Uldrakâs Grave or the unicorn rescued from the demon zapper. Otherwise, the tortle instructs the characters to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
as in the Feywild, the Shadowfell, and the Astral and Ethereal Planes. They invaded the world long ago from a remote location on the Material Plane, abandoning their home to conquer and devour
they are as devious as devils when doing so. Neogi buy and sell, but they pose a grave risk to potential patrons that might instead be easily enslaved, so their customers generally consist of desperate
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mythrien Sarath CG Abjuration, mythals Arcana,** Forge,* Knowledge Row of three intertwined rings
Naralis Analor NG Healing, suffering, death Life, Grave* White dove
Rellavar
Three lines symbolizing waves
Sehanine Moonbow CG Dreams, death, travel Grave,* Knowledge, Light Full moon under a moonbow
Shevarash CN Vengeance, loss, hatred War Broken arrow over a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
companion into battle and fights at its side. Heldalf and his mammoth flee if either of them is reduced to 30 Hit Points or fewer.
Talking with Heldalf. If the characters want to converse and know Giant
Ralvald.
Ralvaldâs Location. Ralvald is contemplating what to do next in a cave to the north. Heldalf thinks the characters, as newcomers, might be of use to Ralvald and suggests they take the narrow
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Calimaraâs soul trapped in her watery grave and has sent merrow to guard the wreck. Saltmarsh Story Hook. Gellan Primewaterâs smugglers bring in goods by moving through the waters near the wreck of
ghosts reward the characters with a charm of heroism as they depart (see âCharmsâ in chapter 7 of the Dungeon Masterâs Guide). Golem Diver Captain Xendros (see location 7 in Saltmarsh) wants the statue in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
location marked on the map of Thither or when they first arrive at a particular landmark. To determine what the characters encounter, roll a d8 and consult the Random Encounters in Thither table. Several
shallow grave containing the body of a dead blink dog laid out on a reed litter. The dogs howl sadly while solemnly placing gifts for their deceased companion to enjoy in its afterlife. If the ceremony
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
reveal that each of these burial vaults contains only the remains of a king or a queen, moldering garments, a few corroded weapons, and similar worthless items (wererat grave robbers stole anything of
steam and murk. The gloomy chamber contains a large (giant-sized) rack, a smaller (human-sized) one, an iron maiden (at the location marked A), and a stone-rimmed well (at the location marked B
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
structure â which popular stories now refer to as Balduranâs Tomb â has been discovered three more times in the same fashion, each time in a different location, yet so far no one has been able to enter
striking the wood of a coffin where no coffin should be, or tumbling through into a forgotten stretch of tunnel. Rampant grave robbery by brigands and necromancy-obsessed followers of Myrkul only
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
different location, yet so far no one has been able to enter. Cliffside Cemetery The value of land and sheer population density in Baldurâs Gate means only the wealthiest patriars can afford to bury their
itâs not uncommon for a gravedigger to find themselves striking the wood of a coffin where no coffin should be, or tumbling through into a forgotten stretch of tunnel. Rampant grave robbery by






