Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 26 results for 'grave coursing locations'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        grave causing location
                                    
                                
                                    
                                        grove causing locations
                                    
                                
                                    
                                        game counting locations
                                    
                                
                                    
                                        grove coursing location
                                    
                                
                                    
                                        grave causing locations
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Shadow Crossings Similar to fey crossings, shadow crossings are locations where the veil between the Material Plane and the Shadowfell is so thin that creatures can walk from one plane to the other
                                                
                                            
                                                
                                                    . A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                    Exploring the Mortuary Like other megastructures in Sigil, the Mortuary is boundless and difficult to map. Unlike with dungeons and other finite locations, exploring the Mortuary is akin to roaming a
                                                
                                            
                                                
                                                     Wisdom (Survival) check to find it. Along the way, characters might reach one or more of the encounter locations described later in this supplement, such as the Nevervault or the Spirit Sump. The Mortuary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Running This Chapter This chapter opens with information about Avernus that you need to run the encounters and adventure locations that follow. The story picks up where it left off in chapter 2, with
                                                
                                            
                                                
                                                     Janderâs torturer, Haruman â a fallen Hellrider and one of Zarielâs infernal generals. Lulu eventually realizes sheâs made a grave mistake and led the characters to the wrong place. She suggests two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Places of Interest Most of Vermeillonâs buildings contain nothing but decaying furniture and whatever belongings were left behind when the inhabitants fled, but a few locations hold treasure or hints
                                                
                                            
                                                
                                                     to the villageâs demise. The following locations are keyed to the map of Vermeillon.  Map 5.1: vermeillon View Player Version V1. The Wand and Hammer Tormun and Blenyssâs shop displays a sign
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Court of Orestes Locations The area around the Court of Orestes and its interior locations are identified on map 4.16. Map 4.16: Court of Orestes View Player Version 1. Khystonos Riverbank When the
                                                
                                            
                                                
                                                    . Then the illusion vanishes, revealing the mosaicsâ actual state. 3. Viewing Room Grave niches and alcoves holding funerary urns line the walls of this chamber. The ceiling in the northern part of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     shaft descends 90 feet to an underground stream that provides no access to other locations in Undermountain.)
 Magic caused all the kitchenâs accoutrements to take flight and crash into one another
                                                
                                            
                                                
                                                     components (for the indicated spells): a vial of blood, a strip of flesh, and a pinch of bone dust (animate dead); a clay pot of grave dirt, a clay pot of brackish water, and three 150 gp black onyx
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    â upheaval poses a grave threat to the balance of power in the North. He has it on good authority that the Harpers, the Lordsâ Alliance, the Emerald Enclave, the Order of the Gauntlet, and the Zhentarim
                                                
                                            
                                                
                                                    , Neverwinter, Waterdeep, and Yartar. The specific locations of these circles are briefly described below, and a Harper spellcaster stands ready at each site to cast the teleportation circle spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     crossings are locations where the veil between the Material Plane and the Shadowfell is so thin that creatures can pass from one plane to the other. A blot of shadow in the corner of a dusty crypt
                                                
                                            
                                                
                                                     might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as battlefields, graveyards, and tombs. They manifest only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     poison the body and the mind of its target, able to subjugate other beings that are otherwise physically superior. Alien Tyrants. Neogi usually dwell in far-flung locations on the Material Plane, as well
                                                
                                            
                                                
                                                     they are as devious as devils when doing so. Neogi buy and sell, but they pose a grave risk to potential patrons that might instead be easily enslaved, so their customers generally consist of desperate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     thieves led by an elusive doppelganger called the Mirrored Man. The group holes up in a wax museum in Lower Maygel. The Severed Hands are a procession of grave robbers who collect hands from the corpses
                                                
                                            
                                                
                                                    ) attempt to rob the bank. 4 Doppelgangers in the Lookalikes gang take on the charactersâ appearances and go on a crime spree, creating problems for the party at multiple locations.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Ziggurat Locations, Tier 4 The fourth tier of the ziggurat holds the tombs of King Alendria, Queen Zanobis, and various members of their court. The following locations are keyed to map 2.2. Mike
                                                
                                            
                                                
                                                     the coffin lies the astrologerâs body. Treasure. A bronze tube in one of the brass jars contains a crudely drawn map of this tier of the ziggurat. Two stars on the map denote the locations of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     locations of Wyllowwoodâs gates and how to activate them (see areas 3b, 6i, and 9), as well as the passages leading down to levels 6 and 7. If the characters slay the cloakers north of her tower (in area 4
                                                
                                            
                                                
                                                    , coursing through the starry skies.
 Staircase. A stone spiral staircase in the northwest corner descends 10 feet to area 6c and climbs 10 feet to area 6h.
 The stone door to area 6f has an arcane lock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Conservatory Locations The following locations are keyed to Skalderang Conservatory as shown on map 7.2.  Map 7.2: DMâs Map View Player Version C1: Dining Hall At night, the double door to the south
                                                
                                            
                                                
                                                    ) stolen from Froderic Dartwildâs grave. C16: Attic Gray sheets cover old furniture in this dusty attic.
 Characters who spend at least 1 minute searching the attic find two life-sized wooden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     locations. Outer City Random Encounters    d20 Encounter 
     1â6  No encounter 
   7â10  Harmless interaction (roll on table G) 
   11â16  Denizens (roll on table H) 
   17â20  Threat (roll on
                                                
                                            
                                                
                                                     striking the wood of a coffin where no coffin should be, or tumbling through into a forgotten stretch of tunnel. Rampant grave robbery by brigands and necromancy-obsessed followers of Myrkul only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     locations.  Outer City Random Encounters  d20 Encounter   1â6 No encounter 7â10 Harmless interaction (roll on table G) 11â16 Denizens (roll on table H) 17â20 Threat (roll on table I)   Table G: Outer
                                                
                                            
                                                
                                                     itâs not uncommon for a gravedigger to find themselves striking the wood of a coffin where no coffin should be, or tumbling through into a forgotten stretch of tunnel. Rampant grave robbery by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     characters and asks them to retrieve its skull from the Bones of the Night (see the âLower Ward Locationsâ section) so it can finally be laid to rest. 7 Two githzerai monks approach the characters
                                                
                                            
                                                
                                                    , searching for a dangerous blue slaad that stole a mote of primordial chaos from the Face of Gith tavern (see the âLower Ward Locationsâ section). 8 A soot-stained goblin mage uses fire magic to repair a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    . The Dusters rely on corpse collectorsâgrim-faced laborers found primarily in the Hiveâto deliver a steady stream of bodies to them for interment. Hive Ward Locations Presented here are some noteworthy
                                                
                                            
                                                
                                                     Sigil, Fell knows the locations of hundreds of portals throughout the City of Doors and their keys. At the DMâs discretion, Fell can reproduce any of the magic tattoos detailed in Tashaâs Cauldron of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Caves of Hunger Locations (H31-H39) H31. Thing in the Ice A flat sheet of cloudy ice forms one wall of this forty-foot-high cavern. Something dark and humungous shifts behind the wall, its tentacles
                                                
                                            
                                                
                                                     here, add: Crouching in the middle of the cavern is a gaunt gnoll with ravenous eyes and the foul stench of the grave coming from it. The creature does not cast a reflection.
 Ranged attack rolls made
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Skytower Shelter Locations Skytower Shelter is a cave complex carved into the northwest face of a 15,000-foot-high mountain. Tunnels are 10 feet high throughout, and the caves are lit by torches. The
                                                
                                            
                                                
                                                     following locations are keyed to map 2.13. S1. Stone Causeway A 10-foot-wide stone causeway hugs the side of the mountain and ascends to Skytower Shelter. Six griffons circling the mountainâs peak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Haskasori Locations COUPLEOFKOOKS  Map: Hakasori View Player Version The following locations are keyed to Map: Hakasori. H1: Entry The entry to Haskasori is a wide, cavernous archway carved into the
                                                
                                            
                                                
                                                     villain who defiled their masterâs grave. When the characters enter combat with one mummy, roll 1d6 to determine how many more mummies arrive on the scene at the start of the second round of combat. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    Locations on the Second Level The following locations are identified on map 6.6. 1. Hall of the Dead This dark hall contains twenty huge sarcophagi standing upright against the walls, and four even
                                                
                                            
                                                
                                                     reveal that each of these burial vaults contains only the remains of a king or a queen, moldering garments, a few corroded weapons, and similar worthless items (wererat grave robbers stole anything of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Tower of the Heavens Locations The following locations are keyed to map 3.5. Sean Macdonald  Map 3.5: Tower of the Heavens View Player Version T1: Outpost This outpost watches the bridge between the
                                                
                                            
                                                
                                                     pile of burning tomes before him. His outstretched hands flicker with waning, fiery magic. When he sees you, he looks both shocked and relieved.
 Otherwise, they catch Shalfey before he makes a grave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Fane Locations F1. Wormâs Stair The skeleton of a giant worm is fused to the sides of this long tunnel, disappearing into a nearly vertical tunnel fifty feet above the floor. Wooden steps have been
                                                
                                            
                                                
                                                     out of the wall of this large cave, filling a swirling pool and then coursing through a passage to the north. A winding footpath follows the rushing stream. In addition to the streamâs passage, there
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Three banshees  The following locations are keyed to map 5.3. Stacey Allan & William Doyle  Map 5.3: Halls of the Upper Priesthood View Player Version P29: Waterway If the party enters this area from
                                                
                                            
                                                
                                                     these domes, whose doors open onto the ledges over various rooms in the Maze of Mists. Priests used them to pass idle hours watching the deaths of grave robbers below. See diagram 5.3 for a cross
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    .  Haunted Haunted environs include homes burdened by wicked deeds, the sites of mass killings, and locations where individuals died while experiencing powerful fear, sorrow, or hatred. Haunted places
                                                
                                            
                                                
                                                     force tearing free from the creature. These scars can be removed only by greater restoration or wish. 91â95 For 24 hours, a luminous wisp of vapor floats above a corpse or grave in the region. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Spaceship Locations, Level 1 The first level of the spaceship is the main deck, comprising offices, living quarters, and recreational amenities. In addition to the locations detailed here, map 7.1
                                                
                                            
                                                
                                                     for an unfinished weapon are scattered about the room. 11â12 This room is occupied. Roll on the Random Spaceship Encounters table to determine whatâs inside.  The following locations are keyed to map
                                                
                                            
                                        






