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                        Returning 30 results for 'grave curled land'.
                    
                
                        
                            
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                                        grave carved land
                                    
                                
                                    
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Mournland A wall of dead-grey mist surrounds the remnants of Cyre. Beyond the mists lies a land twisted by magic, a wound that will not heal. The land is blasted and strangely transformed. In
                                                
                                            
                                                
                                                    . The Mournland is a vast open grave. In the Mournland, the wounds of war never heal, vile magical effects linger, and monsters mutate into even more foul and horrible creatures. Arcane effects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     land as dreary as Barovia, take the time to describe the occasional scene of beauty, such as a pretty flower growing atop a grave. Make sure that the heroes have contact with NPCs who are honest, friendly, and helpful, such as the Martikovs in Vallaki or the Krezkovs in Krezk.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     giants (1d2) 4 Unmarked grave 5 Shrine 6 Vultures (3d6) 7 Ruined settlement 8 Lizardfolk (2d8)  Humanoids Humanoids ranging into the Serpent Hills might be treasure hunters, people fleeing the
                                                
                                            
                                                
                                                     monstrous land of Najara, or scouts from Elturgard keeping watch on yuan-ti activity. Herd Mammals Packs of goats, antelope, and other herd mammals range across the Serpent Hills. They avoid other creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     their floors and ceilings shattered, and the staircase that once curled up the inside of the tower, connecting its various levels, has also been destroyed. The ground floor is now packed with icy
                                                
                                            
                                                
                                                    . Sandesylâs Crypt Sandesylâs coffin rests in the middle of the towerâs upper level, guarded day and night by her two consorts. The coffin contains grave dirt, but no treasure. A ice staircase hugs one wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     giants (1d2) 4 Unmarked grave 5 Shrine 6 Vultures (3d6) 7 Ruined settlement 8 Lizardfolk (2d8)  Humanoids. Humanoids ranging into the Serpent Hills might be treasure hunters, people fleeing from the
                                                
                                            
                                                
                                                     monstrous land of Najara, or scouts from Elturgard keeping watch on yuan-ti activity. Herd Mammals. Packs of goats, antelope, and other herd mammals range across the Serpent Hills. They avoid other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     their floors and ceilings shattered, and the staircase that once curled up the inside of the tower, connecting its various levels, has also been destroyed. The ground floor is now packed with icy debris
                                                
                                            
                                                
                                                     Crypt Sandesylâs coffin rests in the middle of the towerâs upper level, guarded day and night by her two consorts. The coffin contains grave dirt, but no treasure. A ice staircase hugs one wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Vampires  âI am The Ancient, I am The Land. My beginnings are lost in the darkness of the past. I was the warrior, I was good and just. I thundered across the land like the wrath of a just god, but
                                                
                                            
                                                
                                                     vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies. Chained to the Grave. Every vampire remains bound to its coffin, crypt, or grave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     residents are grave keepers 
   3  A nation where the residents observe grueling rituals to keep the angry dead appeased 
   4  A city where the victims of violence canât cross into the afterlife
                                                
                                            
                                                
                                                     places with a dead one 
   7  An expansive forest in which a cruel noble once hunted the poor for sport 
   8  A land in which mediums are revered because they maintain the veil between the living and dead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     forces move the planchette toward letters and symbols, gradually revealing a cryptic message. The spirits boards common in the Land of the Mists were first created by members of the Keepers of the Feather
                                                
                                            
                                                
                                                     those cards. All manner of mysterious beings consider a spirit boardâs use an invitation to communicate with the living, resulting in messages shared from beyond the grave and frightful revelations. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Motives    1d8 The Wight Returned from the Dead To... 
     1  Challenge anyone who passes near its grave on a certain cursed night. 
   2  Conquer the land it believes it should rule. 
   3  Continue
                                                
                                            
                                                
                                                     them beyond death. Unlike mere zombies, they retain the memories and evil agendas they harbored in life. After dying and returning from the grave, a wight continues its villainous ways, but it is now
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     confronted by the Vistani seer Madam Eva, who told them Strahd had died, only to become a prisoner in his own land, tormented by the death of his beloved Tatyana and the murder of his brother Sergei.  After
                                                
                                            
                                                
                                                     Vallaki (ch. 5, area N1) 12 Argynvostholt cemetery (area Q15) 13 Grave in the village of Krezk (ch. 8, area S3) 14 Grave in the Berez cemetery (ch. 10, area U4) 15â16 Grave in the Svalich Woods (ch. 2, âRandom Encountersâ) 17â20 Corpse of one deceased player character or NPC, wherever it happens to be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    The Ruin of Bakar Tooba Rezaei  A Door to the Pharaohâs Pyramid Long ago, the kingdom of Bakar spanned what is now known as the Desert of Desolation. Though the land was already a desert, the mighty
                                                
                                            
                                                
                                                     River Athis flowed through the region, making the land along its banks flourish. Animals, plants, and the citizens of Bakar prospered from its life-giving waters. The pharaohs of Bakar believed that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    .) Strahd named his castle, Ravenloft, after his beloved mother, Queen Ravenovia. Strangers arenât welcome at the castle without an invitation. The Land of Barovia Vistani know the following facts
                                                
                                            
                                                
                                                     about Barovia and Barovians: Strahd conquered this land centuries ago and named it after his father, King Barov. Strahd uses wolves, bats, and other creatures to spy on all of his realm. Barovians are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Random Encounters Dangers abound in the land of Barovia. Check for a random encounter after every 30 minutes that the adventurers spend on the roads or in the wilderness (donât check if they have
                                                
                                            
                                                
                                                     Spiesâ sidebar). Daytime Random Encounters in Barovia  d12 + d8 Encounter   2 3d6 Barovian commoners 3 1d6 Barovian scouts 4 Hunting trap 5 Grave 6 False trail 7 1d4 + 1 Vistani bandits 8 Skeletal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     of its next turn.
 Grave-Dust Flight. The demilich flies up to its Fly Speed, shedding grave dust. Each creature within 5 feet of the demilich as it moves is targeted once by the following effect
                                                
                                            
                                                
                                                     for a plague in a distant land. 
   3  A holy coffer that must not be opened. 
   4  A magic weapon usable only by a true hero. 
   5  A seedling that wilts if exposed to anger. 
   6  Someone from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     harming one another. Those who serve the Emerald Enclave are masters of survival and living off the land, of navigating through the wilderness, and of reading the signs that indicate approaching weather
                                                
                                            
                                                
                                                    , the passage of creatures, and the general weal of the natural world. Severinâs plan to release Tiamat from the Nine Hells represents a grave threat to the natural order. The Dragon Queenâs reign and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     harming one another. Those who serve the Emerald Enclave are masters of survival and living off the land, of navigating through the wilderness, and of reading the signs that indicate approaching weather
                                                
                                            
                                                
                                                    , the passage of creatures, and the general weal of the natural world. Severinâs plan to release Tiamat from the Nine Hells represents a grave threat to the natural order. The Dragon Queenâs reign and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     harming one another. Those who serve the Emerald Enclave are masters of survival and living off the land, of navigating through the wilderness, and of reading the signs that indicate approaching weather
                                                
                                            
                                                
                                                    , the passage of creatures, and the general weal of the natural world. Severinâs plan to release Tiamat from the Nine Hells represents a grave threat to the natural order. The Dragon Queenâs reign and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as battlefields, graveyards, and tombs. They manifest only
                                                
                                            
                                                
                                                     against an endless plague of zombies. General Vladeska Drakov commands a fierce military force that desperately clings to power. Kalakeri A beautiful land of rainforests, rivers, and lakes is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     vast open grave. In that horrific landscape, vile magical effects linger, and monsters mutate into even more foul and horrible creatures. Magical effects continue to rain upon the land as storms that
                                                
                                            
                                                
                                                     wall of dead-gray mist surrounds the remnants of Cyre. Beyond the mists lies a land twisted by magic, a wound that will not heal. The blasted land is strangely transformed. In some places, the ground
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     madness and, seemingly, must now endure for all eternity. Of course I shall die, but whether I shall ever rest in my grave haunts my idle thoughts, and torments me in my dreams.
 I expect that those
                                                
                                            
                                                
                                                     from that fate at the point of a stake. What I have neglected to illuminate before is how I tracked Erasmusâs kidnappers across the land, or how I âextractedâ Erasmusâs whereabouts from them.
 In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     with panache. Since most of your franchise compatriots likely think âpanacheâ is some kind of elven delicacy, itâs all the more impressive. Jumping a small pit? Land with the flourish of a world-class
                                                
                                            
                                                
                                                     power comes the great responsibility â of not being lame. When you use your spells and class features to denigrate your enemies into an early grave, you need to have a number of tried and true
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     their respective lords. Key representatives of the Lordsâ Alliance include the canny Lord Dagult Neverember of Neverwinter, the resplendent Lady Laeral Silverhand of Waterdeep, the grave Lord Taern
                                                
                                            
                                                
                                                     the North. The psychic abilities of the kraken are so great that it can reach out to creatures on land up and down the Sword Coast. Over the years, it has telepathically lured exiles, outcasts, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     paintings on the walls. A fluffy black cat is curled up on one of the chairs.
 If the characters enter the room, the cat sits up, meows plaintively, and approaches. If they feed it or pet it and make a
                                                
                                            
                                                
                                                    , but these ones have the ability to speak Common. When the characters enter the room, the homunculi greet the new arrivals in squeaky voices: With a flapping of wings, two small forms land on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     leaps to land on one side of the chasm or the other (its choice) and doesnât fall. F2. Trophies. The floor of this 10-foot-high tunnel is strewn with the bones of Mokingo Growling Bear, whose dead body
                                                
                                            
                                                
                                                     a lightfoot halfling dressed in cold weather clothing and curled up in the fetal position. The halfling is Perilou Fishfinger (neutral good lightfoot halfling acolyte of Yondalla). The yeti tyke is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . Cliffside Cemetery The value of land and sheer population density in Baldurâs Gate means only the wealthiest patriars can afford to bury their dead within the city, interring them in catacombs beneath
                                                
                                            
                                                
                                                     striking the wood of a coffin where no coffin should be, or tumbling through into a forgotten stretch of tunnel. Rampant grave robbery by brigands and necromancy-obsessed followers of Myrkul only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     different location, yet so far no one has been able to enter. Cliffside Cemetery The value of land and sheer population density in Baldurâs Gate means only the wealthiest patriars can afford to bury their
                                                
                                            
                                                
                                                     itâs not uncommon for a gravedigger to find themselves striking the wood of a coffin where no coffin should be, or tumbling through into a forgotten stretch of tunnel. Rampant grave robbery by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     land around Mirabar is littered with mine heads, open quarries, and heaps of slag and rubble. The mines of Mirabar yield up vast quantities of most known metals and gemstones. Working mines of any
                                                
                                            
                                                
                                                     consists of a negotiator named Fylo Nelgorn (LE male Damaran priest of Bane with a flying snake curled around his left arm) and twenty Zhentarim thugs (LE male and female humans of various ethnicities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     symbol (worth 25 gp). A good-aligned character who picks up the holy symbol hears a ghostly female voice. It whispers the following message: âThere is a grave to the west, with roses that never die, in a
                                                
                                            
                                                
                                                     place built by healers, in a village called Krezk. When all turns to darkness, touch this holy symbol to the grave to summon the light and find a treasure long lost.â The message refers to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an areaâs destiny, fundamentally changing the land. While the flora
                                                
                                            
                                                
                                                     force tearing free from the creature. These scars can be removed only by greater restoration or wish. 91â95 For 24 hours, a luminous wisp of vapor floats above a corpse or grave in the region. If the
                                                
                                            
                                        






