Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'great changeling lurking'.
Other Suggestions:
great changelings looking
great changelings lacking
great changeling looking
great changeling lacking
great changing looking
Monsters
Mordenkainen Presents: Monsters of the Multiverse
out the day’s heat or the night’s cold by burying themselves in loose sand or earth or, if the terrain proves too inflexible, lurking in ruins or shallow caves.
Tlincallis stay in one
sun sets, the newly hatched young emerge from the lair to eat the captives alive.
These predators see themselves as great hunters, and respect others with such skills. If a tlincalli encounters a more
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
outlaws (the Haunted Keeps). In recent years, new quarries have been opened on the northwestern edge of town. So far these have yielded up great slabs of marble much prized in Waterdeep for facing
appearing. The heart of the Sumber Hills has become far more dangerous, with monsters lurking seemingly everywhere (no one goes into the hills berry-picking or hare-hunting these days, though Red Larcher
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 2: Races A visit to one of the great cities in the worlds of Dungeons & Dragons — Waterdeep, the Free City of Greyhawk, or even uncanny Sigil, the City of Doors — overwhelms the senses
dragonborn here, pushing his way through the crowd, and a sly tiefling there, lurking in the shadows with mischief in her eyes. A group of gnomes laughs as one of them activates a clever wooden toy
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 2: Races A visit to one of the great cities in the worlds of Dungeons & Dragons — Waterdeep, the Free City of Greyhawk, or even uncanny Sigil, the City of Doors — overwhelms the senses
dragonborn here, pushing his way through the crowd, and a sly tiefling there, lurking in the shadows with mischief in her eyes. A group of gnomes laughs as one of them activates a clever wooden toy
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
in the world. The characters can learn relevant details about Lord Soth throughout the adventure. Even as the characters reach their highest levels, Lord Soth likely remains too great a threat for
them to defeat. Rather than presenting him as a foe to be challenged in combat, portray Soth as a terrifying example of the villains in the Dragon Queen’s service—a lurking threat to be avoided. By the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Represents Artifact The importance of some physical object that must be obtained, protected, or destroyed at all costs Beast Great rage or passion; something bestial or malevolent hiding in plain sight
or lurking just below the surface Broken One Defeat, failure, and despair; the loss of something or someone important, without which one feels incomplete Darklord A single, powerful individual of an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some Sharn Watch members use the incident as an excuse to go after the organization. 3 A changeling stole a smuggled artifact of great value from the Boromar Clan. Boromar enforcers shake down people
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
adventurers might cross her path, so she’s prepared for them. Also lurking in the heart of Chult is Ras Nsi, a mythic, villainous figure among Chultans. Ras Nsi was a human paladin and a sworn
roam unchecked throughout the jungle. That was not the end of Ras Nsi, however. Bitter over his loss of power, he forged an alliance with the yuan-ti lurking in the ruins of Omu and underwent a ritual
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
human male kneeling within a circle of burning torchstalk mushrooms in the center of the cave and two ragged figures lurking near a zurkhwood door set into a wall thirty feet distant. The figure in the
you have too. With my own eyes, I saw our Great Lord Yeenoghu slaughter the minotaurs that had plagued us. Now we are free and strong with his blessings. We feast while we live, and thanks to our lord
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
kingdoms and hidden elven enclaves, assimilated populations of gnomes and halflings, and more exotic folk. A great deal of adventure is to be had in the Realms, for those willing to seek it out. The
routes between cities and nations often cross into the territory of brigands or marauding humanoids. Every forest, swamp, and mountain range has its own perils, whether lurking bandits, savage orcs
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
loose sand or earth or, if the terrain proves too inflexible, lurking in ruins or shallow caves. A tribe of tlincallis stays in one place for only as long as the hunting is good in the immediate area
. Tlincallis see themselves as great hunters. If a tlincalli tribe encounters a more powerful hunter, such as a blue dragon, the tribe’s leader must decide whether the group becomes obedient to the superior
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sentient beings of great intelligence and wisdom, possessing advanced knowledge of religion, philosophy, mathematics, and countless other subjects. Flumphs are sensitive to the emotional states of nearby
from psionic creatures, and they can be found lurking near communities of mind flayers, aboleths, githyanki, and githzerai. As passive parasites, they take only the mental energy they need, and most
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the terrain proves too inflexible, lurking in ruins or shallow caves. Tlincallis stay in one place for only as long as the hunting is good in the immediate area, though they might visit the same way
great hunters, and respect others with such skills. If a tlincalli encounters a more powerful hunter, such as a blue dragon, they carefully weigh whether to serve the superior hunter, move on, or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
scattered minotaur clans, the mysterious changeling city known as Lost. But other creatures have long been commingled. The ogres, orcs, trolls, hill giants, goblins, and kobolds of Droaam have never had
hill giants. Gorodan knows a great deal about Xen’drik and could prove a valuable resource to adventurers. Harpy Flights. The harpies have long dwelled in the Byeshk Mountains. Several flights across
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
display in the University of Wynarn Museum of Antiquities—baffled watch officers seven years ago, but in a matter of five days, Fallester managed to pin the crime on a changeling thief called Spaut
intermediaries between the realm of monsters and the east, bartering the services of monstrous mercenaries across Khorvaire. The house takes great pride in having forced mainstream Khorvaire to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
destruction for its own sake. Creatures of elemental fire are most likely to take up this reckless philosophy; even non-intelligent fire monsters sense the reckless lust for destruction lurking in the hearts
of her attention again if she discovers she needs something else from them. While Vanifer puts on the airs of a rich noble, she despises those raised with great wealth, and her sensibilities favor
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
tall. Lurking here are three monsters that look like floating brains with beaks. Against the north wall lies a moldy backpack.
Two grells lair here with their leader, a grell psychic (see the
; he’s interested only in hunting safely. The grells respect their behir neighbor, which they refer to as a Great Eater. The grells don’t involve themselves in a fight between the characters and the behir
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the chamber sometimes ripples or swirls ominously, perhaps in response to unpredictable desert winds, the dragon’s magic, or some creature lurking beneath the sand. Hoard Display. Just off the
the affections of the rulers’ heirs, becoming a mentor to them—and turning them against their parents. She demands great accomplishments from her own offspring, but she is more than willing to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, Nargis took great pride in the city’s success, but the attack on Zenia threatens to expose their lies. Nargis is a stylishly dressed, middle-aged orc with a stout build. They switch between a posh
into the tavern, laughing bombastically. The crowd, including Zenia, responds with great enthusiasm.
“That’s Diva Luma and the Elucidarium Divas!” Zenia says, nodding to the dark-skinned woman
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
District Description Location Highest Towers The seat of city government, this district is also where airships arrive and depart. Upper Central Korranath Named for the great temple of Kol Korran
by Morgrave University. It’s also a nexus for sophisticated entertainment, including the Art Temple, the Grand Stage, and the Great Hall of Aureon. Upper Menthis Cassan Bridge A mercantile district
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that Omin Dran thought he hired to do this job. The number of names conveniently matches the number of characters, and can include any of the following: Ozgood the Ugly Carlot “Squeaky” Wickel “Great
them, or what might be lurking within. The contract the characters sign is fulfilled only if they investigate and clear every tunnel the fissure exposed. After they finish, a city surveyor will be
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
have the Stonecunning trait have advantage on this check. This door is obvious to any creature in the passage beyond. C5: Ghost Orchid Tree The roots of a great, bare-limbed tree wind through the flat
out of existence with each slow breath. Yarana. Since contacting to the characters, Chimagua’s ally Yarana (scout) has been enthralled by the aboleths lurking beneath the water in area C7. When a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
as long as the characters do nothing to antagonize her, she can provide them with useful advice and material aid against the myriad threats lurking in the jungle. Liara is puzzled by reports coming
them to the great hall (area 10C). Adventurers who refuse the summons are banished from the fort. Those who agree to meet with Liara are asked to serve the Flaming Fist. For each service they perform
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
withdrew to nurse their wounds, leaving Goldenfields’ defenders to wonder when the next attack would come. The attack hasn’t changed the mood among the residents, who place great stock in the strength of
other four hill giants regroup with the ogres and goblins lurking outside Goldenfields. The giants leave behind their greatclubs, since they can’t climb the walls with their clubs in hand. A handful
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Creature Encounters Keep the party’s level in mind when fleshing out these encounters, and allow the characters to retreat from or avoid an encounter that is too great a challenge. Escape should come
characters encounter. d20 Encounter 1–2 1 chuul lurking in a pool of water 3 1d6 giant spiders clinging to the walls or ceiling 4–5 1 grell floating near the high ceiling 6–9 1d4 gricks hiding in a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-dead builder) is the only approach to the temple’s entrance. The skum lurking in the ship’s prow (area T3) keep an eye on the bridge and respond to any intruders. T2. Galley Pier The main deck of the
water of the channel, its tilted surface a hopeless tangle of trash, driftwood, and filth. Scurrying sounds within the detritus suggest the presence of a great many rats.
The trash heaped here make this
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
screams of creatures mad from torment.
The tormented screams actually come from four kenku lurking inside the gatehouse (area A2). A2. Gatehouse A squat stone gatehouse stands at the entrance to
Moradin Several streets converge on a plaza, in the center of which stands a thirty-foot-tall granite statue of Moradin grasping a great stone lantern in an outstretched fist. A bright light emanates
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Nangalore This great garden (map 2.12) was built to honor Zalkoré, a vain Omuan queen. Its builder, Thiru-taya, was Zalkoré’s foremost general and consort. In their time, the garden was called Ka
. Colorful parrots and canaries flock to the garden’s great variety of plants, some of which are hostile toward visitors. Finally, brave Chultans sometimes seek out Zalkoré as a sort of jungle mystic
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Water Encounters table can be useful in any aquatic environment, not just one where the Plane of Water extends its reach. An ancient giant enclave sunken in some great catastrophe or a storm
dance
5 2 xorn (attitude: 1d10) gliding through the ground
6 1 roper lurking near its brood of 1d6 piercers (attitude for all: 1d4 + 1)
7 1 stone giant of Evil Earth* (attitude: 1d4 + 1
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
this establishment, a retired rogue, knows a great deal about the Hool Marshes. Winston (N male halfling bandit) spent years as an outlaw lurking in the marshes before a raid on an army payroll caravan
Fifth is a disgraced human general of the Great Kingdom, currently living in Saltmarsh and trying to stay one step ahead of the Overking’s assassins after he supported an unsuccessful bid to usurp the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
shadow of a massive amphibian lurking beneath the surface of the water. S35: Theater Rows of sinuous chairs line this auditorium, which has no stage. Humanoid skeletons sit in the chairs, facing a wide
hit. As the androids attack, they shout the following programmed motivational phrases: “It’s time to work up a sweat!” “Let’s see some hustle!” (When destroyed) “G-g-great form!” S41a: Locker Room
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, lurking on ledges in the shadowy upper reaches of this cavern, the ceiling of which is 50 feet higher than the bridge and 100 feet above the cavern floor. Characters with torches or darkvision spot the
illustrates the great age of this dungeon. To the north, a long gallery leads to an arrow slit in the western wall. To the south, piles of rubble choke a small inner chamber. Half a dozen plain bedrolls and an
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and why they’ve come, a great weight seems to lift from Eliphas’s shoulders as he thanks them for heeding his summons. “I knew Fifel wouldn’t let me down!” he adds. Eliphas knows the following pieces
rocks float nearby. Standing on the largest one is Zorhanna in her regalia. You also sense a terrible presence—something formless and indescribable—lurking all around you.
Zorhanna points at you and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
excavated rock faces.
This maze of passages is an old section of Wave Echo Cave’s original mine site. Lurking in one dead end is an ochre jelly. (You can decide the jelly’s exact location.) When
workshops are nearby, but he’s reluctant to risk facing the dangerous monsters here. W9: Great Cavern Steep escarpments divide this large cavern into three sections: high ledges at either end and a lower
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Patron is a Great Old One rolls a 1 or 20 on the d20 for an ability check, an attack roll, or a saving throw. The characters take a short or long rest in the region. A creature spends more than an hour
14 Intelligence saving throw or take 4d10 psychic damage. 41–46 Lurking fears become nightmares. Any creature that finishes a short or long rest in the region must succeed on a DC 10 Wisdom saving






