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                        Returning 25 results for 'great raging'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Background The bakunawa known as Pangil ng Buwan has long dwelled on the dangerous island of Lambakluha, once the holiest site on the Dayawlongon archipelago. Its dwelling lies before the great tree
                                                
                                            
                                                
                                                    , strangling roots enveloped it and poured poison into its being for centuries. When Pangil ng Buwan awoke not long ago, its corruption caused it to hate all it once loved. After raging across Lambakluha, it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     animal similar to one listed here but more suitable to your homeland, such as a horse or stag, rather than an elk, or a lion, panther, or other big cat, rather than a tiger. Elk. While you’re raging
                                                
                                            
                                                
                                                     and aren’t wearing heavy armor, your walking speed increases by 15 feet. The spirit of the elk makes you extraordinarily swift. Tiger. While raging, you can add 10 feet to your long jump distance and 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Para-elemental Planes The regions where the Elemental Planes collide and their elemental substances overlap are called Paraelemental Planes. Plane of Ash On the Plane of Ash, also called the Great
                                                
                                            
                                                
                                                     the Frostfell, forms the border between the Plane of Air and the Plane of Water. This plane is a seemingly endless glacier swept by constant, raging blizzards. Frozen caverns twist through the Plane of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Hells and the Abyss, though fighting also takes place on the Material Plane, on the planes between those realms on the Great Wheel, and anywhere else demons and devils congregate. Although the intensity
                                                
                                            
                                                
                                                     becomes much less simple when the treasure is located in the midst of a raging battle! Natives of the Upper Planes also have roles to play in the Blood War. While most of them are content to watch evil feed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     summon raging fire elementals that blaze ahead of marauding Gruul bands. Or they transform the rubble and detritus of civilization into earth elementals, twisted through with choking vines, that
                                                
                                            
                                                
                                                     world. They don’t kill hydras for trophies, but pulling a spine from a hydra’s neck is a mark of great bravery among the Gruul. Gruul Creatures  Challenge Creature Source   1/4 Anarch GGR 1/2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     cultivated into whirls, peaks, and valleys that resemble the open sea raging at the peak of a violent storm.
 On the far wall, directly opposite the entrance, a coral altar emerges from the coral as if
                                                
                                            
                                                
                                                     a great deal of effort to talk Shoalar down. Any character who succeeds on a DC 13 Charisma (Intimidation) check can get Shoalar to not immediately attack the party. Likewise, a successful DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     madness.
 Great was its ruin, and slaughtered were all who did not heed my warning.
 Brighter the future I now foretell, of beginnings, not endings:
 Heroes are coming, who strive against fate’s stern
                                                
                                            
                                                
                                                     horizon line. The water at the edge of the world was like a placid pond, as if enjoying a last few seconds of existence before cascading over the edge in a raging torrent of white-capped water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     world’s end, or deep in the hottest deserts. You know one of the great benefits of living underground? No weather. Don’t mess this up for me.
  Path of the Storm Herald Features  Barbarian Level Feature
                                                
                                            
                                                
                                                       3rd Storm Aura 6th Storm Soul 10th Shielding Storm 14th Raging Storm  Storm Aura Starting at 3rd level, you emanate a stormy, magical aura while you rage. The aura extends 10 feet from you in every
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     create cultural touchstones and shape modern philosophies. They also embody the potential of mortals to be more than mere drops in the raging river of fate. Tales of heroes teach that greatness is
                                                
                                            
                                                
                                                    . The heroes of a Theros campaign might aspire to emulate one of the great heroic archetypes, or they might strive to forge an entirely new mythic identity, to be remembered by name in tales of glory forever. The Provider, and The Warrior
(CHUCK LUKACS)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     Oblivion (on the Plane of Earth) is called the Silt Flats. The water is thick with soil and sludge, and turns into muddy ground before giving way to the great swamp between the planes. At the other
                                                
                                            
                                                
                                                     Water and is a seemingly endless glacier swept by constant, raging blizzards. Frozen caverns twist through the Plane of Ice, home to yetis, remorhazes, white dragons, and other creatures of cold. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     something of the nature of the plane beyond. Kent Davis  The Radiant Citadel is a refuge in the Ethereal Plane, despite its proximity to a raging ether cyclone  Ethereal Curtains   1d12 Plane Curtain Color
                                                
                                            
                                                
                                                     terrors of the Ethereal Plane, the Radiant Citadel stands bright as a bastion of hope. It’s a living relic of the ingenuity and collaboration of twenty-seven great civilizations on the Material Plane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     riders toward the fires raging in Precinct Three. Soldiers on the ground will put out the flames, while it’s her job to deal with their source: the dragon she can just make out, clinging to the spire of
                                                
                                            
                                                
                                                     because the world’s ten guilds strongly support the way players build Magic decks. As it turns out, Ravnica’s ten guilds also provide a great framework for a Dungeons & Dragons campaign. They offer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     attack and damage rolls when you attack with it, as normal. You choose the weapon’s form each time you rage: Bite. Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals
                                                
                                            
                                                
                                                     you hit a creature with your natural weapons while you are raging, the beast within you can curse your target with rabid fury. The target must succeed on a Wisdom saving throw (DC equal to 8 + your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Silt Flats. The water is thick with soil and sludge, turning into muddy ground before giving way to the great swamp that is the Para-elemental Plane. Plane of Water Adventures The nature of water is
                                                
                                            
                                                
                                                    . Given time, it can erode all in its path. Elemental Evil emphasizes the erosive power of water, as well as the destruction wrought by surging tides, deadly maelstroms, and raging torrents. Cultists
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , in open-topped cages made of netting, lurk a great number of giant crabs that haven’t been fed recently. As the characters start to make their way to shore, the water begins to froth as the giant
                                                
                                            
                                                
                                                     characters come upon a low wall that the grippli have constructed to keep sea creatures away from the village and to protect the lagoon on the other side from rough water when a storm is raging. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Faerûn  The vast central continent of Toril, Faerûn is a land mass divided by a great sea known as the Inner Sea, or the Sea of Fallen Stars. The lands beyond the North can be roughly divided into
                                                
                                            
                                                
                                                     together without genie masters, and to grudgingly accept the remaining genasi among them. Chult. The vast, choking jungles of Chult hide what many believe to be great mineral wealth, including large
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     exact favors from the demon whose life essence the amulet holds — or inflict great pain if the fiend resists. If an amulet is destroyed, the demon that created it is trapped in the Abyss for a year
                                                
                                            
                                                
                                                    . Though demons yearn to sow chaos on the Material Plane, they show no gratitude when brought there, raging against their prisons and demanding release. Those who would risk summoning a demon might do
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     deep canyons lead to the dreaded Iron City of Dis. Minauros Acid falls like rain on putrid bogs and decaying cities. Phlegethos Obsidian fortresses bask in the heat of raging volcanoes and magma
                                                
                                            
                                                
                                                     scum cover its putrid surface, and yawning pits lie in wait beneath the murk to engulf careless wanderers. Cyclopean cities of ornately carved stone rise up from the bog, including the great city of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     giant is incapacitated. While raging, the giant gains the following benefits:
  The giant has advantage on Strength checks and Strength saving throws When it makes a melee weapon attack, the giant
                                                
                                            
                                                
                                                     Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) slashing damage, or 30 (3d12 + 11) slashing damage while raging.
 Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     kakkuu spyder-fiends (see appendix A) drill on this beach while awaiting orders from the battle leaders in the citadel. They find marching in formation dull and are eager to rejoin the battle raging on
                                                
                                            
                                                
                                                     item with sentimental value. The cloak belonged to their great-grandfather, and Naxa and Vaeve hope to use it in a ritual to seal their home in Neverwinter against their family’s enemies. Regardless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    ". However, characters who plunge into the Styx or the battle raging around the river are likely killed immediately, with their bodies beyond recovery.
 Lightning. Lightning from the Companion strikes the
                                                
                                            
                                                
                                                     collapse, or strikes the ground nearby.
 Quakes. Every so often, the entire city lurches from side to side as the great posts binding it to Avernus sink farther into the ground. This results in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     emit dim light in a 10-foot radius 
   4  Awakened walrus (see appendix C) 
   Frost Giant Riding a Mammoth Frost Giant Riding a Mammoth Even a raging blizzard can’t conceal the presence of a frost
                                                
                                            
                                                
                                                     (see "Arveiaturace") a natural enemy and might spare adventurers who claim to be hunting the great white dragon. The giant might also allow characters to pass unmolested if they claim to be on a quest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     sarcophagus. This chamber has walls draped in black silk. Gleaming prisms float in midair, spinning slowly. At the center of the area, a great sarcophagus with its lid pushed ajar stands atop a stone
                                                
                                            
                                                
                                                     in the entire chamber. This enormous hall is set with rows of pillars carved in the shapes of elemental and demonic creatures. A great rift has been torn in the center of the stone floor. Through it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , but tunnels also connect its realm to Xen’drik. Adventurers can potentially cross great distances quickly by passing through a daelkyr’s domain. Unfathomable Evil. The daelkyr are utterly alien, and
                                                
                                            
                                                
                                                     characters might manifest connections to the daelkyr in many ways. The Great Old One warlock patron is an excellent match to Belashyrra or Dyrrn, but other classes can just as easily reflect a connection to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     wings in a different position in each scene. The land below the knight and dragon is depicted as a raging inferno. G2: Hall of Desolation Four chambers branch from a central hub. Frescoes cover the
                                                
                                            
                                                
                                                     enormous red dragon is visible in many scenes, soaring triumphantly through the sky or coiled atop a great hoard of plundered treasure. Ozzadraz appears in the frescoes of the northeast chamber, and
                                                
                                            
                                        





