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                        Returning 24 results for 'ground contest linking'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     contest, but each contest is held only once. After hearing a contest’s objective, all the characters who wish to compete in the contest must do so at the same time. Objective. To win a contest, a
                                                
                                            
                                                
                                                     character must complete the contest’s objective before the other competitors. The objective for each contest is included in the contest descriptions that follow. Opponent and Conduct. One Fireside giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Wyrmdoom Crag must convince the chieftains, Arn and Ogolai, to meet on neutral ground, away from their respective lairs, since neither chieftain wants to appear weak in the eyes of the other. Summit
                                                
                                            
                                                
                                                     of the Chiefs Arn will agree to meet Ogolai on neutral ground, but only if Kaniaka (see area S4) urges him to do so. Ogolai will agree to meet Arn on neutral ground, but only if the characters heal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     outside ground level, 4 feet above the interior floor level, 8 inches wide, and 4 feet high. A creature on one side of an arrow slit gains three-quarters cover against attacks from the other side (see
                                                
                                            
                                                
                                                     the contest, the deception is a success. You may award XP for monsters fooled by the deception. As the party makes its way deeper into the castle, additional checks might be required, at your discretion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     circle around Drinrith and the fourteenth male drow, who are engaged in a duel. When Drinrith draws blood or knocks the male to the ground, she either replaces him with a new challenger or orders two
                                                
                                            
                                                
                                                     spiders while the contest rages. Treasure. Drinrith wears an obsidian scarab engraved with the insignia of House Auvryndar (25 gp) and a platinum-inlaid helm of black metal molded in the likeness of a spider with carnelians for eyes (750 gp).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     cyclopes approach the characters. They don’t appear to be carrying weapons. When the cyclopes are within 20 feet of the characters, the one that lost the game scoops up a small boulder from the ground
                                                
                                            
                                                
                                                     characters attempt to leave the area without winning the contest, both paths curve away and bring them back here after a short walk. If the characters leave any marks, items, or companions behind in this area, all the same conditions apply here as in area 1.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    2. Giants’ Lodge This two-story lodge is partially buried in the ice. It has three possible entrances: the main entrance on the ground floor (leading to area 2A), an ice tunnel that leads to a door
                                                
                                            
                                                
                                                     a drinking contest in this area and are so inebriated that they are considered poisoned (see appendix A in the Player’s Handbook). Despite their present condition, they are spoiling for a fight and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     forested region at the northwestern edge of Setessan territory, and it provides a safe haven and training ground for the diverse range of animals that occupy an honored place as natural protectors in
                                                
                                            
                                                
                                                     the next archery contest at the Spring Nexus. She challenged Nikaia to an impossible feat of archery: to shoot an arrow into one of the twin trunks of Kruphix’s great tree at the edge of the world
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     the ground. The tavern’s back door is propped open.
 One of the characters’ peers approaches holding a wand and two skates, thrusting both forward with a grin. They say: “We were hoping you’d turn up
                                                
                                            
                                                
                                                     sweetest tricks. What better way to try it out than a contest?
 “There are bets going around, and the crowd is sure to take your side! Want to pull off some wild moves?”
 The wand the student is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     cyclopes approach the characters. They don’t appear to be carrying weapons. When the cyclopes are within 20 feet of the characters, the one that lost the game scoops up a small boulder from the ground
                                                
                                            
                                                
                                                     characters attempt to leave the area without winning the contest, both paths curve away and bring them back here after a short walk. If the characters leave any marks, items, or companions behind in this area, all the same conditions apply here as in area 1.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the dragon’s territory, which holds a deadly artifact at its center. 
   5  A gold dragon has decided to burn a plague- infected city to the ground, sacrificing the residents to limit the contagion’s
                                                
                                            
                                                
                                                     dying wish of a heroic warrior they both loved. 
   6  After a young gold dragon freed a djinni from servitude, the djinni installed a portal linking the dragon’s lair to the djinni’s citadel on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . This culminates with a grand contest of champions at the Cornerstone in Middle Tavick’s Landing. Crystalfall (9 Olarune). During the Last War, saboteurs caused a floating tower to fall into Lower Dura
                                                
                                            
                                                
                                                    . The Race of Eight Winds
 Legends say King Galifar II used Dura as a proving ground for aerial cavalry. Over the centuries this evolved into the sporting event known as the Race of Eight Winds. Dura is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     moment, then lets it drop to the ground amid even more cheers.
 A character who understands Draconic can hear the lizardfolk shouting support and cheering the lifter’s “new personal best.” The focus
                                                
                                            
                                                
                                                     wish to join them, they’re welcomed. Run any of the competitions from the Semuanya’s Bog Contests table as detailed in the “Contests” section of chapter 9. Semuanya’s Bog Contests  d4 Contest DC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     dramatically (and perhaps violently) worthy in a contest of strength, a feat of endurance, or a similar accomplishment. 
   5  You called on Mogis’s power to settle old scores by becoming an
                                                
                                            
                                                
                                                     the god’s influence in the world in a concrete way through acts such as these: Defeating a champion of Iroas Taking vengeance against a powerful foe Burning a polis or a settlement to the ground
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     Northlander culture. There’s no safe harbor for outsiders; you just have no idea what you are dealing with. For other Northlanders, the settlement of Westhaven on Pandira serves as a neutral ground where
                                                
                                            
                                                
                                                     blessed by both Valkur and Umberlee at her birth, the Storm Maiden gathered great numbers of Norls to her banner, and it seemed she might contest the king for control of Norland. However, a decade
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    —and only at Skytower Shelter or on neutral ground. S3. Overlook Five stoic goliaths stand guard atop a ten-foot-high, rocky outcrop with stairs leading up to it. A large, empty nest occupies one corner
                                                
                                            
                                                
                                                     them if they refuse to leave. A clever character can win over the goliaths by challenging and beating one or more of them in a rock-holding contest. The contest plays out as follows: Each participant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , shaking the ground with every step. The hut attacks with its flailing and stomping roots. It can also use its roots to fling large rocks. Hut Interior. The hut is a 15-foot-square, ramshackle wooden
                                                
                                            
                                                
                                                     contested by the creature’s Strength check. If the broom wins the contest, it flies out of the creature’s grasp and makes a melee attack against it with advantage on the attack roll.
 [Tooltip Not Found
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    The Village The top of Oyaviggaton is a plateau, but it’s not level. The ground is uneven, fractured by narrow ice chasms and divided by rills, snowdrifts, and ice ridges taller than a human
                                                
                                            
                                                
                                                     the iceberg, Barking Seal proposes a contest: the village’s champion against any warrior among the strangers. If the champion wins, the characters must hand over some of their fine steel weapons and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    The Village The top of Oyaviggaton is a plateau, but it’s not level. The ground is uneven, fractured by narrow ice chasms and divided by rills, snowdrifts, and ice ridges taller than a human
                                                
                                            
                                                
                                                     iceberg, Barking Seal proposes a contest: the village’s champion against any warrior among the strangers. If the champion wins, the characters must hand over some of their fine steel weapons and sail
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Keep Locations K1. Front Gate The keep’s main entrance features a two-story gatehouse attached to a round tower. Arrow slits look out onto the ground outside the gate. The gate itself is a double
                                                
                                            
                                                
                                                     gatehouse passage, read the following text: This is the ground floor of the gatehouse tower. A door leads to the east, and stairs climb to the floor above. Arrow slits in this room offer a view of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     game’s adventurers to find. Crystals. Four sizable, floating crystals drift about 8 feet off the ground. Each displays a scene from a lethally whimsical dungeon. The creatures depicted in the crystals
                                                
                                            
                                                
                                                     characters’ sight, such as area P1. Winning the Contest. There is a 50 percent chance for either Bowolg or Volsheez to win their ages-long battle, but which of these fantastically slow-moving entities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     either fails by 5 or more or succeeds. In the former case, the character falls prone and takes 3 (1d6) bludgeoning damage from being pulled to the ground by the tree. In the latter case, the
                                                
                                            
                                                
                                                     character wins the tug-of-war. In either case, the contest ends. Chain Skipping. To complete this activity, a character must succeed on three DC 13 Dexterity (Acrobatics) checks, representing their attempt to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     metal masts rise from the arena like gigantic tridents, each one emitting a low hum. The branches of each trident are twenty-five feet off the ground and extend fifty feet into the air.
 A sport
                                                
                                            
                                                
                                                     of the arena floor, held in place by magic. At ground level, the oval arena is 120 feet long and 50 feet across at its widest point. The three masts are 100 feet tall, spaced 40 feet apart, and emit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     sphere is free of such debris. Several weapons on the ground seem like they might still be serviceable, although all are badly worn.
 If the orb is disturbed, all creatures within 10 feet of it must
                                                
                                            
                                                
                                                     ground, but it has been badly damaged, and it is difficult to make out what the carvings represent.
 This crypt marks the resting place of a dwarven hero of ancient Tyar-Besil who fought a great
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     they notice the characters, the androids challenge the party to a dance-off. If the characters accept, three of the androids descend to the ground and perform an impressive dance routine while the
                                                
                                            
                                                
                                                     fourth spectates. They then invite the characters to show them their moves. To win the contest, the characters must succeed on a DC 15 Charisma (Performance) group check. Characters who augment their
                                                
                                            
                                        





