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Returning 35 results for 'ground recall'.
Spells
Player’s Handbook
feet of nonliving material (3 feet by 2 feet by 2 feet).
While the chest remains on the Ethereal Plane, you can take a Magic action and touch the replica to recall the chest. It appears in an
unoccupied space on the ground within 5 feet of you. You can send the chest back to the Ethereal Plane by taking a Magic action to touch the chest and the replica.
After 60 days, there is a cumulative 5
Monsters
Bigby Presents: Glory of the Giants
Labyrinthine Recall. The stalker can perfectly recall any path it has traveled.
Magic Resistance. The stalker has advantage on saving throws against spells and other magical effects.Multiattack. The
no more rocks to throw.
Erupting Horns (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Erupting Horns"}. The stalker causes the earth to churn at a point on the ground it
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
each: dispel magic, dominate beast, hunter's mark, maze, wall of stone
1/day each: teleport
Labyrinthine Recall. Baphomet can perfectly recall any path he has traveled, and he is immune to the maze
;The world is my hunting ground. Others are my prey.”
61–80
“Hate comes easily to me and explodes into rage.”
81–00
“I see those who oppose me not as
Leomund's Secret Chest
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Player’s Handbook (2014)
cubic feet of nonliving material (3 feet by 2 feet by 2 feet).While the chest remains on the Ethereal Plane, you can use an action and touch the replica to recall the chest. It appears in an unoccupied
space on the ground within 5 feet of you. You can send the chest back to the Ethereal Plane by using an action and touching both the chest and the replica.After 60 days, there is a cumulative 5 percent
Secret Chest
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
cubic feet of nonliving material (3 feet by 2 feet by 2 feet).
While the chest remains on the Ethereal Plane, you can use an action and touch the replica to recall the chest. It appears in an unoccupied
space on the ground within 5 feet of you. You can send the chest back to the Ethereal Plane by using an action and touching both the chest and the replica.
After 60 days, there is a cumulative 5
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Aldani Basin The Soshenstar and Tath rivers flow out of this marshy upland basin, which is a popular feeding ground for dinosaurs and swarms of biting insects. Tall plateaus and walls of dense
foliage enclose the marsh. The basin is named after the aldani, a race of lobsterfolk (see appendix D). Many Chultans recall childhood fables about the eerie lobsterfolk that lived in the rivers and lakes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Aldani Basin The Soshenstar and Tath rivers flow out of this marshy upland basin, which is a popular feeding ground for dinosaurs and swarms of biting insects. Tall plateaus and walls of dense
foliage enclose the marsh. The basin is named after the aldani, a race of lobsterfolk (see appendix D). Many Chultans recall childhood fables about the eerie lobsterfolk that lived in the rivers and lakes
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ethereal Plane, you can take a Magic action and touch the replica to recall the chest. It appears in an unoccupied space on the ground within 5 feet of you. You can send the chest back to the Ethereal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Plane, you can use an action and touch the replica to recall the chest. It appears in an unoccupied space on the ground within 5 feet of you. You can send the chest back to the Ethereal Plane by
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Plane, you can take a Magic action and touch the replica to recall the chest. It appears in an unoccupied space on the ground within 5 feet of you. You can send the chest back to the Ethereal Plane by
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Plane, you can use an action and touch the replica to recall the chest. It appears in an unoccupied space on the ground within 5 feet of you. You can send the chest back to the Ethereal Plane by
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ethereal Plane, you can take a Magic action and touch the replica to recall the chest. It appears in an unoccupied space on the ground within 5 feet of you. You can send the chest back to the Ethereal
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
darkvision 120 ft., passive Perception 17
Languages Abyssal, Giant
Challenge 12 (8,400 XP) Proficiency Bonus +4
Labyrinthine Recall. The stalker can perfectly recall any path it has traveled
roll of 3 or lower, the stalker has no more rocks to throw.
Erupting Horns (Recharge 5–6). The stalker causes the earth to churn at a point on the ground it can see within 60 feet of itself. Six
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rage has been stoked.” 21–40 “I degenerate into beastly behavior, seeming more like a wild animal than a thinking being.” 41–60 “The world is my hunting ground. Others are my prey.” 61–80 “Hate comes
material components.
At will: detect magic
3/day each: dispel magic, dominate beast, hunter’s mark, maze, wall of stone
1/day each: teleport
Labyrinthine Recall. Baphomet can perfectly recall
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stoked.” 21–40 “I degenerate into beastly behavior, seeming more like a wild animal than a thinking being.” 41–60 “The world is my hunting ground. Others are my prey.” 61–80 “Hate comes easily to me and
.
At will: detect magic
3/day each: dispel magic, dominate beast, hunter’s mark, maze, wall of stone
1/day each: teleport
Labyrinthine Recall. Baphomet can perfectly recall any path he has
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
darkvision 120 ft., passive Perception 17
Languages Abyssal, Giant
Challenge 12 (8,400 XP) Proficiency Bonus +4
Labyrinthine Recall. The stalker can perfectly recall any path it has traveled
roll of 3 or lower, the stalker has no more rocks to throw.
Erupting Horns (Recharge 5–6). The stalker causes the earth to churn at a point on the ground it can see within 60 feet of itself. Six
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stoked.” 21–40 “I degenerate into beastly behavior, seeming more like a wild animal than a thinking being.” 41–60 “The world is my hunting ground. Others are my prey.” 61–80 “Hate comes easily to me and
.
At will: detect magic
3/day each: dispel magic, dominate beast, hunter’s mark, maze, wall of stone
1/day each: teleport
Labyrinthine Recall. Baphomet can perfectly recall any path he has
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rage has been stoked.” 21–40 “I degenerate into beastly behavior, seeming more like a wild animal than a thinking being.” 41–60 “The world is my hunting ground. Others are my prey.” 61–80 “Hate comes
material components.
At will: detect magic
3/day each: dispel magic, dominate beast, hunter’s mark, maze, wall of stone
1/day each: teleport
Labyrinthine Recall. Baphomet can perfectly recall
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gate continues to function under the three remaining dukes — Belynne Stelmane, Dillard Portyr, and Thalamra Vanthampur. Duke Portyr has gone so far as to recall his niece, Liara Portyr, from her post
Elturgard continue to arrive with dire claims that nothing remains of Elturel except a crater in the ground. Among those fleeing Elturgard are several Hellriders — paladins who have sworn oaths to defend
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
melts away, and you find yourselves in one of the magical chambers of the Simulations Deck, your memories slowly fitting back into place. You recall being warned that your first experience of a
last battle makes a good testing ground for new recruits. End simulation!”
The characters remember meeting the hadozee training officer Boatswain Tarto (see the sidebar), and that the battle has been
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
melts away, and you find yourselves in one of the magical chambers of the Simulations Deck, your memories slowly fitting back into place. You recall being warned that your first experience of a
last battle makes a good testing ground for new recruits. End simulation!”
The characters remember meeting the hadozee training officer Boatswain Tarto (see the sidebar), and that the battle has been
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gate continues to function under the three remaining dukes — Belynne Stelmane, Dillard Portyr, and Thalamra Vanthampur. Duke Portyr has gone so far as to recall his niece, Liara Portyr, from her post
Elturgard continue to arrive with dire claims that nothing remains of Elturel except a crater in the ground. Among those fleeing Elturgard are several Hellriders — paladins who have sworn oaths to defend
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
you lurch to a stop. Everything is silent for a moment, then with the sound of a distant crack, the ground begins to shudder. A split runs through the floor and up a nearby wall. The citadel is
to flee the citadel as swiftly as possible. Soth’s End The characters witness Lord Soth consumed by disaster. If he is in area S23 or area S25, the ground opens beneath the death knight and he falls
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
you lurch to a stop. Everything is silent for a moment, then with the sound of a distant crack, the ground begins to shudder. A split runs through the floor and up a nearby wall. The citadel is
to flee the citadel as swiftly as possible. Soth’s End The characters witness Lord Soth consumed by disaster. If he is in area S23 or area S25, the ground opens beneath the death knight and he falls
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
marble or obsidian. 6 Your hair ripples as if moved by an unseen current. Sequestered Caverns You spent your formative years deep beneath the ground, sequestered far from the sun and wind of the surface
You’ve seen few colors, instead primarily experiencing the world in shades of black and white. 2 Your eyes lack pigment and appear translucent. 3 You vaguely recall a phenomenon called “rain,” during which
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
marble or obsidian. 6 Your hair ripples as if moved by an unseen current. Sequestered Caverns You spent your formative years deep beneath the ground, sequestered far from the sun and wind of the surface
You’ve seen few colors, instead primarily experiencing the world in shades of black and white. 2 Your eyes lack pigment and appear translucent. 3 You vaguely recall a phenomenon called “rain,” during which
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hundred feet of the tower (see map 3.14), add: A large boulder blocks the tower’s ground-floor entrance, and a horrible noise comes from within — a deep, guttural, dirge pouring from the lips of something
recall their aggressive nature with a successful DC 10 Intelligence (Nature) check. The blood hawks attack any creature that tries to enter the tower through the broken wall or the roof, but
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hundred feet of the tower (see map 3.14), add: A large boulder blocks the tower’s ground-floor entrance, and a horrible noise comes from within — a deep, guttural, dirge pouring from the lips of something
recall their aggressive nature with a successful DC 10 Intelligence (Nature) check. The blood hawks attack any creature that tries to enter the tower through the broken wall or the roof, but
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and hired guards flee upon seeing the tigers, but Jung-Soon stands her ground. The tigers attack her or any creature that appears to be a greater threat. Defeating the Tigers. The tigers discorporate
path hidden there (see the following section). After the Attack. When the fog vanishes, neither Jung-Soon nor the workers recall the fog or tigers. Shrine of the Hero An overgrown path heads into the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
discuss the meeting-ground that is the closest most outsiders will ever get to fair Evereska: the Halfway Inn. The Halfway Inn Evereska lies hidden in the Greycloaks. Our paths to it are secret, cloaked
end of the day and retreat into reverie, I do not revisit the wonders of ancient ruins and majestic creatures I have seen on my wanderings. At those times, I recall the Evereska I wandered as a youth
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
discuss the meeting-ground that is the closest most outsiders will ever get to fair Evereska: the Halfway Inn. The Halfway Inn Evereska lies hidden in the Greycloaks. Our paths to it are secret, cloaked
end of the day and retreat into reverie, I do not revisit the wonders of ancient ruins and majestic creatures I have seen on my wanderings. At those times, I recall the Evereska I wandered as a youth
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and hired guards flee upon seeing the tigers, but Jung-Soon stands her ground. The tigers attack her or any creature that appears to be a greater threat. Defeating the Tigers. The tigers discorporate
path hidden there (see the following section). After the Attack. When the fog vanishes, neither Jung-Soon nor the workers recall the fog or tigers. Shrine of the Hero An overgrown path heads into the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Disturbing Truth Revealed If Ruxithid is slain, read the following: Ruxithid falls to the ground, and his crystalline brain splits asunder. The sanctum fills with a cacophony, like thousands of voices crying
the goblins didn’t explain much to them. Thus, they can recall only a few things about their time as prisoners: Stone Pillar. The goblins were fixated on reassembling some kind of stone pillar
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
remarkable about Kala at the moment, but characters who notice her now might recall spotting her later when they hear descriptions of the woman. The milling crowd stymies characters who try to pursue Kala
herbalist who works the stall coughing as he attacks a man on the ground. Characters who have a passive Wisdom (Perception) score of 14 or higher also notice a dissipating pink cloud around the figures
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Disturbing Truth Revealed If Ruxithid is slain, read the following: Ruxithid falls to the ground, and his crystalline brain splits asunder. The sanctum fills with a cacophony, like thousands of voices crying
the goblins didn’t explain much to them. Thus, they can recall only a few things about their time as prisoners: Stone Pillar. The goblins were fixated on reassembling some kind of stone pillar