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Returning 35 results for 'group consult looking'.
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group consult losing
Monsters
Tales from the Yawning Portal
who enter her throne room, and in fact is looking for some help from a group of outsiders that can help her contend with the goblins that live nearby. But if she or any other kobolds are threatened or set upon, Yusdrayl defends herself and her tribe as fiercely as she can.
Monsters
Curse of Strahd
, months, and years practicing fell magic and looking for ways to help her âson.â
Raven Bane. Baba Lysaga has allies in Castle Ravenloftâa coven of witches. Through the aid of these
witches, Lysaga recently uncovered a potential threat to Strahd: a secret society of wereravens called the Keepers of the Feather, a group that uses ordinary ravens as their spies.
Strahd doesnât
Monsters
Mordenkainen Presents: Monsters of the Multiverse
morkoth has collected, some of which date from forgotten times. An island might have natural-looking illumination, but most are shrouded in twilight, and on any of them, mists and shadows can appear
are tied to a particular place or group of locales, and still others move erratically through the cosmos. Occasionally, a morkoth learns to direct its islandâs movement.A Morkothâs Lair
Backgrounds
Sword Coast Adventurer's Guide
functionaries in Baldurâs Gate or Neverwinter, or you might have grown up in and around the castle of Daggerford.
Even if you are no longer a full-fledged member of the group that gave you your start in
intrigues of interest in the group are.
Suggested Characteristics
Use the tables for the guild artisan background in the Playerâs Handbook as the basis for your traits and motivations
Species
Dragonlance: Shadow of the Dragon Queen
them. Altered by unbridled magic, a group of gnomes were transformed and given almost supernatural curiosity and fearlessness. These were the first kender.
Originating on the world of Krynn, kender are
height and weight that humans have in our world. If youâd like to determine your characterâs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Backgrounds
Sword Coast Adventurer's Guide
possibilities.)
Now youâre looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, youâre leaving
Bloodaxes. Founded in Sundabar nearly two centuries ago, the Bloodaxes were originally a group of dwarves outcast from their clans for crimes against the teachings of Moradin Soulforger. They began
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Character Creation Before starting any of this bookâs adventures, consult chapter 2 for guidance on making Strixhaven characters and uniting those characters in a group.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
adventuring party. Consider adding one or more sidekicks to round out your charactersâ group if there are fewer than four players. As the DM, you can play sidekicks, or players can play them alongside their own
combination of the adventures the sidekick has shared with the group and the sidekickâs own training. A sidekickâs level should always equal the average level of the adventuring party, and it should go
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Memorable Mission You engaged in a mission that still overshadows your work. Was it the perfect operation, or do you still carry scars from a mission gone horribly wrong? Consult the Memorable
. Things went wrong, and you had to make the terrible decision to abandon an ally. They might be dead, or they might be looking for revenge. 3 The Perfect Operation. Your actions made headlines across
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Infamy Even among the notorious Boromar Clan, your group has a distinct identity and a reputation. Whatâs the event or unique trait that makes your crew stand out? Consult the Group Infamy table for
suggestions on how your group might stand out within the larger syndicate. Group Infamy d6 Notorious Element 1 Tattoos. Each member of your group has a distinct tattoo that inspires fear in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the house and its interests, while others might use your group to pursue a personal agenda. Consult the House Contacts table to determine what sort of arbiter oversees your party. House Contacts d8
Contact 1 A lesser guild functionary who is cowed by your group (especially if it includes a dragonmarked character) and apologetic about giving you assignments 2 The stern and demanding parent of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Serving the Order What is the nature of your work for the religious order? As a group, consult the Religious Service table and work with your DM to decide what role you playâwhich likely shapes the
Retrieval. Your group seeks sacred relics and holy artifacts on behalf of your church. 4 Root Out Corruption. You are charged with finding corruption within the hierarchy of your own faith. 5
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
suffer the cycloneâs effect. Roll a d20 and consult the Ether Cyclone table to determine the effect on all creatures in the vicinity. Ether Cyclone d20 Effect 1â12 Extended journey 13â19 Blown to
character in a group traveling together must make a DC 15 Charisma saving throw. If at least half the group succeeds, travel is delayed by 1d10 hours. Otherwise, the journeyâs travel time is doubled
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
perhaps youâre the team that handles situations that other teams bungle. As a group, work with your DM and consult the Espionage Missions table to decide what kinds of missions you might undertake
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Hints If players request a hint while attempting to solve a puzzle, consult that puzzleâs âHint Checksâ section. Each hint is associated with a skill and a DC. If a character in the party has
if the group requests additional help. If no character has proficiency in any of the listed skills, characters can make ability checks using the listed skills and DCs. Those who succeed on a check
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Orcs (p. 71) The first paragraph of this random encounter has been replaced with âThe characters come across 2d6 + 2 orcs. There is a 75 percent chance that the orcs are friendly and looking for a
suitable place to build a homestead. Otherwise, the orcs are hostile and have prisoners in tow. A sample group of prisoners is presented here, but you can create others.â
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
private hunting domain. Drow warriors patrol the forest, alert for poachers and intruders. Check for random encounters in Kyorbblivvin once every hour. Roll a d20 and consult the Kyorbblivvin Encounters
table to determine what, if anything, the characters encounter. The party can avoid random encounters in Kyorbblivvin by succeeding on a DC 15 Dexterity (Stealth) group check. Kyorbblivvin Encounters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
group, consult the Cyran Affairs table and work with your DM to decide what kinds of adventures you undertake on behalf of Prince Oargev. The Heads of State table at the end of the section offers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Scholarly Missions Decide as a group, in consultation with your DM, what kind of work your group does for the university. Consult the Scholarly Missions table to determine what sort of adventures you
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
continuous slope. The entire journey takes about 14 hours if the characters walk at normal speed. Random Encounters After each hour the characters spend in the tunnel, roll 1d20 and consult the Tunnel
for a missing tribe member whoâs been acting strangely. 8 1d6 troglodytes and a barlgura are looking for a fight. 9 A patch of 2d4 shriekers blocks the way ahead; if they shriek, roll 1d8 on this table to see what creatures come to investigate. 10â20 No encounter.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Food Hunters A male hill giant is looking for food, stuffing anything that looks even remotely edible into a big sack that he drags behind him. Lagging a few hundred feet behind the giant are 1d4
group DC 10 Dexterity (Stealth) check. The ogres and bugbears carry no treasure. The hill giantâs sack contains 1d4 mundane items, determined by rolling on the Items in a Giantâs Bag table in the introduction.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisitions Incorporated Sometimes a group of heroes comes together in a way that changes the paradigm forever. A group so magnificent, so powerful, so larcenous, that adventuring has never been the
same since. For years now, that group has been Acquisitions Incorporated. The brainchild of company founder Ominifis Hereward Dran, Acq Inc has consistently maintained a position at the bleeding
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
marching order who have a passive Wisdom (Perception) score of 14 or higher spot the ooze following them. Raiders This group of raiders from the surface ventured into the Underdark looking for riches and
Brilliance 18 Spore servants 19â20 Traders Ambushers One or more creatures attempt to ambush the party as it makes its way through the Underdark. Roll a d20 and consult the table to determine what the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of common hazards sailors might face on the sea. Group Checks To determine how a ship fares against these hazards, each threat requires the shipâs officers and crew to make a special group check (see
chapter 7 of the Playerâs Handbook for how group checks work). The description of a hazard specifies which officers can roll to contribute to the group check. That description also states what ability
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Consult the Newspaper Contact table to learn about the editor or other newspaper figure youâre responsible to. Newspaper Contact d8 Primary Contact 1 A tough-as-nails senior editor who holds you to
with each other, setting your group up against a team of rivals 7 An editor who suffered horrors during the Last War and is desperate for signs of hope 8 A cynical editor who seeks the corruption and down side in every story
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
what needs to be done. Of course, some priests (as well as lay functionaries) are more interested in their own agendas than any supposed divine will. Consult the Order Contact table to determine your
actions of unbelievers 7 A devout lay person who envies the magic and power your group wields 8 A practical functionary who tries to keep your work isolated from the knowledge and influence of the priests
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
attack wounded or weak-looking characters but offer to trade information for precious gemstones if faced with a strong, well-armed group. For 50 gp worth of gems, they point the adventurers in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Secrets Most likely, your espionage work will eventually put you in possession of secrets others donât want you to know. When the time comes, consult the Secrets table to determine what clandestine
knowledge your group possesses, and how it might make life complicated for you. Secrets d6 Secret 1 Blackmail Material. You have evidence of a career-ending secret concerning an important figure
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
who come to the library looking for information involving Sune (god of love and beauty) will have the tome recommended to them. Or you could have a vain, wealthy noble hire the party to track down the
catch sight of you.
âAh. Forgive this disturbance,â the acolyte says. âBut Iâm looking for âŠâ They stop short as they catch sight of The Price of Beauty. âYes, Iâm looking for that.â Then, looking over
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Starlit Eveningâ theme. A considerable number of marshwicks are needed, and they must be harvested by hand. The characters are part of a group that includes ten other students (apprentices from all
(Survival) check can reduce this time for everyone by 1 hour (to a minimum of 4 hours). Random Encounters in the Bayou Sedgemoorâs bayou is full of dangerous creatures. For every hour the charactersâ group
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
glossary contains definitions of current rules terms only. If youâre looking for a term from an earlier version of the fifth edition rules, consult the index. Abbreviations. The abbreviations listed
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
determines who can become a member of this prestigious group, and he is always looking for courageous heroes willing to devote themselves to a good cause. Only good-aligned characters can join Valorâs Call
. The group enjoys the patronage of Yolande, the queen of Celene, and carries out missions on her behalf both in the Greyhawk setting (see chapter 5) and in the Feywild (see chapter 6). Prominent
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Buying a Common Magic item In Eberron, common magic items can be found for sale in most communities. The DM determines the stock that is available, or the DM has the shoppers make a group
must pass before looking for the same item in that community. The DM sets the price of a common magic item or determines it randomly: 2d4 Ă 10 gp, or half as much for a consumable item such as a potion or scroll.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
horde soon begins overwhelming defenses nearby. Once the characters defeat a few zombies, roll 1d6 and consult the Zombie Siege Encounters table. The event rolled unfolds within sight of one of the
consult the âConcluding the Siegeâ section to guide the battle toward its climax. Zombie Siege Encounters d6s Encounter
1 Zombies rip apart a soldier, causing those nearby to freeze or flee
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting the Quest Begin this quest by reading the following boxed text to the players: A bundled-up figure walks briskly up to you. âWell met! You lot seem like youâre looking for work. Or trouble
one up close. For the charactersâ services, Dannika is offering the group 25 gp as well as a lantern of tracking (elementals) that can help locate chwingas. She says sheâll be at the local tavern each






