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Returning 35 results for 'groups concerning locations'.
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Monsters
Bigby Presents: Glory of the Giants
camouflage them in their favored habitats even when the landscape is draped in snow.
Giant lynxes are crafty hunters, cooperating in small groups to trap prey and occasionally using a magical gift to scout
likely hunting locations. They’re also smart enough to outwit many of the hunters who seek to trap them for their fur, and they’re fond of disabling any trappers’ snares they find in
monsters
deep dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep dragon lairs beyond treasure hunting; they might contain the only
, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon’s lair is changed by its presence, creating the following effects
monsters
dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep dragon lairs beyond treasure hunting; they might contain the only surviving
ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon’s lair is changed by its presence, creating the following effects
monsters
Underdark societies, such as kuo-toa. Many deep dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep dragon lairs beyond
-encrusted caverns of the Underdark or old, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon’s lair is changed by its
monsters
often clash with aquatic Underdark societies, such as kuo-toa. Many deep dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep
dragons lair in fungus-encrusted caverns of the Underdark or old, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon&rsquo
Backgrounds
Sword Coast Adventurer's Guide
locations discussed here, it is far more unnatural. You hail from one of the settlements in the Underdark, each of which has its own strange customs and laws. If you are a native of one of the great
Characteristics
d6
Personality Trait
1
I have different assumptions from those around me concerning personal space, blithely invading others’ space in innocence, or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
empty crates, ledges, and balconies) reward clever positioning and encourage characters to jump, climb, fly, or teleport. Defensive Positions. Enemies in hard-to-reach locations or defensive positions
force characters who normally attack at range to move around. Mixed Monster Groups. When different types of monsters work together, they can combine their abilities—just like characters with different
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Cathedral Assault Four groups of devils and their allies are moving through the cathedral. These groups are spread out to cause as much havoc as possible, and have orders to kill everyone in their
path. As the DM, you can decide where the characters encounter each of these groups. These encounters are meant to be run separately, although running two encounters back-to-back with no chance for the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Steading Giants live in larger groups when circumstances allow it. Such circumstances might include an abundant food supply, a charismatic or powerful leader who can unite multiple families, or a
dangerous environment where the giants benefit from greater numbers. In these situations, two or three family groups might dwell together in some kind of stronghold, often accompanied by companion
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
difficulty of encounters in each adventure is tailored for four characters of that level. You can use adventures for characters of higher or lower level or for larger or smaller groups. However, the
encounter. Monster names in bold point you to the stat blocks in the Monster Manual. Some encounters also specify treasure the characters might find. Use your imagination to bring the locations and encounters
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Locations in Realmspace The following locations are depicted on the map of Realmspace. Realmspace Map Anadia The surface of Anadia is an expanse of badlands and dry washes except at its poles, where
atmosphere and is occupied by isolated groups of inhabitants. Toril’s space-dwelling communities generally congregate in a cluster of asteroids that trails behind Selune in the same orbit. This cluster, called
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
on which the Solar Bastion is built faces the sun, so the sun is always high in the sky above it. Map 10.1 shows the major features of the Solar Bastion, including the following locations. Francesca
borrow Hilarion’s vessel to pursue rumors concerning a Deck of Many Things when teleportation isn’t a safe option. Knights who have spelljamming vessels of their own also dock them here when visiting
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Rose Stage Locations The following locations are keyed to map 3.5. All descriptions assume the characters are present in daylight hours during the Rose Stage Festival. At night, the area is devoid of
used by production groups to rig backdrops and other set pieces. All improvisational acting during the festival must take place on the stage. Members of the Playactors Drama Guild are set up to the south
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fanatical; ready to die fighting 6 Brave; stands firm against danger 7 Jocular; taunts enemies 8 Orderly; difficult to rattle Monster Relationships Encounters with groups of monsters can be more
their own locations or leave those locations to assist colleagues and expel the invaders. Take a copy of the adventure map, and pencil in the locations of all its inhabitants to give yourself a sense
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Firejolt Café Locations The following locations are keyed to map 3.2. All descriptions assume the characters are in the café during the day. At night, the café is locked and devoid of students and
thirty students are typically here during the day, studying quietly. F2. Seating Area This area is usually more crowded than the café’s study tables. At least fifty students sit sociably in groups
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
temple dungeons described in this chapter each include a room where that cult’s elemental prophet might be encountered. The first time the characters find their way to one these locations, the prophet
defeat each dungeon when they kill its prophet or eliminate the monsters in the elemental shrine in these locations: Temple of Howling Hatred: area A19 Temple of the Crushing Wave: area C25 Temple of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
camouflage them in their favored habitats even when the landscape is draped in snow. Giant lynxes are crafty hunters, cooperating in small groups to trap prey and occasionally using a magical gift to scout
likely hunting locations. They’re also smart enough to outwit many of the hunters who seek to trap them for their fur, and they’re fond of disabling any trappers’ snares they find in their territories
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
orrery housing have ended up scattered across the Sword Coast, falling into the hands of different adventuring groups. One of those groups is the evil faction known as the Six, whose members have
classic adventure locations and exploring a number of brand-new sites. Map 1.1 shows the sites and locations featured in “The Orrery of the Wanderer.”
Map 1.1 Campaign Area
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dramatic locations. Action doesn’t have to mean combat, but ensuring that the world is in constant motion around the player characters is a good way to keep their interest high. Kicking Off the Action When
market, sending things flying. 3 A vehicle crashes near the party: people are hurt and need help, and whatever caused the crash is still around somewhere. 4 Two groups of people start fighting each other
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Revel’s End Locations (R9-R16) R9. Guard Towers Each of these four triangular towers is two stories tall. A tower’s interior chamber is empty except for a wooden ladder that climbs to an iron hatch
—individually or in small groups—for fresh air and exercise. They are watched closely by guards on the ground as well as the guards on the corner tower. R12. Meeting Room This room holds a large
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to show brief glimpses of possible locations, or any other device channeling suitable magic. If you really want to dig deep, you could experiment with the idea that the orrery’s power gives it a kind
missions might tie in to improving the magic of the portalometer and involving tracking down lore or components. Or the characters could discover several possible locations for the Six’s ritual, then
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
). This effect ends when the Soulmonger is destroyed. Other rules concerning death saving throws remain unchanged. Soul Devouring The soul of any humanoid that dies while the death curse is active becomes
drawn by curiosity or circumstance to locations such as the garden ruin of Nangalore, the dwarven forge of Hrakhamar, or the pirate haven of Jahaka Anchorage. Such locations present dangers that, when
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Derwyth’s Homestead Locations The following locations are keyed to map 3.2. The “Trial of Trust” section later in this chapter explains how events might unfold in the homestead. Sean Macdonald Map
Derwyth’s notes concerning the fallen star. Though the party can easily recognize these notes, only someone versed in astronomy—such as Derwyth, Shalfey, or a character proficient with navigator’s tools
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
challenges of giant-sized locations (see chapter 4). D&D worlds often assume some magic items (especially artifacts) were created in ancient times using long-forgotten techniques. You might decide such items
techniques to alter these items. Chapter 5 offers more information and suggestions concerning magic items and other treasures crafted by giants.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to consider. Exotic Locations. Lightning rails, airships, and other forms of transportation can facilitate travel to exotic locations. Adventures could take you to the colossal ruins left behind by
? This isn’t something every group will enjoy, and you never want players to feel as though they can’t succeed. But for some groups, this sort of collaboration can produce a compelling story and a sense of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
-foot section has AC 12, 30 hit points, and immunity to poison and psychic damage. Sentries. Three Dragon Army soldiers (see appendix B) keep watch from the central tower in area I3. Patrols. Two groups
they’ve defeated. See area I2 for how such an attempt might unfold. Camp Carrionclay Locations The following locations are keyed to map 5.7. Map 5.7: camp carrionclay View Player Version I1: Wooden
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
villages. Towns arise where roads intersect waterways, at the meeting of major land trade routes, around strategic defensive locations, or near significant mines or similar natural resources. City
oversees the city administration. An elected city council represents the middle class and might hold more actual power than the lord mayor. Other groups serve as important power centers as well. Defense
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
disinclination toward travel, the githzerai send groups away from Limbo on a regular basis to keep from giving ground in their battles against the githyanki and the mind flayers. Adamantine Citadels When
best interest to keep their citadels safe from discovery. Menyar-Ag prefers to plant them in desolate and rarely frequented places such as barren deserts or remote locations in the Underdark. The primary
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
city for secure locations, or look for other survivors who might have skills or information that can assist them. Lulu might also regain memories that grant her insight into where to go next. If the
military precision. In the next breath, the character sees massive groups of disfigured monsters loping across a blighted landscape, tearing at screaming enemies. The character wearing the helm can’t
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Biblioplex Locations (B10-B19) B10. Main Stacks Floor-to-ceiling bookshelves fill the center and the east end of the library’s first floor, with the denser east stacks under a magic effect that
Student-Mages of Faith, and are staffed by the students listed in “Extracurriculars” as being associated with them. Extracurricular groups not here can be found elsewhere in the Biblioplex, along with their
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
progression through groups of different kinds of giants (as Against the Giants pitted characters against hill, frost, and fire giants in sequence). Alternatively, an adventure could involve giants of
(or two groups of giants), a clash between a giant and another powerful monster (such as a dragon, a dinosaur, a purple worm, or the tarrasque), or the stirring of a truly colossal giant (such as the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
your players. As you create your world, ask your players what settings and genres they enjoy, then use those sources for inspiration to create compelling locations, memorable inhabitants, exciting
fabric of the setting. What organizations or societal groups play an important part in your setting? Which ones might be involved in the lives of player characters as patrons, allies, or enemies? What
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
them. Because the distance between locations is not fixed and dilations in time are commonplace, a journey that took one hour yesterday might take three days tomorrow. Feywild natives are accustomed
them as a sampling of what the Feywild has to offer, for like the Material Plane, the Feywild is vast and diverse. Seelie and Unseelie Fey Seelie Fey and Unseelie Fey are two groups that often find
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
poison the body and the mind of its target, able to subjugate other beings that are otherwise physically superior. Alien Tyrants. Neogi usually dwell in far-flung locations on the Material Plane, as well
labor, the neogi designed and built sleek vessels, some capable of traversing the planes, to carry them to their new frontiers. Some neogi groups still create and use such vehicles, which have a distinct
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, fly, or teleport. Defensive Positions. Enemies in hard-to-reach locations or defensive positions force characters who normally attack at range to move around. Hazards. The “Hazards” section in chapter
3 describes dangerous features, such as patches of green slime, that characters or their enemies can use to their advantage. Mixed Monster Groups. When different types of monsters work together, they






