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                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     groups of adventurers try to gain decisive control of just a small section of Undermountainâs halls, Halaster constantly alters the dungeonâs perils to thwart them.
Halasterâs true
                                                
                                            
                                                
                                                     (losing initiative ties), Halaster takes a lair action to cause one of the following effects:
Halaster targets a volume of unoccupied space or solid stone no larger than four 10-foot cubes within 30
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     property, there is a chance that one of the souls trapped in the deck escapes. Roll d100 and consult the Souls of the Tarokka table. If you roll one of the high cards, the soul associated with it escapes
                                                
                                            
                                                
                                                     largest groups of Vistani in the Shadowfell. She hailed from the same world that Count Strahd von Zarovich and Madam Eva came from, and she created a community of kindness and resilienceâever rare to
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     against other members of the adventuring party.
The Vampireâs Minions
Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult
                                                
                                            
                                                
                                                     incapacitated.
On initiative count 20 (losing initiative ties), Strahd can take one of the following lair action options, or forgo using any of them in that round:
Until initiative count 20 of the next round
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Long ago, groups of elves ventured from the Feywild to the Astral Plane to be closer to their gods. Life in the Silver Void has imbued their souls with a spark of divine light. That light manifests
                                                
                                            
                                                
                                                    , consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    Conclusion The chapter concludes when the characters leave Faunel or when they have defeated the Vile Hunt. If the characters return to any of the leaders of the animal groups, the leaders commend
                                                
                                            
                                                
                                                     the charactersâ actions and provide them any promised rewards. Razak also thanks the characters for their help and gifts them his ring of animal influence. Once the chapter concludes, consult the âAdvancing in Levelâ section of chapter 4 and let the characters determine their next destination.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     the Dragonlance: Warriors of Krynn game with this adventure, consult the âWarriors of Krynn: Scenario 4â sidebar. Without Mass Combat. If you arenât using the Dragonlance: Warriors of Krynn game
                                                
                                            
                                                
                                                    : Warriors of Krynn, then play that scenario. This scenario details the charactersâ attempt to organize a retreat from this losing battle.
 If the characters attain a win or hold during this scenario
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     for the Ring of Winter. If the characters make their way back to civilization with Artus in tow, they should encounter one or more of these groups along the way. Valindra Shadowmantle and the Red
                                                
                                            
                                                
                                                     displaced city. Nothing matters to him more than reuniting with his wife. Characters interested in helping Artus can use divination spells or downtime to conduct research. They might also consult with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     (see chapter 8). This changes some of the conditions described in âUnderdark Travelâ in chapter 2. ATTACKING IN FORCE
 When dealing with combat between large groups of creatures â either the
                                                
                                            
                                                
                                                     the other and assume they neutralize each other â for example, a band of shield dwarves fighting for the adventurers against a band of orcs. During such combat, the force on the losing side is wiped
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     wyvern attacks. If this happens, the characters have a choice: They can stay together, saving half the herd but losing many of the goats to the wyvern attack. This reduces that money that the town
                                                
                                            
                                                
                                                     could make from the merchant. They can split up and each go after one of the groups of goats that split off. That means, however, that half the group must fight one wyvern, and the other half must fight the other, and they are 3000 feet away from each other, likely unable to help each other.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     stolen boats, intending to capture the thieves as offerings to appease their gods. Five groups of three kuo-toa monitors led by a kuo-toa whip patrol the platforms at the waterâs edge. They ensure no
                                                
                                            
                                                
                                                     auguries are unclear, and the whip feels the need to consult the archpriest of the Deep Father (area 4). If the characters met or spoke with the archpriest of the Deep Father before coming here, the whip automatically refuses their request to leave.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Magic Item Table B in chapter 7 of the Dungeon Masterâs Guide)  Scouts Each of these groups is in the Underdark on a secret mission. Roll a d6 and consult the table to determine what appears.  d6
                                                
                                            
                                                
                                                     Brilliance 18 Spore servants 19â20 Traders  Ambushers One or more creatures attempt to ambush the party as it makes its way through the Underdark. Roll a d20 and consult the table to determine what the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     the rules for monster customization and encounter building in the Dungeon Masterâs Guideâto build your own adventures. Consult appendix B for monster lists that will help your adventure building. Whatâs
                                                
                                            
                                                
                                                     block has been updated for ease of use and game balance.
 Enhanced Stat Blocks. New stat block design and language prioritize details vital during play.
 Versatile Groups. Nonplayer characters now
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     alleviates the risk of players losing interest. For example, if the overall story of your adventure involves a quest to deliver a priceless relic to a remote monastery, each encounter along the way is an
                                                
                                            
                                                
                                                     groups (or their leaders) to end the conflict that embroils them. As a complication, the characters might have enemies on one or both of the opposing sides, or some other group or individual might be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     find allies or meet an untimely end. Roll for random encounters as the characters explore this district. You can roll a d20 and consult the Encounters in the Braeryn table, or choose an encounter that
                                                
                                            
                                                
                                                    , murdering lone travelers or small groups for food. If the party outnumbers them, they follow the characters in the hopes that one or more of them become separated from the larger group, whereupon the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     canyon and convince them to attack a gang of undead about to pass through on their way to attack a village. 
   4  Consult a hermit who lives in a hidden part of the canyon. 
   5  Retrieve an item
                                                
                                            
                                                
                                                     caves. 
   6  A lamia lures young nobles into its cult with promises of hedonism and sells those who disappoint it to other canyon inhabitants. 
   7  A vicious gynosphinx captures groups of people
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     appropriate to the charactersâ standing. Losing Renown. A characterâs renown score with a faction can drop to less than 0. A faction mistrusts and actively opposes the suggestions of characters with a renown
                                                
                                            
                                                
                                                     with a faction, betray the faction, and still maintain a measure of respect with the group. Characters might thus thread the needle of serving both groups. Relationships constantly shift in Kalakeri
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     of how the elves could attain superiority if only they could relinquish a bit of their individual freedom. Together, united in purpose, the gods could be the vanguard of this effort. Wasnât losing
                                                
                                            
                                                
                                                    -dwelling groups, each worshiping some or all of the Seldarine in their respective enclaves. As a consequence of this rift, no elf would ever fully return to Corellonâs embrace to enjoy life eternal in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , two chasmes fight a hezrou. All three demons are glowing.
 Drow. Two opposing groups of drow are peppering one another with spells and crossbow bolts, ignoring the demons. Ten drow spread out north
                                                
                                            
                                                
                                                     losing side, the drow show them no mercy. If the characters stay out of the fight, the forces on both sides dwindle slowly until the hezrou finally defeats the chasmes. The drow mage, Spirreth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     the powers of the cosmos. Many druids of this circle keep records of the constellations and the starsâ effects on the world. Some groups document these observations at megalithic sites, which serve as
                                                
                                            
                                                
                                                     of 9 or lower on the d20 as a 10. Cosmic Omen 6th-level Circle of the Stars feature Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    . Whenever you use the Twist of Fate property, there is a chance that one of the souls trapped in the deck escapes. Roll d100 and consult the Souls of the Tarokka table. If you roll one of the high cards
                                                
                                            
                                                
                                                     the mists.
 A halfling Vistani, Mother Luba led one of the largest groups of Vistani in the Shadowfell. She hailed from the same world that Count Strahd von Zarovich and Madam Eva came from, and she
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     chance of each); roll a d20 again and consult the table.  Drowned Forest Random Encounters   d20 Encounter   1â3 1d4 awakened trees 4â5 2d6 zombies 6â7 1d3 shambling mounds 8â9 2d4 myconid adults and
                                                
                                            
                                                
                                                     chance of each); roll a d20 again and consult the table.  Hool Marshes Random Encounters   d20 Result   1â3 2d10 bullywugs 4â5 2d6 bandits 6â7 2d4 vine blights with 1d6 needle blights 8â9 1d4 poisonous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     several examples. Complications occur randomly. Each participant in the chase rolls a d20 at the end of its turn. Consult the appropriate table to determine whether a complication occurs. If it does
                                                
                                            
                                                
                                                     Baldurâs Gate or through the spiderweb-filled alleys of Menzoberranzan might inspire you to create your own table. Splitting Up Creatures being chased can split up into smaller groups. This tactic forces
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (Itâs okay if multiples of the
                                                
                                            
                                                
                                                     mostly interested in bragging rights, but theyâre open to other possible rewards. For example, the characters might propose that the losing team carry the winning teamâs gear for a day. Athletic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     their sensory stone (see Sigil and the Outlands). Roll on the Sensory Stone Sensations table and consult the entries below to determine the museâs desired sensation and how the characters can help
                                                
                                            
                                                
                                                     disguise to infiltrate the many factions of Sigil. Farrow has a disguise for each ascendant faction, along with a few others. When Farrow dons a disguise, they become a new person entirely, losing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    , minotaur bartenders, and vedalken tailors all go about their lives in the shadow of the guilds but divorced from those groupsâ intrigue and politics. Starting Contacts Your character starts the game
                                                
                                            
                                                
                                                     they donât, they join groups of another sort, such as mercenary companies or cults. Simic hybrids are all created within the Simic Combine, so itâs rare for them not to be part of it.
 Renown As you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     exploring these noir themes in the stories you develop. It can be fun for some people to wrestle with moral quandaries in adventures, but it doesnât work for all play groups. In particular, if thereâs no
                                                
                                            
                                                
                                                     villains in this category are numbered among the driving forces described later in this chapter. You can use the Villain You Donât Understand table to choose one of these forces, then consult the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahdâs Minions table to determine what creatures he brings with him, if any. Strahdâs
                                                
                                            
                                                
                                                     Strahd is fully within an antimagic field. Lair Actions While Strahd is in Castle Ravenloft, he can take lair actions as long as he isnât incapacitated. On initiative count 20 (losing initiative ties
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     hide behind them. If they keep watch, the characters can take a short or long rest here without being disturbed. If the characters use Zikranâs Zephyrean Tome to consult with Gazre-Azam, the djinni
                                                
                                            
                                                
                                                     elementals attack. Elemental Cannon. On initiative count 20 (losing initiative ties), Zikran uses his handheld device to fire the cannon at one creature he can see, provided the creature is in the basement
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Jallizanx hangs back to cast spells and hurl venom globes. If the kakkuus are defeated and Jallizanx is plainly losing the fight, Jallizanx teleports away and doesnât return. If the characters capture
                                                
                                            
                                                
                                                     on the mapâs lowest edge represents the Ruinous Sea. Characters who investigate the map learn the following: Glowing Dots. The glowing dots represent groups of troops, but they arenât detailed enough
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     departs the world. What is gone from the world â or the region of the world youâve chosen â that once existed there? If the answer isnât immediately evident, consult the Extinction or Depletion table for
                                                
                                            
                                                
                                                     actions, doctrine, dogma, and policies. On a local scale, a new organization contends with existing power groups, influencing, subverting, dominating, or allying with them to create a stronger base of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
                                                
                                            
                                                
                                                     actions. On initiative count 20 (losing all ties), the mimic colony takes a lair action, causing one of the following effects; it canât use the same effect two rounds in a row: The mimic colony
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     into the grand foyer have been broken open by the invading devils (see âCathedral Assaultâ) and remain ajar. Four guards lie dead in the doorways, eviscerated by one of those devil-led groups. H2
                                                
                                            
                                                
                                                    . Though he is not truly in danger of losing this ability (his resolve is simply shaken), this can provide a roleplaying opportunity for the characters to boost his spirits and strengthen his faith. H5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     area.
 Dozens of sahuagin here are gathered in small groups or floating in the seaweed beds.
 Although the sahuagin are not anticipating invaders, if the characters enter the room without taking
                                                
                                            
                                                
                                                     is attacked. If the characters observe the interaction for 10 minutes, they witness the baron rise and issue an angry judgment before turning to consult with the priestess on other matters. The two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     random encounter occurs. To determine the encounter, roll a d6 and consult the following table:  d6 Encounter   1 1d3 commoners (see area K17) 2 1d4 bandits (see area K8) 3 1d3 Crushing Wave reavers
                                                
                                            
                                                
                                                     Crushing Wave cultists. If they think the characters are cultists, the commoners hurry past with their eyes averted. All other groups challenge the characters if the party looks like it might not belong
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     watching clouds drift past their mountaintop homes instead of living atop those clouds as in days of yore. Family First Most types of giants live communally in large groups of clan mates, but the central
                                                
                                            
                                                
                                                     horse isnât a person. That said, itâs not unheard of for a fire giant to âconsult withâ a slave physician when it falls ill, or with a slave engineer right before beginning a difficult stage of tunnel
                                                
                                            
                                        






