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Returning 35 results for 'grove cutting land'.
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Monsters
Mythic Odysseys of Theros
they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
to alter the natural course of destruction, neither will they make another nymph's home part of any calamity they encourage. As a result, part of what makes an alseid's field or a dryad's grove seem
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
11. Bridge A 70-foot-long, 10-foot-wide sloped bridge used to connect the village bailey to the motte. However, a falling rock struck the bridge and destroyed a 15-foot-long section of it, cutting
difficult by the fact that the bridge is sloped: A creature jumping from the lower part of the bridge to the higher part must succeed on a DC 10 Strength (Athletics) check to land on its feet. On a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Once the characters are ready, the gnomes happily launch the characters one by one from the southwest city wall and over the Dragon Army forces below. After flying several hundred feet, the characters land a short distance from the tree line and Hawker’s Grove.
of coppery dragonnels landed in a grove southwest of the city. They didn’t look like the kind the Dragon Army flies, and only one had a rider.
From this description, the characters should recognize
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
creature down this well, and it is never seen again. Mothwing Grove Mothwing Grove is an eerily quiet forest of stout trees shrouded in mist. The scent of rain hangs heavy in the grove, but rain never
actually falls here, and the air is supernaturally stagnant. In addition to the demiplane’s standard features, Mothwing Grove has the following feature: Consuming Emptiness. Whenever a creature that isn’t
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
following topics to guide the conversation with Clystran: Clystran is eager to leave the grove before the Dragon Army attacks again. He hopes the dragonnels can slip past the Dragon Army’s winged forces amid
characters land on the citadel, it’ll be up to them to find a way to bring it down. Clystran doesn’t know how the characters will escape after destroying the flying citadel, but he promises to watch
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
with the land of Estwilde. The fort supplies Kalaman’s forces that patrol the border. The fort, which lies twenty-four miles southeast of the city, has been taken by the Dragon Army. Raven has been
informs the characters of the following: The fort’s tall northwest tower is a watchtower with a commanding view of the surrounding land. All four corner fortifications are equipped with horns that sentries
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the polis of Meletis expands, clearing new land for houses and crops, Nylea decides to punish the polis and destroy it if necessary. Animated trees topple the walls, and Nyxborn beasts invade the city
with dangerous creatures.
4 Nylea abruptly vanishes. Explorers deep in the Nessian Wood discover her sacred grove abandoned, and the giant chrysalis at its heart empty. What was in the chrysalis
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
goblin raids is a tragedy for some, but the event provides an opportunity for the wilderness to grow up and make the land fertile again, which in turn provides new challenges for those who would
city. The oak leaf is Silvanus’s symbol, and a grove of oak trees within a village or on its outskirts is often dedicated as a shrine to him. In rural places where oak trees don’t grow, an oak leaf etched into the bark of another kind of tree signifies a sacred site.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
even to leave the circle, if they wish, but the circle acts as one for the good of all. Druid circles often include non-druid allies, such as rangers, wood elves, and the fey creatures of the land
the Dancing Place in the high valleys of the Thunder Peaks, alongside their fey allies. The Watchers of Sevreld meet in Old Mushroom Grove in the High Forest, northeast of Secomber, and the Starwater
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
swamps. Citizens who were away from home were left stranded. Those survivors and their descendants assimilated into the other cities, bringing Manivarsha’s traditions of gem-cutting and jewel-setting
to their new homes. This jewelry is now common throughout the land, and many pieces are fantastically valuable. Power and Politics Aside from their cultural rivalries, Sagorpur, Tippurika and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gulthias Blight Ancient plants twisted by evil, Gulthias blights feed on blood and despoil the surrounding land, often giving rise to subservient blights. These cursed plants take their name from the
spot. The wooden stake was yet green and took root. And so grew the Gulthias Tree, reverberating with primal power.
—Belak the Outcast,
Druid of the Twilight Grove
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
doesn’t include the sprites, even if the sprites instigated the conflict. The blight will not chase prey into the lake but can move on land as far as it wants. If the sprites take any damage, they withdraw
severed by dealing 6 or more slashing damage to it on one attack. Cutting the root doesn’t hurt the blight but ends the grapple.
Bonus Actions
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature grappled by the blight. Hit: 19 (3d8 + 6) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of Pale Prow is composed of undead servants, both corporeal and ghostly. Necromancers are drawn to Pale Prow whenever it nears land, and it is common for them to take up residence in the dark cabins
Glade is a galleon made from the base of a massive, buoyant tree. A grove of smaller trees grows from its deck, their boughs catching the winds to propel the ship. From a distance, the two treants who
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. This can be accomplished by cutting both creatures free of the mycelium or by destroying the mycelium that holds them. Either accomplishment spells their doom. A character with a knife or other small
emerald the size of a halfling’s head (worth 25,000 gp). Once the worm is dead, a search of its gullet yields the enormous gemstone. L11. Xanthoria’s Grove of Horrors An unlocked wooden door seals off
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domains they call the Land of the Mists. Culture and Technology Each domain boasts its own culture, either drawn from the Material Plane or a parody manufactured to torment a Darklord. As such, a domain
might exhibit traditions and technologies unheard of in other domains. The specifics of each domain’s technological advancements are left to you. If you wish domains to feature cutting-edge weird
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
who once guarded the treants’ grove.
Ancient Green Dragon Connections d4 Connected Creatures
1 An ancient green dragon returns to the same sylvan forest every year to feed upon a herd of
unicorns.
2 An ancient green dragon prevents would-be rescuers from reaching a cursed realm whose people are magically asleep and hidden behind a forest of thorns.
3 A once-peaceful land
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, the elven land of Silvanesti lies in ruins after being invaded by the Dragon Armies. The elves struggled to defend their homeland and were ultimately forced to retreat to the island of Southern Ergoth
(Persuasion) check convinces him to converse, though most of Zhelsuel’s responses are cutting and brief: Zhelsuel shares any of the information from the “Silvanesti’s Exiles” or “Zhelsuel” sections. If
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with panache. Since most of your franchise compatriots likely think “panache” is some kind of elven delicacy, it’s all the more impressive. Jumping a small pit? Land with the flourish of a world-class
prestidigitation to blow your hair back, making it look like you have the speed and grace of Corellon themself. Cutting Wit and Wicked Barbs When others pick on you about being a bard, you need only remind
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the land, travel to places spoken of in myth, and discover truths beyond imagining. Denying ignorance, you pursue wondrous sights and endlessly unearth new facts. Undiscovered creatures, the covetous
together by cutting-edge magical scholarship, the enclave’s residents are hungry for secrets, reagents, and subjects. 3 Secret Monastery. Ageless secrets remain the focus of contemplation and rigorous
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
settles over the land. The characters can battle the giants living there or try to broker a lasting peace. Supernatural Horror If you want to put a horror spin on your campaign, the Monster Manual is
the enemy’s flank to reach a demonic commander. The party might also support the larger army by holding a strategic location until reinforcements arrive, killing enemy scouts, or cutting off supply
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to mind the cycles of nature, the daily interplay of wild
refuse to knowingly destroy any land inhabited by another nymph. While they won’t work to alter the natural course of destruction, neither will they make another nymph’s home part of any calamity they
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
see it as a betrayal. Neverember is a cunning man. I think with Hoondarrh active, the Lord Protector is simply cutting his losses. He didn’t get the nickname Dagger just because his first name is
, open spaces between them, and enough land that anyone could make a small living if so inclined. Skadaurak The Red Rage of Mintarn dwells in this mountain that rises from the sea north of Mintarn
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
5 11 A grove of trees has a perfectly symmetrical configuration.
6 12 A clay vessel overflows with water.
Omens of Erebos d8 d100 Omen of Erebos
1 13 Small animals drop
meat.
Omens of Nylea d8 d100 Omen of Nylea
1 65 Butterflies land on a character or fly together in a particular direction.
2 66 Fallen leaves blow perpendicular to the wind
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gp). A character who searches the grove and succeeds on a DC 16 Wisdom (Perception) check notices the pendant. G12: Treant’s Stand A limestone-walled ravine cuts into a rise in the land. A stream
succeed on a DC 16 Dexterity saving throw or be hoisted 20 feet into the air. The creature has the restrained condition until it gets free by cutting the rope or slipping out as an action with a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
various ethnicities. F. Farm Each of these plots of land contains a modest stone farmhouse, a wooden outhouse, and a tilled garden or pasture. The farm is occupied by 1d6 adult commoners and 1d6 - 1
. The property is situated behind the Pleasing Platter (area T21) on a beautifully landscaped patch of land with private stables, private gardens, and a meandering path through a small orchard. The inn
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
among them. Wagons and wheelbarrows are parked just about everywhere, free for anyone to use. The oxen needed to pull the wagons are kept in the livestock fields (area G5). A grove of trees south of
town is home to three young treants. If the town or the abbey comes under attack, their job is to animate nearby trees and aid in the town’s defense. The grove is also home to an awakened tree named
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) takes notice of their heroism. He tells them afterward that he has received reports of giants of various kinds attacking settlements throughout the Dessarin Valley. Anauroch This once-verdant land
is now a desert. Northernmost Anauroch is a cold land of frost-rimed rock and the black glacier known as the High Ice. Farther south lies the waterless Plain of Standing Stones, where winds scour
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for smuggled wares. He also recruits local toughs and sailors for Gellan’s ventures, but he prefers those who are business-minded and less likely to cause trouble. 9. Green Market A strip of open land
jump is usually not fatal; the water below the Leap is free of rocks, and it is a short swim back to dry land. 26. Temple of Procan Services at this long-standing sea god’s temple are well attended
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
threat that avoids them or overcomes them emerges to wreak havoc across the land. The inner depths of the Dreadwood are a place where the planar bindings between Oerth and the Shadowfell are thin. Undead
, and from its gates emerge skeletons, zombies, shadows, and other horrors to threaten the land. Granny Nightshade counts jackalweres as her foremost minions, and she has also acquired the services of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to glory. He rationalizes any setbacks (including his capture and imprisonment) as part of his “divine plan.” His killings are carefully ritualized, following an exacting process of cutting open the
details). Stool Stool is a myconid sprout captured by Sarith Kzekarit. Stool is lonely and frightened, wanting only to return to its home in Neverlight Grove. If befriended by the characters, Stool gladly
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
three paintings hanging on the walls: a landscape scene with a large green dragon emerging from a grove of pine trees, a study of a pegasus in flight, and a portrait of a unicorn in a wooded glade
, but these ones have the ability to speak Common. When the characters enter the room, the homunculi greet the new arrivals in squeaky voices: With a flapping of wings, two small forms land on the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is, of course, the fastest way to get around in Sharn, cutting travel time down to one-sixth of the walking pace (5 minutes per ward). It’s also more expensive, at 2 sp per ward. The most common form
sacred grove. Upper Dura Overlook Overlook is noteworthy for its kalashtar community, which maintains a community center, a shrine devoted to the Path of Light, and a few restaurants serving Sarlonan
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Cliffside Cemetery The value of land and sheer population density in Baldur’s Gate means only the wealthiest patriars can afford to bury their dead within the city, interring them in catacombs beneath
have ferried them around the outside of the walls. The stables are also unusual in their willingness to rent mounts to city residents in need of transportation, cutting down on the need of city dwellers
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
land around Mirabar is littered with mine heads, open quarries, and heaps of slag and rubble. The mines of Mirabar yield up vast quantities of most known metals and gemstones. Working mines of any
night, claiming the land around Noanar’s Hold is haunted by the spirits of dead hunters. Characters who seek an audience with the Hunt Lords must first speak to Amrath Mulnobar (NE male shield dwarf
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
different location, yet so far no one has been able to enter. Cliffside Cemetery The value of land and sheer population density in Baldur’s Gate means only the wealthiest patriars can afford to bury their
of transportation, cutting down on the need of city dwellers to own their own horses. Yet the true gem setting Garynmor Stables apart is its menagerie. A former world traveler, Ubis Garynmor (chaotic






