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                        Returning 32 results for 'groves comfort level'.
                    
                
                        
                            
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                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     miles. Other deep dragons enjoy cultivating groves of molds and fungi, including colossal varieties sufficient to conceal the dragons’ sinuous forms. Many deep dragons collect forgotten tomes or
                                                
                                            
                                                
                                                     finishes a Long Rest within 1 mile of the lair, the creature makes a DC 10 Constitution saving throw. On a failed save, the creature doesn’t reduce its Exhaustion level as a result of finishing
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     dozens of miles. Other deep dragons enjoy cultivating groves of molds and fungi, including colossal varieties sufficient to conceal the dragons’ sinuous forms. Many deep dragons collect forgotten
                                                
                                            
                                                
                                                     creature finishes a Long Rest within 1 mile of the lair, the creature makes a DC 10 Constitution saving throw. On a failed save, the creature doesn’t reduce its Exhaustion level as a result of
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     the Underdark to map hidden passages for dozens of miles. Other deep dragons enjoy cultivating groves of molds and fungi, including colossal varieties sufficient to conceal the dragons’ sinuous
                                                
                                            
                                                
                                                     reduce its Exhaustion level as a result of finishing that Long Rest. Creatures with Immunity to the Poisoned condition are immune to this effect.
Verdant Growth. Vegetation and fungi within 1 mile of the
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     through caverns and seas of the Underdark to map hidden passages for dozens of miles. Other deep dragons enjoy cultivating groves of molds and fungi, including colossal varieties sufficient to conceal the
                                                
                                            
                                                
                                                     creature doesn’t reduce its Exhaustion level as a result of finishing that Long Rest. Creatures with Immunity to the Poisoned condition are immune to this effect.
Verdant Growth. Vegetation and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
                                                
                                            
                                                
                                                    Eldath  The Quiet One, the Guardian of Groves, the Mother of the Waters Eldath is the goddess of waterfalls, springs, pools, stillness, peace, and quiet glades. She is thought to be present at many
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Halfling Deities The hin have a small but intimate pantheon of deities, which are honored primarily at household altars, roadside shrines, and wooded groves. The Blessed Sisters The hin mother
                                                
                                            
                                                
                                                     the hearth and hospitality, as well as of trust and handicrafts. Arvoreen is a defender-god, a watchful protector who sacrifices personal comfort for the safety of others. The Shadowed Gods
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     are added to all of them.)
Selesnya Guild Spells
Spell Level
Spells
Cantrip
druidcraft, friends
1st
aid, animal friendship, charm person
2nd
animal
                                                
                                            
                                                
                                                    .
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    . Body horror is a recurring theme in this adventure; before running it, discuss with your players their level of comfort with these elements.  A friendly spirit appears as a disembodied head, warning 
heroes about the dangers that await them in Delphi Mansion
                                                
                                            
                                                
                                                    Reach for the Stars An Adventure for 3rd-Level Characters Markos Delphi’s curiosity has taken a tragic turn. A Far Realm entity called Krokulmar has taken control of Markos, compelling him to commit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Cult of Mammon Goals: Wealth, secured not only to promise personal comfort and power but to deny wealth and its benefits to others. Typical Cultist: Bandit, bandit captain, cult fanatic, cultist
                                                
                                            
                                                
                                                    , noble, spy, thug Signature Spells: Mending (cantrip), Tenser’s floating disk (1st level), arcane lock (2nd level), glyph of warding (3rd level) Mammon’s greed overwhelms everything else. He deals with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
                                                
                                            
                                                
                                                     monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.  Nature Domain Spells   Cleric Level
 Spells
   1st animal friendship, speak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     garden. So does the Fountain All Heal, a miraculous fountain whose waters cure most ailments but also enchant those who drink from it, lulling imbibers into a comfort that makes them never want to
                                                
                                            
                                                
                                                    , but neither family has abandoned hope. The families turn to adventurers to rescue their missing loved ones. “Beyond the Crystal Cave” is designed for four to six 6th-level characters.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     until the end of your next turn. Flurry of Healing and Harm 11th-level Way of Mercy feature You can now mete out a flurry of comfort and hurt. When you use Flurry of Blows, you can now replace each of the
                                                
                                            
                                                
                                                     walkers of this way usually don robes with deep cowls, and they often conceal their faces with masks, presenting themselves as the faceless bringers of life and death. Implements of Mercy 3rd-level Way
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     the adventure’s third chapter includes horror and gore. Discuss with your players their level of comfort with these elements before running this adventure for them.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     your interactions with the leadership of the guild are with people (or spirits) who occupy the rank just above yours. This hierarchy has corruption in it at every level, and at any time your superiors
                                                
                                            
                                                
                                                    , ordered life amid the chaos — for a price. The Orzhov believe that adherence to hierarchy is the key to success, and they find great comfort in the rigid structure of their guild. To boost their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Upper Level The rooms on this level are decorated for comfort. The artwork and other decor reflects the taste of the merchant prince to whom the villa belongs. 10. Library Chultans are fans of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     these fighters leave their lives of comfort to embark on glorious adventure. Cavalier Features  Fighter Level Feature   3rd Bonus Proficiency, Born to the Saddle, Unwavering Mark 7th Warding Maneuver
                                                
                                            
                                                
                                                     10th Hold the Line 15th Ferocious Charger 18th Vigilant Defender  Bonus Proficiency When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: Animal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     use them to guide what sort of adventures you’ll create. Content and Themes Questions Start your survey by listing common story and horror elements to determine your players’ comfort with them. The
                                                
                                            
                                                
                                                     are spooky romps not too different from typical D&D adventures. Others venture into more unsettling territory. You and the players should decide what level of intensity is right for your horror
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     circle operates nearby, seeking the circle’s blessing before hunting or farming on the lands they protect.  The druid habit of gathering in clearings, wooded groves, or around sacred pools gave rise to
                                                
                                            
                                                
                                                     of the druids is at least 9th level and the rest are at least 4th level. At the DM’s option, the druids can use a moonwell on such nights to cast different spells. THE HARPERS AND DRUIDS
 Druid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     forming a spectral shadow of the soul. The light shed by an undying doesn’t generate heat, but it provides a sense of warmth and comfort. The most powerful of the undying can separate their spirits
                                                
                                            
                                                
                                                     darkness created by a spell of 3rd level or lower, the spell that created that darkness is dispelled.
 Magic Resistance. The councilor has advantage on saving throws against spells and other magical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     people, and you have few legal protections. Most people at this lifestyle level have suffered some terrible setback. They might be disturbed, marked as exiles, or suffer from disease. Poor. A poor
                                                
                                            
                                                
                                                     disease. People at this lifestyle level tend to be unskilled laborers, costermongers, peddlers, thieves, mercenaries, and other disreputable types. Modest. A modest lifestyle keeps you out of the slums
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    , and misfortune. You are beneath the notice of most people, and you have few legal protections. Most people at this lifestyle level have suffered some terrible setback. They might be disturbed, marked
                                                
                                            
                                                
                                                     still have to contend with violence, crime, and disease. People at this lifestyle level tend to be unskilled laborers, costermongers, peddlers, thieves, mercenaries, and other disreputable types
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     provides additional open-air bench seating on its roof. The driver sits at the level of the roof seating, providing a vantage point to see over other traffic and make eye contact with other dray drivers
                                                
                                            
                                                
                                                     — conditions become crowded and perfect for pickpockets. Hire-Coaches If you desire to travel in relative comfort and be the master of your destination, simply give a spirited wave and shout to any hire-coach
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     there. These hauntings are disturbing, and the fifth and sixth options on the table below involve body horror. Check your players’ comfort level before including these hauntings in your game; you can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     camp’s top three officers. The gatehouse consists of the ground-level entryway, an upper floor that serves as an armory (all of the garrison’s spare weapons and armor are stored here because it’s one of
                                                
                                            
                                                
                                                     and other vermin. 3. Watchtowers Each watchtower has a defended top level (providing three-quarters cover) that looms above the camp palisade. A lower level consists of a wooden floor raised several
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     are set like oversized stepping stones.
 Demonic Faces. The mouths of these relief carvings are the source of the magical breeze. Insect Floor. The floor is 2 feet below the level of the doors and
                                                
                                            
                                                
                                                     up to 1,000 pounds. It is stationary and level with the bridge, but it can be mentally directed by anyone who can see it (DC 10 Intelligence) to float to the blocked stairway that leads up to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     cast a randomly determined 1st-level wizard spell once per day. Intelligence is its spellcasting ability. Booyahg Wielder. This goblin found a magic item (a necklace of fireballs, a circlet of
                                                
                                            
                                                
                                                     large chambers and a few smaller ones, with tunnels connecting them. In such a place, the tribe can protect its most valuable assets while providing for a modicum of comfort. Most lairs have only a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     ground level and 20 feet above the top of the watch tower and gantry. Two natural stone columns sit across the mouth of the inlet with only a 25-foot gap between them, so that ships must be carefully
                                                
                                            
                                                
                                                     the comfort and safety of the cabins aboard their own ships. Instead, the use of these private quarters is meted out as a reward to crew members who distinguished themselves on the latest voyage, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    ). Turning either wheel one revolution clockwise lowers the moat’s water level by 10 feet. Turning a wheel one revolution counterclockwise raises the water level 10 feet. A wheel can’t be turned more than one
                                                
                                            
                                                
                                                     is 75 feet above the walkway and roughly hewn. The step pyramid once served as the dwarven palace of Tyar-Besil. It has two levels (areas A18 and area A19), and each level is 20 feet tall. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Ironslag: Lower Level  Map 8.2: Ironslag, Lower Level View Player Version 24. Elevator, Lower Level The 500-foot-tall elevator shaft that penetrates the fire giant stronghold ends here. Iron pillars
                                                
                                            
                                                
                                                     handmaidens, though they do nothing to comfort her. They are armed with longswords but don’t carry longbows. If the characters try to parley with Cinderhild, she demonstrates the impertinence and mood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     level of the mansion; the Gralhunds are fighting to hold the upstairs. G1. Locked Gates Through a set of ornate iron gates, the characters can see a yard with several large trees, as well as two footpaths
                                                
                                            
                                                
                                                    . Balcony. Through the trees, the characters can see a large balcony (area G17) enclosed by an iron railing above the mansion’s main entrance. The balcony is 20 feet above ground level, and scaling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     by eccentric wizards, and blessed groves touched by divine providence, plants can sometimes produce fruit bursting with primal magic. Not every fruit-bearing plant holds this stored magic, but those
                                                
                                            
                                                
                                                     saving throws. When the effect ends, the creature gains 1 level of exhaustion. 3 Waves of vitality crash over the creature. The creature’s hit point maximum increases by 2d10, and it gains the same number
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     little too close to the Evermoors for most merchants’ comfort. Between Olostin’s Hold and Everlund, the trail passes through an area that used to be forest and is now full of tree stumps. Efforts to turn
                                                
                                            
                                                
                                                     is seen from ground level. Buried under the cairns are the bones of the Elk tribe’s greatest warriors. On the higher ground of the ring outside the basin, placed outward from the altar along the
                                                
                                            
                                        






