Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'grow concerned leading'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        good concerns leading
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    As a Magic action, you can place this 1-inch adamantine statuette on the ground and, using a command word, cause it to grow rapidly into a square adamantine tower. Repeating the command word causes
                                                
                                            
                                                
                                                     interior is divided into two floors, with a ladder, staircase, or ramp (your choice) connecting them. This ladder, staircase, or ramp ends at a trapdoor leading to the roof. When created, the tower has
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    . Hit: 23 (3d10 + 7);{"diceNotation":"3d10+7","rollType":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage.A kindori lacks a noticeable mouth. The leading edge of its
                                                
                                            
                                                
                                                     creatures to live and travel on its body. Mosses, molds, and other parasitic organisms grow on its surface, which in turn attract predators to clean them off. A kindori might have scavvers feeding on
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , naiads gather to revel in natureâs might. Individual naiads often grow fixated with a single type or body of water, potentially preferring a deep sea trench, coastline, or river system above
                                                
                                            
                                                
                                                     belief, and certainly numerous reports tell of charmed nymphs leading lost seafarers home. Yet, if tales of naiad-led galleys appearing amid the headwaters of mountain rivers are true, only the nymphs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , roaming monsters, suspicious strangers, and unseasonable weather.
 The five factions know about the overdue delegation and are concerned enough to send agents to investigate. Characters affiliated with
                                                
                                            
                                                
                                                     these factions are contacted and asked to help out. Tell each player in private why his or her faction is concerned about the missing delegation. The exact reasons for each faction are described as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    3. Stone Throne Throne. To the south, a large protuberance of jagged rock has been carved into the form of a giant-sized throne. Blue quartz crystals grow out of the rock.
 Warning Sign. A large X
                                                
                                            
                                                
                                                     has been carved on the floor of the passage leading to area 4.
 Treasure Sixty pieces of blue quartz can be broken off the throne. Each piece is worth 10 gp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     monolith covered in prayer scrolls 
   4  A field where paths grow in corridor-like patterns leading to a ruin at the center 
   5  A mansion built incorporating a stone circle 
   6  A cavern where the glowing bones of an otherworldly being jut from the walls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     culture fall under Epharaâs influence. Scholarship is closely connected to Ephara, as is artâparticularly poetry, sculpture, and architecture. Ephara is also highly concerned with civic wisdom and
                                                
                                            
                                                
                                                     justice, and many politicians and other leaders seek her guidance in how to rule. Epharaâs Goals Ephara seeks always to further cities: establishing them, protecting them, and seeing them grow. She supports
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                    Getting Your Bearings The Rock of Bral is roughly 1 mile long and half that in width and depth, oriented front to back, with a leading edge and a trailing edge. A gravity plane bisects the length of
                                                
                                            
                                                
                                                     grounds, the noble estates, and Lake Bral. From there, the geography of Bral slopes down toward the Middle City, the financial and mercantile heart of the city. At the leading edge of the Rock is the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     his own agenda where his fellow drow are concerned. If the characters rebuffed Vizeranâs overtures to an alliance in Gravenhollow (see chapter 11), the drow archmage subsequently sends Grin Ousstyl
                                                
                                            
                                                
                                                     (see later in this chapter) as a peace envoy, renewing the offer and leading the characters to Araj if they accept it. Further exploration of the Underdark on their own might convince the adventurers to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     important common values and work toward the same end: the destruction of slavery. They fulfill something like the role of the Order of the Gauntlet in Athas. The Free are not directly concerned with
                                                
                                            
                                                
                                                     to all who employ defiling magic. No great druid organizations span the entire Tyr Region, but a number of smaller, localized druid circles are concerned with the disturbances and disasters triggered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    War A hobgoblin army marches toward the city, leading elephants and giants to batter down the strongholdâs walls and ramparts. Dragons wheel above an invading horde, scattering enemies as the raging
                                                
                                            
                                                
                                                     war campaign isnât generally concerned with the specifics of troop movements, but instead focuses on the heroes whose actions turn the tide of battle. The characters carry out specific missions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     townsfolk concerned, including reports of bandit attacks on the roads, piracy on the Dessarin River, and monster sightings too close to town. But the mystery that has keen observers of the region most
                                                
                                            
                                                
                                                     concerned is the disappearance of a delegation traveling overland from the city of Mirabar to Waterdeep. The delegation stopped in the tiny village of Beliard, where the members mentioned their intent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     first. He emphasizes that time is of the essence. Every day the characters tarry allows the demon lordsâ power and influence in the Underdark to grow. See chapter 12, âThe Tower of Vengeance,â for more
                                                
                                            
                                                
                                                     information about Araj. The last favor the library provides for the adventurers is to have the tunnel out directly connect with routes leading to the charactersâ desired destination, whether that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     can grow. The most obvious limit to a dungeonâs size is the graph paper itâs drawn on. If a feature would exceed the boundaries of the page, curtail it. A corridor might turn or come to a dead end at
                                                
                                            
                                                
                                                     the mapâs edge, or you can make a chamber smaller to fit the available space. Alternatively, you can decide that passages leading off the edge of the map are additional dungeon entrances. Stairs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     hate how much people think they matter in a world that was old before their kind even learned the idea of names. 
   3  The more the merrier as far as Iâm concerned: more to control, more to torture
                                                
                                            
                                                
                                                     allow others to dwell in my forestâif they act as my eyes, ears, and occasional playthings in return. 
   8  I harbor no animosity toward anyone. Let me grow ancient with my forest, and Iâll leave you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Daernâs Instant Fortress Wondrous Item, Rare (Requires Attunement) As a Magic action, you can place this 1-inch adamantine statuette on the ground and, using a command word, cause it to grow rapidly
                                                
                                            
                                                
                                                     a trapdoor leading to the roof. When created, the tower has a single door at ground level on the side facing you. The door opens only at your command, which you can issue as a Bonus Action. It is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Daernâs Instant Fortress Wondrous Item, Rare (Requires Attunement) As a Magic action, you can place this 1-inch adamantine statuette on the ground and, using a command word, cause it to grow rapidly
                                                
                                            
                                                
                                                     a trapdoor leading to the roof. When created, the tower has a single door at ground level on the side facing you. The door opens only at your command, which you can issue as a Bonus Action. It is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Chapter 2: Icewind Dale Katabatic winds sweep down from the Reghed Glacier, ceaselessly battering anything that dares to grow or breathe in Icewind Dale. Without fail, these winds find their way
                                                
                                            
                                                
                                                     bayâan aurora that portends an everlasting winter. Storms bring driving hail and sleet that leaves everything coated in a sheath of ice. Snow piles in deep drifts and blocks all trails leading south
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     around a large mesa and continues to spiral upward, but the ceiling of the cavern is too dark and high to see. You hear murmurs and whispers coming from atop the mesa, which grow louder as you approach
                                                
                                            
                                                
                                                     spiral, rising from the cavern floor to the mesaâs top. The west wall has a noticeable crack leading to a narrow tunnel, which can be used as a shortcut to area 7 if the characters are small enough
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     followers to hone their bodies and minds just as they hone their blades. He is certain that to slacken his vigilance and grow lazy would guarantee his demise at the edge of his brotherâs blood-soaked
                                                
                                            
                                                
                                                    , Iroas is the one who advocates restraint and calm. More often than not, the two deities agree where matters of justice and honor are concerned.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     a way of life in this forested domain, with everyone from the bards of Skald to the actors of Emherst pursuing dazzling dreams. Here, the people live by a simple rule: never let an audience grow bored
                                                
                                            
                                                
                                                     the takingâif they prove worthy. In Kartakass, individuals strive for glory. Where talent and expertise fail, obsession and duplicity reign, leading to repeating cycles of triumph, betrayal, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                     lacks a noticeable mouth. The leading edge of its body is dotted with small eyes that can emit bright beams of light, which the creature uses to disorient predators before making its escape. Kindori
                                                
                                            
                                                
                                                     plane and air envelope, enabling smaller creatures to live and travel on its body. Mosses, molds, and other parasitic organisms grow on its surface, which in turn attract predators to clean them off. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    .
 There is no obvious exit from this chamber, and Fellik doesnât know where to go from here. The young man swiftly grows concerned, fearing he and his father have been betrayed. A character who
                                                
                                            
                                                
                                                     inspects the ground and succeeds on a DC 12 Wisdom (Perception) check finds footprints leading into the sludge. Creatures that enter the sludge and search for a passage find a submerged tunnel leading
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     dinosaur haunts the shallows at high tide. 2 Thereâs an old trail leading from Ahoyhoy to Dangwaru, high up on the mountainside. Tortles built the Typhoon Palace a century ago for the survivors of a
                                                
                                            
                                                
                                                     mountains east of Ahoyhoy is an old shrine that belonged to some kind of snake cult. Itâs a place of mystery and secrets. 6 Tortles mate and lay eggs when they grow old. The parents guard the eggs until
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Xabazhutâs lair and holds his hoard, plundered from the towns of the Paradise Mountains region. Xabazhut is a Young Red Dragon who wants to burn the area and grow his hoard, as his predecessor did. He
                                                
                                            
                                                
                                                     action can make a DC 20 Wisdom (Perception) check. On a success, the character discovers a hidden underwater tunnel leading to area V8 (see âLake of Bonesâ above). Any creature that enters the scalding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , three massive trees have grown together, their trunks entwining overhead. A hollow between them forms the interior of a dwelling, with thick branches acting as its roof. Dense patches of mushrooms grow
                                                
                                            
                                                
                                                    .â
 The Dryadsâ Offer The three mothers offer to serve as guides, leading the characters safely through the woods to their original destination. But in exchange, they ask for assistance in defeating
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     even in winter, the blizzard keeps most of them away. The crumbling mausoleum is sealed tight, and the name BRANDATH is etched above its entrance. Large elm and birch trees grow around the structure
                                                
                                            
                                                
                                                     enter unmolested, and says to Renaer in passing, âYour mother was a lovely person.â Glyph of Warding A glyph of warding spell has been cast on the first step leading down to the underground level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     many hours. Sometimes the sounds get closer or fade away, echoing strangely through the surrounding tunnels. Eventually, the characters enter a smaller tunnel leading upward. As they move forward, they
                                                
                                            
                                                
                                                     grow louder. The tunnel ends at a ledge twenty feet above the floor of a large cavern, giving you a perfect view of the conflict below.
 On the shores of an underground lake, a pack of frenzied
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     the Material Plane at times. The wandering hill interacts with others by way of the ancient willow trees that grow on its slopes. Some time ago, a key-collecting goblin named Jingle Jangle took
                                                
                                            
                                                
                                                     a breeze despite the absence of one.
 Telemy Hill is approximately half a square mile wide. A narrow game trail leads to Jingle Jangleâs den at the pinnacle of the hill. The willows that grow on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     concerned with greater matters, and inclined to go their separate ways unless a powerful leader can keep them under control long enough for the virus to take hold. During the first stages of an abyssal
                                                
                                            
                                                
                                                     incursion, the natural world recoils from the demonic presence. Plants become twisted versions of themselves. Leering faces appear in leaf patterns, vines writhe of their own accord, and trees grow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     decay. A layer of earth, mixed with rotting vegetation and the remains of cave animals, covers the floor. Several varieties of mushrooms and fungi grow on the detritus, as well as a few saplings
                                                
                                            
                                                
                                                     contents on the tables include mortars and pestles, small tools, bowls filled with crushed leaves, chopped fungus stalks, and other plant specimens. The many doors leading off this hall are all partly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Material Plane, so their children can grow to maturity. Navigating the Astral Plane A traveler in the Astral Plane can move by simply thinking about moving, but distance has little meaning. In combat
                                                
                                            
                                                
                                                     is to think about it. As long as the destination is somewhere in the Astral Plane (or in Wildspace, as described below)âsuch as âthe nearest githyanki outpost,â âthe nearest color pool leading to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    The Halfling Adventurer Who knows where a heroâs spirit will grow? Even the smallest seed can produce the mightiest tree.
  â Elminster Aumar, Sage of Shadowdale
 Everything about halflings, from
                                                
                                            
                                                
                                                     first wanders away from the village, seemingly by accident, or one day hops on a log and tries to set off down the river, the parents are concerned but not alarmed. They attribute these acts of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     leaderâs, as described below. Nature Lovers Herbalists, naturalists, and druids came to Arborean Springs not long after the fall of the githyanki exilesâ realm, drawn by the special plants that grow
                                                
                                            
                                                
                                                     is known about the Gardens of Xabazhut. Circle members know the gardens grow in a stepped structure made up of three tiers. The first tier is called the Garden of Sacred Repose, the second is the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     far from nature that they become âadrift.â It espouses the idea that nature left undisturbed will evolve toward adaptive traits and increased strength. Nature will flourish and grow, and every creature
                                                
                                            
                                                
                                                     creatures. Utopians generally interpret the Holdfast principle as being about staying rooted in nature, and the Upwelling as concerned with slow, predictable, cyclical improvement. So they remain hidden in
                                                
                                            
                                        






