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Returning 35 results for 'growing could location'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Material Plane, a ki-rin chooses a similar location for its lair, such as atop a tall pinnacle or within a cloud solidified by the ki-rin’s magic. The chosen location is almost always hard to
pledging service to the creature. They study under its tutelage in its lair and serve as its agents in the world. These followers might travel incognito across the land, seeking news of growing evil and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, oddities, and castoffs of the multiverse in a massive, ever-growing collection.
The first morkoths arose in the Astral Plane when the petrified body of a deity of greed and strife collided with a
failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and to move toward the morkoth’s location (the target doesn’t realize it’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Exploring This Level All location descriptions for this level are keyed to map 12. View Player Version A 2-foot-thick layer of fog covers the floor in many of the Maze Level’s tunnels and caves
; the area within the fog is heavily obscured. The fog can be cleared away by a gust of wind spell or similar magic. Fog that is cleared away returns in 1 minute. The stench of death pervades the entire level, growing stronger as the characters get closer to area 8a.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Goldenfields, or Triboar by having a representative of that faction give them a quest. With the growing threat of giants in the North, the quest might be as straightforward as protecting the location against a possible giant attack.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Goldenfields, or Triboar by having a representative of that faction give them a quest. With the growing threat of giants in the North, the quest might be as straightforward as protecting the location against a possible giant attack.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Exploring This Level All location descriptions for this level are keyed to map 12. View Player Version A 2-foot-thick layer of fog covers the floor in many of the Maze Level’s tunnels and caves
; the area within the fog is heavily obscured. The fog can be cleared away by a gust of wind spell or similar magic. Fog that is cleared away returns in 1 minute. The stench of death pervades the entire level, growing stronger as the characters get closer to area 8a.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Following the Map The character’s destination is Chalet Brantifax, which you can replace with some other tantalizing adventure location of your own creation. Little remains of the trail that once led
pine trees growing atop it, a river, a bridge, and a hill scorched by dragon fire. Flesh out the journey to the chalet as you see fit, adding one or more combat encounters appropriate for the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Following the Map The character’s destination is Chalet Brantifax, which you can replace with some other tantalizing adventure location of your own creation. Little remains of the trail that once led
pine trees growing atop it, a river, a bridge, and a hill scorched by dragon fire. Flesh out the journey to the chalet as you see fit, adding one or more combat encounters appropriate for the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
session gets underway, most groups can accomplish at least three things during one hour of play, where each “thing” might be any of the following:
Explore a location such as a chamber in a castle
combat encounter might count as two or three things, and a tense negotiation can use most or all of an hour of play on its own.
Dawn Carlos Like Zuggtmoy, the Demon Queen of Fungi,
cultivates her fungal gardens, you can carefully
cultivate a vibrantly growing campaign!
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
session gets underway, most groups can accomplish at least three things during one hour of play, where each “thing” might be any of the following:
Explore a location such as a chamber in a castle
combat encounter might count as two or three things, and a tense negotiation can use most or all of an hour of play on its own.
Dawn Carlos Like Zuggtmoy, the Demon Queen of Fungi,
cultivates her fungal gardens, you can carefully
cultivate a vibrantly growing campaign!
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Location Overview Iniarv’s Tower is a ruined stone keep. Iniarv, a mage who became a lich, first occupied the fortress over eight hundred years ago. When a war between a kingdom of goodly peoples and
occupies the lair. Ularan Mortus pays the criminals to guard a growing horde of undead that the necromancer stores in the towers for an imminent attack on Phandalin. The bandits have also decided to make
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Location Overview Iniarv’s Tower is a ruined stone keep. Iniarv, a mage who became a lich, first occupied the fortress over eight hundred years ago. When a war between a kingdom of goodly peoples and
occupies the lair. Ularan Mortus pays the criminals to guard a growing horde of undead that the necromancer stores in the towers for an imminent attack on Phandalin. The bandits have also decided to make
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
svirfneblin come to trade with each other and with surface-dwellers interested in conducting business with the deep places. Its location is kept secret — I only know that it is fairly close to the
, certain fungi only they are capable of growing, and salt, which much of the Underdark has little ready supply of. The surface folk bring wines, ales, and spirits, cloth, wood, paper, and a great many
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
sides and made the location too remote for even his taste. After the structure sat abandoned for years, a group of astrologers called the Academy of Stargazers claimed it. They built an observatory
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
willful coastal neighbors.
2 Phenax has learned the location of a sunken treasure in a flooded cave. Retrieve the treasure before his fortune-hunters can steal it from Thassa.
3 Smuggle a
the schemes of other gods’ minions who resent their growing influence over the community. Thassa knows nothing is permanent, including her champions’ service. If they fail to uphold her wishes, she
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
sides and made the location too remote for even his taste. After the structure sat abandoned for years, a group of astrologers called the Academy of Stargazers claimed it. They built an observatory
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
willful coastal neighbors.
2 Phenax has learned the location of a sunken treasure in a flooded cave. Retrieve the treasure before his fortune-hunters can steal it from Thassa.
3 Smuggle a
the schemes of other gods’ minions who resent their growing influence over the community. Thassa knows nothing is permanent, including her champions’ service. If they fail to uphold her wishes, she
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
carved crystal that stands twenty feet tall. A ten-foot-high berm hugging the circle’s eastern edge has evergreens growing around and atop it, sheltering what looks like a sarcophagus buried under snow
granite pillars.
If the characters watch the location for an hour or more from a safe distance away, they see the awakened white moose (see the accompanying stat block) emerge from under the hillside
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
sides and made the location too remote for even his taste. After the structure sat abandoned for years, a group of astrologers called the Academy of Stargazers claimed it. They built an observatory
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
svirfneblin come to trade with each other and with surface-dwellers interested in conducting business with the deep places. Its location is kept secret — I only know that it is fairly close to the
, certain fungi only they are capable of growing, and salt, which much of the Underdark has little ready supply of. The surface folk bring wines, ales, and spirits, cloth, wood, paper, and a great many
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
full rapport with the characters and their myconid allies. The entity reveals that Zuggtmoy has already infected its mind with her demonic influence, which Araumycos can feel growing in strength. It’s
a successful DC 15 Intelligence saving throw to avoid the mental effect of a psychic wind (see “The Astral Plane” in chapter 2 of the Dungeon Master’s Guide). This psychic wind has no location effect
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Castle Naerytar Over a century ago, a half-elf wizard built a castle at the edge of the Mere of Dead Men. He lived there a relatively short time before the growing swamp flowed past the castle on all
sides and made the location too remote for even his taste. After the structure sat abandoned for years, a group of astrologers called the Academy of Stargazers claimed it. They built an observatory
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
carved crystal that stands twenty feet tall. A ten-foot-high berm hugging the circle’s eastern edge has evergreens growing around and atop it, sheltering what looks like a sarcophagus buried under snow
granite pillars.
If the characters watch the location for an hour or more from a safe distance away, they see the awakened white moose (see the accompanying stat block) emerge from under the hillside
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
full rapport with the characters and their myconid allies. The entity reveals that Zuggtmoy has already infected its mind with her demonic influence, which Araumycos can feel growing in strength. It’s
a successful DC 15 Intelligence saving throw to avoid the mental effect of a psychic wind (see “The Astral Plane” in chapter 2 of the Dungeon Master’s Guide). This psychic wind has no location effect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
importance. Building an event-based adventure is more work than building a location-based one, but the process can be simplified by following a number of straightforward steps. Several steps include tables
from which you can choose adventure elements or roll randomly for inspiration. As with location-based adventures, you don’t necessarily have to follow these steps in order. Vampire Villain
1
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
outmaneuver you. It seldom happens. Keep growing your business, and the Acq Inc license will expand to help you find more customers and increase your brand presence. Within your licensed region, you have the
to that location. You may not use the Acquisitions Incorporated brand outside your licensed region without written, documancer-generated permission, since those areas might belong to other licensees
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
importance. Building an event-based adventure is more work than building a location-based one, but the process can be simplified by following a number of straightforward steps. Several steps include tables
from which you can choose adventure elements or roll randomly for inspiration. As with location-based adventures, you don’t necessarily have to follow these steps in order. Vampire Villain
1
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
chamber just below the street serves as the gathering place for all the Speakers, as well as a location where non-Simic visitors can meet with the Prime Speaker or other combine emissaries. Goals of the
time, a growing faction within the Simic believes that an all-out war among the guilds is inevitable, given the growing unrest in the city. These members, the Adaptationists, believe that the guilds
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
characters embark on a journey to a location, go to the section of this book that describes that location in detail. For example, if the players choose to undertake the Umbrage Hill Quest, go to the “Umbrage
Hill” section. Each location includes an overview that briefly describes what characters can expect to find there. This overview is followed by information you’ll need to run the encounters at that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
characters embark on a journey to a location, go to the section of this book that describes that location in detail. For example, if the players choose to undertake the Umbrage Hill Quest, go to the “Umbrage
Hill” section. Each location includes an overview that briefly describes what characters can expect to find there. This overview is followed by information you’ll need to run the encounters at that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
outmaneuver you. It seldom happens. Keep growing your business, and the Acq Inc license will expand to help you find more customers and increase your brand presence. Within your licensed region, you have the
to that location. You may not use the Acquisitions Incorporated brand outside your licensed region without written, documancer-generated permission, since those areas might belong to other licensees
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to support their growing realm, and Saltmarsh suffered heavily. The memories of those times loom heavily over the area, and the locals’ hatred of the Sea Princes runs deep. In time, Keoland’s victories
the village’s port and make it a prime location for trade with the world beyond. In another recent development, a band of dwarves — bearing a decree from the king himself — have arrived and begun to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
chamber just below the street serves as the gathering place for all the Speakers, as well as a location where non-Simic visitors can meet with the Prime Speaker or other combine emissaries. Goals of the
time, a growing faction within the Simic believes that an all-out war among the guilds is inevitable, given the growing unrest in the city. These members, the Adaptationists, believe that the guilds