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Returning 35 results for 'grown courtier location'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
their kind, standing eight feet tall. They can easily tear a fully grown person apart, but they love hunting the young, preferring their flesh above all others.
Annis hags leave tokens of their cruelty
speaks through the token, the holder can hear the hag’s whisper but not any other sounds at the hag’s location. Similarly, the hag can hear the holder of the token but not the noise around
Backgrounds
Sword Coast Adventurer's Guide
functionaries in Baldur’s Gate or Neverwinter, or you might have grown up in and around the castle of Daggerford.
Even if you are no longer a full-fledged member of the group that gave you your start in
organization that gave you your start in life. In any event, the abilities that you honed while serving as a courtier will stand you in good stead as an adventurer.
Skill Proficiencies:
Magic Items
Keys from the Golden Vault
This painting by famed artist Dkesii Kwan depicts Constantori, a beautiful courtier, who was paid a staggering sum to be Dkesii’s model. Whether Constantori’s actual appearance matches
Portrait. While you are attuned to the painting, you can command it to guard its location against one or more creatures you identify as the painting’s enemies. The painting performs this function
Backgrounds
Sword Coast Adventurer's Guide
provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
d6
Reason
d6
Reason
1
Emissary
4
Pilgrim
subterranean cities or settlements, you are probably a member of the race that occupies the place—but you might also have grown up there after being captured and brought below when you were a child
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Courtier In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather
functionaries in Baldur’s Gate or Neverwinter, or you might have grown up in and around the castle of Daggerford. Even if you are no longer a full-fledged member of the group that gave you your start in life
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Courtier In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather
functionaries in Baldur’s Gate or Neverwinter, or you might have grown up in and around the castle of Daggerford. Even if you are no longer a full-fledged member of the group that gave you your start in life
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from Red Larch in seven days, and the town of Phandalin is six days away on foot. Red Larch is also the hometown of Omin Dran and the location of the Dran family business — the Dran & Courtier inn and
Mission to Red Larch At whatever point in the search process you deem appropriate, the characters narrow down the search for the ritual site to a final location: the settlement of Red Larch on the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from Red Larch in seven days, and the town of Phandalin is six days away on foot. Red Larch is also the hometown of Omin Dran and the location of the Dran family business — the Dran & Courtier inn and
Mission to Red Larch At whatever point in the search process you deem appropriate, the characters narrow down the search for the ritual site to a final location: the settlement of Red Larch on the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
versions. The multifaceted extradimensional nature of the Dran & Courtier makes it an ideal location for the Orrery of the Wanderer to channel the extraplanar magic of the Six’s ritual. A convenient number
Stage 1: The Dran & Courtier? The Dran & Courtier is normally a fine inn run by Prophetess “Propha” Dran, who happens to be Omin Dran’s mother, and her wife, Audra Courtier. The inn is a favorite of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
versions. The multifaceted extradimensional nature of the Dran & Courtier makes it an ideal location for the Orrery of the Wanderer to channel the extraplanar magic of the Six’s ritual. A convenient number
Stage 1: The Dran & Courtier? The Dran & Courtier is normally a fine inn run by Prophetess “Propha” Dran, who happens to be Omin Dran’s mother, and her wife, Audra Courtier. The inn is a favorite of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
abbey that clings to the mountainside high above the settlement. The steady chime is inviting—a welcome change from the deathly silence and oppressive fog to which you have grown accustomed. It’s hard
to tell at this distance, but there seems to be a switchback road clinging to the cliffs that lead up from the walled settlement to the abbey. The Old Svalich Road continues west from this location for
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Reaching the Peaks The Cartophile’s maps and notes guide the characters from their starting location into the Barrier Peaks, leading them as far as a series of caverns that Kwalish’s original
, “Random Encounters,” for more information. If you don’t want to incorporate random encounters into the journey to the Barrier Peaks, read the following: The mountains of the Barrier Peaks have grown
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
abbey that clings to the mountainside high above the settlement. The steady chime is inviting—a welcome change from the deathly silence and oppressive fog to which you have grown accustomed. It’s hard
to tell at this distance, but there seems to be a switchback road clinging to the cliffs that lead up from the walled settlement to the abbey. The Old Svalich Road continues west from this location for
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Reaching the Peaks The Cartophile’s maps and notes guide the characters from their starting location into the Barrier Peaks, leading them as far as a series of caverns that Kwalish’s original
, “Random Encounters,” for more information. If you don’t want to incorporate random encounters into the journey to the Barrier Peaks, read the following: The mountains of the Barrier Peaks have grown
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, whole or broken, grown over or mysteriously clean. Their irregular spokes evoke the radiating lines of a shining star. The star arches are a mystery left over from the birth of the world. In most
answer a burning question in their mind. Some scholars believe each arch marks a place of great magic, such as the site of a great mage’s birth or the location of a time-lost spell. Other folk believe
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shores of the Dagger, and Sharn can’t spread out. So instead it has grown ever upward. The city is primarily made up of these quarters: Central Plateau Dura Menthis Plateau Northedge Tavick’s Landing
ward, a middle ward, and a lower ward. Each ward is made up of a number of districts, so that the location of a place in Sharn can be expressed with a combination of a ward name and a district name. More information about each of the wards and the districts in them appears later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shores of the Dagger, and Sharn can’t spread out. So instead it has grown ever upward. The city is primarily made up of these quarters: Central Plateau Dura Menthis Plateau Northedge Tavick’s Landing
ward, a middle ward, and a lower ward. Each ward is made up of a number of districts, so that the location of a place in Sharn can be expressed with a combination of a ward name and a district name. More information about each of the wards and the districts in them appears later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, whole or broken, grown over or mysteriously clean. Their irregular spokes evoke the radiating lines of a shining star. The star arches are a mystery left over from the birth of the world. In most
answer a burning question in their mind. Some scholars believe each arch marks a place of great magic, such as the site of a great mage’s birth or the location of a time-lost spell. Other folk believe
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lynx casts a lightning bolt that streaks across the battlefield to strike targets as you determine.
71–75 A spellcaster fighting for Sir Ursas casts a fireball that explodes at a location of your
–00 Both Lynx and Sir Ursas decide that events have grown too heated and escape into the city. High bounties are set for their capture.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lynx casts a lightning bolt that streaks across the battlefield to strike targets as you determine.
71–75 A spellcaster fighting for Sir Ursas casts a fireball that explodes at a location of your
–00 Both Lynx and Sir Ursas decide that events have grown too heated and escape into the city. High bounties are set for their capture.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Sibriex A breeder of horrors and a hoarder of secrets, a sibriex is said to be as old as the Abyss. — The Cartographer When the characters arrive at this location, read or paraphrase the following
. . .” and end with a long pause as it waits for the sibriex to answer. The sibriex has grown increasingly obstinate, much to Fetchtatter’s chagrin. The arcanaloth offers three soul coins to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sign that Tharizdun had gifted it with the task of nurturing the kraken until it was fully grown. Sgothgah knew the kraken could never be raised to maturity in the Endless Nadir — even in Sgothgah’s
the aboleth found a perfect location to hide the kraken — a sunken temple to the west of the district, known to the locals as Landgrave’s Folly. Sgothgah quickly established mind control over a local
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sign that Tharizdun had gifted it with the task of nurturing the kraken until it was fully grown. Sgothgah knew the kraken could never be raised to maturity in the Endless Nadir — even in Sgothgah’s
the aboleth found a perfect location to hide the kraken — a sunken temple to the west of the district, known to the locals as Landgrave’s Folly. Sgothgah quickly established mind control over a local
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Sibriex A breeder of horrors and a hoarder of secrets, a sibriex is said to be as old as the Abyss. — The Cartographer When the characters arrive at this location, read or paraphrase the following
. . .” and end with a long pause as it waits for the sibriex to answer. The sibriex has grown increasingly obstinate, much to Fetchtatter’s chagrin. The arcanaloth offers three soul coins to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 3: Feeling Small You are standing just inside the front door to the Dran & Courtier. The inn is seemingly deserted — or not. No one is in sight, but you see food and drink moving on several
unravels toward you.
This scene takes place entirely in the common room of the Dran & Courtier, since none of the interior doors of this version of the inn can be opened. All the characters use their
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 3: Feeling Small You are standing just inside the front door to the Dran & Courtier. The inn is seemingly deserted — or not. No one is in sight, but you see food and drink moving on several
unravels toward you.
This scene takes place entirely in the common room of the Dran & Courtier, since none of the interior doors of this version of the inn can be opened. All the characters use their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
transporting its coffin or a significant amount of grave dirt to another location. Some vampires set up multiple resting places this way. Undead Nature. Neither a vampire nor a vampire spawn requires
only grown. He broods in his dark castle, cursing the living for stealing away what he lost, and never admitting his hand in the tragedy he created.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
a fully grown person apart, but they love hunting the young, preferring their flesh above all others. Annis hags leave tokens of their cruelty at the edges of forests and other areas they claim to
, provided the creature and the hag are within 10 miles of each other. When the hag speaks through the token, the holder can hear the hag’s whisper but not any other sounds at the hag’s location. Similarly
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hidden from the rest of the world until the end of time. Unfortunately for the wizards, even the will of a god couldn’t prevent other evil creatures from learning the temple’s location. The wizards
, whose body and mind have been falling apart. The lich has grown weak and forgetful. He no longer remembers his name or his spells. He knows only that the Dark Powers that created Strahd’s domain were born
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
transporting its coffin or a significant amount of grave dirt to another location. Some vampires set up multiple resting places this way. Undead Nature. Neither a vampire nor a vampire spawn requires
only grown. He broods in his dark castle, cursing the living for stealing away what he lost, and never admitting his hand in the tragedy he created.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hidden from the rest of the world until the end of time. Unfortunately for the wizards, even the will of a god couldn’t prevent other evil creatures from learning the temple’s location. The wizards
, whose body and mind have been falling apart. The lich has grown weak and forgetful. He no longer remembers his name or his spells. He knows only that the Dark Powers that created Strahd’s domain were born
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
he survived, are now stationed here. If the party engages the sahuagin in combat here, the defenders’ numbers and central location on the level instantly raise the alert. Treasure. Amid mundane
supplies rests a box made from tightly grown pink coral. Inside is a necklace of adaptation and 4 potions of healing. 19. Hall The sahuagin mount a desperate defense here, determined to protect their leaders
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
a fully grown person apart, but they love hunting the young, preferring their flesh above all others. Annis hags leave tokens of their cruelty at the edges of forests and other areas they claim to
, provided the creature and the hag are within 10 miles of each other. When the hag speaks through the token, the holder can hear the hag’s whisper but not any other sounds at the hag’s location. Similarly
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
he survived, are now stationed here. If the party engages the sahuagin in combat here, the defenders’ numbers and central location on the level instantly raise the alert. Treasure. Amid mundane
supplies rests a box made from tightly grown pink coral. Inside is a necklace of adaptation and 4 potions of healing. 19. Hall The sahuagin mount a desperate defense here, determined to protect their leaders
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
courtier.
“Welcome to Feathergale Spire, retreat of the Feathergale Society. I am Thurl Merosska, the lord commander.”
Thurl Merosska offers the hospitality of the tower, inviting the characters
that find the manticore can engage it in battle.
If the knights find the manticore first, they blow their horns so that other groups can pinpoint the knights’ location and join the battle in 1d6