Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 28 results for 'guard channel lasting'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        guard channel lifting
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     justice. Peace. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace. Innocence. All people begin life in an innocent state, and it is their environment or
                                                
                                            
                                                
                                                     someone? That always makes me feel better.
  Oath of Redemption Features  Paladin Level Feature   3rd Oath Spells, Channel Divinity 7th Aura of the Guardian (10 ft.) 15th Protective Spirit 18th Aura of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     recently excavated tunnel leads to Xeluan’s tomb and is guarded at all times, as described below: Ten members of the town guard stand watch atop giant blocks of stone that were once part of a great
                                                
                                            
                                                
                                                     might dwell here at your discretion. Once the characters near the fountain, the caverns narrow into a small underwater channel the characters must swim through, as detailed in area X6. If the characters use this route, they enter the tomb soaking wet.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , hoping that the goddess might hold enough sway over Strahd to persuade him to free her beloved. Zuleika Toranescu Kiril has ordered Zuleika to guard the prisoners. If the characters rescue Emil and return
                                                
                                            
                                                
                                                     (worth 250 gp) An ornate electrum censer with platinum filigree (worth 750 gp) Anyone who steals from Mother Night is cursed. The werewolves know this, and thus don’t go out of their way to guard the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     such as owls and bats carry word to the gnomes during times when they should be on their guard. Experts in Illusion Forest gnomes have innate magical ability, letting them create simple illusions
                                                
                                            
                                                
                                                     community — designing longer-lasting or larger-scale illusions that help the community stay hidden from the world. Gnomes use illusions for practically any reason — as a game, for defense, or for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     town guard? I’m your guy. Impersonate the governor? Easy peasy. Hit the streets for intel? Throw a dinner party? Engage in a clandestine property reassignment? Done and done. And if someone’s giving
                                                
                                            
                                                
                                                     deal. But a rogue who notices a carefully worded legal trap in a contract can save their franchise from lasting harm — and a rogue who can insert such details into someone else’s contract is worth their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     below it. Few made any lasting record of their explorations, and their names are forgotten. But in the year 893 DR (using the Dalereckoning calendar, about 600 years before the present day), a band of
                                                
                                            
                                                
                                                     their respective cults. The four prophets established themselves in the ruins of dwarven Tyar-Besil and occupied the Haunted Keeps that guard access to the vast dungeon. Lunatics, outlaws, power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     ten-foot-wide channel cut into the floor of the room, but the channel is dry. Passages exit to the west, south, and east. The empty channel exits to the north and east.
 More than a dozen withered
                                                
                                            
                                                
                                                     impressive chamber was the heart of the Wave Echo Cave mining operation. Here, the dwarves melted ore to refine ingots of pure silver, gold, and platinum. The dry channel is where the dwarves diverted the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . However, the gods sometimes send a unicorn to guard sacred artifacts or protect specific creatures. When the forces of darkness strike against an individual the gods wish to protect, they might send
                                                
                                            
                                                
                                                     wrought in spiraling ivory. Wands of unicorn horn channel powerful magic, while unicorn horn weapons strike with divine force. Wizards can work powdered unicorn horn into potent potions and scroll ink, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    ; from just about any point the characters find the canal, they can see one of the bridge torches. The dwarves of Besilmer built the canal to channel the spring in area C26 away from their delvings and
                                                
                                            
                                                
                                                     glimmer of torchlight hints at a channel or canal to the north. To the south, a crumbling stone quay leads to a dark passageway. At the east end of the lake, another torch burns above a larger quay, with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    . Adventurers must bring their own sources of light into dusty tombs where only undead stand guard, abandoned ruins teeming with predatory monsters and oozes, and natural caverns where sightless creatures
                                                
                                            
                                                
                                                     magnified by the stillness of the atmosphere. Sounds A dungeon’s enclosed geography helps channel sound. The groaning creak of an opening door can echo down hundreds of feet of passageway. Louder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . Copper rods on the mountaintops of Yon capture lightning and channel it into this device. Game Board An examination of the checkered board reveals that the pieces depict a game in progress. Two sets of
                                                
                                            
                                                
                                                     wicked contraptions. They also hide and guard schematic diagrams for new contraptions in their mine. (The korreds are mistaken. The hag terrorizes the brigganocks and has kidnapped their chief
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Level 1 View Player Version 1. North Entrance and Guard Post You stand on a rock ledge about thirty feet wide. Ahead, set into the vertical rock surface, is a pair of large stone doors, each ten feet
                                                
                                            
                                                
                                                     below it.
 Several sahuagin glare at you as they move to attack.
 Six sahuagin, two sahuagin coral smashers (see appendix C), and one sahuagin champion (see appendix C) guard the entrance. If the door
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     lower yards.
 One erinyes is on guard in each of these towers, occasionally leaving the tower to walk the battlements of the adjoining curtain walls. Each erinyes is hostile to anyone attempting to
                                                
                                            
                                                
                                                     between the towers, barring access from the lava river beyond.
 Two erinyes guard access to the harbor, one in each tower. These guards are hostile to anyone attempting to enter or leave the hold via the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , occasionally breaking off small garrisons (often of one type of goblinoid) to guard territory that needs to be held. A host usually marches at night, with outriders, who carry messenger ravens, traveling ahead
                                                
                                            
                                                
                                                     case, a group of conquered people serves the host best when it continues to produce resources that the goblinoids can use. Only when a settlement offers stiff resistance or has no lasting value to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     stand guard around this promontory, which has twisting steps leading up to where Splugoth stands.
 A sandstone pillar rises from the mesa before the goblin. Floating above it is the orrery, its
                                                
                                            
                                                
                                                     creature controlling the orrery components at the heart of the ritual can channel their magic as a bonus action with a successful DC 12 Intelligence (Arcana) check. Splugoth has advantage on this check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Forms to Guard the Wilds Druids of the Circle of the Moon draw on lunar magic to transform themselves. Their order gathers under the moon to share news and perform rituals.  Changeable as the moon, a
                                                
                                            
                                                
                                                     the Druid’s blood.
 Level 3: Circle Forms You can channel lunar magic when you assume a Wild Shape form, granting you the benefits below.
 Challenge Rating. The maximum Challenge Rating for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     within, there are thousands of inconsequential recipes, old songs, bits of history, journals of long-dead folk, and myriad other pieces of writing of no lasting importance save to the monks of this place
                                                
                                            
                                                
                                                     called the Avowed, guard this place and work tirelessly to ensure the library’s protection and preservation. Though they are friendly enough in a workaday fashion, they are also suspicious of all visitors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     succeed on a Wisdom saving throw against your spell save DC or take 2d10 Psychic damage. Level 10: Beguiling Defenses Your patron teaches you how to guard your mind and body. You are immune to the
                                                
                                            
                                                
                                                     of Faith, Wall of Fire 
   9  Greater Restoration, Summon Celestial 
   Level 3: Healing Light You gain the ability to channel celestial energy to heal wounds. You have a pool of d6s to fuel this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     channel the water from the pool. Above the pool, a seven-foot-diameter globe of water hovers in midair.
 A character who has a passive Wisdom (Perception) score of 10 or higher notices the water symbol
                                                
                                            
                                                
                                                     serve as bonded mounts for two Dark Tide knights (see chapter 7) who live in the hut on the island. One knight is standing guard on the island when the characters first arrive; the other one is resting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     The dungeon’s denizens make frequent use of these lit tunnels. The thick smell of incense hangs in the air (see “Dungeon Features” above). Smooth stone trenches cut into the floors channel water and
                                                
                                            
                                                
                                                     belt.
 The prison guard is a bearded devil named Thoss, which attacks anyone it perceives as an intruder or a threat. Characters disguised as cultists can try to dupe Thoss into allowing them to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     guard outside while the characters rid Hrakhamar of firenewts. If the characters seem underpowered or in need of a guide, Sithi offers to accompany them. She remembers the layout of the forge but
                                                
                                            
                                                
                                                    , gagged, and tossed here until the firenewts decide how to inflict the most intense and longest-lasting pain on them. Most prisoners are dead within a tenday, but they wish for the end much sooner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     weird gnome named Hoobur approached the group a month ago, asking to join them. When the members of the order let their guard down, the new gnome called forth a horde of undead creatures that
                                                
                                            
                                                
                                                     within the lens. A successful DC 15 Dexterity (Sleight of Hand) check subtly sabotages the runes scribed into the lens. A character can expend one use of Channel Divinity to force divine power into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     channel the energy of life and undeath. They aid in rituals and spells to create undead. With the proper knowledge, a creature can use the stone tables to transform a soul-bound character back into a normal
                                                
                                            
                                                
                                                     Outpost The Dread Legion, Thay’s army, maintains a full company in the Doomvault. 33. Cavern Guard Post Glowing crystals set into the walls and floors light a rough stone cavern. To the south is a black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     large contingent of its City Guard here, using a nearby barracks as the base for outriders who infrequently patrol the road north as far as Amphail and south to Waterdeep. Yondral Horn (N male shield
                                                
                                            
                                                
                                                     dwarf spy), a retired adventurer on the Black Network’s payroll, runs the Sleeping Dragon and keeps an eye on the activities of the City Guard and any Lords’ Alliance members that come through. Anyone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     the elite Sunhome Guard protects the legion’s headquarters. The Boros NPCs table summarizes key roles within these forces. Statistics for these NPCs are found in the Monster Manual unless the table
                                                
                                            
                                                
                                                     mounted on a Skyjek roc* 
   Sunhome Guard  Guardian giant* or veteran 
   *Appears in this chapter
 Warleader Aurelia The angel Aurelia leads the Boros Legion. During the years of her leadership
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                    . Honor Guard Dust cloaks the contents of this twenty-foot-wide hall. Six alcoves line the walls, three to the north and three to the south. Each alcove except the southwest one holds a humanoid figure
                                                
                                            
                                                
                                                     alcove an age ago to guard the contents of the sarcophagus in area 12. It was in suspended animation until a few decades ago, and it now waits on the other side of the arch just out of sight in area 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Goldenfields. Wagons laden with food make their way south under heavy guard to the city, while empty wagons head north to fetch more bounty. The traffic is heaviest after the harvest. Human and
                                                
                                            
                                                
                                                     on a DC 15 Intelligence (Arcana) check can tell that the engraved lines adorning its outer surface are carefully designed to channel magical energy. Casting an identify spell on the boulder allows one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    .
 Creatures. A wight commands eight zombies who guard this chamber while some members of their squad recover in the cages. One deathlock wight (see appendix B) and two wights rest in the cages. Cages
                                                
                                            
                                                
                                                     golem (see “Reduced-Threat Monsters” above). The wizard or the cleric can activate the golem by using an action and succeeding on a DC 15 Intelligence check. Clay Pits. These 3-foot-deep pits channel
                                                
                                            
                                        





