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Returning 35 results for 'guardian calling lies'.
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Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Ancestral Guardian Rather than calling upon the spirits of your ancestors, you are in communion with the franchise executives and corporate raiders who have traveled your path before. These paragons
clerks reminding you of expense accounts and budgets. Other times, they are fellow heavies and knee breakers who died in the line of duty, sarcastically calling out your mistakes in a misguided effort
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Into the Maze These caves have 20-foot-high ceilings. Their floors are covered by a 2-foot-thick layer of fog. 1a. Rusty Head The rusted, severed head of a shield guardian lies on its side in the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
different statue, a different treasure, and a different guardian for that treasure. A tunnel leads to a five-sided room. A cobweb-covered statue stands in one corner.
Vault Contents. Use the
Statues table to determine each statue’s form, the Creatures table to determine the guardian of each vault, and the Treasure table to determine the items stored within (see “Accessing the Vaults’ Treasure
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
—Avenger The treasure lies in a dragon’s house, in hands once clean and now corrupted.
The treasure is in the possession of Vladimir Horngaard in Argynvostholt (chapter 7, area Q36). 2 of Swords
—Paladin I see a sleeping prince, a servant of light and the brother of darkness. The treasure lies with him.
The treasure lies in Sergei’s tomb (chapter 4, area K85). 3 of Swords—Soldier Go to the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
creature approaching the pool, asking the creature’s business in a booming voice. The guardian attacks any non-Beast who lies, refuses to answer, or tries to use the gate without Wrath’s permission. If the
Beastlands: a peaceful pond surrounded by vine-covered ruins. A 20-foot-tall statue of a human with glowing eyes kneels by the pool. This is the guardian of the gate, an ancient being known as Wrath. It
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Cavemouth (Areas L10–L11) When the characters first enter Cavemouth, read the following text: Mining equipment lies abandoned in the alleys and stalagmite-lined streets of this gloomy district.
The
. Safe. Tockworth has an iron safe on the upper floor of her workshop. Shield Guardian. Tockworth found a way to animate a derelict shield guardian and now uses it to guard the front door to her workshop
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
The creature that emerges from the contraption is a tomb guardian — a flesh golem encased in plate armor (AC 17). This guardian was fashioned using the salvaged remains of Seward, an adventurer with
lantern (see appendix C) that once belonged to Seward. It lies on a bench next to some tools. The spirit of a female moon elf warlock known as the Starfallen resides within the ghost lantern. If any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Outlands The Outlands lies between the Outer Planes. It is the plane of neutrality, keeping all aspects of the planes in a paradoxical balance—simultaneously concordant and in opposition. The plane
has varied terrain, with prairies, mountains, and shallow rivers. The Outlands is a great disk. In fact, those who envision the Outer Planes as a wheel point to the Outlands as proof, calling it a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
guardian. Benign deities sometimes grant a sphinx the power to remove supplicants that fail their tests, transporting them away and ensuring that they never encounter the sphinx again. However, those
climbed in a howling storm. Sometimes a sphinx must be summoned from such an extradimensional space, with supplicants calling it from its empty lair. Only those the sphinx deems worthy gain admittance to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-foot-wide passageways punched through the ceiling and floor lead to other levels. Near them, a partially collapsed wall exposes a room that lies beyond.
The gap in the west wall was made by members
creator. This tower is but a fragment of a Netherese flying city that crashed nearly two thousand years ago and lies somewhere under the glacier.
“On the lowest level of this inverted tower, my
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Features Map 4.4 shows what a Gatekeeper seal might look like. A seal is a protected site, usually attended at all times by Gatekeepers who live at or near the seal. The one depicted in the map lies on
terrorizing the countryside. 3 Assist the Gatekeepers in an annual ritual that will reenergize the seal and keep it shut for another year. 4 Escort a new Gatekeeper guardian safely to the seal after its previous guardians were corrupted.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters who hear that calling and respond to it. Running This Prelude Characters in this prelude can come from any background. Perhaps they’re discovering the gods for the first time, or they might be
divine calling to learn about their deity’s goals and become one of their chosen. You may alter any of this prelude’s elements to better match individual gods’ virtues and identities. Before you begin
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hunting. Some individuals feel a calling to a particular deity’s service and claim that god as a patron. Particularly devoted individuals become priests by setting up a shrine or helping to staff a holy
site. Much more rarely, those who feel such a calling become clerics or paladins invested with the responsibility of true divine power. Shrines and temples serve as community gathering points for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and the broken stump of the tower. In the tower’s courtyard stands an old well that still delivers clean, fresh water. Old Owl Well lies eighteen miles southeast of Conyberry, in the hills south of
tattoo on the head represents a wizard’s school of magic specialty, Hamun’s being necromancy. If any character attempts to talk to Hamun, even by calling out a greeting or answering his questions
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
2. Walled Compound Smoke drifts lazily from a walled compound. The gate lies in splinters, and scorch marks deface the buildings. Near the center of the compound is a plaza littered with charred
the Red Wizards’ expedition under a fallen section of wall. Orvex is dying of thirst and exhaustion. As characters search the compound, they hear him calling out for help from under the rubble. If the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
time should be now. Only the most brutal and savage among the mortals should survive— his chosen few. Once the world lies in ruin with his brother dead at his feet, Mogis’s goals will be achieved
Heliod calling on Iroas to battle his brother, perpetuating the endless cycle of conflict between the twins. Of all his fellow gods, Mogis holds the most respect for Phenax. Mogis can’t help but smile at
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
demonic madness, comes to the conclusion that Gracklstugh’s salvation lies in eliminating Themberchaud before he becomes a bigger threat. In the process, both factions plan to acquire a new and far more
responsible for the presence of the demon lords stokes the already blazing embers of animosity against the dark elves, with the more militant factions of Gracklstugh calling for a renewed war of vengeance against Menzoberranzan.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mausoleum: Winter The Stone of Golorr has revealed that the Vault of Dragons lies beneath the Brandath family mausoleum in the City of the Dead. The characters are unlikely to know it, but the
, sheltering it as best they can with their leafless boughs. Guardian Treant The largest tree growing in front of the entrance is a treant. It awakens when one or more creatures approach the entrance and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
flaming sphere, scorching ray 5th daylight, fireball 7th guardian of faith, wall of fire 9th flame strike, scrying Bonus Cantrip When you choose this domain at 1st level, you gain the light cantrip if
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Coast Adventurer’s Guide A terrible curse is sweeping across Faerûn, and a dying merchant is gathering adventurers for a bold mission to destroy the source of the curse, which lies deep in the jungles of
Adventurer’s Guide A widespread magical curse threatens to devour the bodies and souls of the living. The Harpers have learned that its source lies somewhere in Chult. You volunteered to join the expedition
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
calling out their name and the time of day. 03–04 Two shifters drinking and spoiling for a fight. 05–06 A warforged quietly reads a book called The Machine Manifesto. 07–08 A half-elf sits down, says
guardian. 83–84 A nervous goblin holds traveling papers out to anyone passing by, as if expecting to be challenged at any moment. 85–86 Four kalashtar monks meditate, burning incense and chanting quietly. 87
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Orolunga All that remains of the ancient city of Orolunga is a crumbling ziggurat watched over by a guardian naga. The naga is thousands of years old and a font of useful information — perhaps the
snake with its orchid to make it angry, then strokes the snake’s flank with the feather to calm it down, then lies down facing the snake, whereupon the reptile crawls through the mouth of the mask and
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
. While the characters keep their distance, the guardian doesn’t move. If a creature hasn’t observed the guardian moving or acting, that creature must succeed at a DC 15 Intelligence (Investigation
) check to discern that the guardian is animate. Guardian’s Challenge. When a character comes within 5 feet of the statue, the guardian animates and says: “Oblivion is nigh! State your intent or leave
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Should the characters free the Bedroll from the ice and search it, within they find a control amulet for a Shield Guardian. The guardian it controls is in the south alcove of the trophy cave (area
D16). A character who takes a Study action and makes a successful DC 16 Intelligence (Arcana) check knows basic information about this guardian: It follows the orders of whoever wears its amulet. The
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
he rarely goes outside except to get food and post new notices calling for adventurers. Characters who knock on Harbin’s door hear his voice on the other side say, “If you’re a dragon, know that I’m
.” Mountain’s Toe Quest. “The Mountain’s Toe Gold Mine lies fifteen miles northeast of Phandalin. The new overseer, Don-Jon Raskin, just made the trip from Neverwinter to Phandalin and needs to be escorted
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations A - D Amphail Amphail lies north of Waterdeep on the Long Road. The town is named after one of Waterdeep’s early warlords, who is said to haunt the surrounding hills in spirit form
is now a desert. Northernmost Anauroch is a cold land of frost-rimed rock and the black glacier known as the High Ice. Farther south lies the waterless Plain of Standing Stones, where winds scour
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
his shield guardian. He stole the amulet that controls the shield guardian from a sorcerer some years back. Drannin Splithelm
Medium humanoid (shield dwarf), neutral evil
Armor Class 18 (plate
Long Rest). Drannin can use a bonus action to regain 16 (1d10 + 11) hit points.
Special Equipment. Drannin wears a control amulet for his shield guardian (see the Monster Manual) and a ring of cold
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
A faceless mother figure
Roknar NE Lies, intrigue Trickery Hands filled with coins
Sharindlar CG Healing, love Life Burning needle
Thard Harr CG Wilderness, hunting Nature
no skill in crafting. Instead, he relies on his ability as a thief to take ownership of what he wants. Why work so hard to manufacture something when a much easier path to riches lies open? Abbathor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the charlatan, entertainer, or urchin background, often excel in this role. BRELAND LEDGER
Lies on trial! karrn Spy faces justice
In a courthouse surrounded by agents of the King’s Citadel and
thronged by reporters, judge Haliss ir’Cronn took her seat for the first session in what some are calling the “trial of the century.”
Barath Drinn, a Karrn who has been living in Wroat since the end of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. In the tower’s courtyard stands an old well that still delivers clean, fresh water. Old Owl Well lies in the wild and rugged hills south of the Triboar Trail. The site is relatively easy to find, and
to Kost, even by calling out a greeting or answering his questions during combat, he temporarily calls off his zombies. The Red Wizard is not particularly aggressive, and he is willing to strike a deal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
find out what lies beyond the basalt doors. When the characters arrive, she tries to forge a truce with them, promising them safe passage through the Lost Level if they defeat the golem and depart the
impervious to damage. The golem can’t be reasoned with. It enters the altar again only if it perceives no threats on the dais. If it goes berserk, the golem abandons its role as guardian and leaves the dais
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
possible. Or so the stories go. Despite all the quests undertaken by adventurers down the centuries, none ever truly found the ancient city until the ghosts of Gauntlgrym’s former denizens began calling to
doors of the city lies the great Iron Tabernacle, the holy center of Gauntlgrym, which the priests of all the Morndinsamman are meticulously restoring to honor the gods. Every portion of the city has a
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
never received one in life. Merle lies in the casket but occasionally sits up to hear his own eulogies. The Dusters ask the characters if they’d like to say anything on behalf of the deceased. 6 A lost
Mortuary toward his orrery (detailed later in this supplement). 2 Two guardian nagas slither up to the party. The nagas are collecting stories about those who have passed. 3 A death tyrant, eager to build
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
bronze dragon who protects a coastal nation is stricken by a curse, and the cure lies in a sunken temple the dragon destroyed generations ago.
6 Believing that the winner of a city’s democratic
, and the wyrmling is training a plesiosaurus to help attack the merrow’s stronghold.
Young Bronze Dragon Connections d6 Connected Creatures
1 A guardian naga and a young bronze dragon
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
with pale light. On the rock shelf behind it, a familiar woman stands near an enormous anaconda that’s coiled and motionless.
Chimagua, the guardian spirit of the Ghost Orchid Tepui, lies here
. At the chamber’s center, a thick, foul-smelling mist billows from a shallow pool of brackish liquid. Something large and scaly lies within. Beyond it stands a sculpted pillar and a broad stone table






