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                        Returning 35 results for 'guardian charges looking'.
                    
                
                        
                            
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                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    ":"1d8+2","rollType":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.
Ring of Winter. The Ring of Winter has 12 charges and regains all its expended charges daily at dawn
                                                
                                            
                                                
                                                    . While attuned to and wearing the ring, Artus can expend the necessary number of charges to activate one of the following properties:
Artus can expend 1 charge and use the ring to lower the
                                                
                                            
                                        
                                                     Magic Items
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     cast one of the following spells from it (save DC 18): create food and water (1 charge), warding bond (2 charges), guardian of faith (3 charges).
                                                
                                            
                                                
                                                     instant after it hits or misses a target.
The bow has 8 charges for the following properties, which you can use while wielding the bow. The bow regains 1d4 + 1 charges daily at dawn.
Curative Arrow
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     of existence. The painting can’t telepathically contact you, however. Maintaining telepathic contact with the painting requires your concentration (as if concentrating on a spell).
Guardian
                                                
                                            
                                                
                                                     until you command it to stop or until your attunement to the painting ends.
The painting has 3 charges. When a creature the painting identifies as its enemy starts its turn in a space the painting
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    This curious-looking pistol is shaped like a large, glass bulb with a handle on the bottom and brass prongs protruding from its front. The weapon is powered by an energy cell stored in its grip
                                                
                                            
                                                
                                                    . Placing a full energy cell in the pistol gives the pistol 6 charges.
As an action while holding this pistol, you can expend 1 of its charges to fire a ray of crackling energy at a creature you can see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Guardian Emblem Wondrous item (holy symbol), uncommon (requires attunement by a cleric or paladin) This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the
                                                
                                            
                                                
                                                     emblem to a suit of armor or a shield or remove it. The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you’re wearing the armor or wielding the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Paralysis Pistol This curious-looking pistol is shaped like a large, glass bulb with a handle on the bottom and brass prongs protruding from its front. The weapon is powered by an energy cell stored
                                                
                                            
                                                
                                                     in its grip. Placing a full energy cell in the pistol gives the pistol 6 charges. As an action while holding this pistol, you can expend 1 of its charges to fire a ray of crackling energy at a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     keep their distance and avoid harming the shield guardian, it ends its “attack” after a few rounds and wanders off, looking for other denizens to terrorize.
                                                
                                            
                                                
                                                     the comings and goings of the guild’s goblinoids for some time. Shield Guardian The Dungeon Level is home to a meandering, defective shield guardian operating under the delusion that it’s a wizard’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Guardian Naga Enduring Serpentine Lore Keeper Habitat: Desert, Forest, Planar (Upper Planes); Treasure: Relics Alejandro Pacheco  Guardian nagas are immortal, serpentine scholars that possess perfect
                                                
                                            
                                                
                                                     memories. They collect the histories and lore of those they live among, guarding cultures’ stories and passing them on to new generations with infallible accuracy. Guardian nagas that outlive their
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    . It is found with one energy cell attached, containing 2d10 charges.
POWERED ARMOR OPTIONS
Depending on where and how it appears in the adventure, you might wish to modify the features of Kwalish
                                                
                                            
                                                
                                                     armor as a shield guardian that has stored a magic missile spell cast using a 4th-level spell slot. When the armor is reduced to 0 hit points, its defenses are rendered inert and it can be safely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Mezro to return on their own, Artus has been seeking the means to bring them back. He believes that Saja N’baza, an ancient guardian naga, can help him. As such, his search has been focused on locating
                                                
                                            
                                                
                                                    ) piercing damage.
 Ring of Winter. The Ring of Winter has 12 charges and regains all its expended charges daily at dawn. While attuned to and wearing the ring, Artus can expend the necessary number of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Body Horror Villains Villains of this genre present as tragic figures, whether they’re hereditary cannibals, captives enduring some forced metamorphosis, scientists looking to reverse death, or
                                                
                                            
                                                
                                                     scientist who, hoping to keep their spouse alive, grafted the spouse onto their body 
   3  A seething mass of fungi that grows more intelligent with every sapient life it engulfs 
   4  A guardian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Guardian Spirit If the party communed with Theodora during the séances, the adventure’s climax unfolds as follows. Hidden Halvhrests. After the characters explore and leave area 24, the house detects
                                                
                                            
                                                
                                                     domain. Reunion. Eventually the party emerges from the Mists, but Regan and Vastion don’t follow. Looking back, the characters see the spirits of the two youngsters along with their parents as they fade
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Four goblins dressed in cold weather clothing stand guard atop each tower. The rampart battlements grant them half cover against attacks from outside the fort. They are supposed to be looking outward
                                                
                                            
                                                
                                                    . The goblin riding the worg is Snubsuk, the courtyard warden. His job is to lock and unlock the main gate at area K2. The worg charges toward intruders, causing Snubsuk to tumble off the worg’s back and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the Ancestral Guardian Rather than calling upon the spirits of your ancestors, you are in communion with the franchise executives and corporate raiders who have traveled your path before. These paragons
                                                
                                            
                                                
                                                     of commerce still exist in the spirit world, bemoaning their losses and looking to balance their debts in the afterlife by providing guidance to others. Sometimes these spirits appear as officious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu 
                                                    
                                                
                                            
                                                    No More Hiding If the characters reveal themselves, the giants attack. Otherwise, the giants investigate the exterior of the house. “Keep looking for tracks,” the commander says (all the fire giants
                                                
                                            
                                                
                                                     or friendly toward the characters, she pleads with them to protect her children. Then, she charges forward to face the patrol. The commander sneers, saying to his comrades, “Go find the children—they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites
                                                
                                            
                                                
                                                     adventurers to oppose forces that threaten their charges or to seek knowledge and power that will help them safeguard their charges better. Wherever these druids go, the spirits of the wilderness are with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     arrive. Characters looking around the room can see the remnants of the fomorian’s grim meals — travelers lost in the Wormwrithings or egg-hunting adventurers. Venturing into Stronk’s lair without waking
                                                
                                            
                                                
                                                     protect the eggs. If Stronk is reduced to half his hit points or fewer, he charges into the adjoining echo chamber (area 5) and bellows to summon a purple worm before rejoining the battle. Treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     another creature to a different plane (such as casting Astral Projection, Banishment, Etherealness, or Plane Shift), the spell slot and components, item charges, or other resources are expended as normal
                                                
                                            
                                                
                                                    , but nothing happens. The Rod Piece and Its Guardian The sixth piece of the rod can be found in area T27. The piece is guarded by Rerak, an empowered simulacrum of Acererak designed to harvest souls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     boulder is five feet tall and colored brown with dark streaks and spots. Leaning against it is what appears to be a bamboo staff.
 In the mud around the base of the boulder is a moving shape, looking like
                                                
                                            
                                                
                                                     saving throw should be made before attacks are made. Creatures encountered here are unaffected by the mud. Guardian. The creature at the base of the boulder is a giant crayfish (see appendix B). If it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Grey, an order of highly skilled adventurers who are called upon to defend the city in times of need. Vajra is always looking for new adventurers to fill the ranks of Force Grey, and she is
                                                
                                            
                                                
                                                     Equipment. Vajra wields the Blackstaff (see appendix A), accounted for in her statistics. Roll 2d10 to determine how many charges the staff has remaining.
 Magic Resistance. Vajra has advantage on saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     when it already has one active, the first orb disappears, freeing the creature inside.
 Drone Patrols Small groups of detention drones patrol the Donjon Sphere looking for escapees or intruders. When
                                                
                                            
                                                
                                                    . Drone Patrols   d6 Patrol Composition   1–2 1d6 quadrones 3 1d4 suits of animated armor 4–5 2 helmed horrors 6 1 shield guardian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     lord has captured a red dragon wyrmling and is looking to train the willful creature as a pet. 
   2  A red dragon wyrmling adopted a nest of fire snakes, which have now grown into salamanders who
                                                
                                            
                                                
                                                     child has secretly hidden and raised a red dragon wyrmling from an egg. The wyrmling is bonded to the child, but dangerous to anyone else. 
   5  A bound fire elemental serves as the guardian of an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     finding a Crevice of Dusk. Sangora sells information at a higher profit than she sells blood, and she’s full of useful tidbits about the city. She charges 20 gp for each question she answers, but she
                                                
                                            
                                                
                                                     also accepts an answer to a probing question instead of payment (primarily about where the characters came from, how they got here, and what they’re looking for in Evernight). Sangora isn’t looking for a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     faces of the guests. Not all of them are amused. 31–32 A shifter glowers in a corner booth, looking angry at the world. 33–34 A warforged bard uses its body as a percussion instrument to entertain the
                                                
                                            
                                                
                                                     interactions of the clientele, paying close attention to any dragonmarked characters. 55–56 A House Cannith tinker examines the structure of the vehicle closely, looking concerned and asking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     cellar or dungeon under one of the city’s oldest estates. She uses teleport spells to enter and leave her home, and she’s never seen without her shield guardian close by. A little known fact is that
                                                
                                            
                                                
                                                     through the North Ward, Ulkoria stops by the tavern for a drink and to check out the place while her shield guardian waits outside. If she doesn’t like what the characters have done with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     once all the characters are out of danger: A tearing sound precedes the appearance of a silvery ripple hovering in the air nearby. From the anomaly, a frantic-looking scarlet macaw shoots forth
                                                
                                            
                                                
                                                     Yarana. The Ghost Orchid Tepui is under siege by alien creatures. Chimagua, our guardian, has fallen into a deathly slumber. If the great spirit dies, all is lost. If you are brave souls, seek the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     and deafened conditions scrabbles along the ground, looking for its head. The zombie attacks any creature it detects. 2 1d4 will-o’-wisps offer to guide the characters to their destination but might
                                                
                                            
                                                
                                                     hostile cloud of vampiric mist† with an audible wheeze. 8 1d6 + 2 vargouilles† fly through the halls, looking for their next meal. The vargouilles attack the characters on sight. 9 1d4 spawns of Kyuss
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                    Exploring Glorium When the character near Glorium, read or paraphrase the following description: Songs and shouts rise over a sturdy-looking town between snowy mountains at the mouth of a bay
                                                
                                            
                                                
                                                     has been ferrying folks through the portal to Ysgard for years. Passage to the Maelstrom Bkol and the Courier have recently returned from Ysgard and are willing to sail to the portal. Bkol charges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     in and out of the structures, which appear long abandoned. An opulent coach, looking distinctly out of place, is parked amid the buildings with its curtains drawn.
 The road leading to the buildings
                                                
                                            
                                                
                                                     his coach. Cave-In! At some point after the characters enter the mine, Itzmin’s bandits detonate alchemical charges to collapse the entrance. Wherever the characters are in the mine, they hear a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     want to eat you stands between your franchise and profit, you’re the one the other party members are looking to for guidance. Almost as importantly, every adventuring group bent on exploiting the
                                                
                                            
                                                
                                                     lots when no one’s looking), you might also be called upon to tend to struggling foliage or sick animals, eliminate threats to natural spaces, or serve as a font of horticultural and biological lore to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    . Each summer, except in years when Shieldmeet occurs, a vast Hiring Fair is held in Yartar, during which all sorts of undesirable folk gather north of the town looking for work as guards, miners
                                                
                                            
                                                
                                                     wife, Tiarshe, shortly before the accusations came to light did little to help her reputation, or the impression of her innocence. When she was finally cleared of the charges, Waterbaron Ruthiol made
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     (see appendix C). Azaka has wandered far and wide through the jungle in tiger form. She is acquainted with Saja N’baza, the powerful and wise guardian naga of Orolunga, and gladly leads characters to
                                                
                                            
                                                
                                                     the naga if they’re looking for guidance. Azaka stands 6 feet tall and weighs about 150 pounds. She will not willingly spread her lycanthropic curse. She is also afraid of heights and will not
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     in front of you, and points toward you. The DM determines whether a creature currently looking for you is drawn to your location. Additionally, when a creature attacks you for the first time during
                                                
                                            
                                                
                                                     guardian appears next to you, functioning as if you had cast the Mordenkainen's faithful hound spell. The guardian disappears if you die, regain hit points, or regain consciousness.
No one takes you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . (The statues are impressive-looking but harmless.)
 Basalt Doors. At the back of the dais stands a set of double doors made of carved black basalt, flanked by two glowing quartz pillars. Above the
                                                
                                            
                                                
                                                     impervious to damage. The golem can’t be reasoned with. It enters the altar again only if it perceives no threats on the dais. If it goes berserk, the golem abandons its role as guardian and leaves the dais
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     refuses to stop until someone delivers the adventurer responsible. 
   3  A prosperous-looking city appears among the desert dunes, drawing explorers and treasure hunters aplenty, but it’s an
                                                
                                            
                                                
                                                     blue dragon leads a fanatically loyal mercenary squad. 
   5  A young blue dragon schemes to take over a guardian naga’s ancient temple. 
   6  A mummy lord keeps a young blue dragon bodyguard as a
                                                
                                            
                                        





