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                        Returning 35 results for 'guardian cold lining'.
                    
                
                        
                            
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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     garment. When woven into cloth, the fleece serves as a cloak of protection. It can also be woven into the lining of armor to make armor of resistance that protects against cold, fire, or lightning damage.Cold, Fire, Lightning
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     points.
Special Equipment. Drannin wears a control amulet for his shield guardian and a ring of cold resistance. He also carries a potion of frost giant strength.Multiattack. Drannin makes three
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     dragons. Plated in brass, bronze, copper, or faux gold and silver, they are often taken for fine draconic statues at first glance. A clockwork dragon makes a formidable guardian or defender, with its
                                                
                                            
                                                
                                                     that deals fire damage, some might be constructed to deal acid, cold, or lightning damage, depending on their makers' whims.Poison, Psychic
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     fire giants shaped them into flexible joints and plated armor. Storm giants inscribed runes into the inert form to give it the semblance of life. The fruit of these labors was an everlasting guardian
                                                
                                            
                                                
                                                     colossus is lost to modern giants, but many tales suggest the instructions might be buried deep in ruins from ancient giantsâ empires.Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksAcid, Cold, Fire, Lightning
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     ceases to age and is immune to cold damage and the effects of extreme cold.
Artus wields Bookmark, a +3 dagger with additional magical properties. As a bonus action, Artus can activate any one of the
                                                
                                            
                                                
                                                     charges; the hand is made of ice, is immune to cold damage, and deals bludgeoning damage instead of force damage as a clenched fist), cone of cold (2 charges), flesh to ice (3 charges; as flesh to stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     protective magical garment. When woven into cloth, the fleece serves as a cloak of protection. It can also be woven into the lining of armor to make armor of resistance that protects against cold, fire
                                                
                                            
                                                
                                                    
 14 (+2)
 CHA
 10 (+0)
 
 Damage Resistances cold, fire, lightning
 Senses passive Perception 12
 Languages â
 Challenge 1 (200 XP) Proficiency Bonus +2
 Magic Resistance. The ram has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     mounting a supply run to Waterdeep to talk matters over with his superiors there. He needs someone to mind the inn in his absence. Nalaskur works with but doesnât trust Chalaska Muruin, a terse, cold
                                                
                                            
                                                
                                                     handyman, allowing him to see and overhear secrets. Inglor thinks Nalaskur is lining his pockets at the expense of the Zhentarim. He suspects that Chalaska is turning a blind eye to Nalaskurâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     
  Con  12  +1  +1 
      Ability Score Mod Save 
    Int  12  +1  +1 
  Wis  13  +1  +1 
  Cha  9  â1  â1 
   
 Skills Perception +5
 Resistances Acid, Cold
 Senses Darkvision 120 ft
                                                
                                            
                                                
                                                     
  Cha  12  +1  +1 
   
 Vulnerabilities Cold
 Immunities Fire
 Senses Darkvision 60 ft.; Passive Perception 10
 Languages Primordial (Ignan)
 CR 5 (XP 1,800; PB +3)
 Traits
 Fire Aura. At the end
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     cold. Step 4. Bookmark the following stat blocks in the Monster Manual or on D&D Beyond:  Frost Giant Ghost Mephit, Ice Priest Remorhaz, Young Shield Guardian Troll White Dragon, Adult Winter Wolf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Four goblins dressed in cold weather clothing stand guard atop each tower. The rampart battlements grant them half cover against attacks from outside the fort. They are supposed to be looking outward
                                                
                                            
                                                
                                                    -feathered ravens tear into the flesh of the desolate creature caged within. Underneath the bridge is a worg with a rider on its back. The rider, swathed in cold weather clothing, appears to be a rather fat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     ability to understand it in return. Guardian of the Depths. Adapted to the frigid ocean depths, you have resistance to cold damage. Once you discover that all oceans connect to the Elemental Plane of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K47. Portrait of Strahd You come to a dark landing ten feet wide and twenty feet long. A cold draft of wind rushes down the spiral staircase at the north end of the east wall and whistles mournfully
                                                
                                            
                                                
                                                     frame is bolted to the wall and canât be removed without destroying it. If the characters attack the rug or the picture, or if they attempt to remove either item, the guardian portrait (see appendix D) attacks.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     courthouse or instructs them to wait. The clerk holds a key to the records rooms (area H2). H2. Records Rooms The doors to these rooms are locked. Inside, shelves lining every available inch of wall
                                                
                                            
                                                
                                                     before they are locked in cells. Protruding from the walls are iron nozzles that spew cold water when a chain next to the door is pulled. Drains in the stone-tiled floor keep the room from flooding. H8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     wickedness. Wise communities often have guardian statues, annual rituals, or local superstitions meant to keep oni at bay. In rare cases, an oni might gradually befriend such communities and protect
                                                
                                            
                                                
                                                      +2 
  Wis  12  +1  +4 
  Cha  15  +2  +5 
   
 Skills Arcana +5, Deception +8, Perception +4
 Resistances Cold
 Senses Darkvision 60 ft.; Passive Perception 14
 Languages Common, Giant
 CR 7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     above. These draconic creatures have adapted well to the frigid environment, with white scales and Resistance to Cold damage. When the characters arrive, 1d3 of the wyverns are out hunting. Those that
                                                
                                            
                                                
                                                     is a Small object with AC 13; HP 10; and Immunity to Cold, Poison, and Psychic damage. Treasure. If they free the Backpack from the ice, the characters can open it, revealing a frozen bottle of Ink
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    ]
 Guardian Portrait A guardian portrait looks like a finely rendered and beautifully framed work of art, usually depicting someone important in a realistic manner. The picture and its frame are bound
                                                
                                            
                                                
                                                    . Innate Spells. When a guardian portrait attacks, the figure in the painting animates and moves as though alive (albeit in two dimensions). The guardian portrait has no effective melee attacks, but it has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Mezro to return on their own, Artus has been seeking the means to bring them back. He believes that Saja Nâbaza, an ancient guardian naga, can help him. As such, his search has been focused on locating
                                                
                                            
                                                
                                                    )
 
  CHA
  18 (+4)
Saving Throws Dex +5, Cha +7
 Skills Deception +7, History +9, Insight +6, Survival +9
 Damage Immunities cold (while wearing the Ring of Winter)
 Senses passive Perception 13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Long Rest). Drannin can use a bonus action to regain 16 (1d10 + 11) hit points.
 Special Equipment. Drannin wears a control amulet for his shield guardian (see the Monster Manual) and a ring of cold
                                                
                                            
                                                
                                                     his shield guardian. He stole the amulet that controls the shield guardian from a sorcerer some years back. Drannin Splithelm
 Medium humanoid (shield dwarf), neutral evil
 Armor Class 18 (plate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     warrior in studded leather armor, its dead-gray flesh drawn tightly over its bones and its face locked in a terrible scowl. The other is an attractive young man in cold weather clothing. His face
                                                
                                            
                                                
                                                     cross the tundra without fear of freezing to death. guardian amulet Amulet. The object on the table is the amulet for a shield guardian. Dzaan retrieved it from area P15 and brought it here for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Bigbyâs hand (appears as a tentacle), cone of cold   Human Warlock of the Fathomless Tentacle of the Deeps 1st-level Fathomless feature You can magically summon a spectral tentacle that strikes at your
                                                
                                            
                                                
                                                     you create the tentacle, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 1d8 cold damage, and its speed is reduced by 10 feet until the start
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     griffon treats the wyrmling as her offspring and protects the creature fiercely. 
   3  A clan of warriors has adopted a white dragon wyrmling as the clanâs sacred guardian and brings the wyrmling
                                                
                                            
                                                
                                                     wyrmling as a guardian of nature, training the dragon to hunt only Monstrosities. But the wyrmling keeps attacking other creatures. 
   6  A band of ogres keeps a white dragon wyrmling caged near their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     inscribed runes into the inert form to give it the semblance of life. The fruit of these labors was an everlasting guardian: the first runic colossus. A runic colossus stands 30 feet tall. It regards all
                                                
                                            
                                                
                                                    )
 DEX
 9 (â1)
 CON
 24 (+7)
 INT
 3 (â4)
 WIS
 11 (+0)
 CHA
 1 (â5)
 
 Damage Resistances acid, cold, fire, lightning
 Damage Immunities poison, psychic; bludgeoning, piercing, and slashing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     a gang of slavers and thieves. A cold breeze fills this large natural cavern, carrying with it the faint scent of decaying flesh. A crevasse divides the cavern and is flanked by two rough stone
                                                
                                            
                                                
                                                     columns that support the twenty-foot-high ceiling. Two arched wooden bridges span the chasm.
 The guardian of this cave is a nothicâan insane subterranean monster that hungers for flesh. The creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     his lair, which lies beyond the opening in the ceiling. Statue Guardian. If the characters approach the statue, the panther will stand and pad menacingly in their direction ⊠and then continue on
                                                
                                            
                                                
                                                     cast cone of cold, but he can cast sleet storm and fear once per day each. When he casts fear, he unleashes a great bellow that shakes the room. Treasure. Xipeâs treasure includes a wooden cylinder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     the molydeus through the serpent. Thus, there is no room for treachery in a molydeus. Special Weapon. As part of a demon lordâs trust in its molydeus, it bestows a powerful weapon upon the guardian
                                                
                                            
                                                
                                                    (+7)
 
  CHA
 24(+7)
Saving Throws Str +16, Con +14, Wis +14, Cha +14
 Skills Perception +21
 Damage Resistances cold, fire, lightning, necrotic; bludgeoning, piercing, and slashing from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     teleportation circle spell prepared instead of cone of cold. Everlund Circle The teleportation circle in Everlund is located inside a circular chamber in Moongleam Tower. An arcane lock spell has been cast on the
                                                
                                            
                                                
                                                     lock spell). The topmost level is the crypt itself, which contains a stone sarcophagus watched over by a shield guardian that is trained to lift the lid whenever someone speaks the name Myrna aloud. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     the party has not already encountered the invisible stalker that serves as the wingâs guardian, itâs currently in this room. It waits until intruders move to leave the room, then attacks from behind
                                                
                                            
                                                
                                                    ) check finds a wand of secrets buried under papers on a shelf. L9. Deansâ Records Room Ancient books and flaking scrolls fill the racks lining the walls of this musty records room. A large case stands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     they would fall apart with a touch.
 Each sarcophagus holds a dwarf crypt guardian whose spirit was corrupted by the mind flayersâ magic. When a sarcophagus is disturbed or a living creature attempts
                                                
                                            
                                                
                                                     and area P7, but not further. Each sarcophagus contains the brittle bones of a dwarf. As the mind flayers never bypassed the clay golem guardian and these sarcophagi are farthest from the obelisk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     of corpses. It feels cold to the touch.   Magic Itemâs History   1d8 History   1 Arcane. This item was created for an ancient order of spellcasters and bears the orderâs symbol. 2 Bane. This item was
                                                
                                            
                                                
                                                     has no magnetic north. 4 Delver. While underground, you always know the itemâs depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. 5â6 Guardian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     cold to the touch.   What Is a Detail from Its History?   d8 History   1 Arcane. This item was created for an ancient order of spellcasters and bears the orderâs symbol. 2 Bane. This item was created
                                                
                                            
                                                
                                                     Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isnât incapacitated. 7 Harmonious. Attuning to this item takes only 1 minute. 8 Hidden Message. A message
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     guardian appears next to you, functioning as if you had cast the Mordenkainen's faithful hound spell. The guardian disappears if you die, regain hit points, or regain consciousness.
No one takes you
                                                
                                            
                                                
                                                     spell.
Each time you deal or take cold damage or fire damage, you must succeed on a DC 10 Charisma saving throw or accidentally summon a hostile air elemental or fire elemental (depending on the damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     of any previous interaction with the characters. Zyrian can be permanently destroyed by reducing his ghost to 0 hit points after the havenâs guardian creatures have been dispatched and the door
                                                
                                            
                                                
                                                     sealing off area H8 has been opened. (See âOpening the Doorâ and âGuardian Battleâ below for more information.) If this is done, Zyrian screams as he passes on from the world. If the characters attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     collapse, only to slowly reassemble over the course of days. 3 Packs of slaadi erupt from inside a local cave networks at random intervals, terrorizing travelers. 4 Any spell that deals acid, cold, fire
                                                
                                            
                                                
                                                     ceaselessly howl over floes of thick, blue ice, and frost giants carve great fortresses from glaciated mountains. Unprotected visitors perish quickly, but those who adapt to the cold or protect themselves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     pries into his past, his attitude shiftsâfirst to indifferent, then to hostile if the character continues to push. When heâs hostile, his demeanor becomes cold and clipped, and he avoids the
                                                
                                            
                                                
                                                     from the myconids that live there. He uses the mushrooms to make potions of healing. But the myconids have installed a fearsome guardian at their cavesâa fungus-covered octopus monsterâthat has turned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     passage for the characters to attack them effectively with weapons. However, damaging the vines with fire or cold damage from a spell of 1st level or higher gives creatures moving up the tunnel advantage on
                                                
                                            
                                                
                                                     altar, the gearwork maul, or Teeshe herself), the spirit controlling Sergeant Teeshe forces her to attack. Use the thug stat block for her in this state. Entropy Guardian. The gearwork device above the
                                                
                                            
                                        





