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Returning 35 results for 'guardian coming locations'.
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Acquisitions Incorporated
became the verdan covered an enormous area. As the verdan fled to the surface world, they emerged in culturally diverse locations. Some found themselves near dwarven strongholds, others near elven
the character of the different cultures these folk have encountered since coming out into the sunlight. When a group of verdan live near dwarves, they might take on more dwarven-sounding names, only
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
magical affliction affects Chimagua, and the guardian will die in the coming weeks if the affliction is allowed to run its course. Yarana knows how to heal the great spirit, though.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Forest Encounters (Levels 17–20) d100 Encounter 01–05 1 young green dragon 06–10 1 treant 11–13 1 guardian naga 14–16 1d10 revenants 17–19 1d8 + 1 unicorns 20–22 1d3 grick alphas 23–25 For a few
warrior with hand raised, palm out, as if to forbid travelers from coming this way 66–75 1d4 treants 76–80 A cairn set atop a low hill 81–90 1 adult gold dragon 91–96 1 ancient green dragon 97–99 2d4 + 1 treants 00 1 ancient gold dragon
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
businesses include a jewelry store, a lumberyard, a brewery, and a forge. Several other nearby buildings are empty and are ideal locations for a stakeout. If the characters observe the vault before the heist
, they learn the general exterior layout, including the locations of the main door, balcony door, and windows. They also get a good look at the guard uniforms—dark blue with gold stitching—which can
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon’s attention, because either minions or the dragon’s magical connection to the hoard alerts the dragon to intruders. A dragon coming to investigate the disturbed lair has a strong incentive to
strip an adult or ancient dragon of legendary status by plundering the dragon’s entire hoard across all its locations. For this to work, the dragon would have to be magically bound or otherwise
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Weave The Weave is an essential element of the universe, running through everything in unseen threads. Some creatures, objects, and locations have deep, intrinsic ties to the Weave and can
), magic has been twisted or has failed entirely. With Mystra’s last death and the coming of the Spellplague, the Weave was thought destroyed, and the term lost its significance. Since the end of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Eldath The Quiet One, the Guardian of Groves, the Mother of the Waters Eldath is the goddess of waterfalls, springs, pools, stillness, peace, and quiet glades. She is thought to be present at many
various holy sites and shrines, seeing that the locations are cared for and that they remain places of sweet serenity. The faithful of Eldath are usually close to nature, and allied to druids, who count
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ruxithid commands it to kill you.
The statue is a shield guardian under Ruxithid’s control and fights alongside its master. The shield guardian stores a phantasmal killer spell from its original duergar
3 rounds. During the fight, Ruxithid uses his psionic flight to hover above the fray, darting in to make attacks while commanding the shield guardian (and the two other goblins, if they’re also
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Karkolohk Locations (K1-K7) The following locations are keyed to map 2.9. K1. Watchtowers The fortress has three of these squat structures, two overlooking the eastern approach and a third perched
hatches built into it that can be lifted away to get at the rigging underneath. Dangling Construct. The construct dangling beneath the platform is a shield guardian that survived the fall of Ythryn
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
magic concealing it. A hidden door is otherwise identical to other doors in the complex. Locations of hidden doors are marked on map 7.3. Lighting The interior of the complex is brightly lit by crystal
, but nothing happens. The Rod Piece and Its Guardian The sixth piece of the rod can be found in area T27. The piece is guarded by Rerak, an empowered simulacrum of Acererak designed to harvest souls
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Idyllglen Locations
Map 4.2: Idyllglen View Player Version The following locations are keyed to map 4.2. I1. Idyll Road Idyll Road is the only paved street in Idyllglen. It leads from the west
raised dais and depicts an armored, blindfolded angel in a calm, protective stance, with her sword drawn and wings unfurled. The dais is carved with the following words, in Common: “Zariel, guardian of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Fortress Badlands Locations (T1-T2) The following locations are keyed to map 6.2. Map 6.2: fortress badlands View Player Version Unless noted otherwise, entryways and ceilings in the caves are 10
. The sentry posted in the smaller, central tower is a spectator perched atop a mannequin. The spectator’s eye stalks are hidden by a sun hat. The blood mage Y’demi summoned the spectator as a guardian
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, appearing as a clear window or a fog-shrouded passage, and interplanar travel is as simple as moving through the portal. Other portals are locations—circles of standing stones, soaring towers, sailing ships
where they want to go. Most portals exist in distant locations, and a portal’s location often has thematic similarities to the plane it leads to. For example, a portal to Mount Celestia might be
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival Characters who come here from Falcon’s Hunting Lodge arrive from the west. Those coming from the Circle of Thunder arrive from the north. WOODLAND MANSE FEATURES
The manse is a dilapidated
12 Constitution saving throw or take 2 (1d4) poison damage.
Light. Most locations on the ground floor are dark, as the ivy blocks out the natural light except in areas that are open to the sky (such
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
level are the same as those on the upper level, made of iron-bound logs and each about 7 feet wide and 16 to 18 feet high. Illumination. Torches and braziers provide light in several locations, and a
1, which indicates a random encounter, choose from the following possibilities: 1d4 young giant lizards from area 21 1d3 carrion crawlers coming from area 22 by way of the sinkholes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tools, while the crafting a magic item activity can cover the construction of the portalometer. The details of the portalometer are left to the imaginations of the players (including coming up with a
to show brief glimpses of possible locations, or any other device channeling suitable magic. If you really want to dig deep, you could experiment with the idea that the orrery’s power gives it a kind
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
signs of transformation as well. Some people have an unsettling tendency to babble in Deep Speech about “the coming ascendance” when their minds wander. Others have sprouted eyes in strange places or
this chapter, specific townspeople the characters might consult and locations they might visit experience the following changes: Gwyn. The changes Gwyn Oresong experiences terrify her. A double-irised
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
.
Sylvania’s residents welcome the characters and can answer questions about locations in the town and the gate (see the following section). As the characters explore the gate-town, any of the events
on the Sylvania Encounters table might occur. CoupleOfKooks “I said I’m coming! I just need to say a few words about the gate-town for this mimir fellow first. Hold on wait–wait. Who’s here? And
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is silent save for the sounds of music and voices coming from a colorful pavilion by the front gate.
This garden encompasses several other locations (areas P3 through area P8) and is lush with
Palace Garden Locations The following locations are keyed to the maps of the palace. If the characters explore one or more of these locations after ending the time-freezing effect on the palace
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the road from Meletis known as the Guardian Way, the ruins of a round tower lie beside a rushing stream. This marks the greatest extent of ancient Setessa’s reach. A site of rich natural beauty, with
lilacs growing along the riverbank and silver fish darting in startlingly clear water, it is abandoned by Setessa and favored by travelers as a resting point on the road before coming under the eaves of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
occur change depending on the villain you’ve chosen. The chapter concludes with the discovery of Lord Neverember’s treasure vault and a showdown with its gold dragon guardian. The characters’ ultimate
without these chapters coming into play. Be prepared to make adjustments on the fly if the characters find themselves in a villain’s lair prior to completing chapter 4, as the challenges within each
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
comes into being when a metallic dragon gives up mortal life so a fragment of life essence can linger as an eternal guardian of a precious treasure or knowledge. Draconic shards are lingering psychic
circumstances foretold in an ancient prophecy. Now the prophecy is coming to pass, but the dragon won’t let the artifact be used for its intended purpose.
5 A gem dragon from another world is searching for
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon.
4 An item stolen from a white dragon’s hoard has been passed down to an adventurer as a family heirloom—and the dragon is coming to get it back.
5 After driving away a white dragon, a
griffon treats the wyrmling as her offspring and protects the creature fiercely.
3 A clan of warriors has adopted a white dragon wyrmling as the clan’s sacred guardian and brings the wyrmling
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Temple Locations The following locations are keyed to map 1.1. Stacey Allan & Will Doyle Map 1.1: Temple of Elemental Evil View Player Version T1: Temple Grounds Overgrown thornbushes and weeds
. While the characters keep their distance, the guardian doesn’t move. If a creature hasn’t observed the guardian moving or acting, that creature must succeed at a DC 15 Intelligence (Investigation
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
choosing their lairs, black dragons are fond of locations that are naturally constraining and confounding. Whether adventurers seeking the dragon must wind their way through the roots of an ancient
to claim the dragon’s real treasures. RHASHAAK
Guardian of the cursed city of Haka’torvhak, the black greatwyrm Rhashaak lives deep in the jungles of Q’barra on the world of Eberron, where he is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lost Spire Locations (P9-P16) P9. Collapsed Staircase This staircase once connected to area P2 on level 1, but the passage is too choked with rubble and ice to be used. Dead Apprentice. Partially
cross the tundra without fear of freezing to death. guardian amulet Amulet. The object on the table is the amulet for a shield guardian. Dzaan retrieved it from area P15 and brought it here for
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Cair Ophidian Locations Map 22.1 depicts the buildings and gardens of Cair Ophidian. Mike Schley Map 22.1: Cair OphidianView Player Version Flower Garden Euryale’s pride and joy, the flower garden
guardian naga named Jyada lives in the garden and serves as its protector. Should a creature try to sneak into the garden or pluck a flower without Euryale’s permission, Jyada attacks. Cair Ophidian
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Pronunciation Guide The Pronunciations table highlights notable people, deities, and locations, along with how to pronounce their names. The “Introduced” column notes where in the book you can find
DARE-et HIGH-wah-ter Human Knight of Solamnia in training Chapter 3 Demelin dem-ME-lin Elf high mage of the city of Onyari Chapter 6 Duskwalker DUSK-wahl-ker Treant guardian of the City of Lost Names
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
area has four entry points, each with its own collection of items. The shadow demons in area T3E investigate any loud noises coming from the neighboring areas. T3A. Southeast Entrance The floor of this
annotations, sloppily written in Common, deal with locating sites of large battles and how best to explore those locations. Treasure. Characters who spend at least 10 minutes searching this area find a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
another. Some portals function like doorways, appearing as a clear window or a fog-shrouded passage, and interplanar travel is as simple as stepping through the doorway. Other portals are locations
a portal that leads where they want to go. Most portals exist in distant locations, and a portal’s location often has thematic similarities to the plane it leads to. For example, a portal to the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Sedgemoor Locations The following locations are keyed to map 3.6. All descriptions assume the characters are exploring this area during the day. Area S7 holds the contaminated spring that is the root
spring flows here. If the characters are quiet for a moment when they are within 20 feet of this area, they can hear the spring burbling (and tell which direction the sound is coming from). After the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. Illumination. Fireplaces are indicated on the map, but the locations of other light sources such as cressets and braziers are not. Secret Doors. Secret doors in the upper level of the stronghold are
, coming from the great hall (area 11) to get her pet cave bear from her room (see area 7) A hill giant with four dire wolves from the open yard (area 22) going to the barracks (area 4) Chief Nosnra
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
starting point, the next step is to work together to develop the story. This section provides details about each district, including prominent NPCs and locations. Using this as a foundation, each
of their problems. If you’re having trouble coming up with ideas, the DM can propose something and have you flesh out the details: “You’ve made an enemy of a Daask ogre named Brokentooth. How’d that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the ancient dance of bigger creatures consuming smaller creatures. And let’s face it, those smaller creatures probably had it coming to them. Druids are natural-born leaders. We are beasts of war and
fur or feathers for a short while.
Nature in Unlikely Places Even the most urban of locations feature sites of natural beauty and primal energy. You quickly become familiar with all such locations
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tepui Locations The following locations are keyed to map 14.1. Map 14.1: ghost orchid tepuiView Player Version A1: Waterfall Pool As the characters approach the base of the tepui, read or paraphrase
Wisdom (Perception) check realizes the voices are coming from behind the statue. The cloakers attack when a creature comes within 5 feet of the statue or it’s clear no one’s buying their lies. Statue. A






