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                        Returning 24 results for 'guardian contain laughing'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     enough to contain the creature. While encased, the creature doesn’t need to breathe, eat, or drink, and it doesn’t age. Nothing can pass through the orb, nor can any creature teleport or use
                                                
                                            
                                                
                                                     mechanical animal or plant.
This Construct doesn’t have a control amulet and can’t be controlled like other shield guardian;shield guardians.Poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     contain the creature. While encased, the creature doesn’t need to breathe, eat, or drink, and it doesn’t age. Nothing can pass through the orb, nor can any creature teleport or use planar travel to enter
                                                
                                            
                                                
                                                    . Drone Patrols   d6 Patrol Composition   1–2 1d6 quadrones 3 1d4 suits of animated armor 4–5 2 helmed horrors 6 1 shield guardian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     wagon worker and Whiskey the carpenter are talking and laughing in loud voices at their table, plates heaped with food before them. At their table, Luna and Thalen are taking turns prestidigitating
                                                
                                            
                                                
                                                     head upstairs (see “Upstairs Bedrooms” below). Entering area 4 reveals a most macabre version of the inn’s kitchen. The transformed kitchen’s shelves contain all manner of ingredients suitable for a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     furnishings include an unmade bed, a drafting table, and an iron safe (see “Iron Safe” below).
 Alcoves. Alcoves to the south contain a poorly draining privy and a modest kitchenette where food molders in
                                                
                                            
                                                
                                                     playing a tinny tune.
 Guardian. Rex, a shield guardian painted with gold stars and crescent moons, stands next to the table.
 Loose Pages. The floor is strewn with sheets of parchment bearing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     struggle to contain. Guardian monasteries are hidden in multiple domains, with the best known being Watchers’ Stronghold in Darkon. Power-hungry groups and unscrupulous lore seekers, such as the Kargat and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     guardian naga named Jyada lives in the garden and serves as its protector. Should a creature try to sneak into the garden or pluck a flower without Euryale’s permission, Jyada attacks.   Cair Ophidian
                                                
                                            
                                                
                                                     Many Things gathered from around the multiverse. Some of these decks are incomplete or contain unusual cards; a few take alternative forms, such as a die with twenty-two sides or a collection of twenty-two runestones.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     than one piece 
   8  Floating in an unstable parallel reality 
     (SAM BURLEY)   Abandoned Temple Adventures An abandoned temple might contain records, special items, and humanoid remains, any
                                                
                                            
                                                
                                                     guardian. 
   6  Consult with a hermit who lives in the temple. 
   7  Stop cultists from performing a destructive ritual in the temple. 
   8  Restore the temple to receive the patron deity’s blessing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    . Should the characters free the Bedroll from the ice and search it, within they find a control amulet for a Shield Guardian. The guardian it controls is in the south alcove of the trophy cave (area D16
                                                
                                            
                                                
                                                    ). A character who takes a Study action and makes a successful DC 16 Intelligence (Arcana) check knows basic information about this guardian: It follows the orders of whoever wears its amulet. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Two other duergar carry treasures plundered from the other areas of this level in gray, soot-stained sacks. The sacks contain the other items stolen from area 11c — an onyx smoking pipe (75 gp), a
                                                
                                            
                                                
                                                     impervious to damage. The golem can’t be reasoned with. It enters the altar again only if it perceives no threats on the dais. If it goes berserk, the golem abandons its role as guardian and leaves the dais
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     commoners are struggling to survive. 4 The ghost of a character’s loved one is trapped on the island.  Hostile Hostile islands contain creatures that want to harm the characters. These creatures fill
                                                
                                            
                                                
                                                     scouts, 4d10 guards 5 1d4 stone golems, 1d4 mages, and 3d10 guards 6 1 shield guardian, 2d4 knights, 2d6 priests, and 6d10 commoners   Sanctum Island Reactions   d6 Reaction   1 The characters are allowed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     they would fall apart with a touch.
 Each sarcophagus holds a dwarf crypt guardian whose spirit was corrupted by the mind flayers’ magic. When a sarcophagus is disturbed or a living creature attempts
                                                
                                            
                                                
                                                     western room contain all the parts for a serviceable suit of plate armor. As this armor is funerary armor for the Talhund, Dumathoin’s faithful are reluctant to attack its wearer. Undead dwarves in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     why they are in the Deans’ Wing after hours. If they aren’t convinced by the response, they try to grapple the intruders and eject them from the building. Research. The bookshelves here contain
                                                
                                            
                                                
                                                     the party has not already encountered the invisible stalker that serves as the wing’s guardian, it’s currently in this room. It waits until intruders move to leave the room, then attacks from behind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     beautiful glass sculptures attached to stone pedestals. The sculptures include a red glass dragon unfurling its wings, blue glass waves crashing against a lighthouse, a delicate teal dryad laughing
                                                
                                            
                                                
                                                     or to feel one last thing. S13: Royal Gallery Glass cases on tables arranged about this room contain dragon scales, manticore tails, and other hunting trophies, as well as weapons, regal gifts, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    . The room has a bed, a small table, a chair, a stool, two chests, and a coffer, plus rugs, hides, and the like. The chests contain only clothing, since she is wearing her jewelry at the banquet
                                                
                                            
                                                
                                                     sorts of meat, cheese, bread, and drinking containers. Singing, talking, laughing, shouting, arguing, wrestling, joking, and the like are going on, so the place is a veritable din of noise. To the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Web Hall (area W12) tries to escape. W5: Guardian Chamber An enormous, winged biped with a boar’s head paces in front of a barred prison door to the southwest. A ring of keys hangs from a hook on the
                                                
                                            
                                                
                                                     creature’s trident.
 The creature is a nalfeshnee named Maaltok, the guardian and keeper of the prison cells (areas W6a–W6d). Sometime in the last few decades, Maaltok switched allegiance from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     while the other is sitting at a desk, consulting a tome and writing. Treasure One of the priests carries a potion of fire breath. The footlockers contain a total of 36 sp and 19 gp. E9. Ogre Den Two
                                                
                                            
                                                
                                                     symbol of fire; show it to the players. Each furnished cell to the north houses an Eternal Flame guardian, and each of the furnished cells to the south houses a flamewrath (see chapter 7 for both
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , and with the head of a humanoid female. Dory keeps the golem in this chamber as a guardian, concealed under the water. If Dory is aware of the characters’ approach, he casts invisibility on himself
                                                
                                            
                                                
                                                     foul crimes. Still more scraps of parchment contain scribbles and crude drawings of tentacled monsters — mad visions induced by Dory’s connection to the Whisperer. If the characters saw the drawings on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     their remains. These warnings are empty threats. The sarcophagi contain only the mummified corpses of the githyanki. G3: Passage of Stars The floor of this hall curves upward to become the walls and
                                                
                                            
                                                
                                                     mind. G6: Garden of the Guardian An enormous serpentine horror slithers between the north and south walls of this room, which are lined with massive trees carved from green marble. In the alcoves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     since. Treasure. The dead guardian wears a brass mask of Gorm worth 10 gp. The mask is out of reach of the green slime. B9: Abandoned Priest’s Quarters This neglected room contains a ragged bed, an oaken
                                                
                                            
                                                
                                                     repurposed this chamber to house their ranks. The sheet-draped guardian, a dwarf named Artha, is recounting an experience she had on the fourth level of the ziggurat. She claims to have seen the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     room is currently inhabited by a Humanoid mutate named Falfark and an encephalon gemmule (see appendix A for both stat blocks) that Falfark treats as a guardian. Falfark is a member of the Cult of the
                                                
                                            
                                                
                                                     within the range of the intellect snare’s Cacophony of Minds, it slithers forth and attacks. It follows foes who retreat and fights until slain. Treasure. Most of the metal chests contain nothing but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     (see “Treasure” below). It remains suspended in the air above the dais even if the statue on the dais is destroyed. Slaad Guardian. An invisible gray slaad in its true form appears near the dais when
                                                
                                            
                                                
                                                    . Small, misshapen creatures nesting in the cradles reach toward the symbols with their claws but can’t quite grab them.
 The cradles contain eight dretches—manifestations of Zybilna’s darkest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    , waving eyestalks, and a toothy maw floats vigilantly through the area.
 A beholder named Mublinesh appointed itself as Ilvaash’s guardian and floats throughout this area, alert for intruders. Ilvaash
                                                
                                            
                                                
                                                    . Second, they contain only mind-shattering lore that mortals aren’t meant to know. Any creature other than a mind flayer who touches a crystal and attempts to receive its psychic scene is targeted by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     otherwise engaged, laughing and mocking as it does so. Secret Door. Finding the door on the southern wall requires a successful DC 20 Wisdom (Perception) check. The door opens with a simple push inward
                                                
                                            
                                                
                                                     just wide enough to enable Small and smaller creatures to slip through without having to open it farther. Creatures. The two southernmost cells and the one to the northeast contain abandoned giant rat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     transformed into a lair guardian. The gas spores were added later. The beholder zombie allows creatures that brandish the symbol of Xanathar to pass unmolested. Otherwise, it attacks. The gas spores don’t
                                                
                                            
                                                
                                                     appendix B), if present, is gazing somberly at the tombs of past Xanathars. Beholder Urns. The copper urns contain the dust of disintegrated beholders. If the dust from an urn is poured out, it
                                                
                                            
                                        





