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Returning 35 results for 'guardian contains landing'.
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Magic Items
Dungeon Masterâs Guide
the table below. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using
Blessing
Bless
7â12
Bead of Curing
Cure Wounds (level 2 version)
13â16
Bead of Favor
Greater Restoration
17â18
Bead of Smiting
Shining Smite
19
Bead of Summons
Guardian of Faith
20
Bead of Wind Walking
Wind Walk
Magic Items
Dungeon Masterâs Guide
This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is usually missing 1d20 â 1 cards.
The
â48
Guardian Naga
49â51
Hill Giant
52â54
Hobgoblin Warrior
55â57
Incubus
58â60
Iron Golem
61â63
Knight
64â66
Kobold
Backgrounds
Guildmastersâ Guide to Ravnica
protection and durability
2
Fin Clade, focused on movement
3
Gyre Clade, focused on cyclical patterns and metamagic
4
Guardian Project, focused on creating guard monsters and super
.
4
The laboratory where I did my research contains everything that is precious to me.
5
I will get revenge on the shortsighted fool who killed my precious krasis creation.
6
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
addition to standard games, itâs said that the host can cover a wide range of unusual wagers. Dragoneyes, Lower Tavickâs Landing Terminus Station An enclave of House Orien, this site contains the lightning
Tavickâs Landing Everyone who comes to Sharn, whether by land or air, passes through Tavickâs Landing. The quarter took on a martial aspect during the Last War, and the tense atmosphere can still be
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of Ice, while a clammy bridge of basket fungus weaves toward a cavernous door to the Underdark. Landings are frequent along the staircase but vary in distance from one another. Every landing contains at least one door. Travel between landings can take minutes, hours, or days.
closed, though most are unlocked and donât require portal keys to enter. Each door on the staircase occupies a landing with at least two staircases connected to it, leading to and from other landings
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shopping Centers Sharn contains a number of major shopping districts. The Tradefair district in Middle Central focuses on top-quality goodsâeverything youâll need to maintain a wealthy or
secondhand goods. Tavickâs Market in Middle Tavickâs Landing is a center for produce and other goods brought in from the farms and artisan workshops outside Sharn.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
a beam without slipping and falling into the awfulness of area 1E. The stone steps that wind around the outer wall come to a small (approximately 3 feet by 3 feet) stone landing, then continue upward
to the third level. Characters are safe from falling as long as they stay on the landing or the steps. A trapdoor closes off the top of the stairs at the ceiling. The door is latched with a simple
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T14: Secret Vaults Four secret vaults are connected to the main temple (area T13), and two more are connected to the hall of statues (area T4). The vaults are basically identical, but each contains a
different statue, a different treasure, and a different guardian for that treasure. A tunnel leads to a five-sided room. A cobweb-covered statue stands in one corner.
Vault Contents. Use the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
34. Flying Saucer This room contains one of Halasterâs magical creations: a 20-foot-diameter flying saucer made of gleaming metal with its three landing struts extended. Surmounting the saucer is a
magic opens the dome, as does a successful DC 15 Dexterity check made by a character using thievesâ tools. The dome covers a cockpit that contains a padded leather seat and a slanted metal console
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cross a ward. If youâre traveling between wards, add 30 minutes for each ward you pass through. Dura and Tavickâs Landing are especially large; double the time it takes to move through one of them. For
Tavickâs Landing and Menthis. Tavickâs Landing is connected to Dura, Menthis, and Northedge. Menthis is connected to Tavickâs Landing, Dura, and Central. Northedge is connected to Central and Tavickâs
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a beam without slipping and falling into the awfulness of area 1E. The stone steps that wind around the outer wall come to a small (approximately 3 feet by 3 feet) stone landing, then continue upward
to the third level. Characters are safe from falling as long as they stay on the landing or the steps. A trapdoor closes off the top of the stairs at the ceiling. The door is latched with a simple
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
while the shield guardian and the grell accost her attackers at close range. Treasure Skriannaâs spellbook contains all the spells she has prepared.
her quarters (area 11b), or vice versa. A light cantrip cast on the top of her staff lights her path. Skriannaâs shield guardian marches a few steps behind her. Floating nearby is a grell valet that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K47. Portrait of Strahd You come to a dark landing ten feet wide and twenty feet long. A cold draft of wind rushes down the spiral staircase at the north end of the east wall and whistles mournfully
frame is bolted to the wall and canât be removed without destroying it. If the characters attack the rug or the picture, or if they attempt to remove either item, the guardian portrait (see appendix D) attacks.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
gemstones to glitter invitingly.
Map 5.2 includes an inset map that shows the tavernâs interior, which consists of a cellar and a taproom. Cellar. The cellar contains crates of worthless supplies
(named after the family that originally distilled it). Taproom. The taproom contains seating areas, including a row of stools next to a low bar made of carved basalt. Hanging above the bar are two soot
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
contains the following features: A half-dozen staffs of various styles are hung proudly on the walls at the top of the landing. A staircase descends to area K8. Staffs. Each staff is different in
sources. Crates stacked around the room are packed with meat, and bear the seal of the Fellowship of Salters, Packers, and Joiners. K2. Dining Room This room contains the following features: Three Zhents
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
roof; if the saving throw fails by 5 or more, the creature slips and falls off the roof, taking 2d6 bludgeoning damage and landing prone on the ground. Treasure The nest contains bones, old bits of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
31. Darklordâs Shrine This room is festooned with moldy skeletons that hang from rusty shackles against the walls. A wide alcove in the south wall contains a painted wooden statue carved in the
climbs 10 feet to a landing (area 32). Treasure The crystal orb is worth 25 gp. It can be used as an arcane focus but is not magical.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
before the train. Inside the car, two monodrones stoke the fire in the furnace by shoveling loot into it from a nearby cart (see âTreasureâ below). A shield guardian stands next to the cart, guarding the
treasure from thieves. Thanks to its Spell Storing trait, the guardian can cast sleep (4th-level version) once. A monodrone shovels treasure
into the locomotiveâs engine Furnace Any object not
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sculpted rock. Anyone who has seen the castle recognizes this replica for what it is. The ceiling here is 15 feet high. A secret door in the south wall can be pulled open to a staircase landing (area X21
). Treasure The wooden chest contains an old map case in which Artimus kept floor plans of Castle Ravenloft, but the maps were lost long ago. The chest has a false bottom that can be found with a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
she refused. The mayor ordered the militia to shut down Tockworthâs workshop, but the militia was unable to get past the shield guardian stationed outside the workshop. After the militia was rebuffed
, Tockworth instructed her automatons to attack everyone else in Little Lockford. Warehouse Contraption. Warehouse 6, in the Cavemouth district, contains a magical drilling machine big enough to hold
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic beadâs spell is cast, that bead canât be used
again until the next dawn. 1d20 Bead Spell 1â6 Bead of Blessing Bless 7â12 Bead of Curing Cure Wounds (level 2 version) 13â16 Bead of Favor Greater Restoration 17â18 Bead of Smiting Shining Smite 19 Bead of Summons Guardian of Faith 20 Bead of Wind Walking Wind Walk
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the towers.
2 You fall 3d6x10 feet before striking a bridge. A major bridge in an upper or middle ward will have a feather fall enchantment, otherwise itâs going to be a hard landing.
3
that was drawn to the city. This cushions your fall⊠but now youâre on top of an air elemental.
9 A guardian angel manifests and catches you. Is this sheer luck due to Sharnâs proximity to Syrania
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Spire Locations S1. Stable Level A circular landing surrounds the central shaft of a spiral staircase. The landing is piled with supplies and bales of straw. Radiating from the landing are twelve
arenât occupied with other duties or rest are found here. At night, the towerâs servants sleep here after the knights have retired for the evening. S9. Knightsâ Cells This chamber contains two beds, a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
âguard the temple. Barbaric mountain folk use the temple for shelter. Treasure Vilnius carries his spellbook, which contains all the spells he has prepared. He also has a gold amulet shaped like an upside
-down V hidden under his robes. Of exquisite design, the amulet is worth 1,000 gp. It is the control amulet for the shield guardian in area X35. Although he can tell that the amulet is magical, he
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
an unlocked door with a cellar beyond. When the characters open the door, read the following: The door opens onto a five-foot-wide landing fifteen feet above a large cellar, with stone steps
(Perception) check or automatically by a character probing the cistern with a pole or jumping in. The satchel contains some valuable items (see the âTreasureâ section). Secret Door. A secret door is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
contains lore on all nine layers, which the characters can learn once theyâve spent a day or two researching the plane. Characters can also research devils to learn everything thatâs said about them in
the âDevilsâ entry of the Monster Manual. Once theyâre ready to leave for Traxigorâs tower, read or paraphrase the following boxed text to the players: Sylvira ushers you to a crescent-shaped landing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
similar magic also opens the safe. Treasure. The safe contains ninety 1-pound gold ingots (100 gp each), ten red garnets (100 gp each), a set of Nolzurâs marvelous pigments, and Zoxâs spellbook, which is
missing its cover and has lost a few pages due to adventuring mishaps. The spellbook contains all the spells Zox has prepared plus animate objects, fabricate, glyph of warding, jump, and rope trick. 7c
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
guardian
11 1d6 entertainers (commoners)
12 1 gladiator leading an ox, which is hauling a prison wagon that contains a medusa wearing a burlap hood over her head and shackles on her wrists
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
tome is largeâtwelve inches wide and sixteen inches tallâand contains hundreds of pages. If the characters intend to read it, all they need to do is find a place in Candlekeep where they can all gather
. Mielikki oversaw the forest in the early days of creation, but once her work was done, she needed a guardian to represent her and be her eyes and ears on the Material Plane. SelĂ»ne agreed with Mielikkiâs
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
hire (thugs) 8 1d6 religious pilgrims (acolytes) 9 1d6 Guild agents (bandits) 10 1 archmage accompanied by a shield guardian 11 1d6 entertainers (commoners) 12 1 gladiator leading an ox, which is
hauling a prison wagon that contains a medusa wearing a burlap hood over her head and shackles on her wrists Table K: Travelersâ Agenda d10 Heading to Baldurâs Gate to... 1 make money selling goods
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
with the storeroom (area M27) on the lower level. Where the staircase bends, a hanging lantern lights a 5-foot-square landing. M25: Bodyguardsâ Quarters This room contains a pair of neatly made beds, a
upper and lower levels of the monastery. Where the staircase bends, a hanging lantern lights a 5-foot-square landing. M24: South Stairs This stairway connects the kitchen (area M10) on the upper level
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Deck of Illusions Wondrous Item, Uncommon This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is
Gnoll Warrior 43â45 Goblin Warrior 46â48 Guardian Naga 49â51 Hill Giant 52â54 Hobgoblin Warrior 55â57 Incubus 58â60 Iron Golem 61â63 Knight 64â66 Kobold Warrior 67â69 Lich 70â72 Medusa 73â75 Night Hag 76
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Deck of Illusions Wondrous Item, Uncommon This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is
Gnoll Warrior 43â45 Goblin Warrior 46â48 Guardian Naga 49â51 Hill Giant 52â54 Hobgoblin Warrior 55â57 Incubus 58â60 Iron Golem 61â63 Knight 64â66 Kobold Warrior 67â69 Lich 70â72 Medusa 73â75 Night Hag 76
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
â below for more information. The western door leads to area K25. The eastern door provides access to a staircase (area K21) that leads down to area K9 and up to a landing outside area K35, continuing
upward from there to area K47. Treasure The room contains hundreds of worthless books and scrolls describing accounting procedures. The first character who spends at least 10 minutes searching the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is intact and unguarded. One of the cages hanging from it contains a prisoner: a dead human that the ravens are feasting on. K4. Archer Platforms These wooden platforms creak and groan underfoot. Each
hatches built into it that can be lifted away to get at the rigging underneath. Dangling Construct. The construct dangling beneath the platform is a shield guardian that survived the fall of Ythryn






