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                        Returning 35 results for 'guardian coursing locations'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Eldath  The Quiet One, the Guardian of Groves, the Mother of the Waters Eldath is the goddess of waterfalls, springs, pools, stillness, peace, and quiet glades. She is thought to be present at many
                                                
                                            
                                                
                                                     various holy sites and shrines, seeing that the locations are cared for and that they remain places of sweet serenity. The faithful of Eldath are usually close to nature, and allied to druids, who count
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Ruxithid commands it to kill you.
 The statue is a shield guardian under Ruxithidâs control and fights alongside its master. The shield guardian stores a phantasmal killer spell from its original duergar
                                                
                                            
                                                
                                                     3 rounds. During the fight, Ruxithid uses his psionic flight to hover above the fray, darting in to make attacks while commanding the shield guardian (and the two other goblins, if theyâre also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Karkolohk Locations (K1-K7) The following locations are keyed to map 2.9. K1. Watchtowers The fortress has three of these squat structures, two overlooking the eastern approach and a third perched
                                                
                                            
                                                
                                                     hatches built into it that can be lifted away to get at the rigging underneath. Dangling Construct. The construct dangling beneath the platform is a shield guardian that survived the fall of Ythryn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     magic concealing it. A hidden door is otherwise identical to other doors in the complex. Locations of hidden doors are marked on map 7.3. Lighting The interior of the complex is brightly lit by crystal
                                                
                                            
                                                
                                                    , but nothing happens. The Rod Piece and Its Guardian The sixth piece of the rod can be found in area T27. The piece is guarded by Rerak, an empowered simulacrum of Acererak designed to harvest souls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Idyllglen Locations 
 Map 4.2: Idyllglen View Player Version The following locations are keyed to map 4.2. I1. Idyll Road Idyll Road is the only paved street in Idyllglen. It leads from the west
                                                
                                            
                                                
                                                     raised dais and depicts an armored, blindfolded angel in a calm, protective stance, with her sword drawn and wings unfurled. The dais is carved with the following words, in Common: âZariel, guardian of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Fortress Badlands Locations (T1-T2) The following locations are keyed to map 6.2.  Map 6.2: fortress badlands View Player Version Unless noted otherwise, entryways and ceilings in the caves are 10
                                                
                                            
                                                
                                                    . The sentry posted in the smaller, central tower is a spectator perched atop a mannequin. The spectatorâs eye stalks are hidden by a sun hat. The blood mage Yâdemi summoned the spectator as a guardian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , appearing as a clear window or a fog-shrouded passage, and interplanar travel is as simple as moving through the portal. Other portals are locationsâcircles of standing stones, soaring towers, sailing ships
                                                
                                            
                                                
                                                     where they want to go. Most portals exist in distant locations, and a portalâs location often has thematic similarities to the plane it leads to. For example, a portal to Mount Celestia might be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     choosing their lairs, black dragons are fond of locations that are naturally constraining and confounding. Whether adventurers seeking the dragon must wind their way through the roots of an ancient
                                                
                                            
                                                
                                                     to claim the dragonâs real treasures. RHASHAAK
 Guardian of the cursed city of Hakaâtorvhak, the black greatwyrm Rhashaak lives deep in the jungles of Qâbarra on the world of Eberron, where he is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Lost Spire Locations (P9-P16) P9. Collapsed Staircase This staircase once connected to area P2 on level 1, but the passage is too choked with rubble and ice to be used. Dead Apprentice. Partially
                                                
                                            
                                                
                                                     cross the tundra without fear of freezing to death. guardian amulet Amulet. The object on the table is the amulet for a shield guardian. Dzaan retrieved it from area P15 and brought it here for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Palace Garden Locations The following locations are keyed to the maps of the palace. If the characters explore one or more of these locations after ending the time-freezing effect on the palace
                                                
                                            
                                                
                                                    , modify the descriptions of these locations as needed to account for this change.  Palace of Heartâs Desire, lower View Player Version P1. Front Gate Ivy clings to a set of silvery gates embedded in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Cair Ophidian Locations Map 22.1 depicts the buildings and gardens of Cair Ophidian. Mike Schley  Map 22.1: Cair OphidianView Player Version Flower Garden Euryaleâs pride and joy, the flower garden
                                                
                                            
                                                
                                                     guardian naga named Jyada lives in the garden and serves as its protector. Should a creature try to sneak into the garden or pluck a flower without Euryaleâs permission, Jyada attacks.   Cair Ophidian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Pronunciation Guide The Pronunciations table highlights notable people, deities, and locations, along with how to pronounce their names. The âIntroducedâ column notes where in the book you can find
                                                
                                            
                                                
                                                     DARE-et HIGH-wah-ter Human Knight of Solamnia in training Chapter 3 Demelin dem-ME-lin Elf high mage of the city of Onyari Chapter 6 Duskwalker DUSK-wahl-ker Treant guardian of the City of Lost Names
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Temple Locations The following locations are keyed to map 1.1. Stacey Allan & Will Doyle  Map 1.1: Temple of Elemental Evil View Player Version T1: Temple Grounds Overgrown thornbushes and weeds
                                                
                                            
                                                
                                                    . While the characters keep their distance, the guardian doesnât move. If a creature hasnât observed the guardian moving or acting, that creature must succeed at a DC 15 Intelligence (Investigation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     another. Some portals function like doorways, appearing as a clear window or a fog-shrouded passage, and interplanar travel is as simple as stepping through the doorway. Other portals are locations
                                                
                                            
                                                
                                                     a portal that leads where they want to go. Most portals exist in distant locations, and a portalâs location often has thematic similarities to the plane it leads to. For example, a portal to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Lair Locations The following locations are keyed to Map: Shivering Deaths Lair. D1: Lair Entrance A wide cleft in an icy cliffside marks the entrance to Shivering Deathâs lair. Frozen bones protrude
                                                
                                            
                                                
                                                    . Should the characters free the Bedroll from the ice and search it, within they find a control amulet for a Shield Guardian. The guardian it controls is in the south alcove of the trophy cave (area D16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Hollow Locations Most structures in Heartâs Hollow are carved out of the wall of a deep crater. Patchwork fabrics scavenged from the wastes decorate each home, and lanterns hang in every window
                                                
                                            
                                                
                                                    . Detail the unique community of Heartâs Hollow however you please, including the following locations and landmarks (appearing on map 5.6):  Map 5.6: hearts hollow View Player Version Breakwater Landing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , Neverwinter, Waterdeep, and Yartar. The specific locations of these circles are briefly described below, and a Harper spellcaster stands ready at each site to cast the teleportation circle spell
                                                
                                            
                                                
                                                     lock spell). The topmost level is the crypt itself, which contains a stone sarcophagus watched over by a shield guardian that is trained to lift the lid whenever someone speaks the name Myrna aloud. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     five levels of the tomb has its own skeleton key. A skeleton key can be encountered in any of the locations marked with a skull symbol on the level map. You choose a skeleton keyâs location. You can
                                                
                                            
                                                
                                                     the tomb are stitched together by tomb dwarves and bolted into suits of armor. Once complete, these shambling golems are released into the tomb to hunt intruders. A tomb guardian is a flesh golem clad
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Haven Locations The following locations are keyed to the map of the Haven of the Red Quill.  Map 16.1: haven of the red quill View Player Version H1. Deep Stairwell The wall near the top of the
                                                
                                            
                                                
                                                     of any previous interaction with the characters. Zyrian can be permanently destroyed by reducing his ghost to 0 hit points after the havenâs guardian creatures have been dispatched and the door
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Crypt of the Talhund Locations The following locations are keyed to map 6.4. Mike Schley  Map 6.4: Crypt of the Talhund View Player Version P1: Lower Landing Four stone sarcophagi stand against the
                                                
                                            
                                                
                                                     they would fall apart with a touch.
 Each sarcophagus holds a dwarf crypt guardian whose spirit was corrupted by the mind flayersâ magic. When a sarcophagus is disturbed or a living creature attempts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Treasure Locations The cards of the common deck determine the locations of the Tome of Strahd (card 1), the Holy Symbol of Ravenkind (card 2), and the Sunsword (card 3). Swords (Spades) 1 of Swords
                                                
                                            
                                                
                                                     I see a garden dusted with snow, watched over by a scarecrow with a sackcloth grin. Look not to the garden but to the guardian.
 The treasure is hidden inside one of the scarecrows in the garden of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Lorehold Deansâ Wing Locations The following locations are keyed to map 5.3. All descriptions assume the character explore this area at night, when the wing is largely abandoned.  Map 5.3: lorehold
                                                
                                            
                                                
                                                     the party has not already encountered the invisible stalker that serves as the wingâs guardian, itâs currently in this room. It waits until intruders move to leave the room, then attacks from behind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Seagrow Caves Locations The following locations are keyed to map 3, which shows the layout of the Seagrow Caves.  Map 3: Seagrow Caves View Player Version B1: Entrance Tunnel Multicolored fungus
                                                
                                            
                                                
                                                    . Before the myconid leader lapsed into unconsciousness, it created this guardian to keep outsiders away. As described on the previous page, the water level here varies by up to 10 feet with the tides. At
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Crystal Caves Locations The following locations are keyed to map 14.2.  Map 14.2: crystal cavesView Player Version C1: Pool of Skins A tunnel filled with noxious gas runs 100 feet from area A4 on the
                                                
                                            
                                                
                                                     with pale light. On the rock shelf behind it, a familiar woman stands near an enormous anaconda thatâs coiled and motionless.
 Chimagua, the guardian spirit of the Ghost Orchid Tepui, lies here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Temple of Paladine Locations The following locations are keyed to map 6.4.  Map 6.4: temple of paladine View Player Version P1: Causeway As characters near the templeâs grounds, read or paraphrase
                                                
                                            
                                                
                                                     guardian of Onyariâs gardens. The treant endured both the cityâs fall and the Cataclysm here. Recently, invaders have been trying to fell Duskwalkerâs trees for wood. The treant has killedâand will
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     locations of Wyllowwoodâs gates and how to activate them (see areas 3b, 6i, and 9), as well as the passages leading down to levels 6 and 7. If the characters slay the cloakers north of her tower (in area 4
                                                
                                            
                                                
                                                    , coursing through the starry skies.
 Staircase. A stone spiral staircase in the northwest corner descends 10 feet to area 6c and climbs 10 feet to area 6h.
 The stone door to area 6f has an arcane lock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . Wakenreth Locations The following locations are keyed to map 5.4, except for area E5, which is unmapped. E1: First Level This round chamber is illuminated by white flames flickering in magical sconces on
                                                
                                            
                                                
                                                     successful check, the character recognizes that the statue is a guardian common to Silvanesti burial sites and that the silver coins represent souls shining as stars in the night sky. The character also knows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Webâs Edge Locations The following locations are keyed to map 2.2. Dyson Logos  Map 2.2: Webâs Edge View Player Version W1: False Front The remains of mold-covered broken wagons and barrels languish
                                                
                                            
                                                
                                                     Web Hall (area W12) tries to escape. W5: Guardian Chamber An enormous, winged biped with a boarâs head paces in front of a barred prison door to the southwest. A ring of keys hangs from a hook on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Landro Locations The following locations are keyed to map 4.3. Dyson Logos  Map 4.3: Landro View Player Version L1: Cave Entrance The jagged cave entrance in the side of the mountain resembles a
                                                
                                            
                                                
                                                     manifests a physical entity to converse with the party. Proceed to the âGraymatter Guardianâ section below. Hidden Sentinels. This chamber contains false walls made of thin metal plates. A character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Vault Locations The following locations are keyed to map 6.3. Dyson Logos  Map 6.3: Three Moons Vault View Player Version V1: Entrance Around the corner from where Riffel leaves the party is the
                                                
                                            
                                                
                                                     worth 100 gp each, and six paintings worth 250 gp each. V12b: Guardian Chamber. A beholder zombie waits inside this vault. Akaazi keeps this zombie apart from the other Undead and reserves it for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     to explore other locations throughout the North. Whether the characters travel over land or by sea, use the âRandom Wilderness Encountersâ section in chapter 3 to stage encounters along the way. Augrek
                                                
                                            
                                                
                                                     guardian accompanies Zelraun at all times. Zelraun tells the characters (truthfully) that he has no idea where Artus is, and all prior attempts to divine his whereabouts or scry on him with magic have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Torrents Locations P1. Waterfall Basin The waterfall here can be heard from quite a distance. A loud waterfall pours into this mossy cavern. Wet stairs hug the western wall, climbing higher than the
                                                
                                            
                                                
                                                     per day, when a creature touches the narwhal horn to the pool, a scrying spell is instantaneously cast. The spell is limited to creatures and locations within the Plunging Torrents, allows no saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Tomb Locations The following locations are keyed to the map of the tomb of Valin Sarnaster.  Map 15.1: tomb of valin sarnaster View Player Version T1. Portal The portal beneath the House of the All
                                                
                                            
                                                
                                                     mummy lord with these changes:
  
She has the clairvoyance, dimension door, and scrying spells prepared instead of animate dead, guardian of faith, and insect plague. 
While her heart remains in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Ziggurat Locations, Tiers 1â3 The top three tiers of the ziggurat once served as living and ceremonial spaces for Cynidicean priests. The following locations are keyed to map 2.1. Mike Schley  Map
                                                
                                            
                                                
                                                     since. Treasure. The dead guardian wears a brass mask of Gorm worth 10 gp. The mask is out of reach of the green slime. B9: Abandoned Priestâs Quarters This neglected room contains a ragged bed, an oaken
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     see where the characters end up, rerolling any locations already visited. For the first three destinations, roll a d6 to prevent the characters from reaching The Maverick. For subsequent destinations
                                                
                                            
                                                
                                                     exception of the Far Realm horror, the specific locations of portal encounters are not detailed here. If the characters ask about where they are in any given encounter, or if theyâre inclined to venture
                                                
                                            
                                        





