Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'guardians closing learn'.
Other Suggestions:
guardian chasing learn
guardian clothing learn
guardian causing learn
guardian closing learn
guardians chasing learn
Monsters
Fizban's Treasury of Dragons
","rollDamageType":"cold"} cold damage.A chromatic dragon’s breath weapon is a manifestation of the energy that suffuses the dragon. With sufficient practice, dragons can learn to draw on magic
from the Elemental Planes to shape their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for their hoards
Monsters
Fizban's Treasury of Dragons
manifestation of the energy that suffuses the dragon. With sufficient practice, dragons can learn to draw on magic from the Elemental Planes to shape their breath weapons into bipedal form, creating
Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for their hoards or send them out to gather treasure from the territory around their lairs.
An
Monsters
Fizban's Treasury of Dragons
","rollDamageType":"lightning"} lightning damage.A chromatic dragon’s breath weapon is a manifestation of the energy that suffuses the dragon. With sufficient practice, dragons can learn to draw on
magic from the Elemental Planes to shape their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for
Monsters
Fizban's Treasury of Dragons
":"Slam","rollDamageType":"poison"} poison damage.A chromatic dragon’s breath weapon is a manifestation of the energy that suffuses the dragon. With sufficient practice, dragons can learn to draw on
magic from the Elemental Planes to shape their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for
Monsters
Fizban's Treasury of Dragons
":"Slam","rollDamageType":"acid"} acid damage.A chromatic dragon’s breath weapon is a manifestation of the energy that suffuses the dragon. With sufficient practice, dragons can learn to draw on
magic from the Elemental Planes to shape their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for their
Monsters
Fizban's Treasury of Dragons
"}.A chromatic dragon’s breath weapon is a manifestation of the energy that suffuses the dragon. With sufficient practice, dragons can learn to draw on magic from the Elemental Planes to shape
their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for their hoards or send them out to gather
Monsters
Mythic Odysseys of Theros
offerings to Thassa might defuse the tritons’ ire—that is, if they survive the deadly winds and waves that typically herald these sea guardians’ appearance.
Clever, far-ranging people
environment, but those who do and survive often learn that the tritons’ wrath doesn’t end at the shore.Cold, Fire
Monsters
Fizban's Treasury of Dragons
’s lair.
4
Powerful infernal creatures have opened a portal in the middle of a city square. The key to closing the portal is a mythical holy weapon that happens to be the pride and joy of a
"}
Connected Creatures
1
After being robbed by gnomes who had pledged to protect the hoard, a sapphire dragon wyrmling installs new guardians that have no interest in material riches: gelatinous cube
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Revel’s End knows how to access the vault. This quest, should you choose to undertake it, requires you travel to the prison, infiltrate it, and learn how to access the treasure from the prisoner
. Return this information to the dwarf known as Varrin Axebreaker, who will brief you on the details of the mission. Good luck, operatives.”
Closing the music box causes the golden key to vanish.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Verity at the Brine Widow tavern to learn more details. Good luck, operatives.”
Closing the music box causes the golden key to vanish.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Revel’s End knows how to access the vault. This quest, should you choose to undertake it, requires you travel to the prison, infiltrate it, and learn how to access the treasure from the prisoner
. Return this information to the dwarf known as Varrin Axebreaker, who will brief you on the details of the mission. Good luck, operatives.”
Closing the music box causes the golden key to vanish.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
toward the sage Khea who lives in the nearby polis. When the characters investigate, they learn from Khea that the writing is undecipherable except for the first line, which refers to the legendary Court
reaching the Court of Orestes. Once at the lost holy site, the characters discover ancient guardians, as well as an unliving entity with the potential to reveal Phenax’s lost secret.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Adventure Summary “Beyond the Crystal Cave” begins when characters approach the governor of Sybarate, who is offering a small fortune for an urgent rescue mission. The characters learn the tale of
besting the cave’s guardians, the characters find a waterfall frozen in time and unravel its mysteries to discover a fey crossing into the Eternal Garden in the Feywild. As the characters explore the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
monstrous guardians, could be clockwork devices or stuffed toys. This doesn’t change the creatures’ statistics and is revealed only in dramatic moments. Individuals the characters have known for years
. Those unable to escape are eventually forced to don the ludicrous livery of the Dilisnya household staff and become Ivan’s new servants. Closing the Borders. Ivan can close or open Borca’s borders
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
has four chapters: Chapter 1, “Dragon’s Rest,” introduces Runara’s cloister and its inhabitants and provides the characters the opportunity to learn about the problems facing the island. It also
describes additional encounters you can use in the course of the adventure, including a magical hot spring with mysterious guardians at the site of a brass dragon’s death. Chapter 2, “Seagrow Caves
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
immortality. Agents of both groups wander Darkon and beyond, creating shadowy conspiracies to gain magical power and control by any means possible. Order of the Guardians This network of scholars and
monastic caretakers hunts down and puts an end to dangerous supernatural objects, cursed items, and stranger anomalies. In the case of dangers they can’t destroy, the Guardians hope to prevent
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
engage with the tavern’s patrons while the gnomes’ general attitude is indifferent or friendly learn the following information. Blingdenstone’s ghost problem is getting worse, and there are even spirits
settlement. (The scouts don’t know that this gnome is the Pudding King.) The Stoneheart Enclave is closing in on a solution to the threat of Ogrémoch’s Bane (untrue). The gnomes call a large unclaimed
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
catalyze one of Pharika’s experiments.
6 Perfect a perilous ritual to awaken the landscape and learn how to discover its forgotten lore.
A Pharika Campaign Pharika delights in testing the limits
slaying the monstrous guardians of a place that holds the medicine needed to cure a plague. Then, before leaving the area, they or the god’s other servants might sow the seeds of a new threat. Despite any
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
similar statistics. On her first turn in combat, Ilvara casts conjure animals to summon two giant spiders to fight alongside the drow, while Asha casts spirit guardians on herself and concentrates to
maintain it. The other drow cast darkness to hinder ranged attackers before closing to melee. Shoor protects Ilvara, while Jorlan makes no effort to protect his fellow drow. Ilvara prefers to strike
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
that usurped the dragon’s lair.
4 Powerful infernal creatures have opened a portal in the middle of a city square. The key to closing the portal is a mythical holy weapon that happens to be the
dragon wyrmling installs new guardians that have no interest in material riches: gelatinous cubes and ochre jellies.
2 A band of minotaurs in service to Baphomet has captured a sapphire dragon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
learn which settlement the player characters are using for a base and send a small force with a devastation orb to ravage that settlement — preferably with the characters in it. While the characters rest
devastation orb of air One Black Earth priest, two Black Earth guards, and four Sacred Stone monks armed with a devastation orb of earth One Eternal Flame priest, three Eternal Flame guardians, and one
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
closing accounts with their own employers or sightseeing in Waterdeep, however, or they lose the treasure wagons in the crowded metropolis. The cult wagons don’t follow the same pattern as the others
. The rumor is true, of course, but it can’t be confirmed 100 percent. By asking around, characters learn that the road to the north, called the High Road, used to connect Waterdeep to the city of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Godefroy eagerly seeks news of anyone with the ability to exorcise spirits, learn secrets from those long dead, or slip beyond the boundaries of the Mists. His most useful contact in learning news and
, hostage. Closing the Borders. When Godefroy wishes to close his domain, fog rolls in off the sea and blankets the land. Everything in the domain that’s outdoors is heavily obscured by the fog (see the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
closing accounts with their own employers or sightseeing in Waterdeep, however, or they lose the treasure wagons in the crowded metropolis. The cult wagons don’t follow the same pattern as the others
north. The rumor is true, of course, but it can’t be confirmed 100 percent. By asking around, characters learn that the road to the north, called the High Road, used to connect Waterdeep to the city
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
without guardians. Beasts, plants, and nymphs are always on the lookout for intruders. Forest Shrine Adventures A forest shrine is a remote place with inhabitants who are difficult to impress. Simply
the forest.
5 Rescue trophy hunters being tortured at a shrine.
6 Earn a druid’s trust to learn a valuable secret about the forest.
7 Retrieve a sacred weapon held in the grove
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to the Underworld’s borders. Though Athreos ferries the dead across the Tartyx, he’s not above accepting a one-way fare from those who still breathe. Even the other fearsome Underworld guardians that
the party to help effect their own escape. Regardless of why living characters might enter the Underworld, those who attempt the undertaking might seek to learn more about the realm of the dead, its
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the waters of the Tartyx River.
4 Escort a Returned sentry (see chapter 6) escaping from the Underworld into the mortal world.
5 Bargain with a lampad (see chapter 6) to learn where the
consists of twisting crypt halls that hold no bones, bodies, or other remains—only dust and guardians. These halls give way to a second sanctuary filled with somber funeral music—though there are no
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
spells based on tribal affiliation (see the “Uthgardt Shaman Tribal Spells” sidebar). By communing with their ancestors’ spirits, Uthgardt shamans can also learn secret rituals. These rituals almost
, using Wisdom as the spellcasting ability (spell save DC 12; +4 to hit with spell attacks):
At will: dancing lights, mage hand, message, thaumaturgy
1/day each: augury (cast as 1 action), bestow curse, cordon of arrows, detect magic, speak with dead, spirit guardians
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
learn more about the family members or guardians who raised you. Family d100 Family 01 None 02 Institution, such as an asylum 03 Temple 04–05 Orphanage 06–07 Guardian 08–15 Paternal or maternal aunt
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Animated Breath A chromatic dragon’s breath weapon is a manifestation of the energy that suffuses the dragon. With sufficient practice, dragons can learn to draw on magic from the Elemental Planes to
shape their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for their hoards or send them out to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Lukos march to finish the task. Oromai. The watchers are the guardians of the Kolophon who protect the fortress from invaders and maintain order within its walls. Flamespeakers Prominent spellcasters
virtues. Some stratians also seek to learn the martial practices of other peoples, and might invite individuals or small communities to Akros to learn their ways. During the Iroan Games, everyone is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
encounter or game session. Abilities, Strengths, and Weaknesses. As their characters fight a creature, players expect to learn more about the creature’s strengths, weaknesses, and abilities. It’s okay
to share such information with them as it becomes apparent. For example, you can describe a creature’s wounds closing up when it regenerates. Characters don’t need to fight a creature to know certain
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
stands near the table. Make a Dexterity (Stealth) check for the spiders. When intruders appear, the spiders try to entangle them in webs before closing to melee range. Nezznar joins the fray on the
, smuggles him out of Phandalin, and delivers him into the waiting arms of the Zhentarim. The Zhents want to learn everything the Black Spider knows about Wave Echo Cave. What happens to Nezznar at
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
are always a good distraction. Rival beholders are the best one.
— Volo
Best of all, if ye can learn what schemes a beholder holds dearest, threaten those schemes. Its lured attention will at
wall of fire or wall of force, make use of an existing magical hazard (such as a pool that transforms any creature that touches it), or an area with magical guardians (such as an old shrine with a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
present, exchange goods with them. Whenever I return home, I make it a point to spend at least a night at the inn to see old friends (often much older since last I saw them) and learn what has passed
. Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings






