Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'guardians confined learn'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        guardian contained learn
                                    
                                
                                    
                                        guardian confined learn
                                    
                                
                                    
                                        guardians coined learn
                                    
                                
                                    
                                        guardians contained learn
                                    
                                
                                    
                                        guardians convinced learn
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollDamageType":"cold"} cold damage.A chromatic dragonâs breath weapon is a manifestation of the energy that suffuses the dragon. With sufficient practice, dragons can learn to draw on magic
                                                
                                            
                                                
                                                     from the Elemental Planes to shape their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for their hoards
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     manifestation of the energy that suffuses the dragon. With sufficient practice, dragons can learn to draw on magic from the Elemental Planes to shape their breath weapons into bipedal form, creating
                                                
                                            
                                                
                                                     Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for their hoards or send them out to gather treasure from the territory around their lairs.
An
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollDamageType":"lightning"} lightning damage.A chromatic dragonâs breath weapon is a manifestation of the energy that suffuses the dragon. With sufficient practice, dragons can learn to draw on
                                                
                                            
                                                
                                                     magic from the Elemental Planes to shape their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"Slam","rollDamageType":"poison"} poison damage.A chromatic dragonâs breath weapon is a manifestation of the energy that suffuses the dragon. With sufficient practice, dragons can learn to draw on
                                                
                                            
                                                
                                                     magic from the Elemental Planes to shape their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"Slam","rollDamageType":"acid"} acid damage.A chromatic dragonâs breath weapon is a manifestation of the energy that suffuses the dragon. With sufficient practice, dragons can learn to draw on
                                                
                                            
                                                
                                                     magic from the Elemental Planes to shape their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for their
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    "}.A chromatic dragonâs breath weapon is a manifestation of the energy that suffuses the dragon. With sufficient practice, dragons can learn to draw on magic from the Elemental Planes to shape
                                                
                                            
                                                
                                                     their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for their hoards or send them out to gather
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     offerings to Thassa might defuse the tritonsâ ireâthat is, if they survive the deadly winds and waves that typically herald these sea guardiansâ appearance.
Clever, far-ranging people
                                                
                                            
                                                
                                                     environment, but those who do and survive often learn that the tritonsâ wrath doesnât end at the shore.Cold, Fire
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     (spell save DC 24). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite
                                                
                                            
                                                
                                                     divided among a group of Khyber shards spread through the underworld and is confined to those shards by the light of the Silver Flame. While shattered and bound, the Rage of War can't bring his full power
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    "}
Connected Creatures
1
After being robbed by gnomes who had pledged to protect the hoard, a sapphire dragon wyrmling installs new guardians that have no interest in material riches: gelatinous cube
                                                
                                            
                                                
                                                    ;gelatinous cubes and ochre jelly;ochre jellies.
2
A band of minotaur;minotaurs in service to Baphomet has captured a sapphire dragon wyrmling to learn from the wyrmlingâs strategies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     toward the sage Khea who lives in the nearby polis. When the characters investigate, they learn from Khea that the writing is undecipherable except for the first line, which refers to the legendary Court
                                                
                                            
                                                
                                                     reaching the Court of Orestes. Once at the lost holy site, the characters discover ancient guardians, as well as an unliving entity with the potential to reveal Phenaxâs lost secret.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Adventure Summary âBeyond the Crystal Caveâ begins when characters approach the governor of Sybarate, who is offering a small fortune for an urgent rescue mission. The characters learn the tale of
                                                
                                            
                                                
                                                     besting the caveâs guardians, the characters find a waterfall frozen in time and unravel its mysteries to discover a fey crossing into the Eternal Garden in the Feywild. As the characters explore the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     location of any creature that is familiar to you, provided the creature is within 50 miles of your Bastion and not hidden by magic or confined to a location that the DM deems is beyond the spy
                                                
                                            
                                                
                                                     networkâs ability to locate. If the spies learn the targetâs location, they also learn where that creature has been for the previous 7 days. Pub Special. The Pub has one magical beverage on tap, chosen from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     has four chapters: Chapter 1, âDragonâs Rest,â introduces Runaraâs cloister and its inhabitants and provides the characters the opportunity to learn about the problems facing the island. It also
                                                
                                            
                                                
                                                     describes additional encounters you can use in the course of the adventure, including a magical hot spring with mysterious guardians at the site of a brass dragonâs death. Chapter 2, âSeagrow Caves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     immortality. Agents of both groups wander Darkon and beyond, creating shadowy conspiracies to gain magical power and control by any means possible. Order of the Guardians This network of scholars and
                                                
                                            
                                                
                                                     monastic caretakers hunts down and puts an end to dangerous supernatural objects, cursed items, and stranger anomalies. In the case of dangers they canât destroy, the Guardians hope to prevent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     catalyze one of Pharikaâs experiments. 
   6  Perfect a perilous ritual to awaken the landscape and learn how to discover its forgotten lore. 
   A Pharika Campaign Pharika delights in testing the limits
                                                
                                            
                                                
                                                     slaying the monstrous guardians of a place that holds the medicine needed to cure a plague. Then, before leaving the area, they or the godâs other servants might sow the seeds of a new threat. Despite any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     learn which settlement the player characters are using for a base and send a small force with a devastation orb to ravage that settlement â preferably with the characters in it. While the characters rest
                                                
                                            
                                                
                                                     devastation orb of air One Black Earth priest, two Black Earth guards, and four Sacred Stone monks armed with a devastation orb of earth One Eternal Flame priest, three Eternal Flame guardians, and one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Chapter 15: Werewolf Den West of Lake Baratok is a cave complex that the werewolves of Barovia use as a den. Characters who interrogate captured werewolves can learn the denâs location. Most of the
                                                
                                            
                                                
                                                     rest of the pack is unwilling to challenge Kirilâs authority and face Strahdâs wrath. Kiril wonât let Zuleika hunt, so sheâs more or less confined to the den. TRAVEL THROUGH THE MISTS
 The werewolves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , but most of them recover and donât learn anything from the experience. The rare exceptions are called mouths of Grolantor â giants that are confined and starved to the point of emaciation before being
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     without guardians. Beasts, plants, and nymphs are always on the lookout for intruders. Forest Shrine Adventures A forest shrine is a remote place with inhabitants who are difficult to impress. Simply
                                                
                                            
                                                
                                                     the forest. 
   5  Rescue trophy hunters being tortured at a shrine. 
   6  Earn a druidâs trust to learn a valuable secret about the forest. 
   7  Retrieve a sacred weapon held in the grove
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     to the Underworldâs borders. Though Athreos ferries the dead across the Tartyx, heâs not above accepting a one-way fare from those who still breathe. Even the other fearsome Underworld guardians that
                                                
                                            
                                                
                                                     the party to help effect their own escape. Regardless of why living characters might enter the Underworld, those who attempt the undertaking might seek to learn more about the realm of the dead, its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     appearance is yours to customize, and donât feel confined to a single appearance. Perhaps the spiritsâ look changes with the rangerâs mood or with the seasons. You decide!
  Gnome Swarmkeeper Gathered
                                                
                                            
                                                
                                                     15 feet horizontally in a direction of your choice. You are moved by the swarm 5 feet horizontally in a direction of your choice. Swarmkeeper Magic 3rd-level Swarmkeeper feature You learn the mage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the waters of the Tartyx River. 
   4  Escort a Returned sentry (see chapter 6) escaping from the Underworld into the mortal world. 
   5  Bargain with a lampad (see chapter 6) to learn where the
                                                
                                            
                                                
                                                     consists of twisting crypt halls that hold no bones, bodies, or other remainsâonly dust and guardians. These halls give way to a second sanctuary filled with somber funeral musicâthough there are no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     spells based on tribal affiliation (see the âUthgardt Shaman Tribal Spellsâ sidebar). By communing with their ancestorsâ spirits, Uthgardt shamans can also learn secret rituals. These rituals almost
                                                
                                            
                                                
                                                    , using Wisdom as the spellcasting ability (spell save DC 12; +4 to hit with spell attacks):
 At will: dancing lights, mage hand, message, thaumaturgy
 1/day each: augury (cast as 1 action), bestow curse, cordon of arrows, detect magic, speak with dead, spirit guardians
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     learn more about the family members or guardians who raised you. Family  d100 Family   01 None 02 Institution, such as an asylum 03 Temple 04â05 Orphanage 06â07 Guardian 08â15 Paternal or maternal aunt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Animated Breath A chromatic dragonâs breath weapon is a manifestation of the energy that suffuses the dragon. With sufficient practice, dragons can learn to draw on magic from the Elemental Planes to
                                                
                                            
                                                
                                                     shape their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for their hoards or send them out to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Lukos march to finish the task. Oromai. The watchers are the guardians of the Kolophon who protect the fortress from invaders and maintain order within its walls. Flamespeakers Prominent spellcasters
                                                
                                            
                                                
                                                     virtues. Some stratians also seek to learn the martial practices of other peoples, and might invite individuals or small communities to Akros to learn their ways. During the Iroan Games, everyone is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     ignorance is an intentional part of the dungeonâs security structure. If given time, however, she can confirm Doomvault lore that the characters learn. Syranna can relate the following information to
                                                
                                            
                                                
                                                     betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     confined to a cell in area H8, waiting to stand trial. He is charged with multiple counts of theft (highway banditry) and assaults against Waterdavian citizens. Fenerus knew it was only a matter of time
                                                
                                            
                                                
                                                     â a tower warded against all forms of magic. If he is freed, he offers to lead the characters to the tower or provides directions so they can find it on his own. Next Encounter If the characters learn where Fenerus hid the stone and go after it, proceed with encounter 7, âOld Tower.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     are always a good distraction. Rival beholders are the best one.
 â Volo
 Best of all, if ye can learn what schemes a beholder holds dearest, threaten those schemes. Its lured attention will at
                                                
                                            
                                                
                                                     wall of fire or wall of force, make use of an existing magical hazard (such as a pool that transforms any creature that touches it), or an area with magical guardians (such as an old shrine with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     present, exchange goods with them. Whenever I return home, I make it a point to spend at least a night at the inn to see old friends (often much older since last I saw them) and learn what has passed
                                                
                                            
                                                
                                                    . Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     dare insult tritons in their home environment, but those who do and survive often learn that the tritonsâ wrath doesnât end at the shore. Triton Shorestalker Some insults donât wash away with the
                                                
                                            
                                                
                                                     earnest offerings to Thassa might defuse the tritonsâ ireâthat is, if they survive the deadly winds and waves that typically herald these sea guardiansâ appearance. Triton Master of Waves
 Medium humanoid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     specifically wants to learn the secrets of the cursed paintings, and he is happy to betray his employers to obtain them. He carries a master key that opens all the locks in the bathhouse and the tower
                                                
                                            
                                                
                                                     took over. The scarecrows are disguised as attractive humanoids. They donât speak in their roles as bathhouse staff, but they nod and smile if spoken to. Two gargoyles act as the guardians for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon wyrmling installs new guardians that have no interest in material riches: gelatinous cubes and ochre jellies. 
   2  A band of minotaurs in service to Baphomet has captured a sapphire dragon
                                                
                                            
                                                
                                                     wyrmling to learn from the wyrmlingâs strategies. 
   3  Two sapphire dragon wyrmlings vie for the same territory. Their primary battle tactic involves luring grells into each otherâs lairs. 
   4  A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Rillyn House After arriving in Baldurâs Gate, the characters can make general inquiries about the retired adventurer and patriar Machil Rillyn. They learn that Rillyn House, his noble estate, is in
                                                
                                            
                                                
                                                     descended deep to the Haven of the Red Quill. The guardians almost finished us before the door was opened. Gods, how I wish âŠâ The characters are welcome to take or copy any of the documents, but Taresson
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     also insist that the masks be turned over to them. If the characters demand payment, the dwarves frown but agree to pay up to 200 pp for each mask. Once the dwarves learn about an entrance to Tyar
                                                
                                            
                                                
                                                     intruders are enemies. Heâs calculating enough to engage in conversation, trying to learn what the characters are capable of and why theyâre here. Bastian tries to convince the characters to go after
                                                
                                            
                                        





