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Returning 35 results for 'guardians confined living'.
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Classes
Xanathar's Guide to Everything
Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a
barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid.
Barbarians who draw on their ancestral guardians can better fight to protect
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
magically into one living tree within 5 feet of itself and emerge from a second living tree within 60 feet of itself that it can see, appearing in an unoccupied space within 5 feet of the second tree
interfere with the goings-on of the faerie court. Instead, treefolk serve as guardians and shepherds of their wild groves, dispensing wisdom and blessings to travelers who wander under their branches
Classes
Xanathar's Guide to Everything
Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a
barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid.
Barbarians who draw on their ancestral guardians can better fight to protect
Monsters
Guildmasters’ Guide to Ravnica
step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both
. Trostani casts dispel magic.
Chorus of the Conclave (Costs 2 Actions). Trostani casts suggestion. This counts as one of her daily uses of the spell.
Awaken Grove Guardians (Costs 3 Actions
Monsters
Eberron: Rising from the Last War
level (4 slots): bless, command, create or destroy water
2nd level (3 slots): augury, calm emotions, hold person
3rd level (3 slots): daylight, dispel magic, spirit guardians
4th level (3 slots
Aerenal. They are the most powerful members of the Undying Court who still maintain their physical forms. While many undying councilors spend their days advising the living, some devote years projecting
Monsters
Van Richten’s Guide to Ravenloft
each of its turns, detaching from the necrichor and forcing it to move into the nearest unoccupied space on a success.A necrichor is a being of living blood, formed from the ichor of evil gods or the
extinguish their horrific unlife, virtuous faiths and vigilant organizations (like the Order of the Guardians detailed in chapter 3) seal these viscous horrors in magically warded prisons. As ages pass
Monsters
Mythic Odysseys of Theros
for whatever catches their eye. Living creatures aren’t exempt from this curiosity, either. Naiads are known to befriend aquatic creatures, or even to keep modest menageries. The occasional star
facets of nature might employ nymphs as messengers, guardians, or scouts.
Immortal Nature. A nymph doesn’t require food, drink, or sleep.
PoisonPsychic
Monsters
Mythic Odysseys of Theros
":"cold"} cold damage.Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages make the ocean their
offerings to Thassa might defuse the tritons’ ire—that is, if they survive the deadly winds and waves that typically herald these sea guardians’ appearance.
Clever, far-ranging people
Monsters
Tomb of Annihilation
her shriveled flesh and appear to be a living elf. This magical illusion lasts until she ends it as a bonus action or until she uses her Frightening Gaze legendary action. The effect also ends if
half as much damage on a successful one.With her ability to appear as a living elf, Valindra can easily conceal her lichdom and her association to Thay. She presents herself as a scholarly wizard who
Monsters
Eberron: Rising from the Last War
(spell save DC 24). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite
divided among a group of Khyber shards spread through the underworld and is confined to those shards by the light of the Silver Flame. While shattered and bound, the Rage of War can't bring his full power
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, guardians of the sacred, and counterbalances to the forces of evil.
Ki-rins are an embodiment of good, and simply beholding one can evoke fear or awe in an observer. A typical ki-rin looks like a
reveres and the function each typically performs in service to that god. Some resemble gigantic unicorns; these are often used as guardians. Others have draconic features and tend to be aggressive foes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the room.
Dining Set. A green marble dining table surrounded by twelve high-backed oak chairs stands in the middle of the room.
Moments after the bell rings, the six living unseen servants from
enameled bowls, plates, goblets, and mugs, as well as silver eating utensils and candlesticks. Unless they were in encountered in area 27a, six living unseen servants (see appendix A) staff the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the room.
Dining Set. A green marble dining table surrounded by twelve high-backed oak chairs stands in the middle of the room.
Moments after the bell rings, the six living unseen servants from
enameled bowls, plates, goblets, and mugs, as well as silver eating utensils and candlesticks. Unless they were in encountered in area 27a, six living unseen servants (see appendix A) staff the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Adventure Outline In Dragons of Stormwreck Isle, the characters experience the magical scars left behind by the death of dragons. Faced with the evil schemes of one living dragon and the righteous
describes additional encounters you can use in the course of the adventure, including a magical hot spring with mysterious guardians at the site of a brass dragon’s death. Chapter 2, “Seagrow Caves
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Zombie Humanoid zombies usually serve as guardians, servants, or soldiers for evil magic-users. In rare cases, foul magic might result in widespread reanimation of the dead, unleashing hordes of
zombies to terrorize the living. Zombie Medium Undead, Neutral Evil
AC 8 Initiative −2 (8)
HP 15 (2d8 + 6)
Speed 20 ft.
Ability Score Mod Save
Str 13 +1 +1
Dex 6 −2 −2
Con
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Undead Undead often lurk in the dismal reaches of the Outlands, but some wander the land, either seeking places to spend eternity or preying on the living. Outlands Undead d4 Encounter 1 The
-commander with a legion of specters. Guardians of the gate-town of Rigus hire the characters to help banish the phantom army. 3 A lich seeks to dominate the gate-town of Hopeless and see it dragged
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to the rest of the pharaoh’s soul. The ritual is enacted and watched over by the Darklord’s servants, living priests, Children of Ankhtepot, and other deathless guardians. The Darklord and any required
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to the rest of the pharaoh’s soul. The ritual is enacted and watched over by the Darklord’s servants, living priests, Children of Ankhtepot, and other deathless guardians. The Darklord and any required
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Adventure Outline In Dragons of Stormwreck Isle, the characters experience the magical scars left behind by the death of dragons. Faced with the evil schemes of one living dragon and the righteous
describes additional encounters you can use in the course of the adventure, including a magical hot spring with mysterious guardians at the site of a brass dragon’s death. Chapter 2, “Seagrow Caves
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Undead Undead often lurk in the dismal reaches of the Outlands, but some wander the land, either seeking places to spend eternity or preying on the living. Outlands Undead d4 Encounter 1 The
-commander with a legion of specters. Guardians of the gate-town of Rigus hire the characters to help banish the phantom army. 3 A lich seeks to dominate the gate-town of Hopeless and see it dragged
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Zombie Humanoid zombies usually serve as guardians, servants, or soldiers for evil magic-users. In rare cases, foul magic might result in widespread reanimation of the dead, unleashing hordes of
zombies to terrorize the living. Zombie Medium Undead, Neutral Evil
AC 8 Initiative −2 (8)
HP 15 (2d8 + 6)
Speed 20 ft.
Ability Score Mod Save
Str 13 +1 +1
Dex 6 −2 −2
Con
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Living Descent Sometimes the answer to a riddle is lost beyond the inky waters of the Tartyx River. When spells and sages fail to recover some crucial bit of information, how far might heroes go to
to the Underworld’s borders. Though Athreos ferries the dead across the Tartyx, he’s not above accepting a one-way fare from those who still breathe. Even the other fearsome Underworld guardians that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Living Descent Sometimes the answer to a riddle is lost beyond the inky waters of the Tartyx River. When spells and sages fail to recover some crucial bit of information, how far might heroes go to
to the Underworld’s borders. Though Athreos ferries the dead across the Tartyx, he’s not above accepting a one-way fare from those who still breathe. Even the other fearsome Underworld guardians that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
instruments in sight. It’s said that living creatures that hear this song are driven to the depths of despair. A massive statue of Athreos watches over this chamber and the guardians who reside there
inhabit or care for these places, though they are guarded by cerberi and phylaskia (both described in chapter 6). When living mortals enter these shrines, the buildings come alive with magic traps meant
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
instruments in sight. It’s said that living creatures that hear this song are driven to the depths of despair. A massive statue of Athreos watches over this chamber and the guardians who reside there
inhabit or care for these places, though they are guarded by cerberi and phylaskia (both described in chapter 6). When living mortals enter these shrines, the buildings come alive with magic traps meant
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
forested wilds. Though many treefolk rival members of the high fae in age, they rarely interfere with the goings-on of the faerie court. Instead, treefolk serve as guardians and shepherds of their wild
magically into one living tree within 5 feet of itself and emerge from a second living tree within 60 feet of itself that it can see, appearing in an unoccupied space within 5 feet of the second tree
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
forested wilds. Though many treefolk rival members of the high fae in age, they rarely interfere with the goings-on of the faerie court. Instead, treefolk serve as guardians and shepherds of their wild
magically into one living tree within 5 feet of itself and emerge from a second living tree within 60 feet of itself that it can see, appearing in an unoccupied space within 5 feet of the second tree
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
destroy the sand’s guardians from the Giant Construct Encounters table (see chapter 3), and fill a vial with the magical sand, the giant helps them create a sentient magic item. Ravenous Star An azer
begs the characters for help. Other azers at the Star Forge are forced to work for an aboleth that claims to be a scion of a living star, Hadar the Dark Hunger. The azers’ work supplies the aboleth’s minions from the Fomorian Encounters table (see chapter 3) with formidable weapons and armor.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
destroy the sand’s guardians from the Giant Construct Encounters table (see chapter 3), and fill a vial with the magical sand, the giant helps them create a sentient magic item. Ravenous Star An azer
begs the characters for help. Other azers at the Star Forge are forced to work for an aboleth that claims to be a scion of a living star, Hadar the Dark Hunger. The azers’ work supplies the aboleth’s minions from the Fomorian Encounters table (see chapter 3) with formidable weapons and armor.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
camps of explorers living off the land. The Dinevs hoped to claim sovereignty over the unsettled lands of Icewind Dale. When the castle, dubbed Caer-Dineval, was completed, the workers and their
and slaughtered them to the last one. The Dinevs survived the initial assault, but not the siege that followed. After three weeks of being confined in the Caer, the Dinevs were so weakened by hunger
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
celebrating each other’s courage and integrity, all in a single evening. Elves who live on Arvandor are no different from elves living anywhere else, except for the intensity of their passion. All
-meaning friends, then guarded or confined until Arvandor’s pull on the person wanes. Because of all these difficulties, many elves resist the urge to visit Arvandor and instead make a pilgrimage to the Feywild, which feels like a realm very similar to the home of their gods.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
celebrating each other’s courage and integrity, all in a single evening. Elves who live on Arvandor are no different from elves living anywhere else, except for the intensity of their passion. All
-meaning friends, then guarded or confined until Arvandor’s pull on the person wanes. Because of all these difficulties, many elves resist the urge to visit Arvandor and instead make a pilgrimage to the Feywild, which feels like a realm very similar to the home of their gods.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
camps of explorers living off the land. The Dinevs hoped to claim sovereignty over the unsettled lands of Icewind Dale. When the castle, dubbed Caer-Dineval, was completed, the workers and their
and slaughtered them to the last one. The Dinevs survived the initial assault, but not the siege that followed. After three weeks of being confined in the Caer, the Dinevs were so weakened by hunger
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demesnes from outside threats. The Sleeping Tree Awakens. A tree destined to become a treant meditates through a long cycle of seasons, living normally for decades or centuries before realizing its potential
Guardians. After a treant awakens, it continues to grow exactly as it did when it was a tree. Treants created from the mightiest trees can reach great sizes while developing an innate magical power over
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demesnes from outside threats. The Sleeping Tree Awakens. A tree destined to become a treant meditates through a long cycle of seasons, living normally for decades or centuries before realizing its potential
Guardians. After a treant awakens, it continues to grow exactly as it did when it was a tree. Treants created from the mightiest trees can reach great sizes while developing an innate magical power over






