Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 20 results for 'guardians contained listed'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        guardian contained listed
                                    
                                
                                    
                                        guardian confined listed
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     spells at the paladin levels listed.  Oath of the Crown Spells   Paladin Level Spells   3rd command, compelled duel 5th warding bond, zone of truth 9th aura of vitality, spirit guardians 13th
                                                
                                            
                                                
                                                     this oath dedicate themselves to serving society and, in particular, the just laws that hold society together. These paladins are the watchful guardians on the walls, standing against the chaotic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     juices. The varnish also protects against water damage. A svirfneblin archmage named Lesla Carrowil authored both spellbooks. The wizard spells contained in each book are listed below; feel free to swap
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    : augury (cast as 1 action), bestow curse, cordon of arrows, detect magic, speak with dead, spirit guardians
 The first paragraph of descriptive text has been replaced by the following: The Uthgardt are
                                                
                                            
                                                
                                                     sidebar are now âgust of wind, witch bolt.â These changes reduce the number of spells per tribe to two, and all the spells listed can be cast as 1 action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    45. Gargoyle Guardians At the bottom of the grand staircase, a resonant mechanical rumbling emanates from a dark shaft opening up in the middle of this chamberâs floor. Four cylindrical stone
                                                
                                            
                                                
                                                     from one of the balconies above or another high vantage point notices something else: Each gargoyle is contained within a square made of metallic tiles embedded in the top of its pedestal. Starting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Cleric Spell List This section presents the Cleric spell list. The spells are organized by spell level and then alphabetized, and each spellâs school of magic is listed. In the Special column, C
                                                
                                            
                                                
                                                     â Meld into Stone Transmutation R Protection from Energy Abjuration C Remove Curse Abjuration â Revivify Necromancy M Sending Divination â Speak with Dead Necromancy â Spirit Guardians Conjuration C
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Cleric Spell List This section presents the Cleric spell list. The spells are organized by spell level and then alphabetized, and each spellâs school of magic is listed. In the Special column, C
                                                
                                            
                                                
                                                     Necromancy M Sending Divination â Speak with Dead Necromancy â Spirit Guardians Conjuration C Tongues Divination â Water Walk Transmutation R   Level 4 Cleric Spells   Spell School Special   Aura of Life
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Student-Mages of Faith, and are staffed by the students listed in âExtracurricularsâ as being associated with them. Extracurricular groups not here can be found elsewhere in the Biblioplex, along with their
                                                
                                            
                                                
                                                     from teleporting into and accessing this area, two shield guardians patrol at all times. Both the guardians have sleep as their stored spell, and their control amulets are in the possession of two of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     listed spells prepared.
  War Domain Spells   Cleric Level Prepared Spells   3 Guiding Bolt, Magic Weapon, Shield of Faith, Spiritual Weapon 5 Crusaderâs Mantle, Spirit Guardians 7 Fire Shield, Freedom of
                                                
                                            
                                                
                                                     connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     to leave through the doorway to the west, all four crypt guardians burst out to fight until destroyed. The crypt guardians use the revenant stat block with the following changes: They speak Dwarvish
                                                
                                            
                                                
                                                     shares everything about Thorgran listed in the beginning of this section. Relic. Rivibiddel learned from Thorgranâs text that an enormous, exquisite emerald lies somewhere in the Crypt of the Talhund
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     groups of creatures. However, its cloudkill is listed under Innate Spellcasting. Because of that, would a paladinâs Aura of Warding resist it? Yes, because cloudkill is a spell, Aura of Warding would be
                                                
                                            
                                                
                                                     magical energy that is contained in a magic item or channeled to create a spell or other focused magical effect In D&D, the first type of magic is part of nature. It is no more dispellable than the wind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     themselves with the water there before proceeding deeper into the shrine. Altar Guardians. If a character comes within 10 feet of the altar without having washed themself in area C3 within the last 24
                                                
                                            
                                                
                                                     honor their god. Shrine Guardians. If a character who didnât wash in area C3 or who opened a sarcophagus in area C4 comes within 10 feet of the well, the algae on the walls coalesces into three black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , chitin, and gnashing teeth presses against the stones from the other side.
 The circle of stones shudders, and you realize the monstrous thing contained on the other side is expanding the circle
                                                
                                            
                                                
                                                     players can handle a truly monumental challenge, you can use Miskaâs stat block in appendix B rather than the effects listed in the âMiska Intervenesâ section. In this case, the portal is wide enough
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into worthless ash when
                                                
                                            
                                                
                                                     for 1 minute.
63â64
Wicked spirits flutter around the triggering creature. It is surrounded by the Spirit Guardians spell (spell save DC 15), which deals Necrotic damage and harms all
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into worthless ash
                                                
                                            
                                                
                                                     spell for 1 minute.
63â64
Wicked spirits flutter around the triggering creature. It is surrounded by the Spirit Guardians spell (spell save DC 15), which deals Necrotic damage and harms
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into worthless ash
                                                
                                            
                                                
                                                     spell for 1 minute.
63â64
Wicked spirits flutter around the triggering creature. It is surrounded by the Spirit Guardians spell (spell save DC 15), which deals Necrotic damage and harms
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into worthless ash when
                                                
                                            
                                                
                                                     spell for 1 minute.
63â64
Wicked spirits flutter around the triggering creature. It is surrounded by the Spirit Guardians spell (spell save DC 15), which deals Necrotic damage and harms all
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into worthless ash
                                                
                                            
                                                
                                                     spell for 1 minute.
63â64
Wicked spirits flutter around the triggering creature. It is surrounded by the Spirit Guardians spell (spell save DC 15), which deals Necrotic damage and harms all
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into
                                                
                                            
                                                
                                                     Enlarge/Reduce spell for 1 minute.
63â64
Wicked spirits flutter around the triggering creature. It is surrounded by the Spirit Guardians spell (spell save DC 15), which deals Necrotic damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     when the trap is sprung must succeed on a DC 20 Dexterity saving throw or take 10 (4d4) piercing damage and have the poisoned condition for 1 hour. Treasure. Contained within the box is a delicate gold
                                                
                                            
                                                
                                                     the creature, the creature falls as normal. T17: Jade Serpent Guardiansâ Chamber A jade statue stands between this roomâs two exits. The statue depicts an armored, feminine figure from the waist up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     contained in a secret compartment under Endorovichâs remains. Once his bones and dust are swept away, the compartment can be found and opened without an ability check. Crypt 8 Duchess Dorfniya
                                                
                                            
                                                
                                                     spells listed for the archmage in the Monster Manual. Development. If she is restored to life by her brother (see âKasimirâs Dark Giftâ in the âSpecial Eventsâ section in chapter 13), Patrina (NE
                                                
                                            
                                        





