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Returning 21 results for 'guardians curve leather'.
Other Suggestions:
guardian core leather
guardians core leather
guardian curse leather
guardian cure leather
guardians curse leathers
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stretches toward a toppled leather pouch just out of reach. Glittering, blue gemstones have spilled from the bag onto the dusty floor.
A dishonest member of the Guardians of Gorm stole riches from the
to the gas, 1d4 guardians of Gorm (see appendix B) eventually discover them and deliver them to the faction’s leader in area B12. Cylinders. The three cylinders in this area are the hollow bases of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
adventurer killed by the haven’s guardians. The body’s clothing and leather armor have rotted away to scraps. Treasure. Any character who searches the stream finds an ivory drinking horn (500 gp) with a
a thick layer of rot and debris, within which can be seen scraps of leather, the husks of countless dead insects, and bits of rusted metal. A doorway in the far wall has collapsed and is fully blocked
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
any NPC in Phandalin can provide directions to the ruins. Recently, prospectors in the area have noted that someone has set up a campsite at Old Owl Well, and that undead guardians have been posted to
desk, supplies, and a chest of clothes. In the chest is a leather bag containing 35 sp, 20 ep, 20 gp, 5 pp, one pearl (100 gp), a potion of healing, a spell scroll of darkness in a bone tube, and a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, revivify, spirit guardians, water walk
4th level (3 slots): banishment, freedom of movement, guardian of faith, stoneskin
5th level (1 slot): flame strike, mass cure wounds, hold monster
Actions
off without so much as a whisper. Where he comes from — if he even has a home — remains a mystery, as does the question of where he might show up next. Treasure. Ziraj wears +2 leather armor and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
contains personal possessions, a morningstar, a leather purse containing 50 ep, and a chunk of violet-colored crystal. The last item appears valuable but is in fact worthless. 5. Officer’s Quarters A wooden
25 ep, a dagger in a scabbard, and a leather whip. The officer carries the key to the chest and he wears a silver collar (15 gp). 6. Armory Shields of all sizes hang on the walls here, with javelins
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
handles and are decorated with etched geometric patterns.
The two column statues are depictions of Caerwyn and Porphura. The statues are living guardians (use the earth elemental stat block). They
, the guardians return to their original positions. If the guardians are destroyed, they reform at the next dawn. Doors. The words above the door appear written in the preferred language of whoever reads
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Heavens, read the following: Atop the floating island, a slender, gray obelisk rises nearly two hundred feet above the surrounding plaza. Four graceful flying buttresses curve up the tower’s entire
.
The kingpriest insisted the Threshold was a holy place, but little besides the holy water fonts here remains of its religious trappings. Guardians. A bone devil named Guelfost and his handler, a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ability Score Mod Save
Int 8 −1 −1
Wis 12 +1 +1
Cha 14 +2 +4
Gear Daggers (6), Leather Armor
Senses Passive Perception 11
Languages Common plus one other
.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At Will: Light, Thaumaturgy
1/Day: Spirit Guardians
Bonus Actions
Divine Aid (3
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
supposed subtleties and ruses. Often it’s better put the target to the torch, then sift through the ashes afterward. Eternal Flame Guardian Eternal Flame guardians are dullards fascinated by the power
. Those who challenge Vanifer in melee learn a painful lesson, as she and Tinderstrike make a formidable pair. Vanifer
Medium humanoid (tiefling), neutral evil
Armor Class 15 (studded leather)
Hit
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Geode Locations G1. Hall of the Guardians This cave lies at the end of a twisting, declining tunnel that began in area F13 of the Fane of the Eye. The rough walls of this cavern rise to a vaulted
G13, they find the burrowshark here with his trained bulette mount. Half the time, the pair is asleep. Treasure Stashed under his leather saddle “pillow,” Rorgrin keeps a small leather bag containing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
casks of the end product. North Central Chamber. Two goblin commoners currently repair dirty goblin armor with cord, iron needles, leather patches, and other crude implements of tailoring. South Central
red dragon stands in the curve of the western wall. The eye sockets of the dragon are empty, but a red glow lingers there, providing reddish light throughout the chamber. The radiance casts an inky
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
guardians are Hostile toward all non-Undead. Once they were loyal guards of King Yaarnak. When Anthradusk took the scepter from the king’s tomb, the guards roused from their slumber to search for the
rest arrive at the start of round 3. Dead-End Stairs. Near the north end of the tunnel, stairs curve west through a rough-hewn passage and then end in a wall of worked stone. As a Search action, a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the creature, the creature falls as normal. T17: Jade Serpent Guardians’ Chamber A jade statue stands between this room’s two exits. The statue depicts an armored, feminine figure from the waist up
toward the characters and cease attacking. The statues served as island guardians for centuries before Acererak abducted them. If informed about Laysa, the statues are thrilled to learn about her efforts
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but then returns to her quarters (area T2). Alessia keeps the key to her quarters and the key to the portal door on a leather thong around her neck. T2. Alessia’s Quarters The door to this room is
a long braid. She is dressed in the simple yellow robes, belted sash, and leather sandals of the priesthood of Savras, and bears the customary third-eye tattoo on her forehead.
Naive curiosity
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
wands (worth 10 gp each). K7. Reading Room This room contains the following features: A burly half-orc clad in black leather armor sits in an overstuffed chair in the northernmost corner of the room
form a large, faintly glowing circle. Five wooden treasure chests with sturdy padlocks rest against the walls. Guardians. The spectator guards the treasure chests and attacks intruders who aren’t
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
plan to get past the Undead guardians in this area. W13: Starry Cavern Glittering minerals in the ceiling of this large cavern catch any light and reflect it back to create the impression of a starry
the table, flanking a drow dressed in black leather armor and robes. The drow clutches a black staff with a carved spider at the top and frowns when he sees you. “It seems that I must deal with you
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
secret evil order whose members call themselves the Knights of the Shield, and who are the self-appointed guardians of the Shield of the Hidden Lord. Satiir doesn’t speak of the shield. Instead, she
ceremonial dagger stolen from Tiamat’s hoard: a curved ivory blade bearing Draconic runes that spell out “Fang,” along with a bone hilt wrapped in leather strips and studded with gemstones. A mending
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
over their neighbors. Fire giants raise and train hell hounds as war dogs, and they sometimes persuade human wizards (free or enslaved) to harness fire elementals as guardians for their strongholds
, it has no need for it. Frost giants do make leather, clothes, and bone tools and adornments from the animals they hunt, but those activities account for almost all of their craftwork. When frost
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
silver statue of a tall, mostly human-shaped individual.
Two moonlight guardians (see appendix A) guard this secret entrance. They attack any intruders on sight and fight until destroyed. Trapped
belongings, including his leather armor, a Potion of Healing (greater), a Spell Scroll of Stoneskin, and a brilliant-blue cloak emblazoned with the holy symbol of Habbakuk. V13: Ruined Vault Fuzzy brown
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stomach is a Periapt of Proof against Poison left over from an unlucky explorer the behir digested. G4: Rolling Gallery This vast, tubelike gallery’s concave walls curve from long ledges about halfway
Elvenkind. G11: Cave of the Skull A small silver coffer rests in the center of this cave. A bleached humanoid skull rests atop the box. A leather cloak lies near the skull.
The skull belonged to a wizard
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
as hunters and guardians of the tunnel. They react as described in area 16. 24. Trapped Access The doors on both ends of the corridor are locked and can be opened by a character who succeeds on a DC
corpse are several items: studded leather armor, five daggers, a longbow, a backpack (containing a water skin, one day’s rations, a bedroll, a tinderbox, and three torches), a quiver with six arrows, a






