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                        Returning 31 results for 'guarding could living'.
                    
                
                        
                            
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                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     soldier or knight who perished on the battlefield or died performing its sworn duty. It appears like a translucent version of its living self.
Task Driven. Although one is often mistaken for a ghost, a
                                                
                                            
                                                
                                                     master or because it believes it must perform a task to satisfy its honor or sense of duty. For example, a guard who dies defending a wall might return as a phantom warrior and continue guarding the
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     of their former selves, albeit twisted by their state of being. These greater death dragons scheme to achieve their ends, all the while amassing and jealously guarding treasure hoards as they did in
                                                
                                            
                                                
                                                     with Cataclysmic fire and serve the death dragonâs will, typically going on rampages to destroy all living creatures in sight.Necrotic, PoisonPiercing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Living Iron Statue This squat, solid-looking statue, currently guarding the evil cultâs treasure in Isle of the Abbey, is made from pure iron. Its hands are shaped into deadly weapons. Living Iron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    7. Minotaur Caves These caves form the main living area for the minotaurs of the Maze Level. A 2-foot-thick layer of fog covers the floor throughout. 7a. Southern Cave Ceiling. The ceiling ranges in
                                                
                                            
                                                
                                                     minotaurs lurk behind the stalagmites and rock columns.
 The minotaurs are stationed throughout the cavern, guarding against a drow attack. They are famished, having been forced to sacrifice their food for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     residents, and carve out new living spaces for themselves and other minions â tasks that the beholder considers beneath its personal attention. Some even worship the beholder as an angry, capricious deity
                                                
                                            
                                                
                                                    , scouting, and guarding the lair. Greater Minions A beholderâs greater minions are formidable opponents. In the lair, they might be stationed where they can catch intruders in an ambush, or they could be a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Athreosâs Champions Athreos expects his champions to maintain the balance between the living and the dead, just as he does. Beyond this, his servants take it upon themselves to maintain funerary
                                                
                                            
                                                
                                                     return it to its place guarding the Underworld. 
   5  Reconsecrate a grand but neglected mausoleum, putting the unquiet spirits there to rest. 
   6  Defeat an agent of a god who seeks to free a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Medusa Snake-Haired Recluse with a Petrifying Gaze Habitat: Desert; Treasure: Any With their hair of living snakes and their infamous petrifying gazes, medusas are hubristic creatures that inhabit
                                                
                                            
                                                
                                                     or circumstances afflicted its ancestor. 
   2  Created by a god and tasked with guarding a treasure or secret. 
   3  A cultist who made a fiendish bargain and enjoyed rewards that have since
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     its living self. Task Driven. Although one is often mistaken for a ghost, a phantom warrior isnât bound by a yearning to complete some unresolved goal. It can choose to end its undead existence at any
                                                
                                            
                                                
                                                     defending a wall might return as a phantom warrior and continue guarding the wall, then disappear forever once a new guard assumes its post or the wall is destroyed. The period between the time it died and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     creatures. Cruel Servants. Gargoyles are easily inspired by the cunning of an intelligent master. They enjoy simple tasks such as guarding a masterâs home, torturing and killing interlopers, and anything
                                                
                                            
                                                
                                                     deliberately, but they are a physical manifestation of his evil. Gargoyles are mockeries of the elemental air that Ogrémoch despises. They are heavy creatures of living stone, yet capable of flight. Like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     and killing whatever they canâall to placate a green dragon living in their territory. 
   3  A cult is capturing travelers to feed a newly hatched pair of green dragons. 
   4  A convicted murderer
                                                
                                            
                                                
                                                     on what they know about a dead gold dragonâs lost hoard. 
   Connected Creatures Green dragons see other living beings as objects to subjugate, torment, or eat. Solitary by nature, they seldom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     folk who band together for mutual protection. Depending on the crew, this protection can range from taking someoneâs side in a tavern brawl or guarding each otherâs shops to price fixing or inter-crew
                                                
                                            
                                                
                                                     Gateguides. Made up primarily of teenage lantern bearers, the Gateguides earn a living hiring themselves out to newcomers to show them the ropes of the city, help make connections with other crews, and offer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     their elders by guarding the strongholdâs vulnerable spot. Off to one side of the chamber, away from where the warriors are quartered, is the fighting pit, a sunken and fenced-off area where orcs settle
                                                
                                            
                                                
                                                     living space and do other menial tasks. Most of Luthicâs faithful reside in this area, close to the whelping pens where young orcs are kept until they grow old enough to contribute to the tribe. When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Keelboat Cargo  d20 Cargo   1â15 None 16â17 1d4 nets; each net has a 50 percent chance of containing 3d6 dead, edible quippers 18â19 1d4 nets; each net has a 50 percent chance of containing 1d4 living
                                                
                                            
                                                
                                                     Discoveries table to determine what the water weird is guarding. Weird Discoveries  d6 Discovery   1â2 Sunken altar dedicated to a forgotten deity 3â4 Sunken statue with 500 gp black pearls for eyes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     11, rested here while he meditated.) The southern sarcophagus contains the bones and tattered robe of a long-dead mind flayer. 14b. Northern Crypt The door to this room is identical to the one guarding
                                                
                                            
                                                
                                                     teleport traps on this level using the wheel in area 12, but knows nothing of the living unseen servant that Halaster recently put there. Each sarcophagus sits atop a 1-foot-tall stone bier and is 7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     folk who band together for mutual protection. Depending on the crew, this protection can range from taking someoneâs side in a tavern brawl or guarding each otherâs shops to price fixing or inter-crew
                                                
                                            
                                                
                                                    . Made up primarily of teenage lantern bearers, the Gateguides earn a living hiring themselves out to newcomers to show them the ropes of the city, help make connections with other crews, and offer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     imitate a couatl mentor and is searching for a magical location worth guarding. 
   3  A gold dragon wyrmling is venerated by a tribe of lizardfolkâmuch to the consternation of the priest who used to rule
                                                
                                            
                                                
                                                     androsphinx, one of the few creatures able to successfully bluff the dragon. 
   5  An adult gold dragon living in a desert temple helps some elf oracles interpret visions bestowed by an artifact called the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     the death dragonâs will, typically going on rampages to destroy all living creatures in sight. Greater Death Dragon Some death dragons manage to retain almost all of their former selves, albeit twisted
                                                
                                            
                                                
                                                     by their state of being. These greater death dragons scheme to achieve their ends, all the while amassing and jealously guarding treasure hoards as they did in life. In battle, they are deadly foes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     guarding nobility, to investigating a ruin or rumor of monsters anywhere in the North. Though it has stood for hundreds of years, Waterdeep is only now returning to its status of a century and a half ago
                                                
                                            
                                                
                                                     years in the settling. A plague chased most residents out of the Warrens and Downshadow, and living or digging below the cityâs surface has been deemed illegal except by those authorized by the lords
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Waterdeep or south to Baldurâs Gate need escort or guarding, and can offer news of both of those cities (and the settlements between them). Several inns stand ready to accept visitors, except in the busiest
                                                
                                            
                                                
                                                     militia guards Daggerford. Militia service is mandatory for all able-bodied adults, and lasts for twenty years. All citizens living within the town receive instruction from the duchessâs own soldiers in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     which snow has accumulated.
 Unless she has left the fortress to cast her nightly spell over Icewind Dale, the Frostmaiden lurks here in her first form, living in fear that her divine enemies will find
                                                
                                            
                                                
                                                     walrus as big as an elephant is having a grand old time rolling and sliding on the ice, paying you little heed.
 The giant walrus (see appendix C), named Ukuma, is supposed to be guarding this room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     by ghosts and wayward souls. Unable to cross over to the other side by conventional means, these spirits accumulate in Sigil and sometimes cause trouble for the cityâs living residents. The Heralds
                                                
                                            
                                                
                                                     destroyed. Nevervault For Characters of 8thâ10th Level Robson Michel  The crypts of the Nevervault imprison deathless threats with a tenacious grip on the realms of the living In this encounter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     watching clouds drift past their mountaintop homes instead of living atop those clouds as in days of yore. Family First Most types of giants live communally in large groups of clan mates, but the central
                                                
                                            
                                                
                                                     living in a cottage carved from a single, enormous gourd. Beyond that, the cloud giantsâ generosity in times of want helps to cement their reputation as friends of humankind â a reputation that serves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     training, scouting, and guarding public officials. Cyrrollalee Cyrrollalee embodies the spirit of friendship and hospitality that is part of every halflingâs makeup and is represented by oneâs home and
                                                
                                            
                                                
                                                     rowboat becomes the setting for a swashbuckling adventure. And for some â the youngsters who are said to âhave a bit of Brandobaris in themâ â that play-acting is the prelude to a life of living as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     as Waterdeep seduced by the air cultâs promises of power. From the backs of hippogriffs or giant vultures, they survey the land around Feathergale Spire, guarding the entrance to the air cultâs hidden
                                                
                                            
                                                
                                                     as light as leaves. Gaunt and sallow faced, with concave bellies, bulging eyes, and taut skin that enunciates every bone, these living skeletons sustain themselves on nothing more than air and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     
   9  1 fire giant of Evil Fire* (attitude: 1d4 + 1) conquering in the name of Imix, Prince of Evil Fire 
   10  1 flameskull (attitude: 1d8 + 2) searching for a lost spellbook from its living days
                                                
                                            
                                                
                                                     
   11  1 fire elemental myrmidonâ  guarding 1 azer (attitude for both: 1d6 + 2) that is gathering metal or other raw material 
   12  1 phoenixâ  (attitude: 1d8 + 3) traveling to or from a site of great
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     slightly in the middle. A creature that moves the mat disturbs the swarm of poisonous snakes guarding the poisons. In addition to the snakes, the pit contains three vials of serpent venom, two vials of
                                                
                                            
                                                
                                                     intruders. C6. Phase Spider Den Webs cover the walls and ceilings of this chamber. Sajia Hurwi and Zuri Kimyak (see the âGnawbones Druidsâ sidebar) feed ghoul remains to the phase spiders living in this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     hands made of shimmering force hover in the center of the room, guarding a tiny ornamental tower perched on a pedestal.
 The hovering hands are four living Bigbyâs hands (see appendix C) that attack
                                                
                                            
                                                
                                                     + 1 gargoyles cling to the outside of it. (The other gargoyles clinging to the tower are inanimate statues.) Living gargoyles swoop down to attack anyone who crosses the gantry approaching the tower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     paired with a lack of conversational practice makes Alessia honest to a fault. She remains unaware of Valinâs evil natureâand of the fact that she is the living canopic vessel for Valinâs heart. Alessiaâs
                                                
                                            
                                                
                                                     command me.â
 Ideal. âI yearn to see the best of all possible futures, so that I can help those futures come to pass.â
 Bond. âI faithfully serve Valin Sarnaster, the living embodiment of the divine will
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     (see chapter 7) named Kaz Hanar and his wyvern mount perch atop the pyramid, guarding the plaza. They swoop down to attack anyone who isnât dressed as an air cultist. If the characters are disguised as
                                                
                                            
                                                
                                                     the hurricaneâs hand.
 Casks. The gigantic casks once held fine dwarven ale, but they have been dry for centuries. A14. Living Quarters These buildings are more or less intact, although the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     been converted into living quarters. Two double bunks stand against the wall near the door, while more barrels and crates fill the southern half of the chamber. Three humans look up as you open the door
                                                
                                            
                                                
                                                     crypt, and six skeletons in rusty mail are propped against the walls as if guarding the place. False columns along the walls are carved in the image of spreading oak trees. The double door in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     worth 50 gp each, and a sealed scroll tube with a Spell Scroll of Raise Dead. AdriĂĄn Ibarra Lugo  A spirit of hunger emerges from a wall of calcified corpses to devour the souls of the living G3: Great
                                                
                                            
                                                
                                                     chain, filling the room with its light.
 The woman on the dais is Drelnza (see appendix B), the vampire daughter of Iggwilv. Tasked with guarding the Witch Queenâs treasures, Drelnza slumbers in this
                                                
                                            
                                        





