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Returning 35 results for 'guide cone longing'.
Other Suggestions:
guise core longing
guide core looking
give core longing
guide core longing
glade core longing
Monsters
Waterdeep: Dragon Heist
, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of cold
Teleporter Ring. Manafret wears a teleporter ring (see
blood (see “Poisons” in chapter 8 of the Dungeon Master’s Guide) into the stew before asking them to taste it and give him an honest critique.
Monsters
Spelljammer: Adventures in Space
a blast of frost in a 30-foot cone. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, the creature takes 27 (6d8);{"diceNotation":"6d8","rollType":"damage
helms (see the Astral Adventurer’s Guide) taken from vessels that dared to invade the dragon’s territory.
A lunar dragon can become incorporeal, but not to the extent that it can pass
Monsters
Spelljammer: Adventures in Space
":"1d6","rollType":"recharge","rollAction":"Cold Breath"}. The dragon exhales a blast of frost in a 15-foot cone. Each creature in the cone must make a DC 13 Constitution saving throw. On a failed
a lunar dragon’s hoard are one or more spelljamming helm;spelljamming helms (see the Astral Adventurer’s Guide) taken from vessels that dared to invade the dragon’s territory.
A
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollType":"recharge","rollAction":"Mind Blast"}. The ceremorph magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22
ceremorph often carries a home-built device that functions as a laser pistol (see “Firearms” in the Dungeon Master’s Guide). This weapon is powered by an energy cell, which enables
Monsters
Strixhaven: A Curriculum of Chaos
":"1d6", "rollType":"recharge", "rollAction":"Illuminating Shadow Breath"}. Shadrix exhales an entwined burst of blinding radiance and unnerving shadow in a 90-foot cone. Each creature in that area
Silverquill College on the principles of eloquence and leadership, seeking to produce leaders who would go forth to guide others.Psychic, Radiant
Monsters
Spelljammer: Adventures in Space
a 60-foot cone. Each creature in the cone must make a DC 18 Constitution saving throw. On a failed save, the creature takes 36 (8d8);{"diceNotation":"8d8","rollType":"damage","rollAction":"Cold Breath
’s Guide) taken from vessels that dared to invade the dragon’s territory.
A lunar dragon can become incorporeal, but not to the extent that it can pass through other creatures or solid
Monsters
Spelljammer: Adventures in Space
a 90-foot cone. Each creature in the cone must make a DC 21 Constitution saving throw. On a failed save, the creature takes 36 (8d8);{"diceNotation":"8d8","rollType":"damage","rollAction":"Cold
the Astral Adventurer’s Guide) taken from vessels that dared to invade the dragon’s territory.
A lunar dragon can become incorporeal, but not to the extent that it can pass through other
Monsters
Bigby Presents: Glory of the Giants
"}. The cradle exhales a blast of frost in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, a creature takes 52 (8d12);{"diceNotation":"8d12
envelops the land within 6 miles of the scion (see the Dungeon Master’s Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbing—creatures
Magic Items
Tomb of Annihilation
Guide). If it succeeds, the ring compels its wearer to cause undue harm to everyone and everything around it, in a cold-hearted attempt to incur the wrath of enemies and bring about the wearer&rsquo
immunity to cold damage and don’t suffer any ill effects from extreme cold (see chapter 5 of the Dungeon Master’s Guide).
Magic. The Ring of Winter has 12 charges and
Monsters
Icewind Dale: Rime of the Frostmaiden
Dart","rollDamageType":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Ice Dart","rollDamageType":"cold"} cold damage.
Cone of Cold (Recharges after a
Short or Long Rest). Auril causes a magical blast of cold air to erupt from her hand. Each creature in a 60-foot cone must make a DC 21 Constitution saving throw, taking 36 (8d8);{"diceNotation":"8d8
Monsters
Eberron: Rising from the Last War
cone. Each creature in that area must succeed on a DC 23 Intelligence saving throw or take 30 (5d8 + 8);{"diceNotation":"5d8+8","rollType":"damage","rollDamageType":"psychic"} psychic damage and be
character flaw that lasts until cured. Chapter 8 of the Dungeon Master’s Guide has more information on madness.
Madness of Dyrrn
d6
Flaw (lasts until cured)
1
“There&rsquo
Monsters
Tomb of Annihilation
charges; the hand is made of ice, is immune to cold damage, and deals bludgeoning damage instead of force damage as a clenched fist), cone of cold (2 charges), flesh to ice (3 charges; as flesh to stone
Guide to determine the hit points of an inanimate object if they become necessary.
A former member of the Harpers, Artus Cimber is the keeper of the Ring of Winter. He found the ring in the jungles of
magic-items
transformation is complete, you become a Lich under the DM's control. Each time you use this Artifact's Cone of Undeath or Myrkul's Hand benefit, there is a 10 percent cumulative chance that you
instantly complete this transformation.
Cone of Undeath. You can take a Magic action to unleash a wave of unholy light in a 60-foot Cone. Each creature in the Cone makes a DC 18 Constitution saving throw
magic-items
Cone. When you do, choose Acid, Cold, Fire, Lightning, or Poison. Each creature in the Cone makes a DC 18 Dexterity saving throw, taking 6d6;{"diceNotation":"6d6", "rollType":"roll", "rollAction
Artifact has the following random properties (see chapter 7 of the Dungeon Master’s Guide):
2 minor beneficial properties
2 minor detrimental properties
Spellcasting. The orb has 6 charges
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
official-looking white lab coats) work quickly to install those components into the Infernal Machine. The mechanical guide that’s accompanied the characters attaches itself to the machine, allowing
longing.
Your host laughs, gesturing toward the figure with a flourish. “Adventurers! May I present Lum the Mad!”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Adjudicating Areas of Effect Many spells and other game features create areas of effect, such as the cone and the sphere. If you’re not using miniatures or another visual aid, it can sometimes be
Targets in Areas of Effect table. To use the table, imagine which combatants are near one another, and let the table guide you in determining the number of those combatants that are caught in an area of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sinkhole has formed near the east wall.
The zombies are the remains of humanoids killed by Netherskull and animated by its Negative Energy Cone. They include several humans and dwarves, as well as a few
dividing the zombies into mobs of ten or fewer and using the mob rules in chapter 8 of the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in chapter 3). Xanathar’s Guide to Everything
Revivify
Summon fey *
4th Level
Divination (ritual)
Fire shield
Summon elemental *
5th Level
Cone of cold
6th Level
Flesh to stone
7th Level
Symbol
8th Level
Incendiary cloud
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Areas of Effect on a Grid The Dungeon Master’s Guide includes the following short rule for using areas of effect on a grid. Choose an intersection of squares as the point of origin of an area of
template, follow all the rules in the Player’s Handbook for placing the associated area of effect. If an area of effect, such as a cone or a line, originates from a spellcaster, the template should
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
aging beams support a steep, cone-shaped roof. One beam and part of the roof have fallen away, leaving a gaping hole open to the stormy sky. The hole in the floor forms the mouth of an enclosed shaft
the characters show kindness to the clockwork effigy, it accompanies them and tries its best to be helpful and entertaining. It knows its way around the castle and can serve as a silent guide. If one
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in their path. The journey to Azumar takes a few days. A Bedine guide fills each night around the campfire with horrifying stories about the accursed city. Ogruhl the Dragon Tortoise If you use this
dragon turtle stat block with the following changes: It speaks Draconic and Terran. It lacks a swimming speed and the Amphibious trait. Its breath weapon is a 60-foot cone of abrasive sand instead of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dungeon Master’s Guide). If it succeeds, the ring compels its wearer to cause undue harm to everyone and everything around it, in a cold-hearted attempt to incur the wrath of enemies and bring about
extreme cold (see chapter 5 of the Dungeon Master’s Guide). Magic. The Ring of Winter has 12 charges and regains all its expended charges daily at dawn. While wearing the ring, you can expend the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-built device that functions as a laser pistol (see “Firearms” in the Dungeon Master’s Guide). This weapon is powered by an energy cell, which enables the weapon to fire 50 shots. After its last shot is
ft., one target. Hit: 12 (3d6 + 2) radiant damage.
Mind Blast (Recharge 5–6). The ceremorph magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, inspiring his allies and demoralizing his enemies. He established Silverquill College on the principles of eloquence and leadership, seeking to produce leaders who would go forth to guide others. Shadrix
cone. Each creature in that area must make a DC 21 Constitution saving throw. On a failed save, a creature takes 31 (7d8) radiant damage and 31 (7d8) psychic damage and is blinded until the start of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
captivity and ensure their safekeeping until they can be returned to their families. His duty in this regard overpowers even his longing to find out what happened to his adventuring companions; if
can also find a cookbook that contains formulas for common and uncommon potions. A character can brew such a potion by following the rules for crafting magic items in the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
otherwise impede the characters. Characters in the medium and high zones are subject to extreme heat, as described in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide. In the high
. Flame Gout. A bubble of gas spontaneously ignites, creating a burst of flame identical to a burning hands spell. The cone starts in the space of a random character and shoots in a random direction
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in their mind’s eye of a female half-elf in a gossamer cape made of mycelial threads. This brief vision is accompanied by a momentary feeling of intense longing and hunger. This event occurs only once
Dungeon Master’s Guide). Any intruder who opens or otherwise disturbs the door causes the mold to release its spores. The stonework in this cavern suggests this area was once a kitchen. Pots and pans
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): Mordenkainen’s faithful hound, polymorph, stoneskin
5th level (3 slots): Bigby’s hand, cone of cold, scrying
6th
heroism (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). Fortunes of Ravenloft If your card reading reveals that the Mad Mage is the party’s ally in the battle against Strahd
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
instead of force damage as a clenched fist), cone of cold (2 charges), flesh to ice (3 charges; as flesh to stone except that the target turns to solid ice with the density and durability of stone), ice
Dungeon Master’s Guide to determine the hit points of an inanimate object if they become necessary. ARTUS CIMBER’S TRAITS
Ideal. “The preservation of knowledge and history is important to me.”
Bond
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
3rd-level College of Spirits featureA human bard of spirits evokes
a tale inspired by the
Avenger tarokka card. You can reach out to spirits to guide you and others. You learn the guidance cantrip
.
10 Tale of the Dragon. The target spews fire from the mouth in a 30-foot cone. Each creature in that area must make a Dexterity saving throw, taking fire damage equal to four rolls of your Bardic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Master’s Guide). Its captain, Tholtz Daggerdark (CE male Illuskan human archmage), is one of Slarkrethel’s mad, devoted thralls. He claims to be in constant telepathic contact with the kraken, though in
awake cultists are manning the ballistae or keeping an eye on the storm giant prisoner. For ballista rules and statistics, see the “Siege Equipment” section in chapter 8 of the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to create a map of the headquarters and its surroundings. Chapter 5 of the Dungeon Master’s Guide can help detail both wilderness and urban locations. LIFESTYLE EXPENSES
Whenever characters are in
. Statistics for a standard keelboat are found in chapter 5 of the Dungeon Master’s Guide. The DM might adjust the number of people the boat can comfortably carry, but having such a headquarters typically
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
” sidebar in the Dungeon Master’s Guide.) Auril’s beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to
damage plus 9 (2d8) cold damage.
Ice Dart. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) cold damage.
Cone of Cold (Recharges after a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
succeed on saving throws against extreme cold (see the Dungeon Master’s Guide). Bell (1 GP) When rung as a Utilize action, a Bell produces a sound that can be heard up to 60 feet away. Blanket (5 SP
) While wrapped in a blanket, you have Advantage on saving throws against extreme cold (see the Dungeon Master’s Guide). Block and Tackle (1 GP) A Block and Tackle allows you to hoist up to four times
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dungeon Master’s Guide). A 60-foot wide, 160-foot-long, and 5-foot-deep stone trough filled with molten iron dominates the room. The molten iron spills from four cone-shaped smelters carved out of
teleportation (see appendix B), and 1d4 magic items. Roll on Magic Item Table F in chapter 7 of the Dungeon Master’s Guide for the first item and on Table D for any others. 26B. South Bedchamber The duke’s






