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Returning 33 results for 'guide conferred learning'.
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guide concerned learning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
minds are never accepted as part of the collective. For them, death means oblivion.
Lichdom offers salvation and the prospect of being able to pursue knowledge indefinitely. Yet learning the secret of
its completion, free-willed undeath is conferred on the mind flayers, turning them into alhoons.
Initially, an alhoon can be difficult to distinguish from a normal mind flayer. The most obvious
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Sorcerer Storm Sorcery is a natural match for House Lyrandar. Drawing on the power conferred by that houseâs dragonmark, a Lyrandar storm sorcerer can help guide ships through the air and across the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Itâs an Academy of Mages Study at Strixhaven isnât about learning to be a wizard but about learning to be a historian, an artist, an orator, a scientist, or some other professionâwhile using magic to
, described in Xanatharâs Guide to Everything, can excel in studying history at Lorehold College by virtue of their connection to an ancestral spirit.) Magic is everywhere on campus. The campus culture
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
relationships and in learning. Can you earn a professorâs trust? Can you get unrestricted access to the library stacks? Can you impress that mysterious stranger? At the DMâs discretion, accomplishing
who accomplishes a meaningful personal goal could receive one to five hero points, as described in chapter 9 of the Dungeon Masterâs Guide. Another twist that works well with a Morgrave campaign is to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
more, the character confirms that the dwarf was killed by burnt othur fumes (a poison detailed in the Dungeon Masterâs Guide). The dwarf has been dead for 5 minutes and thus is beyond the help of a
no way of learning that the dwarf was murdered by the vengeful Kala Mabarin, who got close enough to him in the crowd to poison him, then led him to the alley to die.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. In rare cases, a modron goes rogue and develops its own will. In these cases, other modrons are sent to recover or destroy their malfunctioning kin. The guide swore âbeep boopâ meant âhello, friend.â I donât know why theyâre after us!
âA planar explorer learning modrons have no sense of humor
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
development. A few possible downtime activities are suggested below, but the partyâs downtime escapades can include anything that you and the players come up with. The Orrery Learning more about the
approach the characters take, remember that learning the full scope of the orreryâs history, the secrets of its creator, and the range of its powers is the goal of the whole campaign. Whatever small bits
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
âdeviant minds are never accepted as part of the collective. For them, death means oblivion. Lichdom offers salvation and the prospect of being able to pursue knowledge indefinitely. Yet learning the
. Upon its completion, free-willed undeath is conferred on the mind flayers, turning them into alhoons. Initially, an alhoon can be difficult to distinguish from a normal mind flayer. The most obvious
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
River Guide cares only for the single coin heâs owed by any who board his skiff. During the feast of the Necrologion, which gives its name to the eighth month in the calendar of Meletis, pious souls
he collected the coins anew, the gods would free the River Guide from his service and welcome him into their ranks. Ever since, Athreos has labored, both at ferrying the dead and in search of his
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patron has abundant resources to facilitate it. You can call in a favor to delegate the work of researching lore (a downtime activity described in the Playerâs Handbook or Xanatharâs Guide to Everything
the Playerâs Handbook or Xanatharâs Guide to Everything), you pay only one-half the normal cost, assuming that what you are studying is something the university teaches. Training in languages, musical
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Dukha, he offers to guide them for 100 gp. A character who haggles and succeeds on a DC 14 Charisma (Persuasion) check convinces him to reduce this price by 25 gp. Once a dealâs been made, he shares these
the hope of learning more from the riverine. He has little further information and, at this time, he doesnât share that heâs a weretiger. Dukhaâs boat is a narrow, flat-bottomed skiff with room for
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
seize the dragonâs power. The benefit conferred by this transfer of power is up to you. It might include one of the draconic gifts described in chapter 2 of this book, or a charm or blessing from the
Dungeon Masterâs Guide. You can also use the supernatural gifts in Mythic Odysseys of Theros or the Dark Gifts in Van Richtenâs Guide to Ravenloft as benefits (with definite drawbacks, in the case of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
know about this fiend. Use the following information to guide the conversation: The creature the characters hunt is named Serapio. He is Doña Rosaâs son, not a monster. She had thought Serapio was
. Learning more from her requires effective roleplaying to win her over, as well as a successful DC 13 Charisma (Persuasion) check. Inside the Apartment Doña Rosaâs tiny apartment consists of a living room
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hidden from the rest of the world until the end of time. Unfortunately for the wizards, even the will of a god couldnât prevent other evil creatures from learning the templeâs location. The wizards
Guide. If Kasimir Velikov (see chapter 5, area N9a) is with the party, his ring of warmth protects him from the effects of the extreme cold.
When Strahd came to the temple seeking immortality
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
traditions, many Vistani travel between domains, learning much of hidden lands, the many faces of evil, and the strange wonders of the Mists. A people unto themselves, Vistani refuse to be captives of a
same world as Barovia, many Vistani look toward the future, learning from their traditions and from one another to better face whatever lies ahead. Vistani bands consist primarily of one or more
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
south of Darguun. They are infamous raiders, and while they have brokered a truce with the Ghaalâdar, anyone venturing into the Seawall Mountains had best travel with a Marguul guide. As a Marguul
kheshâdar (âsilent folkâ), learning the skills of rogue, monk, or ranger. The kheshâdar are spreading agents across the Five Nations, and you never know when a city goblin might turn out to be a deadly
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
everything any other one is aware of.
Aasterinian encourages all dragons to think for themselves rather than relying on the ideas or opinions of others. She cherishes learning and invention and
Guide). Talkative Denizens. Creatures within 1 mile of the dragonâs lair find pleasure in hearing the sound of their own voices. The air is filled with a deafening chorus of birds and small animals, and sapient creatures talk extensively.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
went on a spiritual journey to find myself and instead found a spirit animal to guide, protect, and inspire me. 5 I was struck by lightning and lived. Afterward, I found a new strength within me that let
, learning all I needed to swear my own sacred oath. 5 Evil must be opposed on all fronts. I feel compelled to seek out wickedness and purge it from the world. 6 Becoming a paladin was a natural
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
item, roll on Magic Item Table B in chapter 7 of the Dungeon Masterâs Guide, or allow each player to choose one item from that table. Duvessa Shaneâs Quest After dispatching scouts to check on the other
bandits) stand watch on deck while the ship is in port. Use the ship deck plan in appendix C of the Dungeon Masterâs Guide to represent the Moon Maiden, if necessary. Treasure. Captain Thunderhale keeps a
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
such efforts. You can call in a favor to delegate the work of researching lore (a downtime activity described in the Playerâs Handbook and Xanatharâs Guide to Everything) to a colleague, contact
receive a discount on any education you wish to pursue. When you undergo training as a downtime activity (as described in the Playerâs Handbook or Xanatharâs Guide to Everything), you pay half the normal
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
charactersâ questions, use the following details to guide the conversation: Zenia was shopping along the River of Gold, escorted by several of her familyâs servants, when she suddenly felt ill. A
for the attack. Characters can convince Nargis to reveal more through roleplaying or by succeeding on a DC 12 Charisma (Intimidation or Persuasion) check. Use the following points to guide Nargisâs
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
the bards, each of which is named after one of the colleges. See chapter 7 of the Dungeon Masterâs Guide for the game statistics of these magic instruments. Long ago, bards who sought the rank of
a considerable library of songs) and more with history, heraldry, and folklore, making it a key center of learning for bards of the College of Lore, as described in the Bard College class feature in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
The Xaryxian Threat Prince Xeleth is a chaotic evil astral elf aristocrat (see Booâs Astral Menagerie) who wears a ring of shooting stars. After learning of his sisterâs escape from custody, Xeleth
base while staying 250 feet away from it. Their weapons open fire on any ship that tries to leave the base. (See chapter 2 of the Astral Adventurerâs Guide for information about star moths and their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Use the following points to guide the initial conversation, but see âUnexpected Interruptionâ below if the characters get into the details of their mission: As soon as a character speaks, Zisatta
for the Night Revelers and is pleased if they are. He tries to get the characters to admit theyâre seeking the outdated lore of a foreign land. He claims his faction has ways of learning everything
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, learning their ways. Cursed Cursed islands are steeped in dark magic from a ritual cast by necromancers, hag covens, evil spellcasters, foul deities, or worse. The island might still hold some hint as to
Wisdom saving throw or gain a random form of long-term madness (see âMadnessâ in chapter 8, âRunning the Game,â of the Dungeon Masterâs Guide). Cursed Island Inhabitants d6 Inhabitants 1 5d10
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Event 6: Shemshime The final event revolves around interacting with the book and learning the last stanza of the rhyme, which tells how to foil Shemshime and end the curse. Meanwhile, Shemshime
â in the Dungeon Masterâs Guide), and immunity to poison and psychic damage. Defeating Shemshime To defeat Shemshime, it must be crushed by an object weighing at least 1,000 pounds. Objects in the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
toward truth like a friendly guideâa guardian and shepherd of priests who fall from their previous devotions. Terrance reveres an entity known as the Greater Unknown, which he believes is the source of
matters, the factol splits his time between learning and lecturing. He has mastered at least one Axiom, from which he derives his magical abilities. Faction Attire. Guvners wear distinctive tall hats and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
passengers. Development Pow Ming knows nothing about the Kraken Society or her employerâs connection to the evil organization. Learning the truth wouldnât surprise her, however. Although sheâs not evil
on which rests a locked wooden chest rigged with a poison needle trap (see the âSample Trapsâ section in chapter 5 of the Dungeon Masterâs Guide). Lord Drylund hides the key inside a miniature âdead
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
factor. You can still try to hide from your foes and gain the benefits conferred by being hidden, but you donât deprive your foes of their turns when you do so. Surprise rules work for two opposing
about unusual cases like the green-flame blade spell? The spell, which appears in the Sword Coast Adventurerâs Guide, tells you to make a melee attack with a weapon. Look at the table above, and you see
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
found in the Sword Coast Adventurerâs Guide. But the following information covers the basics the characters can learn regarding this side trek: Everything that goes on in Neverwinter is inexorably tied
Neverwinter, acting as a place of learning, a center of socialization, and a repository of government documentation while Castle Never is being rebuilt. Damage to the complexâs outer walls and floors has
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
with a streak of green. She joined the Gnawbones after learning she had a green dragon ancestor and feels a kinship with Claugiyliamatar. Except for dragons and her fellow Gnawbones, Zuri sees all other
âPoisonsâ in chapter 8 of the Dungeon Masterâs Guide). A character who is proficient with a poisonerâs kit recognizes the recipe and can spend 10 minutes finishing the poison. Secret Poison Pit. Delis keeps
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in the north wall. (See âSample Trapsâ in chapter 5, âAdventure Environments,â of the Dungeon Masterâs Guide for the rules on how this trap functions.) The trap resets when the weight is lifted and
bullets for the musket). For more information on firearms and explosives, see chapter 9, âDungeon Masterâs Workshop,â of the Dungeon Masterâs Guide. Glider. Any Small or Medium humanoid can wear the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Masterâs Guide). This tainted bottle is set aside for guests whom the duke intends to eliminate. V10. Gallery Black curtains are drawn over the windows to the south, keeping this hall dark and cool. Unless
beyond the ability of any of the characters. Falaster Fisk, a spy imprisoned in the dungeon (area V29), can advise the characters that taking the box to Candlekeep is their best bet for learning what






