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                        Returning 31 results for 'guide confined lasting'.
                    
                
                        
                            
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                                        guide contained lasting
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Fear and Stress Terror takes a toll. The ramifications of frightful experiences might be an instant of instinct-triggering shock or a lasting, traumatic echo. The Dungeon Masterâs Guide presents
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     doling out as one. Use the Magic Item Power by Rarity table as a guide to help you determine how powerful an item should be, based on its rarity.  Magic Item Power by Rarity   Rarity Max Spell Level
                                                
                                            
                                                
                                                     decide: If having all the characters in a party pass an item around to gain its lasting benefits would be disruptive, the item should require attunement. If the item grants a bonus that other items
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Rarity table as a guide to help you determine how powerful a magic item should be based on its rarity.  Magic Item Power by Rarity   Rarity Max. Spell Level Max. Bonus   Common 1 â Uncommon 3 +1 Rare 5 +2
                                                
                                            
                                                
                                                     party pass an item around to gain its lasting benefits would be disruptive, the item should require Attunement. Limit Stacking. If the item grants a bonus that other items also grant, itâs a good idea to require Attunement so characters donât try to collect too many of those items.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Mary Greymalkin A potential guide in Lost Laboratory of Kwalish, Mary Greymalkin might appear in this adventure as a servant of Moghadam or Thessalar, a guide for the thieves who entered the Temple
                                                
                                            
                                                
                                                     bestow effects more relevant to this adventure, as follows: Donjon. You are instantly teleported to and confined within either the Tomb of Horrors (in area 7) or the Temple of Moloch (in area 10) as the DM
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     studded with gems and topped with a tiny golden anvil (worth 750 gp), and 1d3 magic items (roll on Magic Item Table B in chapter 7 of the Dungeon Masterâs Guide). 2. Bridge A cleft in the mountainside
                                                
                                            
                                                
                                                     Table A in chapter 7 of the Dungeon Masterâs Guide. 5B. Barnkeepersâ Hut During the day, one yakfolk warrior (see appendix C) and one yakfolk child are here. At night, the yakfolk warrior who oversees
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Captured by the Yuan-ti Characters captured by the yuan-ti are stripped of their gear, fitted with manacles (one set binding the wrists and another binding the ankles), and confined to the pits in
                                                
                                            
                                                
                                                     malison), 4 yuan-ti broodguards, 3 swarms of poisonous snakes The yuan-ti remain here, pulling reinforcements from area 2. The swarms are confined to the pits. 2 Soakosh (yuan-ti pureblood), 4 yuan-ti
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     claiming dominion over an aspect of the world, such as war, forests, or the sea. Gods exert influence over the world by granting divine magic to their followers and sending signs and portents to guide them
                                                
                                            
                                                
                                                     religions led by charismatic prophets, kingdoms ruled by lasting dynasties, and shadowy societies that seek to master long-lost magic. The influence of such factions waxes and wanes as they compete with each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     of lies doesnât lead to close, lasting friendships. Erebos and Athreos despise Phenax, which delights him to no end. Phenax revels in the fact that, as a lowly mortal, he was able to outwit both the
                                                
                                            
                                                
                                                     Lord of the Underworld and the River Guide. Still bitter over Phenaxâs deception, Erebos concocts ways to torment the upstart god. Were he to discover a method to slay Phenax and return him to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     an aura of transmutation magic around the shields. Only Ras Nsi can activate the shields, and the effect is confined to this room. Teleporter The engraved stone disk in the eastern alcove is one of
                                                
                                            
                                                
                                                     Ras Nsiâs magic teleporters (see âTeleporters"). Treasure Ras Nsi wields a flame tongue longsword and carries a sending stone. The companion stone is in Salidaâs possession (see âFinding a Guide"). Ras
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     and is unmoored. It travels throughout the tomb at random, though is confined by the tombâs magic to stay within its rooms and corridors rather than boring through the walls. This sphere can be
                                                
                                            
                                                
                                                     the mouth of the great green devil face in this area when the Tomb of Horrors is complete. Manipulating Time Having a mechanical guide spend 1 charge in this area reverts Tarnhem to an earlier period before so much of his life force was drained, awakening him if he is unconscious.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    â Alliance gain 3 renown (see âRenownâ in chapter 1 of the Dungeon Masterâs Guide) for returning the Eye of the Spider to Joroth. Both the gemstone and Falkirâs Fist can be found on level 10. Retrieve
                                                
                                            
                                                
                                                     for delivering a Runestone fragment to him; instead, Jalester offers the characters his lasting friendship â which can bring many benefits, considering his position in the City Watch. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     submitted to his will. The dimwitted white dragons conceded and were subdued. The giants confined Isendraug to her lair in the temple, and Cryovain was chained to the deck of the Krigvind. After enslaving the
                                                
                                            
                                                
                                                     âWilderness Survivalâ section in chapter 5 of the Dungeon Masterâs Guide).
 Doors. Svardborgâs doors are 25 feet tall and made of thick wood, with handles positioned 11 feet above the floor. A Huge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     villainous beings become Darklords, able to exercise great power but confined to realms that twist their desires, capturing them in cycles of dread and despair. Mists surround each of the Domains of Dread
                                                
                                            
                                                
                                                     blamed on the Mists. The following Domains of Dread are among the most infamous. They are described in more detail in Van Richtenâs Guide to Ravenloft. Barovia The towering spires of Castle Ravenloft loom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Wisdom (Survival) checks to avoid getting lost in the mists is 15. (See âBecoming Lostâ in chapter 5 of the Dungeon Masterâs Guide.) Patches of mist and less oppressive fog dot the interior of the
                                                
                                            
                                                
                                                     Mournland, but the worst effects of the mist are confined to the border region. Glowing Chasm. The northern part of the Mournland is dominated by a great crack in the ground that emits a cold purple light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     rushing water is loud in the confined space.
 Characters using darkvision or a light source brighter than a candle can see more walkways attached to the northwest side of the shaft 30 feet farther down
                                                
                                            
                                                
                                                     cataloguing the flora of Icewind Dale. He and his guide were killed and decapitated by a yeti in the foothills of Kelvinâs Cairn two years ago, and his restless spirit has lingered. The kobolds happened upon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     perspective. The goblin approaches the characters and takes a seat at a table where he can see them. Use the following possible dialogue to guide the conversation: 
 SPLUGOTH THE RETURNED
 âI was a young
                                                
                                            
                                                
                                                     Claws attack against a random character if she can. Dealing with Onyx. Onyx cannot be overcome or killed by combat. Any weapon attack against her that hits AC 12 makes contact but deals no lasting damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     (Animal Handling) check, the skeletons stop, bow, and vanish. That character then gains the following charm (a type of supernatural gift detailed in the Dungeon Masterâs Guide). Favor of the Heroic Steed
                                                
                                            
                                                
                                                     godsâ favor. The flames blazing through the tombs are fire from the Cataclysm. They used to be confined to Sarlamirâs tomb, but now they run rampant. Jandin doesnât know why (sheâs unaware of Lord
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     guard outside while the characters rid Hrakhamar of firenewts. If the characters seem underpowered or in need of a guide, Sithi offers to accompany them. She remembers the layout of the forge but
                                                
                                            
                                                
                                                     proficiency if none of the characters do. Musharib (see âFinding a Guide") also has the necessary skill. After three failed checks, the boxâs impressions are ruined, and the box can no longer be used to mold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Dungeon Masterâs Guide). Any intruder who opens or otherwise disturbs the door causes the mold to release its spores. The stonework in this cavern suggests this area was once a kitchen. Pots and pans
                                                
                                            
                                                
                                                    .) Targeting the behir with magic that removes a disease kills off its blood parasites. Fog. The fog is confined to this chamber and covers the floor here to a depth of 2 feet. Any creature or object
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     entire area. If such a search is conducted, refer to the Treasure Hoard: Challenge 5â10 table in Chapter 7 of the Dungeon Masterâs Guide. Roll once for each type of coin, then roll d100 to determine
                                                
                                            
                                                
                                                    , the bars that block entry into the adjacent room (area 30) lift into the ceiling, allowing the creatures therein to emerge and attack. 30. Imprisoned Guards Four manticores are confined here by Nosnra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Masterâs Guide). Secomber This town of farmers, fishers, brewers, and stonecutters is perched on three hills located near the confluence of the Unicorn Run and the Delimbiyr River. Beneath these hills
                                                
                                            
                                                
                                                    , and maimed soldiers and citizens that are lasting reminders of the warâs brutality. Silverwood Growing atop the rugged, hilly terrain between the Evermoors and the Nether Mountains, the Silverwood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     in the north wall. (See âSample Trapsâ in chapter 5, âAdventure Environments,â of the Dungeon Masterâs Guide for the rules on how this trap functions.) The trap resets when the weight is lifted and
                                                
                                            
                                                
                                                     bullets for the musket). For more information on firearms and explosives, see chapter 9, âDungeon Masterâs Workshop,â of the Dungeon Masterâs Guide. Glider. Any Small or Medium humanoid can wear the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                      Weeping eye 
   YeâCind  CG  Music, enchantment  Life, Trickery  Recorder 
   Zandilar  CN  Romance, lust, dance  Life  Lips 
   *Appears in Xanatharâs Guide to Everything
**Appears in Sword Coast
                                                
                                            
                                                
                                                     Adventurerâs Guide
 Corellon Larethian The creator of all elves is both chaos and beauty personified. Corellon is as fluid and changeable as a breeze or a brook â quick to anger, but equally quick to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     within, there are thousands of inconsequential recipes, old songs, bits of history, journals of long-dead folk, and myriad other pieces of writing of no lasting importance save to the monks of this place
                                                
                                            
                                                
                                                     the master readers are other high-ranking posts, each with specialized duty, from the Gatewarden who tends to the security of the keep to the Guide who instructs and educates the Avowed. Of particular
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     loincloth.
 A chaotic neutral ogre named Yug occupies this cell. For the past three days, Yug has been confined here for breaking a duergarâs arm in anger over the theft of Gruk-Gruk, a crude rag doll
                                                
                                            
                                                
                                                    . Treasure. The duergar keep a vial of midnight tears poison (see the Dungeon Masterâs Guide) among the pots of seasoning on the table. B18: Duergar Barracks This chamber is lined with stone bunks that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     who linger here are susceptible to the effects of extreme heat (see the âWilderness Survivalâ section in chapter 5 of the Dungeon Masterâs Guide). A rusted iron gantry clings to the north, west, and
                                                
                                            
                                                
                                                     hounds are confined in the north cage, three in the south cage. Each cage door is held shut with a simple latch; a creature can use an action to unhook it and open the cage. The hounds are trained to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     the mud is contaminated. Anyone who falls in must also succeed on a DC 11 Constitution saving throw or contract sewer plague (see âDiseasesâ in chapter 8 of the Dungeon Masterâs Guide). The craneâs
                                                
                                            
                                                
                                                     here is to keep an eye on Dory, whom the Whisperer does not trust. Dory suspects this subterfuge, of course, and so he keeps Harid confined to this compartment. Because Harid has no loyalty to Dory, he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , Serissa views the arrest of her sisters as a sensible precaution. On Serissaâs orders, Uthor has Mirran and Nym confined to their towers (areas 30 and area 31, respectively), with a storm giant guard
                                                
                                            
                                                
                                                     coinage. Lying among the chests are 1d4 + 1 magic items. Roll on Magic Item Table H in chapter 7 of the Dungeon Masterâs Guide for the first two items and on Table F for any other items. The first
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     to area X36. He gleefully offers to serve as a guide if the characters correctly answer the following riddle: I come with a smile; In slaughter, I rest; I can be contagious, But my medicine is best
                                                
                                            
                                                
                                                     Short-Term Madness table in chapter 8 of the Dungeon Masterâs Guide. A creature doesnât need to inhale the spores to be affected by them. Once the madness ends, the creature becomes immune to the spores
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     Strength check, or someone can easily stave in the side of the keg. Creatures. If the keg is breached, the ice mephit and the steam mephit confined within it are released. The creatures attack anyone who
                                                
                                            
                                                
                                                     whimpering comes from inside it.
 Until recently, the kobolds confined a white dragon wyrmling in the cage and placed it under heavy guard. Those guards were not strong enough to stand against a sortie
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     native language of the lizardfolk. You decide the time required to acquire this new language. (The downtime rules in Xanatharâs Guide to Everything provide some guidelines.) The Nature of the
                                                
                                            
                                                
                                                    . 43b. Empty Water Cell This cell is identical to 43a but is empty, and its vertical grill is open. 43câ43d. Empty Cell This cell is empty. 43e. Lizardfolk Cell A single lizardfolk is confined in this
                                                
                                            
                                        






