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                        Returning 35 results for 'guide currents list'.
                    
                
                        
                            
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                                        guide currents life
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using the bident, the target takes an extra 2d10
                                                
                                            
                                                
                                                     Guide for details on randomly determined properties.
Command the Deep. The bident holds the power to command the waves and its creatures. As an action, you can change the condition of the sea
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    *
65
Warrior
66
Well
67â00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Masterâs Guide
Aberration. You gain telepathy within a range of 90
                                                
                                            
                                                
                                                     1 year passes, the revenant kills you, or you use a Wish spell to banish it permanently to the afterlife.
Warrior. Your Strength score increases by 2 to a maximum of 22.
Well. You learn three cantrips of your choice from any spell list.
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the
                                                
                                            
                                                
                                                     that you and your DM agree is appropriate for the character. The Playerâs Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
                                                
                                            
                                        
                                                     feats
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn that spell and can cast it through your mark. Once you
                                                
                                            
                                                
                                                     options in chapter 7 of the Dungeon Masterâs Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.
If the character gains a boon, the DM
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Additional Paladin Spells 2nd-level paladin feature The spells in the following list expand the paladin spell list in the Playerâs Handbook. The list is organized by spell level, not character level
                                                
                                            
                                                
                                                    . Each spell is in the Playerâs Handbook, unless it has an asterisk (a spell in chapter 3). Xanatharâs Guide to Everything also offers more spells.   2nd Level
 Gentle repose
 Prayer of healing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Additional Cleric Spells 1st-level cleric feature The spells in the following list expand the cleric spell list in the Playerâs Handbook. The list is organized by spell level, not character level. If
                                                
                                            
                                                
                                                     a spell can be cast as a ritual, the ritual tag appears after the spellâs name. Each spell is in the Playerâs Handbook, unless it has an asterisk (a spell in chapter 3). Xanatharâs Guide to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Additional Ranger Spells 2nd-level ranger feature The spells in the following list expand the ranger spell list in the Playerâs Handbook. The list is organized by spell level, not character level
                                                
                                            
                                                
                                                    . Each spell is in the Playerâs Handbook, unless it has an asterisk (a spell in chapter 3). Xanatharâs Guide to Everything also offers more spells.   1st Level
 Entangle
 Searing smite
 2nd Level
 Aid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Additional Warlock Spells 1st-level warlock feature The spells in the following list expand the warlock spell list in the Playerâs Handbook. The list is organized by spell level, not character level
                                                
                                            
                                                
                                                    . Each spell is in the Playerâs Handbook, unless it has an asterisk (a spell in chapter 3). Xanatharâs Guide to Everything also offers more spells.   Cantrip (0 Level)
 Booming blade *
 Green-flame
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Additional Sorcerer Spells 1st-level sorcerer feature The spells in the following list expand the sorcerer spell list in the Playerâs Handbook. The list is organized by spell level, not character
                                                
                                            
                                                
                                                     level. If a spell can be cast as a ritual, the ritual tag appears after the spellâs name. Each spell is in the Playerâs Handbook, unless it has an asterisk (a spell in chapter 3). Xanatharâs Guide to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Additional Druid Spells 1st-level druid feature The spells in the following list expand the druid spell list in the Playerâs Handbook. The list is organized by spell level, not character level. If a
                                                
                                            
                                                
                                                     spell can be cast as a ritual, the ritual tag appears after the spellâs name. Each spell is in the Playerâs Handbook, unless it has an asterisk (a spell in chapter 3). Xanatharâs Guide to Everything
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    When should I use the rule for scrolls in the Dungeon Masterâs Guide, and when should I use the rule for Spell Scrolls? The rule for scrolls is for scrolls in general, including a Scroll of
                                                
                                            
                                                
                                                     must be on your classâs spell list for you to read the scroll. A Spell Scroll can be named in a variety of ways: Spell Scroll, Scroll of X (where X is the name of a spell), or Spell Scroll of X (where X
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Additional Bard Spells 1st-level bard feature The spells in the following list expand the bard spell list in the Playerâs Handbook. The list is organized by spell level, not character level. If a
                                                
                                            
                                                
                                                     spell can be cast as a ritual, the ritual tag appears after the spellâs name. Each spell is in the Playerâs Handbook, unless it has an asterisk (a spell in chapter 3). Xanatharâs Guide to Everything also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , slippery stone that require successful DC 10 Strength (Athletics) checks to climb. Currents. In locations near steep waterfalls, rapid currents exist. Whenever a creature enters a strong current for
                                                
                                            
                                                
                                                     Masterâs Guide. Random Encounters Check for a random encounter every 10 minutes. Roll a d20 and consult the following table to determine what, if anything, the characters encounter:  d20 Encounter   1 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     spellcaster is to replace one or more of its spells. You can substitute any spell on the NPCâs spell list with a different spell of the same level from the same spell list. Swapping spells in this
                                                
                                            
                                                
                                                     challenge rating, as explained in the Dungeon Masterâs Guide. Magic Items. The more powerful an NPC, the more likely it has one or more magic items in its possession. An archmage, for example, might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Additional Wizard Spells 1st-level wizard feature The spells in the following list expand the wizard spell list in the Playerâs Handbook. The list is organized by spell level, not character level. A
                                                
                                            
                                                
                                                     chapter 3). Xanatharâs Guide to Everything also offers more spells.   Cantrip (0 Level)
 Booming blade * (evoc.)
 Green-flame blade * (evoc.)
 Lightning lure * (evoc.)
 Mind sliver * (ench
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Creatures by Guild This section is a list of creatures in this chapter and in the Monster Manual that are associated with each guild. Each guildâs entry includes a brief discussion of the monsters
                                                
                                            
                                                
                                                     Manual (MM), but some of the monsters from Voloâs Guide to Monsters (VGM) and Mordenkainenâs Tome of Foes (MTF) are also mentioned.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Horror Content Survey Take advantage of the time before your first game session to learn about your playersâ thoughts related to horror adventures. To do this, create a brief list of questions
                                                
                                            
                                                
                                                     use them to guide what sort of adventures youâll create. Content and Themes Questions Start your survey by listing common story and horror elements to determine your playersâ comfort with them. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     terrible responsibilities. Bident of the Deep. Thassaâs signature weapon thrums with the icy currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage
                                                
                                            
                                                
                                                     determined. See âArtifactsâ in chapter 7 of the Dungeon Masterâs Guide for details on randomly determined properties. Command the Deep. The bident holds the power to command the waves and its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Rewardsâ in chapter 7 of the Dungeon Masterâs Guide). Additionally, the thirteen timmask mushrooms on the list of required components that Vizeran needs to create his dark heart talisman (see chapter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     set it (see the rule in the DMG , under âSpellsâ). Which is correct in the Dungeon Masterâs Guide, the rule for scrolls or the rule for a spell scroll? Theyâre both correct. The rule for scrolls (DMG
                                                
                                            
                                                
                                                     and introduces an additional requirement: the spell on the scroll must be on your classâs spell list for you to read the scroll. A spell scroll can be named in a variety of ways: spell scroll , scroll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Magic Items Characters earn treasure points from adventures, then redeem those points in exchange for magic items. The list of available magic items is agreed to and compiled by the DMs running the
                                                
                                            
                                                
                                                     for that adventure. Creating an Item List The DMs of the shared campaign should work together to compile a list of magic items that players can purchase. The magic item tables in chapter 2 of this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     artificer spell list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in this class, you
                                                
                                            
                                                
                                                     can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. Preparing and Casting Spells The Artificer table shows how many spell slots you have to cast your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in this class, you can replace one of
                                                
                                            
                                                
                                                     the artificer cantrips you know with another cantrip from the artificer spell list. Preparing and Casting Spells The Artificer table shows how many spell slots you have to cast your artificer spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     your choice from the artificer spell list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in
                                                
                                            
                                                
                                                     this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. Preparing and Casting Spells The Artificer table shows how many spell slots you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
 This ship served as a tender vessel, bringing supplies to
                                                
                                            
                                                
                                                     blind. The encounter distance is reduced to 10 feet in these instances (see âUnusual Environmentsâ in chapter 5 of the Dungeon Masterâs Guide). For characters with a magical light source or darkvision
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     add backgrounds and races from the Astral Adventurerâs Guide to the list of character options that players can choose from when creating their characters. As the DM, you decide what is available to
                                                
                                            
                                                
                                                     Adventurerâs Guide are available. To create 5th-level characters for this adventure, players can use the character creation steps outlined in the Playerâs Handbook. In addition to more hit points, class
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     been annotated by a prominent scholar outside the library. Once granted admission, visitors quickly discover that itâs wise to assemble a âwish listâ of works that members of the senior staff are
                                                
                                            
                                                
                                                     acts as a guide and research assistant for the duration of their visit. This guide has access to all the resources of the library, with the exception of the vaults that contain the rarest and most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Underdark, all water travel involves either rowing at 1œ miles per hour, or floating with prevailing currents at 1 mile per hour. Characters can work in shifts to row more than 8 hours per day, but
                                                
                                            
                                                
                                                     or the duergar. These boats are equivalent to keelboats (see the Airborne and Waterborne Vehicles table in chapter 5 of the Dungeon Masterâs Guide). Makeshift Raft Characters can also construct
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    : Increase your Constitution score by 1, to a maximum of 20. You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn
                                                
                                            
                                                
                                                     the Dungeon Masterâs Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level. If the character gains a boon, the DM chooses it or determines it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Whirlpools In areas where storms or opposed currents drive powerful waters together, violent maelstroms might form. Whirlpools are difficult terrain. Each whirlpool has a rank, which determines its
                                                
                                            
                                                
                                                     body of water in that destination. See chapter 2 of the Dungeon Masterâs Guide for information about the destinations on other planes.  Whirlpool Destinations   d10 Destination   1â3 Underdark 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Lorehold Student You have spent your youth preparing to be a student of Lorehold College, reading every book on the collegeâs recommended reading list for prospective students. Your academic passions
                                                
                                            
                                                
                                                    , the spells on the Lorehold Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     he opened (Umberleeâs Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
                                                
                                            
                                                
                                                     Dungeon Masterâs Guide). Assuming the players have locathah characters, theyâll need to use some kind of magic to see inside the area.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     travel. They seldom work to improve their lairs, but when they do, it is often to channel wind currents to create effects the dragon finds pleasing. The labyrinthine tunnels and the mirror-like icy
                                                
                                            
                                                
                                                     (see the Dungeon Masterâs Guide for rules on strong wind). The dragonâs flying is not affected by this wind, which lasts until the next time the dragon uses a lair action or until the dragon dies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     heroes of pulp adventure are often able to overcome seemingly impossible odds. One way to reflect this is to use the optional hero points rule from chapter 9 of the Dungeon Masterâs Guide. This is
                                                
                                            
                                                
                                                     spread to his clothes.
 Combat can feel very mechanical. I move 10 feet. I make an attack roll. I use a reaction. One way for the DM to encourage more cinematic action is to present a list of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     statistics as follows: Both goblins are neutral. Add Acrobatics +6 and Athletics +3 to the goblinsâ list of skills. The goblins have advantage on checks made to avoid being surprised. The goblins
                                                
                                            
                                                
                                                     do new and dangerous things, the goblins offer to stay on after crossing the Silken Paths, and to help guide the characters through the Underdark. The two wonât leave the Underdark, however. Yuk Yuk
                                                
                                            
                                        






