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Returning 9 results for 'guide replaces'.
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Equipment
Grievous Wound while wearing a Prosthetic that replaces the lost or wounded body part.
Some Prosthetics can be enchanted with magic, giving them even further powers. Rules for Magical Prosthetics can be found in the Grim Hollow Campaign Guide.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
encounter. This table replaces the random encounter tables in chapter 2 for as long as the party remains in the Labyrinth. RANDOM ENCOUNTER LOCATIONS
Random encounters in the Labyrinth take place in one
himself at the partyâs mercy. Kurr is suffering from a form of indefinite madness (see âMadnessâ in chapter 8 of the Dungeon Masterâs Guide) which, if cured, reverts him to a typically feral gnoll. While
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
) 15â17 1d6 50 gp gems 18â19 A humanoid skeleton or corpse carrying a random magic item (roll once on Magic Item Table B in chapter 7 of the Dungeon Masterâs Guide) 20 A monster hoard containing 2d6 50
gp gems and one or more random magic items (roll 1d4 times on Magic Item Table C in chapter 7 of the Dungeon Masterâs Guide) Carrion Crawler The characters encounter a carrion crawler scouring
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
blamed on the Mists. The following Domains of Dread are among the most infamous. They are described in more detail in Van Richtenâs Guide to Ravenloft. Barovia The towering spires of Castle Ravenloft loom
a character is already suffering a despair effect and fails the saving throw, the new despair effect replaces the old one. After finishing a Long Rest, a character can attempt to overcome the despair
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
can find an iron bowl filled with fresh coals. Summoning the unicorn can be accomplished by lighting a fire in that bowl. Guide to Yon. If the characters are searching for a guide to Yon, Will asks one
doesnât have enough oil right now to use its Boggle Oil action. If the characters fill Squirt with more boggle oil, it offers to guide them from Thither to Yon. Squirt knows that Granny Nightshadeâs
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
? Introduced in the Sword Coast Adventurerâs Guide , the green-flame blade and booming blade spells pose a number of questions, because they each do something unusual: require you to make a melee attack
âIdentifying a Magic Itemâ in the Dungeon Masterâs Guide). In contrast, casting the identify spell takes only 1 minute (or 11 minutes if it is cast as a ritual) and can be done when a quick
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(described in chapter 5, âAdventure Environments,â of the Dungeon Masterâs Guide) and post vigilant guards in area B4 and at the arrow slits in areas B5 and area B6. B4. Hall of the Gate This was once a
Urnrayle replaces the guards in a few hours with the cultists from area B14. In a few days, he augments this force with two ogres. B5. East Guardroom The crumbling masonry in this old guardroom
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Neri is returned to life, she replaces Iymrith as Serissaâs advisor, and Serissa rewards the characters by giving them the magic items in the sea chest in the royal treasury (area 16). Queen Neri, like
coinage. Lying among the chests are 1d4 + 1 magic items. Roll on Magic Item Table H in chapter 7 of the Dungeon Masterâs Guide for the first two items and on Table F for any other items. The first
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are summoned to the temple (see chapter 4). The Sacred Stone monks provide a guide to show them the way. If the party is antagonistic or doesnât seem to be of potential value to the cult, Qarbo
the characters kill this group of monsters and leave the dungeon without defeating Hellenrae, within 1d3 days she replaces these guards with six duergar. The duergar also arrive if the characters kill






