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                        Returning 8 results for 'guide rogues'.
                    
                
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Rogue Rogues are most at home in House Dimir, the Golgari Swarm, and the Orzhov Syndicate. Rogue  Subclass Guild   Arcane Trickster Dimir Assassin Dimir, Golgari, Orzhov Inquisitive* Azorius, Dimir
                                                
                                            
                                                
                                                     Mastermind* Dimir Scout* Gruul Swashbuckler* Rakdos Thief Dimir, Golgari, Orzhov, Rakdos  *Appears in Xanatharâs Guide to Everything
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    , and bards and rogues certainly have a place on the plains. Outlander is a logical background, but you could easily be a bold folk hero, a dashing entertainer, or a clever charlatan. You could even be an
                                                
                                            
                                                
                                                    , and theyâre all around you. Do you believe that the spirits guide your actions? Do you show respect to the spirits of a location? Talentan shamans tend to be Shepherd or Moon druids, often assuming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     group of stealthy characters moving slowly might be able to sneak past enemies that clumsier characters would alert. A pair of rogues moving at a slow pace are much harder to detect when they leave
                                                
                                            
                                                
                                                     group from becoming lost, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Masterâs Guide has rules to determine whether the group gets lost.) Draw a Map. The character can draw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     animal migrations, and make their place in the natural cycle. Sun Guide prides might be found throughout Oreskos, but most orbit the lake known as Sunâs Mirror. While these prides sometimes seek their dens
                                                
                                            
                                                
                                                     during the harshest winters, many will spend years on the open plains. Many druids, monks, rangers, and sorcerers hail from Sun Guide prides. Swiftclaws Among the greatest hunters of Oreskos, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     the monstrous evil lurking beneath. Within a medieval town or city are places as deadly as any dungeon: A clock tower that serves as a base for a guild of kenku rogues and assassins A thievesâ guild
                                                
                                            
                                                
                                                     djinniâs palace on the Elemental Plane of Air, filled with marvelous stolen treasures A lichâs secret demiplane, where the undead archmage hides its phylactery and spellbook See the Dungeon Masterâs Guide for more information on the planes of existence.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     fight and offers the characters a tiny amount of treasure if theyâll leave. 
   3  The dragon hates a certain type of character (sneaky rogues, healers, or heavily armored fighters, perhaps) and
                                                
                                            
                                                
                                                     dragonâs lair has an unpredictable magical effect, perhaps similar to a wand of wonder, a sorcererâs wild magic surge, or a dungeon trick as described in the Dungeon Masterâs Guide. The dragon avoids the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . There is a 50 percent chance that theyâre heading home with 2d6 animal pelts worth 5 gp each. They know the wilderness well and can direct or guide characters to the nearest settlement. If the
                                                
                                            
                                                
                                                    . Characters traveling the Iron Trail in wintertime are subject to extreme cold temperatures (see the âWilderness Survivalâ section in chapter 5 of the Dungeon Masterâs Guide). Ironmaster The dwarven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Masterâs Guide for the avatarâs stat block). The first creature that replies to the avatar, attacks it, or tries to open or damage the Sage door becomes bound to the avatar, and the avatar attacks
                                                
                                            
                                                
                                                     see far into the room. Rogues leer from the roomâs card faces. The door to the east is the Star card, while the door to the south shows the back of a card. The door to the west displays the Puzzle card
                                                
                                            
                                        






