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Returning 35 results for 'guides best'.
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guide best
Monsters
Mordenkainen Presents: Monsters of the Multiverse
often unaware of being hunted until the orthon strikes. This invisibility can be disrupted when the devil is attacked, however, so a strong counterattack is often the best defense against it.
Orthons
promises it a worthy struggle against a lethal foe. Because they travel widely, orthons are unequaled as guides through the layers of the Nine Hells.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing
Species
Eberron: Rising from the Last War
night at bay. Smith, carpenter, alchemist—the best all carry my seal.
—Baron Merrix d’Cannith
The Mark of Making guides its bearer through any act of creation. The bearer of the
Backgrounds
Ghosts of Saltmarsh
hardship is essential to you and is at the heart of a personal philosophy or ethos that often guides your actions. You can roll on the following table to determine this hardship or choose one that best fits
, marines tend to operate best in groups, valuing camaraderie and the companionship of like-minded individuals.
D8
PERSONALITY TRAIT
1
I speak rarely but mean every word I say
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hold the night at bay. Smith, carpenter, alchemist—the best all carry my seal.
—Baron Merrix d’Cannith
The Mark of Making guides its bearer through any act of creation. The bearer of the mark can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-bones icons are likely to have random encounters with undead. The likelihood of an undead encounter increases in territories marked with red skull-and-bones icons. Most guides know these territories
well. Where undead are concerned, traveling by river is safer than traveling by land, both because undead are poor swimmers at best and because it’s easier to pour on speed in canoes and escape across the water than to flee through tangled jungle.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Traveling in the cool of the night is the best way to journey across the desert, but explorers should beware of nocturnal creatures hunting for prey. The Bedine travel mostly by night, along the ancient
, scouts looking for food, or bandits hoping to raid merchant caravans that try to shortcut their way across the desert rather than circumnavigate it. The Bedine nomads can act as guides for lost characters, offer clues for stuck players, and provide food and water for adventurers in desperate need.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
documenting them in a series of published guides, the best known of which is Van Richten’s Guide to Vampires. In kinder days, Rudolph lived with his wife, Ingrid, and son, Erasmus, but he lost them both to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Emerald Enclave The characters encounter a band of Emerald Enclave scouts or stumble upon one of their outposts. Choose whichever encounter works best for the circumstances and location. Enclave
guides. The scouts are willing to trade information on an equal basis with a non-evil party. Characters can also convince the scouts to join their party for up to 3 days by succeeding on a DC 12 group
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
independent local guides and translators who know the ins and outs of Sigil’s wards. The best touts know shortcuts through the city to hidden gems off the beaten paths. A typical tout charges 2 sp per hour
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
make decisions for most prides, these leaders rising from among the oldest or best-respected women of the pride. Generally, leonin communities avoid outsiders, particularly armed groups of soldiers and
declare their status and ornament themselves with claws and small bones taken from defeated opponents. While intensely territorial, the Ironmanes sometimes offer their services as guards or guides
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
swarmed by 3d6 urchins (commoners), who beg for coins and food, offer their services as guides or baggage porters, or pluck clumsily at the characters’ unsecured items. The young urchins can be hired as
unreliable guides or for any simple job for 1 cp each, but they run away the moment they’re paid. 2 A pack of 2d6 beggars (commoners) gathers around the characters. Each cries out loudly for alms, food
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
which the entire expeditionary force can enter along with the characters. The golems turn their heads to watch new arrivals but otherwise remain still. The basilisk Veldyskar guides the characters in
, answers any questions the characters have about Gravenhollow to the best of its ability, including how navigate its levels, and how to access the library’s knowledge. After leading the party to living quarters one level below the library’s main level, it merges into another wall and disappears.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
11: Temple The temple meets the spiritual needs of the keep. The curate, a human man named Fazzir, guides the temple’s daily activities, which include conducting ceremonies, healing injured soldiers
to all who seek the temple.
Altruistic. Fazzir puts the needs of others before his own.
Trusting. Fazzir always assumes the best of people.
Rumors
“The keep’s former priest, Ivlis, left a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Rudolph van Richten A scholar and monster hunter, Rudolph van Richten has traveled to dozens of domains, investigating reports of monstrous beings and documenting them in a series of published guides
, the best known of which is Van Richten’s Guide to Vampires. In fairer days, Rudolph lived with his wife, Ingrid, and son, Erasmus, in their family home outside Rivalis in the domain of Darkon. Brash
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Soulmonger’s death curse. She covers her rotting flesh with scarves and bandage wrappings, and she is predisposed to help any adventurers actively trying to end the death curse. Jobal Deals in guides
, and eventually to murder. Hiring a Guide. If the characters visit Jobal in search of a guide, he recommends that they seek out one or more of his guides in Port Nyanzaru (see “Finding a Guide”). Jobal
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of such kindness. Bedine guides know how to survive in the desert. Stories about the magical destruction wrought by the Netherese on Anauroch make them wary of wizards and abhor magic, believing that
.” Ideal. “Life is an adventure.” Bond. “My grandfather is my best friend.” Flaw. “Sometimes I put curiosity before caution.” Shamir 64-year-old human nomad Shamir is Pesh’s grandfather. He’s cautious and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in the Heart of Ubtao, and Saja N’baza in Orolunga. Several creatures know Omu’s location: the guides Eku and Salida in Port Nyanzaru, Valindra Shadowmantle in the Heart of Ubtao, the aarakocra of
, traps, monsters, and magical wards. Best case scenario: the adventure concludes with the destruction of the Soulmonger and the heroes’ daring escape from the tomb. Worst case scenario: the characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, and meet with traders. The place has no government. Tortles and guests are expected to be on their best behavior, and those who become a nuisance are asked to leave — or forced out, if necessary. At
, see “Tortle Guides;" for statistics, see “Tortles”). Four of the adult tortles stand watch on the ramparts (two in area 3 and two in area 9). The remainder sleep on woven mats or busy themselves with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
servants talk to any inquiring adventurer about the gravity of emotion, how sorrow weighs on the soul as it travels through the Shadowfell, and how best to persevere in the Raven Queen’s test. Follow
the Ravens. When the Raven Queen sees a soul or a piece of information she wants, she sends her ravens to alert the shadar-kai. Her minions then put their trust in these cryptic, cawing guides to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your core belief system. Ideals might answer any of these questions: What are the principles that you will never betray? What would prompt you to make sacrifices? What drives you to act and guides
background. They might inspire you to heights of heroism, or lead you to act against your own best interests if they are threatened. They can work very much like ideals, driving a character’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
personal philosophy or ethos that often guides your actions. You can roll on the following table to determine this hardship or choose one that best fits your character. d6 Hardship 1 Nearly Drowned
excellent adventurers. Though they are self-reliant, marines tend to operate best in groups, valuing camaraderie and the companionship of like-minded individuals. Marine Personality Traits d8
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
) folk do the best they can to help others according to their needs. Many celestials are neutral good. Chaotic Good. (CG) creatures act as their conscience directs, with little regard for what others
neutral. Neutral. (N) is the alignment of those who prefer to steer clear of moral questions and don’t take sides, doing what seems best at the time. Druids are traditionally neutral, as are typical
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
become the best explorer in the wastes.” Bond. “Both the Northern Wastes and Heart’s Hollow are my home. I’m loyal to both.” Flaw. “I can probably squeeze down that hole—there might be a dragon’s
convince residents of Heart’s Hollow to aid them in their travels. If they do, the characters gain the following benefits: Clystran the Guide. If Clystran guides the characters in the Northern Wastes, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
patron of desires. In the battle of logic versus passion, it’s passion that guides mortals and gods more often than not. As an Acquisitions Incorporated cleric of Sune, your intimate understanding of
relative ambivalence toward the laws underlying fair trade and honoring deals makes Waukeen a perfect fit for an Acquisitions Incorporated cleric. Regardless of your best intentions, ensuring the success
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
). When one needs to be replaced, the best candidates are those who appreciate the benefits of strict organization (and thus are lawful evil or at worst neutral evil) and who have a high tolerance for
a human, the tyrant has incredible staying power against challengers. Not only are its opponents unsure of the best way to kill it, but it can quickly retaliate with lethal force against multiple
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Kaya’s House of Repose is much quieter, but a bed for the night costs 1 gp. Wilderness guides are known to frequent both establishments, looking for work (see “Finding a Guide”). 19. Fish Market Seafood
), bloody animal combats, and spectacular circuses. The best gladiators become celebrities and earn fortunes. Statues of the arena’s greatest champions line the tops of the Grand Coliseum’s walls
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
being hunted until the orthon strikes. The orthon’s invisibility can be disrupted when the devil is attacked, however, so a strong counterattack is often the best defense against it. A Sporting
work for anyone who offers it the promise of a worthy struggle against a lethal foe. Because they travel widely, orthons are unequaled as guides through the layers of the Nine Hells. Orthon
Large fiend
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1–3 Patch of brown mold 4–5 Patch of green slime 6 Patch of yellow mold Elemental Vagabonds A dust mephit guides an earth elemental through the caverns and passages of Blingdenstone. If approached
with the party, Topsy and Turvy do their best to conceal and resist their lycanthropic curse if the adventurers have not already learned of it. In the time since they were imprisoned in Velkynvelve
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, its structures characterized by cheap construction, flimsy materials, and shoddy artisanship. If you must make a deal with a devil, Mammon might be your best option. Unfortunately, you need the wealth
. Devils that are tasked with harvesting souls for Mammon carry with them The Accounting and Valuation of All Things, a manual that guides them in assessing the value of a soul in gold or other goods. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to find and serve white dragons, these kobolds adapted as best they can to the hostile climate. Their sensitive eyes appreciate sunless days and long, dark nights. They use wooden javelins as tools to
or Ranged Weapon Attack: +0 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 1 (1d6 − 2) piercing damage.
Icewind Kobold Zombie The necromancer Vellynne Harpell has Icewind kobold guides in
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
until the orthon strikes. This invisibility can be disrupted when the devil is attacked, however, so a strong counterattack is often the best defense against it. Orthons value the challenge of the chase
lethal foe. Because they travel widely, orthons are unequaled as guides through the layers of the Nine Hells. Orthon
Large Fiend (Devil), Typically Lawful Evil
Armor Class 17 (half plate)
Hit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Abandon joy, love, pride, anger, and ambition, for they are signs of weakness. Know your role and perform it to the best of your ability.” Laduguer’s dogma guides Aximus and Exekarus as much as it does any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the wise: being friendly with a burly fellow who is good with a knife is one of your best defenses in the Field Ward. The other place you might solicit aid is Endshift Tavern, a popular stop for off
crossroads who take advantage of this fact to offer their services as city guides. Though some reputable members of this cadre will guide you true for a fair fee, plenty of citizens with nothing to lose
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
they’re not necessarily bonds. People can be bonds if they inspire you, motivate you, or make you act against your best interests. (They can represent flaws if their existence amounts to a weakness
, from baking to cartography. University professors, guides, traders, and bartenders might be guildless. Criminal gangs set themselves up as rivals to the Orzhov, and even military forces operate
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
all else, the members of this faction put their faith in law. They exert influence through the town guard, though they remain within their legal authority. At their best, the loyalists want to grow
town guard in case of an emergency. He is loath to use it, as the locals might react to his seizure of power with an open revolt. Personality Traits. Caution guides Eliander’s thoughts and his every






