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                        Returning 35 results for 'guides changelings locations'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     some of the Tyrantâs most important identities: Ek, often called Tyrant One, guides the inner circle of changelings that leads the organization. Kilk is the city councilor for Lower Tavickâs Landing and
                                                
                                            
                                                
                                                    Tyrants NPCs Members of the Tyrants have a loose definition of identity. The majority of the members are changelings. They often maintain multiple identities, and a particular identity might be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     encounter a tortle NPC willing to serve as a wilderness guide. This supplement describes three new tortle guides (see âTortle Guides").
   The party might visit the Snout of Omgar, explore its locations, and encounter its inhabitants.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Updated Guides As written, the mechanical guides can safely teleport the characters to and from the specific adventure locations. If it fits with your campaign, you might opt to allow teleportation
                                                
                                            
                                                
                                                     to other locations in time and space with a successful DC 20 Intelligence (Arcana) check. A failed check causes the characters to be misdirected physically or temporally, as you determine. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Running This Chapter This chapter opens with information about Avernus that you need to run the encounters and adventure locations that follow. The story picks up where it left off in chapter 2, with
                                                
                                            
                                                
                                                     the characters embarking on a quest to save Elturel while Ulder Ravengard and Reya Mantlemorn stay behind to organize survivors and defend the city. Lulu guides the characters to Fort Knucklebone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Underdark Natives Knowing that many of their NPC companions have homes in the Underdark can be an important part of the decision-making process that guides the characters through the early chapters
                                                
                                            
                                                
                                                     visit locations in the Underdark. Shuushar, Topsy, Turvy, Stool, Rumpadump, and Glabbagool would rather remain in the Underdark than suffer sunlight.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    . Your characterâs group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all the monsters
                                                
                                            
                                                
                                                     you encounter, the DM isnât your adversary. The DM guides your partyâs journey as your characters become more powerful.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    . Venture Forth. Your characterâs group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all
                                                
                                            
                                                
                                                     the monsters you encounter, the DM isnât your adversary. The DM guides your partyâs journey as your characters become more powerful.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Notable Locations Like Khorvaire, Sarlona primarily occupies the northern hemisphere of Eberron, and it has all the climatic and topographic variety one would expect given its immensity. A few places
                                                
                                            
                                                
                                                     outsiders or the Inspired. It is the de facto capital of Adar and the abode of the Keeper of the Word, who guides the kalashtar people. High in the mountains, the monastery is reached by winches and lifts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     situations together. Each character has distinctive capabilities that complement those of the other characters. Venture Forth. Your characterâs group explores locations and events presented by the DM. You can
                                                
                                            
                                                
                                                     respond to them however you can imagine, guided by the rules. Although the DM controls all the monsters you encounter, the DM isnât your adversary. The DM guides your partyâs journey as your characters become more powerful.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Mechanical Guides Each mechanical guide is programmed to teleport through space and time to the adventureâs set locations, effectively dropping the characters at the start of chapter 3 or chapter 4
                                                
                                            
                                                
                                                    , itâs possible that they acquire both mechanical guides. You can decide whether the programming of the two constructs causes them to bicker and one-up each otherâor whether each guide attempts to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Interesting Locations The Anvil was once The Golden Anvil, House Ghallandaâs flagship inn in Sharn. Now itâs faded and forgotten, but it still has traces of its former glory. Thereâs a few gaming
                                                
                                            
                                                
                                                     of changelings; the theme and tone of the inn changes every week. Itâs said to have ties with the Tyrants, which keeps troublemakers away. The Butcherâs is a combination butcher shop and bar in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains. Eberron Campaign Setting (3.5E
                                                
                                            
                                                
                                                     comprehensive overviews of Aundair, Breland, Karrnath, Thrane, and the Mournland, including postwar status, government, and economy, as well as important locations, communities, organizations, and NPCs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Using This Book This book is a gateway to using Eberron as a setting for your D&D campaign. It guides players and the Dungeon Master through the process of creating characters and adventures set in
                                                
                                            
                                                
                                                     adventures. This chapter presents a host of interesting locations and activities you can explore in this towering metropolis. Chapter 4 provides ideas for adventures in Sharn and beyond. It introduces
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     swarmed by 3d6 urchins (commoners), who beg for coins and food, offer their services as guides or baggage porters, or pluck clumsily at the charactersâ unsecured items. The young urchins can be hired as
                                                
                                            
                                                
                                                     unreliable guides or for any simple job for 1 cp each, but they run away the moment theyâre paid. 2 A pack of 2d6 beggars (commoners) gathers around the characters. Each cries out loudly for alms, food
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    Island Locations The following locations are keyed to map 1. Ahoyhoy The tortle fort of Ahoyhoy (see map 2) is situated on the northwest coast of the island. Tortles come here to socialize, lay eggs
                                                
                                            
                                                
                                                    , see âTortle Guides;" for statistics, see âTortlesâ). Four of the adult tortles stand watch on the ramparts (two in area 3 and two in area 9). The remainder sleep on woven mats or busy themselves with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     doorways lurk in the library, their locations or access requirements lost. Valuable books, scrolls, and other items might be trapped inside these extradimensional spaces.
 When an extradimensional space
                                                
                                            
                                                
                                                     Candlekeep dispel it.
 Great Library The Avowed transported the towers of the Great Library piecemeal from other locations and painstakingly reassembled them, creating a skyline of bristling spires
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     depending on the mood of those who travel along it. Determining how far one has traveled in a particular amount of time can be a headscratcher. Magical Shortcuts Domain denizens and guides know some
                                                
                                            
                                                
                                                     travel time to other locations in the domain.  Shortcut Routines   d8 Routine   1 Picking petals from a flower while walking toward a beckoning sunset 2 Playing âOde to the Summer Queenâ on a lute
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    Exploring Sigil Chapter 2 of Sigil and the Outlands describes life in Sigil and the locations on the poster map. Use this information, along with the random encounter table in each wardâs section, to
                                                
                                            
                                                
                                                    , of the locations denoted on the map. Sights and Wonders Parisa or any other unofficial guide can recommend the following activities to the characters: Eat Planar Grub. From the eclectic street foods
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     three members. The fey domain of Prismeer is divided into three splinter-realms, which adventurers explore with the help of three guides.
 Hidden within the adventure are numerous other mentions of the
                                                
                                            
                                                
                                                     numbers eight and three. Can you find them all?
 Interior Maps Maps that appear in this book are for your eyes only. As the characters explore locations on a given map, you can redraw portions of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Hollow Locations Most structures in Heartâs Hollow are carved out of the wall of a deep crater. Patchwork fabrics scavenged from the wastes decorate each home, and lanterns hang in every window
                                                
                                            
                                                
                                                    . Detail the unique community of Heartâs Hollow however you please, including the following locations and landmarks (appearing on map 5.6):  Map 5.6: hearts hollow View Player Version Breakwater Landing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     certain their homes will remain where they left them when they venture off to work, the specific locations of legendary sites prove more nebulous. Even well-known locations are typically noted
                                                
                                            
                                                
                                                     the gods and so prove impossible to map.
 As a result, Map 3.1 serves largely as a vaguely agreed upon arrangement of locations, fuzzy borders, and general distances. While the scale and placement
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    : Noteworthy Locations   Location Description District   Crystals of Denion This gallery deals in rare and expensive magic items. The selection is limited, and Denion looks for items that are both
                                                
                                            
                                                
                                                     travelers to immediately access the services of House Sivis, House Deneith, and others. Terminus, Lower Tavickâs Landing Velvetâs Staffed by changelings, this comfortable inn specializes in fulfilling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the city. But it also holds opportunities you canât find anywhere else. If youâre looking for smuggled goods or a place to lie low, head to Dura.  Dura Quarter: Noteworthy Locations   Location
                                                
                                            
                                                
                                                     safest establishments in Lower Dura. Callestan, Lower Dura The Broken Mirror A curious tavern owned by a family of changelings, the Broken Mirror changes its appearance and theme every week. Itâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     merchants, the signpost magically directs travelers to well-known distant locations when the names of those locations are spoken into a crystal on the post. The magic of the Waymoot writes the
                                                
                                            
                                                
                                                     their destination.
 Unfortunately for newcomers, the Waymoot is of no use whatsoever in finding locations within Waterdeep. You will, however, find a number of enterprising individuals near the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Locations in the City Shown in map 1.1, Port Nyanzaru is a city of walls within walls. Burgeoning wealth has driven the cityâs richest residents to raise defenses against the jungleâs dangers, and
                                                
                                            
                                                
                                                     more information on guides and their rates, see âFinding a Guide."
  Map 1.1: Port Nyanzaru View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . From here, the pantheon of Theros watches the mortal world and guides the living. Though the gods live in a veritable paradise, they canât sever themselves from the mortal world. To do so would be to
                                                
                                            
                                                
                                                     Nyx is impossible to map, distinct regions do exist, and some travelers have returned to the mortal realm with tales of these incredible locations. Mount Hiastos This drifting mountain rises in sharp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     are a sixth of it; the rest is a blend of every race found across Khorvaire. Halflings, elves, and gnomes have a significant presence in the city, but even kalashtar and changelings have communities
                                                
                                            
                                                
                                                     youâd like to know more about the districts of Sharnâalong with more information about its many factions, plots, and locationsârefer to the sources presented in the Appendix.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Amidor and Gleam This encounter should take place before the characters have their first random encounter in Yon or reach any of the marked locations on the map of Yon. You see two figures standing
                                                
                                            
                                                
                                                     leader of their company of guides, which at this point might also include Clapperclaw the scarecrow and Squirt the oilcan.  If you feel burdened by all these nonplayer characters, give them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     locations are constructed by and for dragons. The orreries that surround the central space track the courses of the planes as they shift toward and away from Eberron. All about the observatory are enormous
                                                
                                            
                                                
                                                     specifically target dragonmarked heirs, or start a popular movement that seeks to destroy the houses. 5 A royal advisor or prominent noble, secretly a servant of the Chamber, guides the leader in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Notable Locations Aerenal taunts visitors with its ancient secrets and trackless jungles.  Pylas Talaear The gateway to Aerenal, this port city is the primary point of contact between Aerenal and the
                                                
                                            
                                                
                                                     heard of the Undying Court, the deathless cabinet that guides the nation. Only the grandest members of society win elevation to the Undying Court, but there are many forms of preservation. Go to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . It also guides you through creating characters destined to be legends and adventures born of this mythic setting. Chapter 1 covers the heroes of Theros: the races, class options, and backgrounds
                                                
                                            
                                                
                                                     gods, it presents omens that might launch heroes on the road to adventure, details hundreds of plot hooks, includes maps of potential adventure locations, and presents a short introductory adventure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    , flooded cisterns, and seemingly endless catacombs. Seasoned touts usually know of a few entrances to the Realm Below and can, for a fee, point eager explorers toward them, but few guides agree to
                                                
                                            
                                                
                                                    .  Undersigil Locations Presented here are some noteworthy sites in Undersigil. Dead Nations Bathed in leaden mist, the Dead Nations are an expanse of derelict necropolises and forgotten tombs, their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     inspire adventures leading characters into ancient giant ruins. You can also use the locations in chapter 4 as destinations for these adventures; each of those locations includes its own suggested
                                                
                                            
                                                
                                                     journey to these wondrous locations in search of some treasure or powerful magic used by the giants.
 The Into the Giant Realms table offers more suggestions for how to bring characters to these realms
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     them. Because the distance between locations is not fixed and dilations in time are commonplace, a journey that took one hour yesterday might take three days tomorrow. Feywild natives are accustomed
                                                
                                            
                                                
                                                     can be cosmetically reinterpreted in the Feywild: Crown of Madness. The crown is made from gingerbread with icing filigree and candy gems. Find the Path. A pixie-like spirit appears and guides the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     to explore other locations throughout the North. Whether the characters travel over land or by sea, use the âRandom Wilderness Encountersâ section in chapter 3 to stage encounters along the way
                                                
                                            
                                                
                                                     more characters are destructive and rude, she bids them farewell upon reaching the forestâs edge and heads off on her own. Development. As she guides the characters through the forest, Tharra says she
                                                
                                            
                                        






