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Returning 35 results for 'guild carrying landing'.
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Monsters
The Book of Many Things
few words. He shares leadership of the guild with Boss Delour and has a knack for planning heists. Guild members consider him a brutal but fair leader. Some perceptive guild membersâlike Kathra
way heâd never experienced before. When the three of them created the Moonstalkers guild, Augustus relished his new life of crime. But over time, his passion has faded. The riches they gathered
Monsters
The Book of Many Things
him dangerous. He can smile and shake someoneâs hand while simultaneously plotting to ruin that person.
Expanding the guildâs activities beyond thievery was Delourâs idea. He
more complex challenges the guild can take on as it grows in power. His only real fear is exposure; the bigger and more active the Moonstalkers become, the more likely they are to attract the attention
Magic Items
Guildmastersâ Guide to Ravnica
Associated with a particular guild, a guild keyrune is a ceremonial, stylized key, about 1 foot long, made from carved stone. Not a literal key, the item is a badge of authority that gives its bearer
access to privileged places in its guildâs headquarters and outposts. At the DMâs discretion, a character might be given a keyrune upon attaining a renown score of 25 in their guild
Monsters
Guildmastersâ Guide to Ravnica
teleports, the specter appears astride the gloamwing along with any equipment it is wearing or carrying. While mounted and not incapacitated, the specter canât be surprised, and both it and its
gloamwings. They are fearsome agents of House Dimir, protecting the territory and interests of that guild â particularly the neighborhood of Nightveil, from which the specters get their name
Monsters
Spelljammer: Adventures in Space
Amorphous. The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple
boss around smaller, weaker creatures can easily end up in positions of power, surrounded by loyal underlings, sycophants, and would-be usurpers. A plasmoid boss might be the master of a guild, the
Monsters
Icewind Dale: Rime of the Frostmaiden
Petrified Death. A tomb tapper reduced to 0 hit points turns into a lifeless stone statue. Anything it's wearing or carrying is not transformed.
Sense Magic. The tomb tapper senses magic within 30
":"Sledgehammer"} bludgeoning or force damage (tomb tapper's choice). If thrown, the hammer returns to the tomb tapper at the end of its turn, landing at the tomb tapper's feet if it doesn't have a hand
Backgrounds
Baldurâs Gate: Descent into Avernus
No career criminal in Baldurâs Gate operates without being aware of the Guild. Some studiously keep a low profile, carrying just the occasional smuggled load in with legitimate merchandise, or
only breaking knees when it can plausibly be claimed as an act of personal revenge. Others join up with crews for protection, or with the Guild itself. A few former Guild members have been cast out of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and through the air. The Stone Trees is an offshoot of the Cornerstone that serves as the playing field for hrazhak competitions. Cornerstone, Middle Tavickâs Landing The Deathsgate Guild A society
Tavickâs Landing The Guild of Starlight and Shadows The guildhall of one of Sharnâs most prestigious arcane orders. A reliable source for arcane spellcasting services. Deathsgate, Middle Tavickâs
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Middle Tavickâs Landing In contrast to the upper ward, Middle Tavickâs Landing welcomes travelers and tourists. Thereâs a host of lively taverns and excellent inns. The Cornerstone is a massive arena
that hosts everything from circuses to aerial jousting. The Deathsgate district caters to adventurers, much like the Clifftop district of Upper Dura. Like Clifftop, it has an adventurerâs guild
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Middle Tavickâs Landing Unlike the upper ward, Middle Tavickâs Landing welcomes travelers and tourists. The ward features a host of lively taverns and excellent inns. The Cornerstone is a huge arena
adventurerâs guildâthough the Deathsgate Guild has a dark reputation, and its members often pick fights with Clifftop adventurers. (See the âAdventurerâs Guildsâ section for more information.) House Jorasco
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
expected to adhere to its codes of conduct. Less reputable characters can find work with the Deathgate Adventurersâ Guild in Middle Tavickâs Landing. Thereâs a long-standing rivalry between the two
Adventurersâ Guild. This is serves as a social club for adventurers and a one-stop marketplace for anyone seeking to hire a capable and reliable champion. If youâre part of the CAG you have access to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Tyrants No criminal guild in Sharn is more shrouded in mystery than the Tyrants. This organization of changelings deals in secrets and lies, selling forgeries, running long cons, and treating
operations in the Dragoneyes district, in Lower Tavickâs Landing. They have agents spread across the city. A beggar, a bartender, or a courtier could actually be a persona crafted by a Tyrant changeling. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonmarked houses or house members with eccentric interests and deep pockets. Guilder. Every dragonmarked house is more than a single family. Each house encompasses at least one guild that operates just
like a traditional craft or trade guild, and hundreds of people associate with these guilds while having no other relationship to the houses that oversee them. The Guilder is among these, perhaps being a
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Criminal No career criminal in Baldurâs Gate operates without being aware of the Guild. Some studiously keep a low profile, carrying just the occasional smuggled load in with legitimate merchandise
, or only breaking knees when it can plausibly be claimed as an act of personal revenge. Others join up with crews for protection, or with the Guild itself. A few former Guild members have been cast
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Criminal
No career criminal in Baldurâs Gate operates without being aware of the Guild. Some studiously keep a low profile, carrying just the occasional smuggled load in with legitimate
merchandise, or only breaking knees when it can plausibly be claimed as an act of personal revenge. Others join up with crews for protection, or with the Guild itself. A few former Guild members have been cast
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
decreases to 40 feet on the landing in front of area 4 because of the staircase leading up to that location. Overlooking the hall to the north and south are unguarded 20-foot-high ledges that have no
investigate. Barbarians at the Gate As the characters cross this hall from west to east, they see the flickering light of a single torch and can hear human grunts and groans ahead. Characters carrying
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Complications d6 Event 1 Three manticores that lair on a nearby coast swoop down to attack. They use the skeletons to help finish off land-based prey by landing in a square infested with them
keelboat with a full crew and carrying five rival treasure hunters (LE human veterans) arrives at the island. The group scouted the beach earlier and now plans on luring the skeletons out of the dunes and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
important because he was carrying the Stone of Golorr (see appendix A) â the key to finding Lord Neveremberâs hidden cache of gold. Hounded by agents of the Zhentarim, the Xanathar Guild, and Bregan
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
major sporting events. Middle Tavickâs Landing Deathsgate Named for the nearby City of the Dead, this district houses the Deathsgate Guild and businesses that cater to adventurers. House Deneith
many changelings use their gifts to entertain and amuse travelers. Some say that itâs the home of the Tyrants criminal guild, but if so, that place is well hidden. Lower Tavickâs Landing High Walls
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Guild Membership You establish your characterâs membership in a guild by choosing that guildâs background from among those detailed in this chapter. This book assumes that you have chosen a guild and
that you maintain your association with it throughout your life. As a result, your choice of guild can play a more significant role than most backgrounds do in shaping what your character does now
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with opportunities for work and camaraderie: the Clifftop Adventurerâs Guild and the Deathsgate Guild. Membership Benefits. Those who are accepted into either adventurerâs guild must pay dues of 12 gp
each year. The primary benefit of belonging to a guild is access to work, since the guildmaster can connect parties of adventurers with patrons and jobs suited to their talents. Beyond that, there are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
knocks Krentz out cold but is then beaten unconscious by his companions. Durnan, the proprietor of the Yawning Portal, points toward the door. âOut!â he snarls, and the Xanathar Guild members flee carrying Krentzâs unconscious form.
before you can see if blood is drawn, a crowd of spectators clusters around the brawl. What do you do?
The human combatants are five members of the Xanathar Guild (CE human bandits). The one with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
34. Flying Saucer This room contains one of Halasterâs magical creations: a 20-foot-diameter flying saucer made of gleaming metal with its three landing struts extended. Surmounting the saucer is a
machinery. Pressing the âHoverâ button causes the landing gear to retract and the saucer to levitate 10 feet in the air. When the saucer is airborne, the joystick can be used to fly the saucer in any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Communication The Courierâs Guild of House Orien operates a mail service, carrying messages and packages across Khorvaire by horse and the houseâs lightning rail. Sending a letter by mail is
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Important Members Here are some of the Moonstalkersâ most powerful and respected members. Boss Augustus Augustus is a hulking human werewolf of few words. He shares leadership of the guild with Boss
Delour and has a knack for planning heists. Guild members consider him a brutal but fair leader. Some perceptive guild membersâlike Kathra Bitterwindâhave noticed heâs become more reclusive recently
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
man falls from a high bridge, striking the ground near them and dying instantly. Heâs carrying a sealed bag of holding and the badge of an agent of the Argentum, a Thrane agency dedicated to the
Callestan in Lower Dura.
4 A Cannith forgehold seized by the villainâs forces.
5 The heart of the High Walls refugee camp in Lower Tavickâs Landing.
6 A festival at the Pavilion of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
are my people!â Kirina interrupts. âI value the friendship of the Aurum Guild, and I stand with my friends in their time of need. But donât worry, Prince Simbon. We can find something safe for you to
speaks, while the Anisan city folk shout agreement when Simbon speaks. As the debate continues, a muscular dwarf miner carrying a polished copper pick approaches the characters. This is Uzoma, the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
boss around smaller, weaker creatures can easily end up in positions of power, surrounded by loyal underlings, sycophants, and would-be usurpers. A plasmoid boss might be the master of a guild, the
narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple.
Hold Breath. The plasmoid can hold its breath for 1
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
filled with acid. Others are covered with sticky glue that immobilizes and slowly digests the hapless victim. Pegasi Most often found carrying equenauts in battle, pegasi are ready allies who share the
guildâs goals and virtues. Members of the guild raise them from infancy, carefully protecting the foals from griffons, drakes, and other aerial predators. Selesnya Creatures Challenge Creature
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Wererat Wererats are cunning lycanthropes that operate much like a thievesâ guild. Through its bite, a wererat can pass along the curse of lycanthropy â something it normally reserves for new gang
giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isnât transformed. It reverts to its true
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
rather than combat.
A wererat clan operates much like a thievesâ guild, with wererats transmitting their curse only to creatures they want to induct into the clan. Wererats that are accidentally cursed
back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isnât transformed. It reverts to its true form if it
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for his well-being, Naevys sought the counsel of a mageâs guild in a neighboring city. With the help of scrying spells, the mages gleaned the truth and revealed Charmayneâs treachery to Naevys. The
ashen creature drops to 0 hit points, it is reduced to a pile of ash, and any equipment it was wearing or carrying falls to the ground.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
carrying is not transformed.
Sense Magic. The tomb tapper senses magic within 30 feet of it and can use an action to pinpoint the location of any creature, object, or area in that range that bears
. or range 30/120 ft., one target. Hit: 27 (6d6 + 6) bludgeoning or force damage (tomb tapperâs choice). If thrown, the hammer returns to the tomb tapper at the end of its turn, landing at the tomb tapperâs feet if it doesnât have a hand free to catch the weapon.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Festival is an improvisational performance that the Playactors Drama Guild puts together every year, and everyone on campus is invited to participate. The goal is to create as much hilarity and fun as
possible, and the antics of some festivals are talked about on campus for years. The Show Members of the Playactors Drama Guild hand out lists of random character prompts to anyone who wants to try
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
community as microcosms of that greater connection. Among the Gruul, they have a strong clan identity, and Selesnya centaurs are fiercely loyal to their individual communities as well as the guild as
a whole. Their love of history and tradition also means that centaurs are more likely than most other Ravnicans to join the same guild that their parents did. Centaur Names Centaursâ given names are






