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                        Returning 35 results for 'guild concerned leading'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you arenât a dwarf
                                                
                                            
                                                
                                                    .
 
Suggested Characteristics
Use the tables for the guild artisan background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     (which could pertain to certain individuals in the group, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or organization.
 
Guild
                                                
                                            
                                                
                                                     intrigues of interest in the group are.
 
Suggested Characteristics
Use the tables for the guild artisan background in the Playerâs Handbook as the basis for your traits and motivations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Guild Artisan Thereâs always work for a talented individual in Sharn. Masons work on the towers. Smiths hammer away in the cogs. Bakers and brewers tend to the endless appetites of the common folk
                                                
                                            
                                                
                                                    . The largest guilds are tied to the dragonmarked houses. The Fabricatorâs Guild of House Cannith deals with manufacturing trades, while the Hosterlerâs Guild of House Ghallanda covers inns, taverns, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Suggested Characteristics Use the tables for the guild artisan background in the Playerâs Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your
                                                
                                            
                                                
                                                    , such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or organization.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     family? As an entertainer or guild artisan, are you preserving a particular Cyran tradition? What Drives You? Are you determined to solve the mystery of the Mourning? Do you want to help other refugees
                                                
                                            
                                                
                                                    ? Or are you only concerned with your personal survival? Is there something you want to recover from the Mournland, or would you prefer to never set foot in it again? Do you hold a grudge against the nations that fought against Cyre in the war, or are you only concerned with the future?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     you? Is your wand or weapon an heirloom of your family? As an entertainer or guild artisan, do you preserve a particular Cyran tradition? What Drives You? Are you determined to solve the mystery of the
                                                
                                            
                                                
                                                     Mourning? Do you want to help other refugees, or are you concerned only with your personal survival? Is there something you want to recover from the Mournland, or would you prefer to never set foot in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     the guild was more concerned with zealotry than justice. They take the field for large military engagements. Boros Creatures  Challenge Creature Source   1/8 Mastiff MM 1/4 Frontline medic GGR 1/2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     guild. Members of House Dimir ultimately receive their orders from this source without having any idea of who issued the order or why. Messages to agents are funneled through thought strands (see
                                                
                                            
                                                
                                                     âSpell: Encode Thoughtsâ later in this section) and telepathic couriers. By design, you donât have much interaction with other members of your guild. You might never meet your primary guild contact face
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , the group employs many agents and spies to look after its interests. The Circle of Eight is much less benevolent than the Harpers; its wizards are not particularly concerned about tyranny and are more
                                                
                                            
                                                
                                                     the Hart (usually referred to as the Knights of the Hart). This society of human and elf nobles has branches in Furyondy, Veluna, and the Vesve Forest. Though principally concerned with the danger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     his own agenda where his fellow drow are concerned. If the characters rebuffed Vizeranâs overtures to an alliance in Gravenhollow (see chapter 11), the drow archmage subsequently sends Grin Ousstyl
                                                
                                            
                                                
                                                     (see later in this chapter) as a peace envoy, renewing the offer and leading the characters to Araj if they accept it. Further exploration of the Underdark on their own might convince the adventurers to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Beyond Baldurâs Gate Use the following tables to determine who or what the characters might encounter on the roads leading to and from Baldurâs Gate. Use these tables as often as desired. Encounters
                                                
                                            
                                                
                                                     guards on riding horses providing escort 
   7  2d4 mercenaries for hire (thugs) 
   8  1d6 religious pilgrims (acolytes) 
   9  1d6 Guild agents (bandits) 
   10  1 archmage accompanied by a shield
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     hire (thugs) 8 1d6 religious pilgrims (acolytes) 9 1d6 Guild agents (bandits) 10 1 archmage accompanied by a shield guardian 11 1d6 entertainers (commoners) 12 1 gladiator leading an ox, which is
                                                
                                            
                                                
                                                    Beyond Baldurâs Gate Use the following tables to determine who or what the characters might encounter on the roads leading to and from Baldurâs Gate. Use these tables as often as desired.  Encounters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     military ride out to seize a victory. With Marshal Vendri away leading troops further west, Governor Miat approved the strike. Lord Bakaris and his son are leading the attack. Darrett is serving
                                                
                                            
                                                
                                                     aide discreetly slips them a sealed note signed by Darrett that reads as follows: Come at once. Bakaris is leading us to ruin at Steel Springs. Heâs the commander of this mission, and I canât disobey
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    War A hobgoblin army marches toward the city, leading elephants and giants to batter down the strongholdâs walls and ramparts. Dragons wheel above an invading horde, scattering enemies as the raging
                                                
                                            
                                                
                                                     war campaign isnât generally concerned with the specifics of troop movements, but instead focuses on the heroes whose actions turn the tide of battle. The characters carry out specific missions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Guild Membership You establish your characterâs membership in a guild by choosing that guildâs background from among those detailed in this chapter. This book assumes that you have chosen a guild and
                                                
                                            
                                                
                                                     that you maintain your association with it throughout your life. As a result, your choice of guild can play a more significant role than most backgrounds do in shaping what your character does now
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     noble upbringing. His trust is easily gained but impossible to restore once broken. On the night of the abduction, Renaer was concerned that Floon was too intoxicated to find his way home by himself and
                                                
                                            
                                                
                                                     hid the dragons somewhere in the city. They think they can find it by using an artifact called the Stone of Golorr, which was in the hands of the Xanathar Guild until recently. Apparently, someone stole
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     townsfolk concerned, including reports of bandit attacks on the roads, piracy on the Dessarin River, and monster sightings too close to town. But the mystery that has keen observers of the region most
                                                
                                            
                                                
                                                     concerned is the disappearance of a delegation traveling overland from the city of Mirabar to Waterdeep. The delegation stopped in the tiny village of Beliard, where the members mentioned their intent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , roaming monsters, suspicious strangers, and unseasonable weather.
 The five factions know about the overdue delegation and are concerned enough to send agents to investigate. Characters affiliated with
                                                
                                            
                                                
                                                     these factions are contacted and asked to help out. Tell each player in private why his or her faction is concerned about the missing delegation. The exact reasons for each faction are described as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Build Your Group A wide variety of talents can be useful in the work of an inquisitive, leading the Findersâ Guild to employ specialists with diverse skill sets. Many inquisitives come from
                                                
                                            
                                                
                                                     becomes a fixture in the campaign. A perfectly ordinary background such as guild artisan or folk hero often work well with this character, who otherwise needs no specific proficiencies or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     throughout the guild, he values results over success, accepting and even anticipating that Izzet experiments will end in gloriously unpredictable ways. However, the dragon rarely concerns himself with the
                                                
                                            
                                                
                                                     day-to-day running of the guild, preferring to craft long-range plans and let underlings implement the details. Overseeing the daily operations of the guild is the purview of the Izmundi, a board of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     a new opportunity, a new challenge, a new intrigue. It is a place where a promising adventurer like you can find your path to glory, riches, or power through your allegiance to your guild. But first
                                                
                                            
                                                
                                                     clothes approach your group from around the side of the prison. His deep blue face bears a gentle but concerned expression. He raises his hand to hail you and speaks in a low tone as his eyes take in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Jaradâs sister, Savra, took control of the guild before him. Various groups of people and monsters coexist within the swarm, their relative power waxing and waning with the years, and through it all
                                                
                                            
                                                
                                                    , the guild goes on. The three most important power groups within the Golgari are the Devkarin elves, the medusas (also called gorgons in Ravnica), and the insectile kraul. Jarad is an undead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     waits for Xanathar Guild forces to arrive. If the characters destroyed the gazer in an earlier encounter, another one arrives with the Xanathar Guild forces. Dungeon Entrance Area B1 is the basement of
                                                
                                            
                                                
                                                     stolen from the City of the Dead. Losser hasnât gotten around to animating them yet. Whereâs the Stone? Before the characters reach Losser, kenku members of the Xanathar Guild break down the door
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Cellar Complex: Autumn The characters have been encouraged to explore a Xanathar Guild hideout under the Southern Ward. They enter the location through area B1. The Xanathar Guild Roster table
                                                
                                            
                                                
                                                     provides a summary of the forces stationed throughout the complex. The sections that follow describe some of the hideoutâs features. Xanathar Guild Roster  Area Creature(s)   B5 2 goblins behind arrow slits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    -, and Chart-makersâ Guild. But if the adventure is tied to Chult and Tomb of Annihilation, he might instead work as a merchant prince in Port Nyanzaru. And either way, no matter how genuinely you
                                                
                                            
                                                
                                                     with the characters. The Cartophile will be keen to meet this ancestor, perhaps leading to a new family business. Or considering that theyâre both gnomes, perhaps Kwalish is the ancestor the Cartophile sought all along!
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     characters. Who knew adventuring required so much paperwork? Dock Ward Ambush While the NPCs and characters are going over their bookkeeping, a group of villains working for the Xanathar Guild tries
                                                
                                            
                                                
                                                     to take any treasure the party pulled out of the tunnels. The group consists of a thug called Stork leading three bandits. Stork believes she has the advantage over the party members, who are probably
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     embellisher of facts. For all his faults, though, Volo is a soft-hearted sort who cares for nothing as much as his friends. At present, he is grievously concerned for the well-being of one of them. He
                                                
                                            
                                                
                                                     his fatherâs hidden cache of dragons. Before the interrogation could begin, members of the Xanathar Guild ambushed and killed the Zhent guards in the warehouse. The new arrivals mistook Floon for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Getting to the Lair Very few members of the Xanathar Guild have access to the beholderâs secret lair. If the characters want to get there, the following factions know where it is and can help them
                                                
                                            
                                                
                                                     find it. Bregan Dâaerthe Jarlaxle has a spy in the Xanathar Guild: the advisor Narâl Xibrindas, who uses sending spells to transmit intelligence to his drow brethren. Bregan Dâaerthe knows that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    20. Dead Eyes Watch Post The Xanathar Guild forces stationed here include five human thugs, eight bugbears, and their leader, Nadia the Unbent. A beholder zombie provides added security. 20a
                                                
                                            
                                                
                                                     outward from its circumference (Xanatharâs symbol).
 Noise. Sounds of mock battle emanate from the tunnel to the west (leading to area 20b).
 The beholder zombie attacks anyone who enters the room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     creatures. Utopians generally interpret the Holdfast principle as being about staying rooted in nature, and the Upwelling as concerned with slow, predictable, cyclical improvement. So they remain hidden in
                                                
                                            
                                                
                                                     change in order to survive, and slow, small steps in pursuit of an ideal vision arenât enough. The future of the guild is in imminent danger, and the Simic need to focus on survival. Adaptationists
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    28. Grick Snack Watch Post The Xanathar Guild maintains a watch post here, called âGrick Snackâ by the bugbears that command it. Two bugbears and six goblins are stationed in this area. 28a. West
                                                
                                            
                                                
                                                    . Secret Door. A secret door in the north wall opens into a tunnel leading north. The watch post defenders are unaware of it. 28b. Obelisk of the Eye Obelisk. In the north end of this room stands a 14-foot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    .
 There is no obvious exit from this chamber, and Fellik doesnât know where to go from here. The young man swiftly grows concerned, fearing he and his father have been betrayed. A character who
                                                
                                            
                                                
                                                     inspects the ground and succeeds on a DC 12 Wisdom (Perception) check finds footprints leading into the sludge. Creatures that enter the sludge and search for a passage find a submerged tunnel leading
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Below, secret halls include space for the games and drinking one might expect from a typical den of iniquity, but it also disguises the barracks and training hall of a thievesâ guild devoted to
                                                
                                            
                                                
                                                    . 
   5  A leading lady is also an assassin for hire, and she uses a secret room in the theater as her base. 
   6  Burglars (veterans) masquerading as acrobats identify marks during their performances
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     served by the Dungsweepersâ Guild â a fact that will be quite evident to your nose if you venture here. I donât recommend that you spend any more time here than it takes to pass through from one gate to
                                                
                                            
                                                
                                                     the next. The Guild of Butchers operates several slaughterhouses, smokehouses, and leather-making facilities in the area â noisome operations that have been pushed out of the city proper. A word to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     stonemasons and woodshapers to create Selesnya enclaves. Summoned Mount. When leading its guild into battle, a dryad rides a magically summoned creature woven of living branches, vines, and grasses and
                                                
                                            
                                        






