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                        Returning 35 results for 'guild races'.
                    
                
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you arenât a dwarf
                                                
                                            
                                                
                                                    .
 
Suggested Characteristics
Use the tables for the guild artisan background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , Tharashk bounty hunter
The Mark of Finding sharpens the senses, guiding the hunter to prey. Alone among the dragonmarks, the Mark of Finding is carried by two races: humans and half-orcs. It first
                                                
                                            
                                                
                                                    ;ak, Shadow Marches
House Tharashk traditionally licenses inquisitives and bounty hunters. Recently the houseâs Finderâs Guild has expanded into dragonshard prospecting. As dragonÂ
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Race and Class Each guild description in chapter 2 provides suggested races and classes for characters belonging to that guild. Some races have strong traditions that direct them toward certain
                                                
                                            
                                                
                                                     the guild. This chapter describes new races you can choose from: centaurs, goblins, loxodons, minotaurs, Simic hybrids, and vedalken. It also presents two new subclass options: the clericâs Order
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , Tharashk bounty hunter
The Mark of Finding sharpens the senses, guiding the hunter to prey. Alone among the dragonmarks, the Mark of Finding is carried by two races: humans and half-orcs. It first
                                                
                                            
                                                
                                                    ;ak, Shadow Marches
House Tharashk traditionally licenses inquisitives and bounty hunters. Recently the houseâs Finderâs Guild has expanded into dragonshard prospecting. As dragonÂ
                                                
                                            
                                        
                                                     Species
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     ingrained that they are often at a loss when they try to impart that knowledge to others. Among the Selesnya, it primarily falls to loxodons to build the guildâs magnificent, cathedral-like arboretum
                                                
                                            
                                                
                                                     the Orzhov Syndicate or the Azorius Senate.
Loxodons believe that the members of a group have a responsibility to look out for each other. Once they have joined a guild or bonded with other individuals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     descriptions in chapter 2 and choose one that appeals to you. Read the descriptions of races and classes in this chapter. Guild membership recommendations are provided for each race and class, should
                                                
                                            
                                                
                                                    Choosing a Guild Chapter 2 describes the ten guilds of Ravnica in detail. How do you decide what guild you want your character to belong to? You can choose one of these approaches: Look at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     of offspring. Members of certain races are also drawn to specific guilds, as noted in the description of each of guild.
                                                
                                            
                                                
                                                     Golgari Swarm and the Selesnya Conclave Citizens of Ravnica arenât born into guilds. An individual can choose to belong to any guild â or no guild. Some guilds, such as Selesnya and Boros, actively
                                                
                                            
                                        
                                                     Species
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     feelings about them.
To members of other races, vedalken often seem cold, even emotionless. That assessment isnât fairâthey feel emotion every bit as intensely as other folk do, but they are
                                                
                                            
                                                
                                                    .
Reasoning toward Perfection
Their curious intellects and rational minds incline vedalken toward membership in the Azorius Senate, the Simic Combine, and (less often) the Izzet League. Whatever their guild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     races from Droaam. As a result, members of the Findersâ Guild can expect at least a modicum of respect while traveling in Droaam Gatekeepers. House Tharashk and the druidic sect of the Gatekeepers share
                                                
                                            
                                                
                                                    Finders Guild Across Khorvaire, the inquisitives of House Tharashk have a reputation for discretion and cunning. Members of that house operate the Finders Guild, a loose collection of independent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     independent of guild control, serving as neighborhood police forces or mercenaries for hire. About half of Ravnicaâs population is guildless. That proportion is higher for some races than others: nearly all
                                                
                                            
                                                
                                                     join a guild because they firmly believe in the guildâs ideals and want to advance its goals. Their membership in the guild is a badge of identity for them. Theyâre typically of the races and classes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    The Guild The organization known simply as the Guild unites cutpurses, loan sharks, killers, thugs, con artists, grave robbers, cat burglars, and every other type of criminal in the city. The Guild
                                                
                                            
                                                
                                                     to the head of the Guild. These kingpins style themselves as elite criminals, often adopting memorable nicknames and distinctively decadent dress. Scores of common criminals work beneath each kingpin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    The Guild The organization known simply as the Guild unites cutpurses, loan sharks, killers, thugs, con artists, grave robbers, cat burglars, and every other type of criminal in the city. The Guild
                                                
                                            
                                                
                                                     to the head of the Guild. These kingpins style themselves as elite criminals, often adopting memorable nicknames and distinctively decadent dress. Scores of common criminals work beneath each kingpin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     adventurers: Blademarks Guild. House Deneith manages mercenary activities across Khorvaire through its Blademarks Guild, with house members serving as officers, trainers, and strategists. The rank-and-file
                                                
                                            
                                                
                                                     soldiers of the guild are largely human mercenaries but also includes significant numbers of hobgoblins from Darguun, elves from Valenar, and Cyran soldiers who no longer have a nation to fight for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     that replaces traits associated with those races. For half-elves, a dragonmark is a variant race that lets you keep some half-elf traits and replace others with the traits associated with your mark
                                                
                                            
                                                
                                                     to the dragonmark houses and can be taken by a character of any race.  Dragonmarks and Their Houses   Dragonmark House Race Guild Specialties   Detection Medani Half-elf Bodyguards, investigation, risk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     in exchange for stories from the old country. Graywall, Middle Tavickâs Landing The Cornerstone A massive arena that hosts a wide array of sporting events. These include jousts and races, both on foot
                                                
                                            
                                                
                                                     and through the air. The Stone Trees is an offshoot of the Cornerstone that serves as the playing field for hrazhak competitions. Cornerstone, Middle Tavickâs Landing The Deathsgate Guild A society
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     their inclinations: they alone are found in every guild. Human Names One particular human tongue has triumphed over all others to become Ravnicaâs Common language, and its phonemes and traditions
                                                
                                            
                                                
                                                     shape the names of most of Ravnicaâs humans. Humans sometimes borrow names from other races, but they have a rich pool of traditional names to draw from. The use of family names seems to be a peculiarly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Eberron Sourcebooks These resources are currently available as ebooks via the Dungeon Masterâs Guild at: DMsGuild.com The Eberron Campaign Setting and Eberron Campaign Guide both provide an overview
                                                
                                            
                                                
                                                     presents advice for playing dragonmarked characters within a house or guild. It also introduces new options for dragonmarked characters, including prestige classes, feats, and spells. Finally, it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     Calishite inhabitants fiercely guard their home from the Guild and the rest of Baldurâs Gate. Little Calimshan is further detailed in "Little Calimshan". Norchapel. The quietest of the Outer City
                                                
                                            
                                                
                                                     neighborhoods, Norchapel caters to those residents willing to pay more than the usual protection money to the Guild, in exchange for having their safety and security. Rivington. This self-contained village of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Calishite inhabitants fiercely guard their home from the Guild and the rest of Baldurâs Gate. Little Calimshan is further detailed in "Little Calimshan". Norchapel. The quietest of the Outer City
                                                
                                            
                                                
                                                     neighborhoods, Norchapel caters to those residents willing to pay more than the usual protection money to the Guild, in exchange for having their safety and security. Rivington. This self-contained village of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     their armor. Their soldiers were a variety of races, including humans, a minotaur with a permanent scowl on her face, an impatient-looking goblin, and even some kind of humanoid fire elemental, whose
                                                
                                            
                                                
                                                     guild. Aurelia, the current angelic guildmaster, is the third to hold that title. A PROUD MARTIAL TRADITION
 Minotaurs have a reputation for being both fierce warriors and clever strategists. Thick of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     and piers. More common is the situation of groups like the Greengrocersâ Guild or the Brethren of Barbers, who operate out of all corners of the city and therefore claim no physical territory at all
                                                
                                            
                                                
                                                     fear of rats races down the street and slams into the party, having witnessed a bunch of rats feeding on a corpse in an alley. 
   7  The druid Torimesh offers one party member a strange symbol
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     and piers. More common is the situation of groups like the Greengrocersâ Guild or the Brethren of Barbers, who operate out of all corners of the city and therefore claim no physical territory at all
                                                
                                            
                                                
                                                     Expeditions mocks a party memberâs armor. She offers to apply âraptor repellentâ at the discounted price of 10 gp. 6 A man with a dreadful fear of rats races down the street and slams into the party, having
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     rather than their feelings about them. To members of other races, vedalken often seem cold, even emotionless. That assessment isnât fair â they feel emotion every bit as intensely as other folk do, but
                                                
                                            
                                                
                                                     their guild affiliation, they put their intelligence to use in crafting and improving things, whether those things are laws, procedures, or magical sciences. Vedalken believe that the path toward the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     out one skill or tool proficiency for another doesnât make a character any stronger or weaker, but doing so can change the flavor of a class in subtle ways. For example, a prominent guild of rogues in
                                                
                                            
                                                
                                                     as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    â30: Fleetswake This festival celebrates the sea, maritime trade, and the gods of the sea, navigation, and weather. It spans the last tenday of Ches, and includes a series of boat races, the
                                                
                                            
                                                
                                                     Shipwrightsâ Ball at the Shipwrightsâ House, and guild-sponsored galas at the Copper Cup festhall. According to custom, the winners of the various competitions donât keep their trophies and earnings, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Orzhov Syndicate or the Azorius Senate. Loxodons believe that the members of a group have a responsibility to look out for each other. Once they have joined a guild or bonded with other individuals in any
                                                
                                            
                                                
                                                    , such as Hierarch, Revered, Grandmother, Healer, or Saint, when interacting with other races. Male Names: Bayul, Berov, Brooj, Chedumov, Dobrun, Droozh, Golomov, Heruj, Ilromov, Kel, Nikoom, Ondros
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     symbol for the entire Gruul guild. Ghor Clan. The Ghor clan is led by an ettin named Ruric Thar (or, perhaps more properly, Ruric and Thar, since the heads claim separate names). Of all the clans, the
                                                
                                            
                                                
                                                     to the smaller races. Its members are all enormous, lumbering brutes, primarily cyclopes, ogres, and giants. The clanâs leadership changes frequently â sometimes daily, since battles for supremacy are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     everyone in Daggerford knows precisely who the council members are, and no magic disguises the forms, voices, or mannerisms of the guild leaders, and a trained spy can learn which guildmaster is which
                                                
                                            
                                                
                                                     Tyndalâs Bridge when approaching from the south. The tanneryâs location, up on the hill, does little to contain the stink of the process, and the Watermenâs Guild dumps the cityâs waste over the side
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Threats    d10 Threat 
     1  2d4 giant rats 
   2  1 bandit captain and 1d6 bandits demand a âstreet useâ tax 
   3  1d6 Guild pickpockets (spies) 
   4  1d4 ghouls picking at corpses left in the
                                                
                                            
                                                
                                                     conditions. Despite its charity, though, the Church of Last Hope is not universally loved. The Faithless, the Guild-associated gang in Twin Songs, see a trove of wealthy city-dwellers and wishy-washy non
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     includes other creatures. This doesnât mean that the eye tyrant likes, respects, or understands the creatures it chooses to associate with, but it does distinguish between individuals of other races and
                                                
                                            
                                                
                                                     tyrant that leads an organization of humanoids, see the section on the Xanathar Guild. Beholder Hives In exceedingly rare cases, a beholder might experience a dream in which it sees itself in a mirror, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     patrol   Table I: Outer City Threats  d10 Threat   1 2d4 giant rats 2 1 bandit captain and 1d6 bandits demand a âstreet useâ tax 3 1d6 Guild pickpockets (spies) 4 1d4 ghouls picking at corpses left in the
                                                
                                            
                                                
                                                     intermediaries to help extricate the needful from destructive conditions. Despite its charity, though, the Church of Last Hope is not universally loved. The Faithless, the Guild-associated gang in Twin Songs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     defense of Goldenfields. Stationed at each post are thirty scouts (NG males and females of various races and ethnicities) two-thirds of whom are on duty at any given time. The rest are asleep in their
                                                
                                            
                                                
                                                     differentiating it from its neighbors. Most of Goldenfieldsâ workers are human commoners. A handful of peaceful Chauntea worshipers (NG male and female druids of various races and ethnicities) live and work
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     Rilsa Rael, the Guild kingpin of Little Calimshan. While Needle loathes the Guild, he sees in Rilsaâs egalitarian tendencies the potential for a hero of the people, and naively hopes sheâll transform
                                                
                                            
                                                
                                                     the Guild from a predatory criminal organization into a community police force serving the cityâs downtrodden. Baldurâs Mouth is a prime source of opportunity for adventurers in the city, as Needle is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Rilsa Rael, the Guild kingpin of Little Calimshan. While Needle loathes the Guild, he sees in Rilsaâs egalitarian tendencies the potential for a hero of the people, and naively hopes sheâll transform
                                                
                                            
                                                
                                                     the Guild from a predatory criminal organization into a community police force serving the cityâs downtrodden. Baldurâs Mouth is a prime source of opportunity for adventurers in the city, as Needle is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     making an enemy of such a person. In towns and cities, the same power might lie in the hands of a prominent temple, a guild independent of the council, or an individual with magical power. Forms of
                                                
                                            
                                                
                                                     some cases, long-lived races such as elves or dragons are entrusted with the leadership of the land. Hierarchy. A feudal or bureaucratic government where every member, except one, is subordinate to
                                                
                                            
                                        






