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Returning 14 results for 'guilds changeling locations'.
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Backgrounds
Guildmastersâ Guide to Ravnica
and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the
affairs of other guilds is a great way to get squashed like a bug. (Neutral)
Bonds
d6
Bond
1
I cherish the finger of a family member who was petrified by a
Backgrounds
Sword Coast Adventurer's Guide
the doings of thievesâ guilds and street gangs. You might be a âvelvet maskâ bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that
situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a new place is note the locations of everything valuableâor where such things could be hidden
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
guilds and other organizations. Towns are major trade centers, situated where important industries and reliable trade routes enabled the population to grow. These settlements rely on commerce: the import
villages. Towns arise where roads intersect waterways, at the meeting of major land trade routes, around strategic defensive locations, or near significant mines or similar natural resources. City
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
your formative years traversing the Elemental Planes as a merchant or scholar, visiting fantastic locations such as the City of Brass on the Plane of Fire or the Labyrinth Winds of the Plane of Air
. You may have encountered giants during your time undergroundâparticularly families of gentle stone giants or talented smithing guilds of fire giants. To you, the surface world is just a long
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Malbolgeâs avalanches, causing injuries that are agonizing but never fatal. Some locations on the mountain are shielded from the rockfall by structures that have projections pointing upslope so that
avalanches wash around the protected areas beneath. Roofed trenches and tunnels make travel between locations possible, if perilous. A Singular Iconoclast Of all the Lords of the Nine, Glasya is the most
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. However, in a city dominated by ideological factions, trade guilds hold little sway, and most factionsâexcept for the Free League and Society of Sensationâdiscourage members from joining guilds, believing
token of apology, the manticore gifts the party a voucher for one free spa treatment at the Flame Pits (see the âMarket Ward Locationsâ section). 3 Wheeze Whistletooth, a night hag with a persistent
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
your players. As you create your world, ask your players what settings and genres they enjoy, then use those sources for inspiration to create compelling locations, memorable inhabitants, exciting
running list of ideas as you decide on other aspects of your setting. What Factions and Organizations Are Prominent? Nations, temples, guilds, orders, secret societies, and colleges shape the social
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
local militia, or accompanying the town guard on its patrols. Daily rulership is in the hands of the Council of Guilds, composed of the heads of the townâs informal trade groups. These guildmasters
canât be tampered with. Members of local guilds that do business outside the town donât entirely trust the Tradersâ Bank, preferring instead to borrow coin from the Hardcheese family of halflings that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
other. Grifters, bullies, and bandits serve as minions for Torchâs numerous criminal syndicates, seedy organizations preoccupied with robbing each other and destroying rival guilds. The gate-town is
) attempt to rob the bank. 4 Doppelgangers in the Lookalikes gang take on the charactersâ appearances and go on a crime spree, creating problems for the party at multiple locations.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Areas of Terminus The following encounter locations are keyed to map 4.14. This map does not depict the entire district of Terminus, but it shows the most likely places the characters explore in this
â6 No current occupants 7â9 A family of 1d4 commoners 10 A shifter (see chapter 6) 11 A warforged soldier (see chapter 6) 12 A changeling (see chapter 6) T6. Skybridge This stone skybridge connects
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of an autocrat who brought peace and stability to a fractious city. With the foundation of his rule solidly established, Lord Neverember cracked down on the nobility and the guilds, whom the lower
Candlekeep, and is one of the most secure locations in the city as a result. By disguising herself as an acolyte, Oppal was able to place the false tome in the vault. On Ominâs instructions, Oppal hired a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations V - Z Valley of Khedrun The frozen vale on the southern fringe of the Spine of the World is named for a legendary dwarf hero who used his axe to carve out the homeland of the dwarves in the
, crowded streets are full of spies. Waterdhavian noble families and guilds hold tremendous political and economic sway up and down the Sword Coast, but within the city itself, true power lies with the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations M - P Maelstrom The daughters of King Hekaton reside in this undersea fortress, which stands amid reefs and barnacle-covered shipwrecks in the depths of the Trackless Sea. See chapter 10
families from gaining a political foothold in the city, and has enacted harsh laws that prevent guilds from being formed. Neverwinter is a member of the Lordsâ Alliance, and Neverember supports the efforts
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations E - H Everlund Situated on the banks of the Rauvin River, Everlund is one of the Northâs most active mercantile communities. A thick stone wall encloses the city, pierced in five places by
overseeing the city watch and the conduct of commerce in the city The Master of Guilds, Boldor Steelshield (N male shield dwarf noble), representing the merchants of Everlund, who is prone to hyperbole and






