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Returning 35 results for 'guise causing leading'.
Other Suggestions:
guide calling leading
guide chasing leading
guide caring leading
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guise calling leading
Monsters
Fizban's Treasury of Dragons
abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Monsters
Fizban's Treasury of Dragons
cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
Monsters
Fizban's Treasury of Dragons
their psionic abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at
must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how
Monsters
Fizban's Treasury of Dragons
, using their psionic abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population
and must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can
Monsters
Fizban's Treasury of Dragons
gifts of gold, is causing nightmares among the local nobility.
7
A powerful spellcaster is forcing a captive moonstone dragon to invade the dreams of adventurers, sending parties on quests to
’s life.
4
A young moonstone dragon has acquired a powerful magic item belonging to one of the fey courts and is leading the assassin sent to retrieve the item on a chase through the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
31. Approach to Madness The Far Realm has twisted these rooms, causing the lines where floor, walls, ceiling, and pillars meet to appear warped. 31a. Warped Foyer This chamber is lined with twisted
creature comes to the doors, the more uneasy it feels.
Slaadi. Four invisible death slaadi stand in front of the double door leading to area 32. The slaadi serve at the pleasure of Dezmyr and Zalthar
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the rift and flows out again to the north. Several ropes are secured to iron stakes along on the western edge of the rift, leading down to the chasm floor.
Three bugbears are stationed here. Two of
them are clearing rock on the rift floor while one more stands guard in the western half of the cavern. A doppelganger named Vhalak supervises the operation in the guise of a male drow. If a fight
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Day of Wonders Parade The Day of Wonders is the grandest parade of the fall season, and Jarlaxle wants the Sea Maidens Faire to be a part of it. In the guise of Zardoz Zord, he pays a visit the day
earnest, marching through Waterdeep’s streets to the cheers of the local folk. Zardoz Zord serves as grand marshal, leading the parade on the back of a rainbow-feathered diatryma summoned using his
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
short trail in the dust on the floor, leading from the northeast corner of the room to the easternmost door. It looks like something heavy was dragged across the floor toward the doorway. There is a
hidden latch, causing the trapdoor to swing down. Area K51 lies below. (There’s no ability check that will let the characters figure out the trick to opening the door. They can get that information from the witches, or perhaps by using a divination spell or similar magic.)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sponsoring and then leading adventuring expeditions into Undermountain. One of the items they recovered from the dungeon was a tablet of black crystal that allowed contact with entities of the Far Realm
rumors that the Shadowdusks had been replaced by aberrant horrors in human guise. Their ancestral villa, Shadowdusk Hold, was burned to the ground in the Year of the Harp (1355 DR). The Waterdavian
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
introduces Mother Skunk and Mother Mole, as well as their helper, Olitor (if the characters have not already met him). In their illusory guise as dryads, they offer the characters shelter and delicious
.”
The Dryads’ Offer The three mothers offer to serve as guides, leading the characters safely through the woods to their original destination. But in exchange, they ask for assistance in defeating
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The Red Larchers who knew about the place came to include the leading citizens of the town. They regarded the phenomenon as supernatural and portentous. They called themselves the Believers and
decisions “for the good of all.” People causing trouble in Red Larch were driven out of business, intimidated, or even murdered. Several months ago, agents of the Cult of the Black Earth stumbled across
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
31. Gemsmith’s Cell The oak door leading to this area is locked, but can be opened with a successful DC 14 Dexterity check using thieves’ tools, or forced open with a successful DC 14 Strength check
. Manipulating Time Having a mechanical guide spend 1 charge in this area taps into the ritual magic Seodra is using to craft the demilich’s skull, causing a random character to age by one year. This effect can be reversed by casting a remove curse spell using a 6th-level spell slot.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Krynn in the guise of Fizban, a befuddled old human mage in faded robes. Branchala Called the Bard King, Branchala is the god of music, poetry, and the inner beauty of all living things. Many elves
of meditation and discipline. Monks, his most devoted followers, honor him by leading lives of quiet contemplation in remote monasteries. Many orphans are raised in the monasteries of Majere; some
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
— another of Jarlaxle’s many disguises. When Jarlaxle is away, he entrusts his stage managers to look after things. Sapphiria’s Booty When the characters first arrive, all doors except the ones leading
madam’s parlor in a brothel, complete with a gaudy chandelier and a fainting couch. Westra Moltimmur (CG female Illuskan human commoner with Insight +2 and Performance +6), the play’s leading lady, is one
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Security” and “Curator Alda Arkin”). Encountering Museum Guards As long as the characters aren’t caught entering a restricted area or causing a public incident, the museum’s guards ignore them during
Alarms” below for more information). The alarms are located as follows: The front doors to area V1 At the bottom of the stairs in area V1 In each hallway leading from area V1 to area V3 On the doors
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
uses its Telekinetic Ray to open and close the secret doors when it comes and goes through this tunnel. 39c. Death Tyrant All doors leading to this area are 1-foot-thick, 7-foot-diameter adamantine
closed, and the key can be removed at any time. Without the proper key, it takes four separate knock spells to open one of these doors, each spell causing one bolt to slide back. The doors are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(leading to a 10-foot-square closet). A small hole has been drilled through the middle of the door.
An adventuring party called the Fine Fellows of Daggerford descended into Undermountain one tenday
10 feet off the floor. A successful dispel magic (DC 18) ends the effect, causing creatures and objects on the ceiling to fall if there’s nothing to counteract the effect of normal gravity on them
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, is causing nightmares among the local nobility.
7 A powerful spellcaster is forcing a captive moonstone dragon to invade the dreams of adventurers, sending parties on quests to assist the
dragon wyrmling has convinced a lost white dragon wyrmling that the latter is also a moonstone dragon, cursed by an archfey of winter. The two travel together, causing trouble in the name of lifting
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and attacks the party on sight. It prefers to attack while clinging to the ceiling. Demon Pack This pack consists of a quasit leading 1d4 + 2 dretches. The quasit turns invisible and tries to escape
rolling a d4 and consulting the Beneath the Yellow Mold table. Tampering with the mold-encrusted object causing the yellow mold to release its deadly spores. Beneath the Yellow Mold d4 Encounter 1 A
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
often takes on Humanoid guise to offer patronage to mortal scholars and artificers.
Unused Chamber. A smaller chamber shown on the left side of the map is not currently used by the dragon, but it shows
signs of having been recently used by visitors—either creatures welcomed by the dragon or ones that escaped the dragon’s notice. Wells. Four wells—three in the canyons leading to the main hall and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
from the law in an old ruin or abandoned mine. 11 A contagion in a forest is causing spiders to grow massive and become aggressive. 12 To take revenge against a village for an imagined slight, a
defeat or imprison a rampaging titan. 5 A god of agriculture is angry, causing rivers to dry up and crops to wither. 6 An Artifact belonging to a god falls into mortal hands. 7 A titan imprisoned in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and anything beyond 30 feet is in darkness. Cart wheels have carved shallow ruts in the dirt floor leading to the back of the mine, where the cave-in was never fully excavated. Smaller tunnels branch
spontaneously manifested rather than being dug out, there are no scratch marks or signs of excavation on the walls, floor, or ceiling here. The moss muffles all sound, causing a lack of echoes and creating a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
missing skulls were taken by kobold vampire spawn and placed in area H20. Terrible psychic trauma lingers in this cave, causing any creature that enters it to feel intensely hungry, even after leaving
staircase leading down to area H17. A similar staircase in the south tunnel leads down to area H16. H14. Ice Sculptures Peering into this ten-foot-high cavern, you come face to face with an army of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
trapped inside an iron flask or a similar device. If the furnace is destroyed or the elemental released from within it, the air inside the balloon cools, causing the airship to descend at a rate of
to reveal stairs leading down to the lower deck. Portholes on the landings look out to port and starboard. The porthole windows are latched shut from the inside, and each porthole is wide enough for
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
traffic, starts leading caravans away from safe water sources and stranding them in the desert.
Connected Creatures Brass dragons seek out the company of other creatures that can carry on an
the dragon.
4 A young brass dragon’s lair occasionally spawns air elementals that roam around the area for a while, causing havoc before eventually dissipating.
5 A young brass dragon and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of ruination was enough to destroy Gauntlgrym. In the years following, Maegera groggily awoke from time to time, causing earthquakes throughout the region. Eventually, the primordial was returned to
rounds to aid them. Great Forge Encounters d8 Encounter 1–14 No encounter 15 1d4 + 1 doppelgangers disguised as shield dwarves 16 1d2 fire elementals and 3d6 magmins 17 1 salamander and 1d4 + 1 fire snakes 18 1 spirit naga 19 3d6 troglodytes 20 1 wraith leading 1d6 + 1 specter
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Doors in the west wall lead to the kitchen (area 14b) and den (area 14c). Between these doors is a wooden staircase leading up to the second floor (area 14d). Treasure. Lady Nandar wears a gold
. (Only Lady Nandar was able to open the chest without causing the sword to attack.) The guards in area 14A try to prevent anyone from looting the contents of the chest. Treasure. The interior of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
strange, life. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isn’t the end of life, but instead a change of state that sees
corpse and animate it. If a beast or a humanoid that is Small or Medium dies within 10 feet of you, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the pool, the waterfall, and the stream that feeds them in area A4 has been magically tainted, causing creatures that touch it to rapidly decay. Any creature that enters the water for the first time on
or the cave into the Crystal Caves suffers the effects of the mist, as detailed in area A3. As soon as the characters arrive, Nene flutters excitedly toward the cleft in the ridge, leading them toward
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. “Where is your ring, dear sister?”
If she has entrusted her ring of shooting stars to the characters, Xedalli points in their direction, causing all eyes in the temple to fall upon them. If the
their grievances against the Xaryxian Empire, while Xeleth attempts to twist every point against them. Resolve this debate by having one of the characters—whichever one is leading the argument in favor
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
doors leading to the room (including secret doors), causing them to close and lock. As an action, a character can try to open a locked door using thieves’ tools, doing so with a successful DC 20
fights until destroyed. Alarms. An alarm spell has been cast in the hallway leading to the Unearthed Café (area V11). Another alarm spell has been cast on the door in the middle of the east wall
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pool, causing it to give off steam. The water is not hot enough to deal damage. Without the body heat of a remorhaz to keep the water warm, a pool’s surface freezes over in 1 hour. After 24 hours, the
to the presence of intruders. The remorhazes’ bodies heat the pools, causing steam to rise from them. The water is not hot enough to deal damage. Without the body heat of a remorhaz to keep the water
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
atop the cliffs to the west. Each watchtower stands 20 feet tall and has a rickety wooden ladder leading to the top, where a thick column of smoke issues from a brazier that is kept lit at all times
has a wooden ladder leading up to it. A character who wants to approach the gate undetected must succeed on a DC 9 Dexterity (Stealth) check. If multiple party members are attempting the same thing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
demanding, Bel sighs and snaps his fingers, causing the infernal chains to fall off the fire giants. He promises freedom to any fire giant that kills an intruder, prompting the giants to attack the
leads from Bel’s volcano to the barge, and it’s patrolled by bearded devils that won’t attack the characters as long as Balakros is leading them. Lashed to the sides of the barge are demon skulls and






