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Returning 35 results for 'guise chief locations'.
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give chief location
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Monsters
Fizban's Treasury of Dragons
abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get
.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandonedâand ideally forgottenâby other creatures. They are most
Monsters
Fizban's Treasury of Dragons
cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without
for a history of the gods the dragon is compiling.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned&mdash
Species
Acquisitions Incorporated
little interest in what people say about it.
Ongoing Mutations
Because the verdan have not dwelled long in the world, they are still discovering new things about themselves. Chief among these
became the verdan covered an enormous area. As the verdan fled to the surface world, they emerged in culturally diverse locations. Some found themselves near dwarven strongholds, others near elven
Backgrounds
Guildmastersâ Guide to Ravnica
and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the
.
4
Roll an additional Golgari contact; you can decide if the contact is an ally or a rival.
5
I joined the Gruul in a battle against the Boros once, and the chief of that small clan thanks
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the yakfolk use for manual labor. The yakfolk feign benevolence, offering food and shelter to wayward visitors, only to shed their guise of friendly hosts when their guests are most vulnerable. While
their magic to possess the bodies of their dwarven captives and, in the guise of these dwarves, yakfolk spies have infiltrated Citadel Adbar. These agents do everything in their power to discourage
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Reaching the Tomb The following locations provide different ways to access Xeluanâs tomb. Ruined Citadel Oztocanâs most prominent landmark is the ruined citadel around which the town was built. A
Aminta and attack anyone who tries to enter the tunnel without an escort. If the characters come here in the guise of workers, five of the guards lead them to area X1 at the start of the next shift change
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
charactersâ help, looking to hire them to undertake expeditions to retrieve the missing components. Once the characters are involved, they are provided the resources to travel to two legendary locations of
tombâs architect, Moghadam, who oversees the site with an iron hand. The second location is the Temple of Moloch in the same era. The temple is run by Moghadamâs chief rival, Thessalar â the inventor of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens The Grudd Haug Roster table summarizes the locations of the denâs inhabitants and indicates how those creatures react when intruders are detected. As soon as trespassers are spotted or
stands guard outside. 2 Chief Guh, 5 male hill giants, 4 ogres, 6 goblins Guh doesnât move. The giants and ogres defend her, while the goblins shoot from their ledge. 3 4 wolves A wooden gate confines the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Firejolt Café Locations The following locations are keyed to map 3.2. All descriptions assume the characters are in the café during the day. At night, the café is locked and devoid of students and
. Barista Station This bustling service counter is the demesne of Ellina Tanglewood (chaotic good elf mage), the Strixhaven employee who manages the café and serves as its chief barista. Ellina
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Temple of Elemental Evil The four elemental cults maintain their chief stronghold in the ancient dwarven citadel of Tyar-Besil beneath the Sumber Hills. Each cult controls a portion of the old
temple dungeons described in this chapter each include a room where that cultâs elemental prophet might be encountered. The first time the characters find their way to one these locations, the prophet
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Karkolohk Locations (K1-K7) The following locations are keyed to map 2.9. K1. Watchtowers The fortress has three of these squat structures, two overlooking the eastern approach and a third perched
tower is where Chief Yarb-Gnock stands to address the goblin tribe. No goblins are on it currently, although it sees a fair amount of traffic. A rickety wooden ladder runs from the platform to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
City Overview The city is yours to make your own. A few important features and locations are described in the sections that follow, but otherwise flesh out the city as you and your players see fit
. City Government The Free City of Greyhawk is ruled by a council called the Directing Oligarchy, made up of sixteen coequal rulers. This council elects its chief officer, the lord mayorâa position
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
oracle. The Uthgardt spirit mounds are described in chapter 3, and their locations are marked on the maps of the North in that chapter. Lost Giant Relics Spirit Mound Relic Giant Lord Beorunnaâs
locations of all nine spirit mounds. He can take an hour to draw a crude map that shows where the spirit mounds are located relative to key landmarks and terrain features. He doesnât know what relics are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Upper Level The following locations are identified on map 6.1. 1. Front Gate and Foyer Most of the floor in the entryway is bare, but various items of giant outerwear (capes, cloaks
matron is slain, the three others cease hostilities and cooperate with the characters by describing Chief Nosnraâs sanctum (areas 8, 9, and 10) and telling how to get there safelyâif they are allowed to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. Illumination. Fireplaces are indicated on the map, but the locations of other light sources such as cressets and braziers are not. Secret Doors. Secret doors in the upper level of the stronghold are
, coming from the great hall (area 11) to get her pet cave bear from her room (see area 7) A hill giant with four dire wolves from the open yard (area 22) going to the barracks (area 4) Chief Nosnra
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Karkolohk Locations (K8-K13) K8. Goblin Huts Ramshackle huts cling precariously to the rock face, their rope ladders swaying with every gust of wind.
These huts are secured to the rock face with
. If an alarm sounds, the guards drop a heavy wooden crossbar across the double door to the south until Chief Yarb-Gnock gives the order to remove it. A ram or a similar siege weapon is needed to break
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chosen by Ilneval and are groomed to serve as blades of Ilneval. These individuals are battle captains that follow the orders of the tribeâs chief, leading a portion of the tribeâs warriors into the thick
. Luthic is often thought to take the guise of an enormous cave bear. Her followers honor this aspect of her by keeping cave bears as pets to guard the whelping pens that are filled with squabbling young
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Wheelwatch Locations The following locations are keyed to map 4.2. Map 4.2: wheelhouse outpost View Player Version W1: Courtyard The fortâs courtyard holds several small structures with wooden roofs
sivak draconian (see appendix B) stands guard in human guise. Itâs using its Shape Theft reaction to take the form of a Kalaman soldier it killed. If slain, it shifts back to its true form. Two
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Hydia Moonmusk, the fearless daughter of the Blue Bear tribeâs great chief, has made a den for herself in the bear cave near the mouth of the canyon (area 3). Characters who allow Hydia enough time
locations of the canyonâs inhabitants when the characters approach and indicates how those creatures react when intruders are detected. Deadstone Cleft Roster Area Creature(s) Notes area 2 1 roc The roc
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
token of apology, the manticore gifts the party a voucher for one free spa treatment at the Flame Pits (see the âMarket Ward Locationsâ section). 3 Wheeze Whistletooth, a night hag with a persistent
opportunity: robbing the Bank of Abbathor (see the âMarket Ward Locationsâ section). Market Ward Factions The following factions are headquartered in the Market Ward: Free League. Many without a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Upper Level The following locations are identified on map 6.3. 1. Guardroom Ice Cavern One frost giant keeps watch here at all times to prevent any unauthorized use of the long
hides and five giant-sized bags. Treasure. The fourth bag searched contains a gold-inlaid skull with a report from Chief Nosnra to Jarl Grugnur on a piece of parchment rolled up inside it. This
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
suggested adventure hooks for each category. Against the Giants Three of D&Dâs earliest published adventures featured giants as the primary opponents: Steading of the Hill Giant Chief, The Glacial
inspire adventures leading characters into ancient giant ruins. You can also use the locations in chapter 4 as destinations for these adventures; each of those locations includes its own suggested
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Icewind Dale Quests Instead of enticing players with the tall tales in the previous section, you can use any or all of the following quests to entice characters into exploring the locations described
goblin messenger from Karkolohk was recently captured in Bryn Shander and found to be carrying a declaration of peace from Chief Yarb-Gnock, addressed to Speaker Duvessa Shane. Yarb-Gnock would like
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Second Level The following locations are identified on map 6.6. 1. Hall of the Dead This dark hall contains twenty huge sarcophagi standing upright against the walls, and four even
room, illuminated by four torches set in wall cressets, has been cleaned out to serve as quarters for four hill giants. If they survived or escaped the assault on the steading, Chief Nosnra and his
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Palace Garden Locations The following locations are keyed to the maps of the palace. If the characters explore one or more of these locations after ending the time-freezing effect on the palace
, modify the descriptions of these locations as needed to account for this change. Palace of Heartâs Desire, lower View Player Version P1. Front Gate Ivy clings to a set of silvery gates embedded in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations in Bryn Shander The following locations are identified on map 2.1. Map 2.1: Bryn Shander View Player Version B1. Outer Gates The town has three sets of 15-foot-high hinged wooden gates
Flamebeardâs Firebrandy. So, Baric has adopted the guise of an unemployed caravan guard, and his plan is to hang around Kelvinâs Comfort for a few days, on the chance that his quarry will walk right
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Dungeon Level The following locations are identified on map 6.2. 1. Marshaling Area At the bottom of the stairs that lead from area 18A on the upper level is a room where prisoners
barracks is similar to area 5, with eight sleeping bugbears. 7. Chamber of the Bugbear Captain Currently, five bugbearsâthe captain (a bugbear chief) and four lieutenants (bugbears)âare sitting around
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Mortuary Basement Locations Marco Bernardini Map 1.1: Mortuary Basement View Player Version The following locations are keyed to map 1.1. M1: Morgue The characters begin their adventure in the
morgue, a sterile room where Heralds of Dust identify the dead. It is described in the âHey, Chief!â section and contains no creatures other than the talking skull Morte (see the accompanying stat block
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
View Player Version The following locations are identified on map 2.4. 28. Waterfall Cavern A loud waterfall spills down the northwest wall of this cavern into a deep pool. The rocky walls glisten with
individual was one of Durgeddinâs chief lieutenants; the orcs captured her during the final battle and threw her in this cell for interrogation later. Afterward, the unfortunate warrior was forgotten
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Temple Locations T1-T9 The following locations are keyed to the maps of the Temple of the Restful Lily. Map 7.1: temple of the restful lily View Player Version T1. Lobby The double doors open to the
asked of them. Both are disguised scarecrows (see âCoven Minionsâ earlier in the adventure). The music is a permanent auditory illusion. During the day, the hag Dread Morgan is often here in the guise of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
who is capable of incredible feats. Yet these heroes also display shortcomings, such as hesitance or selfishness. Only the chief gnome deity, Garl Glittergold, can convince the others to set aside
afterlife. GIFTS FROM THE GODS
The gnome gods enjoy traveling about the multiverse in the guise of ordinary gnomes. Those who offer them aid or treat them with respect might receive a modest token of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Lower Level The following locations are identified on map 6.4. 1. Grand Entry Cavern The entrance to the lower level is obviously meant to be impressive, as its walls bear carvings
, a table, two chairs, and a small cabinet. The cloud giant who is the current guest has just agreed to join the jarl as his chief henchman. Treasure. The chest holds 2,200 gp, and the giant wears a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations E - H Everlund Situated on the banks of the Rauvin River, Everlund is one of the Northâs most active mercantile communities. A thick stone wall encloses the city, pierced in five places by
Drow of House Xorlarrin infiltrate Gauntlgrym through secret passageways of which not even the dwarves are aware. Bearing an iron flask given to them by the great fire giant chief Duke Zalto, they
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
City Locations The locations detailed here can serve as a good starting point for your campaign. Use them as examples when fleshing out new locations for your game. Black Dragon Inn This three-story
either direction. For 2,000 GP, the chief priest will cast the Teleportation Circle spell to open a connection to another permanent circle on the Material Plane.
Temple of the Radiant Sun This copper
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Cave Locations The following locations are keyed to map 4.1. Mike Schley Map 4.1: Wave Echo Cave View Player Version W1: Cave Entrance The entrance tunnel leads into a large natural cavern supported
western half of the cavern, watching for any Undead incursions. A doppelganger named Vhalak supervises the operation in the guise of a drow. If a fight breaks out in the main cavern, the two bugbears in






