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                        Returning 19 results for 'gully conjured location'.
                    
                
                        
                            
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                                                     Spells
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     room
The interior of the tower is warm and dry, regardless of conditions outside. Any equipment or furnishings conjured with the tower dissipate into smoke if removed from it. At the end of the
                                                
                                            
                                                
                                                     can cast this spell again while it is active to maintain the towerâs existence for another 24 hours. You can create a permanent tower by casting this spell in the same location and with the same
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     triggered, the caster hears a scream.
 Bigbyâs hand: The conjured hand is skeletal.
 Find familiar: The familiar is undeadânot a celestial, fey, or fiendâand is immune to features that turn undead
                                                
                                            
                                                
                                                     location. The spirit canât be harmed and doesnât speak.
 Fog cloud: Misty, harmless claws form in the fog.
 Gust of wind: A ghastly moan accompanies the summoned wind.
 Mage hand: The summoned hand is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     and attack. One minute after the last shatterstick is activated, the combined seismic activity of all the shattersticks triggers a huge rockfall that fills the gully, creating a dam. With the polluted
                                                
                                            
                                                
                                                     archdevil makes it possible for the barlgura to escape. If the characters return to the obelisk with the news, Ubbalux begrudgingly accepts these terms and reveals the location of the Crypt of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Modifications At your discretion, a spell can be modified cosmetically to enhance the corrupting nature of Avernus. Here are some examples: Bigbyâs Hand. The conjured hand is a fiendish claw. Find
                                                
                                            
                                                
                                                     Familiar. The familiar is an imp. Find Steed. The steed is a nightmare. Find the Path. An imp appears and begrudgingly guides the caster to the desired location while complaining the whole time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    , Jacko joins the fray alongside the party. After the fight, Jacko returns to this location unless the characters hire him again. Sword Ferns As you trudge through the mud, you tumble into a ravine of
                                                
                                            
                                                
                                                     razor-sharp ferns. To continue, you must navigate this treacherous gully.
 A character who examines the ferns can make a DC 12 Intelligence (Nature) check, identifying the plants as sword ferns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     surface. Knifepoint Gully near Feathergale Spire leads to the Temple of Howling Hatred. The Dark Stream flows under Rivergard Keep, leading to the Temple of the Crushing Wave. The Ancient Stair
                                                
                                            
                                                
                                                     camp in a cleared Haunted Keep. The elemental prophets divine the charactersâ location and send forces to harass the party. Small bands of cult raiders and mercenaries roam the Sumber Hills, so itâs a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     spherical body. A spectator serves its conjurer for 101 years by guarding something of the spellcasterâs choiceâtypically a treasure or location. The spectator is a reliable guardian and allows only its
                                                
                                            
                                                
                                                     summoner access to what it protects. A spectator might converse with other creatures, openly discussing its orders and the magic-user who conjured it, but it has no ambitions of its own and wonât abandon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     that find the manticore can engage it in battle.
 If the knights find the manticore first, they blow their horns so that other groups can pinpoint the knightsâ location and join the battle in 1d6
                                                
                                            
                                                
                                                     courses are open for furthering the story. The Partyâs Fate. Thurl decides what to do with the characters. If theyâve been polite, Thurl tells the characters the location of the Sacred Stone Monastery
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     âBlizzardsâ). Oobokâs Remains When the characters arrive at the location where the dwarves were forced to abandon their sled, read: You crest a snow-covered ridge and see a frozen, dismembered corpse
                                                
                                            
                                                
                                                     in the gully in front of you. Snow covers some of the gory bits, but the headless torso and severed limbs are visible. You see tracks in the snow all around the corpse, and the telltale grooves in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Luluâs Dream Quest Before they can retrieve the Sword of Zariel, the characters must learn the location of the Bleeding Citadel, which is trapped in Luluâs hidden memories. When Mad Maggie becomes
                                                
                                            
                                                
                                                     conjured dreamscape, characters can take psychic damage from hostile dream-creatures and other effects. A character reduced to 0 hit points by this psychic damage is unconscious but stable, and unable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     effort, both in game and around the table. What should a headquarters look like initially? Do the characters prefer to travel by land or by sea, or to operate from a fixed location? Is a ruined keep
                                                
                                            
                                                
                                                    , a beat-up fishing boat, a dilapidated store or farm, or any similar structure or site. The DM might direct the characters toward a single ideal location, or might provide a range of options for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     ghosts reward the characters with a charm of heroism as they depart (see âCharmsâ in chapter 7 of the Dungeon Masterâs Guide). Golem Diver Captain Xendros (see location 7 in Saltmarsh) wants the statue in
                                                
                                            
                                                
                                                     attacks. It fights until reduced to 100 hit points and then flees. What Really Happened. The culprit is none other than Keledek the Unspoken (see location 6 in Saltmarsh). After using research and magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     buried pyramid that marks the location of the Lost City of Cynidicea is the tomb of King Alexander and Queen Zenobia. The entrance to their tomb is a long hallway riddled with traps, accessible only by
                                                
                                            
                                                
                                                     takes 22 (4d10) bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isnât knocked prone. Objects that block the sphere, such as a conjured wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     you are using the âLost Thingsâ adventure hook and the character hasnât yet found what theyâre looking for, the mirror might show the character its location and a route the character can take to get
                                                
                                            
                                                
                                                     thereâs no way for the user to know what creature will appear. The creature summoned by a jewel depends on the jewelâs color, as noted in the Conjured Fey table. The jewel vanishes when the creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     information on this location. Fallen Lands Countless ruins dot this rugged, barren land, where ancient cities once stood and great battles once raged. Strange witchlights float around the ruins at night
                                                
                                            
                                                
                                                     Emerald Enclave. Its harvests are crucial to cities throughout the North, Waterdeep in particular. See chapter 2 for more information on this location. Suggested Encounter If the adventure didnât begin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Ralvald.
 Ralvaldâs Location. Ralvald is contemplating what to do next in a cave to the north. Heldalf thinks the characters, as newcomers, might be of use to Ralvald and suggests they take the narrow
                                                
                                            
                                                
                                                     trophies in area D16, but Gelida knows Finkleton didnât have the guardianâs magic amulet when he was frozen. Gelida tells the characters the amuletâs location (area D7) and even lets them use the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    -Seeing Orb brings the characters to this location. The portal is not affected by the wards against teleportation magic that fill the tomb. Stepping through the portal brings you into the center of a
                                                
                                            
                                                
                                                     bejeweled necklaces are conjured above it and immediately attack any creatures in the room. On their first turn in combat, the genies target intruders with their phantasmal killer spells, maintaining
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     detail these locations and how creatures transported to them can return to the Lost Caverns. Once a creature has been transported to a location in this way, it canât be sent to that destination by
                                                
                                            
                                                
                                                     etched with leering demon faces. A sinister tome bound with black demon hide rests atop the altar.
 Iggwilv once conjured demons and bound them to her service in this soaring cavern. Before she vanished
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     scion immediately sense the location of this gift. A creature can be affected only once by this compulsion. Empowered Cloud Giants. Cloud giants within 1,000 feet of the scion gain a +8 bonus to attack
                                                
                                            
                                                
                                                     condition.
 Glacial Upheaval (Recharge 5â6). The scion digs its hands into the ground at a point it can see within 30 feet of itself and launches a magically conjured mass of ice into the air. Each
                                                
                                            
                                        






