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                        Returning 35 results for 'half of horror'.
                    
                
                        
                            
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                                        have of honor
                                    
                                
                                    
                                        half of honor
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    "} necrotic damage on a failed save, or half as much damage on a successful one.
Beguiling Hex (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Beguiling Hex"}. The horror
                                                
                                            
                                                
                                                    Formed by the Mists. When created, the horrorâs body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Formed by the Mists. When created, the horrorâs body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
                                                
                                            
                                                
                                                     in this stat block.
Bile Body (Oozing Organs Only). Any creature that touches the horror or hits it with a melee attack takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Bile
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Formed by the Mists. When created, the horrorâs body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
                                                
                                            
                                                
                                                     in this stat block.Multiattack. The horror makes two Limbs attacks.
Limbs. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Limbs"} to hit, reach 5 ft., one target
                                                
                                            
                                        
                                                     Monsters
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Multiattack. The eldritch horror makes two attacks: one with its bite and one to constrict.
Bite. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Bite"} to hit
                                                
                                            
                                                
                                                     target is grappled (escape DC 16) if the eldritch horror isnât already constricting a creature, and the target is restrained until this grapple ends.
Lightning Breath (Recharge 5â6);{"diceNotation
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Formed by the Mists. When created, the horrorâs body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
                                                
                                            
                                                
                                                     in this stat block.
Amorphous (Malleable Mass Only). The horror can move through any opening at least 1 inch wide without squeezing.
Bile Body (Oozing Organs Only). Any creature that touches the
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Formed by the Mists. When created, the horrorâs body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
                                                
                                            
                                                
                                                     in this stat block.
Amorphous (Malleable Mass Only). The horror can move through any opening at least 1 inch wide without squeezing.Multiattack. The horror makes two Limbs attacks.
Limbs. Melee
                                                
                                            
                                        
                                                     Monsters
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the eldritch horror hatchling can bite only the grappled creature and has advantage on attack rolls to do so.
Acid Spray
                                                
                                            
                                                
                                                     (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Acid Spray"}. The eldritch horror hatchling spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    ":"damage","rollAction":"Psychic Whispers","rollDamageType":"psychic"} psychic damage on a failed save, or half as much damage on a successful one.The horror can take 3 legendary actions, choosing from
                                                
                                            
                                                
                                                    ","rollAction":"Crushing Tentacle","rollDamageType":"force"} force damage on a failed save, or half as much damage on a successful one.
Poison Jet (Costs 2 Actions). Foul gas squirts from the horror in a
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ", "rollDamageType":"psychic"} psychic damage on a failed save, or half as much damage on a successful one. In either case, the sorrowsworn pulls each of those creatures up to 30 feet straight toward it.The sorrow
                                                
                                            
                                                
                                                     melancholy sometimes gives rise to strange incarnations of the planeâs bleak nature. Sorrowsworn embody the forms of suffering inherent to the shadowy landscape and visit horror on those who
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    ":"bludgeoning"} bludgeoning damage if the swarm has half of its hit points or fewer.
Grasping Limbs. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Grasping Limbs"} to hit
                                                
                                            
                                                
                                                    , or the swarm dies.Among the undead, a lone zombie ranks far from the most menacing. The horror of the shambling dead lies not in their individual menace, though, but their numbers, their persistence
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    ":"poison"} poison damage on a failed save, or half as much damage on a successful one. A Humanoid reduced to 0 hit points by this damage dies and rises as a zombie (see its stat block in the Monster
                                                
                                            
                                                
                                                     Manual) 1 minute later. The zombie acts immediately after the plague spreader in the initiative count.Among the undead, a lone zombie ranks far from the most menacing. The horror of the shambling dead lies
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     shadeâs next turn. On a successful save, the target takes half as much damage only.
âShe was great at picking locks but had a terrible cruel streak. When the cloaker got her, we were glad we
                                                
                                            
                                                
                                                    âd never see her againâthen, to our horror, we did.â
âHopewell Lightfinger, Sword Coast Adventurer
When the spirit of a malevolent trickster or callous rogue refuses to
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     falls into a magical slumber. On a successful save, the target takes half as much damage only. The honks can be heard up to 300 feet away.
A creature under magical slumber has the unconscious
                                                
                                            
                                                
                                                     days, the Goose Mother grew to prodigious size, and the witch grew fearful. One night, while the Goose Mother slept, the witch took to its neck with a cleaver, but to her horror, two more heads
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    , the creature takes half as much damage only.
Spellcasting. The baernaloth casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell
                                                
                                            
                                                
                                                    ":"damage", "rollAction":"Inescapable Pain", "rollDamageType":"necrotic"} necrotic damage on a failed save, or half as much damage on a successful one.Baernaloths are tall, gaunt yugoloths who keep to the
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    , or half as much damage on a successful one.The demon lord Aurnozci is a wormlike horror of fiery flesh and toxic seepage. In its present form, Aurnozci canât leave Xulregg, the Abyssal layer
                                                
                                            
                                                
                                                     failed save, or half as much damage on a successful one.
Spellcasting. Aurnozci casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     attacks.A mangler is a low-slung, creeping horror with multiple gangly armsâit most often has six arms but can have any number from four to eight. Manglers creep along the ground or the walls
                                                
                                            
                                                
                                                    ", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one.
PsychicColdShadow Stealth. While in dim light or darkness, the mangler takes the Hide action.
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    );{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Silvered Sword","rollDamageType":"piercing"} piercing damage (silvered sword).Several months ago, a colorfully dressed half-elf bard came to Barovia in a
                                                
                                            
                                                
                                                     in search of new actors, he began regaling locals with tales of distant lands.
Monster Hunter. The half-elf ringmaster is, in fact, a legendary human vampire hunter named Rudolph van Richten. Van
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    );{"diceNotation":"10d6", "rollType":"damage", "rollAction":"Cataclysmic Fire", "rollDamageType":"necrotic"} necrotic damage on a failed save, or half as much damage on a successful one.
Additionally, any
                                                
                                            
                                                
                                                     Constitution saving throw, taking 100 necrotic damage on a failed save, or half as much damage on a successful one. If this damage reduces the target to 0 hit points, the target dies.Soth can take 3
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     23 Dexterity saving throw, taking 55 (10d10);{"diceNotation":"10d10","rollType":"damage","rollAction":"Unearthly Bile","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on
                                                
                                            
                                                
                                                     amalgamating the meat and voices of every form the emissary has ever mimicked. Manifestations of alien hunger erupt from this horror in waves of ravenous organs and mind-breaking psychic assaults
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     save, it takes half as much damage.Zargon the Returner is an elder evilâan undying abomination from eons past with an insatiable appetite. A tentacled, slime-covered horror with a cyclopic red
                                                
                                            
                                                
                                                     successful save, the creature takes half as much damage only. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
A creature reduced to
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    ","rollDamageType":"poison"} poison damage on a failed save, or half as much damage on a successful one. If the damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even
                                                
                                            
                                                
                                                     ground ripples and bursts over the monster, revealing itself as a wave of countless spiders. The tiny arachnids swarm the larger horror, girding it in skittering bodies.
Fighting Arasta as a mythic
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     often encountered as the leader of a cult dedicated to one or more Elder Evils. Usually, the seer is the only cult member that grasps the full extent of the horror the cult is venerating. The seer
                                                
                                            
                                                
                                                     a DC 15 Dexterity saving throw, taking 16 (3d10);{"diceNotation":"3d10", "rollType":"damage", "rollAction":"Radiant Flames", "rollDamageType":"radiant"} radiant damage on a failed save, or half as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    4. Hook Horror Nest The sandy floor of this cavern holds a clutch of four 1-foot-diameter eggs with rocky outer shells, all half-buried in a shallow pit. These are hook horror eggs, and any character
                                                
                                            
                                                
                                                     that touches an egg can feel it trembling. Each hour, there is a 10 percent chance that one of the eggs hatches. The infant hook horror that emerges imprints on the first creature it sees. It
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                     isnât an Aberration must make a DC 21 Wisdom saving throw, taking 33 (6d10) psychic damage on a failed save, or half as much damage on a successful one.
 Legendary Actions
 The horror can take 3
                                                
                                            
                                                
                                                     failed save, or half as much damage on a successful one.
 Poison Jet (Costs 2 Actions). Foul gas squirts from the horror in a 30-foot line that is 5 feet wide. Each creature in the line must succeed on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. 2 Damage Resistances. The horror has resistance to necrotic and psychic
                                                
                                            
                                                
                                                    Customizing a Horror Horrors share some common body types but vary wildly in other characteristics. A particular horrorâs form might incorporate elements that resemble fiendish, insectile, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     (6d10) psychic damage on a failed save or half as much damage on a successful one.
 Legendary Actions
 The horror can take 3 legendary actions, choosing from the options below. Only one legendary
                                                
                                            
                                                
                                                    Cosmic Horror Cosmic horrors are colossal, malevolent entities that occasionally slip the bonds of the Far Realm and find themselves adrift on the Astral Plane. Drawn to the light of distant stars
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     creatureâs next turn on a failed save, or taking half as much damage on a successful one. 
   2  Bile Hex (Recharge 5â6). The horror expels acidic bile in a 60-foot line that is 5 feet wide. Each
                                                
                                            
                                                
                                                    Unspeakable Horrors Untold, half-formed evils lurk amid the Mists, the yet-to-be-realized imaginings of the Dark Powers and the remnants of ruined domains. While such nightmares typically manifest as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     and parts from dead autognomes to construct a fourth clockwork horror, which is only half assembled. Once these creatures notice the characters, read or paraphrase the following: The insectile
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Umber Hulk An abominable horror from deep beneath the earth, an umber hulk burrows into cave complexes, dungeons, or Underdark settlements in search of food. Those lucky enough to survive an umber
                                                
                                            
                                                
                                                     in the meantime, it must immediately make the save.
 Tunneler. The umber hulk can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 8-foot-high tunnel in its wake
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Anographers Anographers are the scribes of the Returned. On long scrolls of bleached white parchment, they write half-remembered names, images from dreams, and descriptions of places and people that
                                                
                                            
                                                
                                                    , pseudammas turn tragedy into horror by snatching mortal children and attempting to raise them. However, the Returned have forgotten the needs of the living and they have no concept of how to care for a child.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     great at picking locks but had a terrible cruel streak. When the cloaker got her, we were glad weâd never see her againâthen, to our horror, we did.â
 âHopewell Lightfinger, 
Sword Coast adventurer
                                                
                                            
                                                
                                                     start of the mirror shadeâs next turn. On a successful save, the target takes half as much damage only.
 Bonus Actions
 Mirror Stealth. While within 5 feet of a reflective surface, such as a mirror, the mirror shade takes the Hide action.
  Zuzanna Wuzyk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                      Map 11.4: Arekanzâs Donjon View Player Version G1: Crumbling Mound Characters who end up in Arekanzâs demiplanar donjon arrive here. You stand among hills made from the half-digested bodies of countless
                                                
                                            
                                                
                                                     characters approach, it shudders as a cosmic horror (see appendix A) slithers out of it from the east to feast on the charactersâ minds and bodies. G4: Shrine of Habbakuk The tall stone statue at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     that quaint colloquialism. Little do they know the truth about the true horror of such a rebirth.
 Phoenix
 Gargantuan elemental, neutral
 Armor Class 18
 Hit Points 175 (10d20 + 70)
 Speed 20 ft
                                                
                                            
                                                
                                                     throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that arenât worn or carried.
 The explosion destroys
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     delivers missions by way of animal messenger spells and is partial to using cats and pigeons as couriers. He quickly assigns new members their first mission. Melannor is a half-elf druid, with these
                                                
                                            
                                                
                                                     succeeds, Sir Ambrose asks the party to patrol the southern half of the cemetery for ten consecutive nights while he patrols the north half. The characters have a cumulative 10 percent chance each night
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , only to form anew, again and again. Beneath the ruby glow lay a dark nightmare land of bare rock and flumes of sparks and gouting flame, where things slithered and scrambled half-seen in the shadows
                                                
                                            
                                                
                                                    . Mountains clawed the ruby sky. The Land of Teeth, Azuth had once aptly called it, surveying the endless jagged rocks. This was the Greeting Ground, the realm of horror that had claimed the lives of
                                                
                                            
                                        






