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                        Returning 35 results for 'hall of her'.
                    
                
                        
                            
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                                        12. Hall of Heroes
                                    
                                
                                    
                                        Hall of Horrors
                                    
                                
                                    
                                        3. Hall of Serpents
                                    
                                
                                    
                                        have of her
                                    
                                
                                    
                                        half of her
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Gaming Hall Level 9 Bastion Facility Prerequisite: None
 Space: Vast
 Hirelings: 4
 Order: Trade
 A Gaming Hall offers recreational activities like chess and games of darts, cards, or dice. Trade
                                                
                                            
                                                
                                                    : Gambling Hall. When you issue the Trade order to this facility, the facilityâs hirelings turn the Gaming Hall into a gambling den for 7 days. At the end of the seventh day, roll 1d100 and consult
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Paliset Hall Paliset Hall is the winter palace of Zorhanna and Eliphas Adulare. It is situated in a peaceful meadow between snow-covered mountains and a mist-shrouded forest of evergreen trees
                                                
                                            
                                                
                                                    . Winterâs cool touch greets new arrivals, but thereâs no harsh wind. Attempts by the Far Realm entity to escape from the shard solitaire have caused extraplanar energy to leak into Paliset Hall. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Summit Hall Summit Hall was established long ago as a fortified monastery by the Knights of Samular, an order dedicated to Tyr, god of justice. A paladin of Tyr named Samular Caradoon founded the
                                                
                                            
                                                
                                                    â above) as a lich. Lady Ushien Stormbanner (female Tethyrian human knight of Tyr) oversees Summit Hall. Veterans, many of them scarred and grim, train novices and instruct them in the moral âRule of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    High Hall Although the forces of Avernus are occupied driving back the demonic attack from the River Styx, a few teams of devils have been ordered to infiltrate Elturel, sow chaos among the surviving
                                                
                                            
                                                
                                                     citizenry, reap the souls of any mortals they find, and test the cityâs defenses. The members of some of those advance teams have noted that the High Hall appears to be the center of the cityâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Summit Hall The party might discover that the delegation for Mirabar was headed for Summit Hall and travel there directly, without following the Dessarin Road from Beliard. (This is most likely if a
                                                
                                            
                                                
                                                     character belonging to the Order of the Gauntlet insists on going directly to Summit Hall.) This small stronghold stands on a hilltop in the southern region of the Sumber Hills. It consists of a stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Wiltroot Hall Despite its location on the outer grounds of Witherbloom Collegeâs campus, Wiltroot Hall is normally a safe locale. But the activities of Murgaxor and his mage hunter servitors have
                                                
                                            
                                                
                                                     will eventually culminate in his destructive ritual in chapter 6. Evidence of his magic persists in area W5. The strange energy of his magic has drawn creatures to the area around Wiltroot Hall and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Townmasterâs Hall The townmasterâs hall has sturdy stone walls, a pitched wooden roof, and a bell tower at the back. Posted on a board next to the front door is a notice written in Common. It reads
                                                
                                            
                                                
                                                     townmasterâs hall has a small but serviceable jail in the cellar. The jail consists of two cells, and Harbin carries keys to the cell doors. Quest: Orc Trouble. Harbin is looking for someone to head east on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Townmasterâs Hall Kent Davis  Harbin Wester Phandalin has no functioning government, but the village elects a âtownmasterâ each year. The townmaster serves as a judge in minor disputes and keeps
                                                
                                            
                                                
                                                     âjust a mercenary guild, and not all that much trouble, really.â The townmasterâs hall has a small but serviceable jail with two cells. Harbin eventually admits to the characters that the Redbrands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Mithral Hall The ancestral home of Clan Battlehammer, Mithral Hall was a place of great potential wealth when it was founded in the days of Old Delzoun. Dwarves of Clan Battlehammer left Citadel
                                                
                                            
                                                
                                                     Adbar, heading west in the hope of finding mithral deposits hidden in the southern spurs of the Spine of the World. These they found, and so began the delving of Mithral Hall, with Clan Ironshield
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Mead Hall Purveyor of Good Meadâs honey wine Four decades ago, this mead hall put an end to the townâs dependence on knucklehead trout fishing with its famous honey wine, which quickly became popular
                                                
                                            
                                                
                                                     throughout Ten-Towns. The mead hall has a large, fire-heated space dedicated to bee husbandry and the nurturing of beehives. The droning bees can be heard throughout the town, though most residents
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Cerulean Hall Blue crystal pillars reach toward this gaming hallâs ceiling. All is quiet except for the clinking of coins and shuffling of cards. Walking between tables is a lean, blue-scaled devil
                                                
                                            
                                                
                                                     the Cerulean Hall The Cerulean Hall is home to games of strategy and intellect, such as dragonchess and three-dragon ante. The room is divided into three sections based on skill: an amateur players
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                    Townmasterâs Hall This stone building has a wooden roof, a bell tower in the back, and an empty job board in the front. Harbin Wester, the townmaster and a wealthy banker, is polite if the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    X17. Upper West Hall The walls of this twenty-foot-wide, seventy-foot-long arched corridor are sheathed in amber. The southern half of the hall is scorched by fire, and a charred corpse lies on the
                                                
                                            
                                                
                                                     floor here, under a burned fur cloak. Several amber doors lead from this hall, and three arrow slits are cut into the east wall. Floating in the middle of the hall are three skulls wreathed in green
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    X8. Upper East Hall Glazed amber covers the walls of this twenty-foot-wide, seventy-foot-long arched corridor. The amber doors at both ends of the hall stand open. A closed door is in the middle of
                                                
                                            
                                                
                                                     the east wall, and three arrow slits are cut into the wall across from it. Cracks in the black marble floor run the length of the hall. The cracks in the floor were made by the golem in area X10. The arrow slits are 5 inches wide, 2œ feet tall, and 1 foot thick. They look down on the temple (area X5).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    14. Detention Hall Thereâs a 50 percent chance that a red-robed tiefling mage named Violence (see âThe Horned Sistersâ) is here, serving a detention for threatening a guest lecturer. The area
                                                
                                            
                                                
                                                     bears a bronze plaque that reads, âHeadmasterâs Office â Knock Please.â
 Violence isnât permitted to leave this hall until the headmaster releases her, and sheâs unwilling to sneak off and face
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    X36. Lower West Hall Glistening amber coats the walls and ceiling of this enormous hall like sculpted honey, and dust covers the black marble floor. The vaulted ceiling is twenty-five feet high. Set
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Town Hall Capers Easthavenâs Town Hall is the setting for two possible capers, one involving the theft of the cauldron of plenty and the other involving the theft of a shipâs figurehead made of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K20a. Tower Hall Stair This stairway connects areas K20 and K71.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    38. Glittering Hall The halls on this level join to form a circuit, with crystal-barred windows looking down on the central courtyard (area 23). The floor is made of tiny bits of colored glass and
                                                
                                            
                                                
                                                     up any spills in the hall. The servants defend themselves with their mops (treat as clubs) if attacked but are otherwise harmless. Stairs to the Roof The northernmost staircase climbs 20 feet before
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Approaching the High Hall When the characters approach the High Hall, read the following boxed text to describe the scene: This clifftop castle was once the crowning architectural jewel of Elturel
                                                
                                            
                                                
                                                     west side of the castle has been reduced to a pile of smashed brick and broken wood. The surviving buildings are blackened by soot. At the center of the castle grounds, the High Hall cathedral stands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    31. Delversâ Hall Wererat. A wererat named Sylvia Featherstone scours the hall in her giant rat form.
 Statues. Cobweb-covered statues of dwarves stand atop 2-foot-high pedestals in alcoves. (One of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    7. Hall of Giants The bodies of some of the frost giants Arauthator has fought and killed over the centuries are on display in this chamber, frozen into crystal-clear ice walls. Visibility at this
                                                
                                            
                                                
                                                     wounds in its pale blue flesh. The hall displays the bodies of eight frost giants, one fire giant, and one cloud giant. When the characters arrive in this area, 8 kobolds are working in the chamber
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Party at Paliset Hall An Adventure for 10th-Level Characters Every year during the winter solstice, Zorhanna Adulare holds a grand gala in Paliset Hall, her palatial retreat in the Feywild. The
                                                
                                            
                                                
                                                     characters are hired to infiltrate the gala and steal Zorhannaâs shard solitaire, a magical diamond with peculiar properties. As the evening unfolds, they learn that nothing is quite what it seems.  A gala at Paliset Hall attracts not only guests from
 the Material Plane but also guests from the Feywild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K73. Dungeon Hall The following boxed text assumes that the characters arrive by way of the staircase to the east (area K21). Adjust as needed if the characters enter this hall from another direction
                                                
                                            
                                                
                                                     or K75, as the diagram indicates. When a character sets off a trap, other characters in the hall see an explosion of air and water fly up around the triggering character (air that was trapped in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Rotten Hall Features Ceiling Cracks Thin shafts of daylight and moonlight spill through tiny rock fissures, forming pools of natural light as shown on map 5.1. A Tiny creature can use these narrow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K10. Dining Hall The first time the characters enter this room, read: Three enormous crystal chandeliers brilliantly illuminate this magnificent chamber. Pillars of stone stand against dull white
                                                
                                            
                                                
                                                     dining hall, it slowly turns toward you.
 The figure is an illusion of Strahd. It welcomes the characters and invites them to dine. The illusion acts like Strahd and plays the part of the gracious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                    14. Flooded Hall Half of the L-shaped corridor is flooded. The water is 3 feet deep and cold, and the bottom is very slippery; moving across this difficult terrain costs 3 feet of speed for every 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    26. The Keel Hall This two-story festhall shut down after the Spellplague and never reopened its doors. The Zhentarim now use it as a hideout. Bosskyn Gorrb, a blind tiefling spy, leads the Zhentarim
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Mithral Hall (Northwest) The siege weapon in Mithral Hallâs defense zone (see Map 1.3) is a modified catapult that launches iron canisters of superheated metal that explode on impact. A cunning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    14. Diggermattock Hall This is the home of Dorbo and Senni Diggermattock as well as the âpalaceâ of the provisional government of Blingdenstone. Characters are escorted here if they reveal to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Paliset Hall Locations The following locations are keyed to map 12.2.  Map 12.2: DMâs Map View Player Version P1: Fountain and Patio The following description assumes the characters arrive here from
                                                
                                            
                                                
                                                     wafts through the palaceâs open doorway.
 Four winter wolves stand between you and Paliset Hall. After welcoming guests to the gala, the wolves insist on checking invitations once more before allowing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Kollema Hall Features Kollema Hall is a historic structure dedicated to the respected Strixhaven professor, Magister Kollemaâan innovator in the magical study of history. After his death, the
                                                
                                            
                                                
                                                     university renamed this hall in his honor and built an enormous statue of him at its center. Details about the hall are summarized here: Ceilings. The center of the hall rises 200 feet above the floor to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Map of Paliset Hall If the characters ask him questions about the layout of Paliset Hall, Fifel sketches a rough map of the manor and gives it to them (see map 12.1).  Map 12.1: Playersâ Map
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K39. Hall of Webs This ancient hall is choked with spider webs broken by a single clear path down its center. The hall has an arched ceiling 20 feet overhead, hidden behind thick webbing. At the
                                                
                                            
                                                
                                                     eastern end are a pair of arched bronze doors of ornate design. These doors can be pulled open to reveal area K40 beyond. Most of the hall is full of giant spider webs (see âDungeon Hazardsâ in chapter 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K45. Hall of Heroes Dark alcoves line the walls of this long hall. The ceiling has fallen here, leaving rubble strewn across the floor. Overhead, the beams of Ravenloftâs roof are exposed. Lightning
                                                
                                            
                                                
                                                     from the dark clouds above sporadically illuminates the hall, lighting the faces of life-sized human statues in the alcoves. Each visage is frozen in terror. The ten statues that line this corridor
                                                
                                            
                                        






