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Returning 35 results for 'have hazard'.
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Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Hazard A hazard is an environmental danger. See also “Burning,” “Dehydration,” “Falling,” “Malnutrition,” and “Suffocation.”
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Hazard A hazard is an environmental danger. See also “Burning,” “Dehydration,” “Falling,” “Malnutrition,” and “Suffocation.”
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hazard A hazard is an environmental danger. See also “Burning,” “Dehydration,” “Falling,” “Malnutrition,” and “Suffocation.”
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hazard A hazard is an environmental danger. See also “Burning,” “Dehydration,” “Falling,” “Malnutrition,” and “Suffocation.”
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Suffocation [Hazard] A creature can hold its breath for a number of minutes equal to 1 plus its Constitution modifier (minimum of 30 seconds) before suffocation begins. When a creature runs out of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Falling [Hazard] A creature that falls takes 1d6 Bludgeoning damage at the end of the fall for every 10 feet it fell, to a maximum of 20d6. When the creature lands, it has the Prone condition unless
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Suffocation [Hazard] A creature can hold its breath for a number of minutes equal to 1 plus its Constitution modifier (minimum of 30 seconds) before suffocation begins. When a creature runs out of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dehydration [Hazard] A creature requires an amount of water per day based on its size, as shown in the Water Needs per Day table. A creature that drinks less than half the required water for a day
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Malnutrition [Hazard] A creature needs an amount of food per day based on its size, as shown in the Food Needs per Day table. A creature that eats but consumes less than half the required food for a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Burning [Hazard] A burning creature or object takes 1d4 Fire damage at the start of each of its turns. As an action, you can extinguish fire on yourself by giving yourself the Prone condition and rolling on the ground. The fire also goes out if it is doused, submerged, or suffocated.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Burning [Hazard] A burning creature or object takes 1d4 Fire damage at the start of each of its turns. As an action, you can extinguish fire on yourself by giving yourself the Prone condition and rolling on the ground. The fire also goes out if it is doused, submerged, or suffocated.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Falling [Hazard] A creature that falls takes 1d6 Bludgeoning damage at the end of the fall for every 10 feet it fell, to a maximum of 20d6. When the creature lands, it has the Prone condition unless
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dehydration [Hazard] A creature requires an amount of water per day based on its size, as shown in the Water Needs per Day table. A creature that drinks less than half the required water for a day
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Burning [Hazard] A burning creature or object takes 1d4 Fire damage at the start of each of its turns. As an action, you can extinguish fire on yourself by giving yourself the Prone condition and rolling on the ground. The fire also goes out if it is doused, submerged, or suffocated.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Burning [Hazard] A burning creature or object takes 1d4 Fire damage at the start of each of its turns. As an action, you can extinguish fire on yourself by giving yourself the Prone condition and rolling on the ground. The fire also goes out if it is doused, submerged, or suffocated.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Suffocation [Hazard] A creature can hold its breath for a number of minutes equal to 1 plus its Constitution modifier (minimum of 30 seconds) before suffocation begins. When a creature runs out of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Malnutrition [Hazard] A creature needs an amount of food per day based on its size, as shown in the Food Needs per Day table. A creature that eats but consumes less than half the required food for a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Falling [Hazard] A creature that falls takes 1d6 Bludgeoning damage at the end of the fall for every 10 feet it fell, to a maximum of 20d6. When the creature lands, it has the Prone condition unless
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Suffocation [Hazard] A creature can hold its breath for a number of minutes equal to 1 plus its Constitution modifier (minimum of 30 seconds) before suffocation begins. When a creature runs out of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Falling [Hazard] A creature that falls takes 1d6 Bludgeoning damage at the end of the fall for every 10 feet it fell, to a maximum of 20d6. When the creature lands, it has the Prone condition unless
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dehydration [Hazard] A creature requires an amount of water per day based on its size, as shown in the Water Needs per Day table. A creature that drinks less than half the required water for a day
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dehydration [Hazard] A creature requires an amount of water per day based on its size, as shown in the Water Needs per Day table. A creature that drinks less than half the required water for a day
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Malnutrition [Hazard] A creature needs an amount of food per day based on its size, as shown in the Food Needs per Day table. A creature that eats but consumes less than half the required food for a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Malnutrition [Hazard] A creature needs an amount of food per day based on its size, as shown in the Food Needs per Day table. A creature that eats but consumes less than half the required food for a
Spells
Player’s Handbook
creature or hazard. On each of your turns, such a phantasm can deal 2d8 Psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm. The target perceives the damage as a type appropriate to the illusion.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
breaks open on impact. A swarm of rot grubs emerges from the shattered pot and remains a hazard in that square.
Scorpion on a Stick. The kobold makes a melee attack with a scorpion (see the Monster
Compulsion
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
effect.
A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.
Phantasmal Force
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.
Kobold Inventor
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
kobold throws a clay pot into a 5-foot-square space within 20 feet of it, and it breaks open on impact. A swarm of rot grubs emerges from the shattered pot and remains a hazard in that square.
Scorpion
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Severity and Level Each hazard in this section is designated as a nuisance or as deadly for characters of certain levels. A nuisance hazard is unlikely to seriously harm characters of the indicated
levels, whereas a deadly hazard can grievously damage characters of the indicated levels. Use caution when introducing a hazard to characters of a level lower than the hazard’s level range. A hazard that is a nuisance at one level range could be deadly to characters in the next-lower range.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Severity and Level Each hazard in this section is designated as a nuisance or as deadly for characters of certain levels. A nuisance hazard is unlikely to seriously harm characters of the indicated
levels, whereas a deadly hazard can grievously damage characters of the indicated levels. Use caution when introducing a hazard to characters of a level lower than the hazard’s level range. A hazard that is a nuisance at one level range could be deadly to characters in the next-lower range.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Example Hazards Hazards are presented in alphabetical order. Brown Mold Deadly Hazard (Levels 5–10) or Nuisance Hazard (Levels 11–16) Brown mold resembles a furry, light-brown carpet. This fungus
patch that covers a 10-foot square. A patch of brown mold exposed to an effect that deals any amount of Cold damage is destroyed instantly. Fireball Fungus Deadly Hazard (Levels 5–10) A fireball
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Example Hazards Hazards are presented in alphabetical order. Brown Mold Deadly Hazard (Levels 5–10) or Nuisance Hazard (Levels 11–16) Brown mold resembles a furry, light-brown carpet. This fungus
patch that covers a 10-foot square. A patch of brown mold exposed to an effect that deals any amount of Cold damage is destroyed instantly. Fireball Fungus Deadly Hazard (Levels 5–10) A fireball
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
taking damage from them if they have thorns, spines, or a similar hazard. In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hazards on the table are described in chapter 5, “Adventure Environments.” Dungeon Hazards d20 Hazard 1–3 Brown mold 4–8 Green slime 9–10 Shrieker 11–15 Spiderwebs 16–17 Violet fungus 18–20 Yellow mold