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Returning 35 results for 'have of harbor'.
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Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Harbor Ward Port Nyanzaruâs harbor can accommodate ships of all sizes. The enclosed, eastern portion of the harbor is reserved for the use of the merchant princes, but the rest of the docks are
. Statue The statue at the center of the harbor represents an ancient Chultan king in full regalia, resplendent in a loincloth of leopard skin and a headdress of feathers, shells, and tyrannosaurus teeth
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gray Harbor One of the largest and deepest harbors on FaerĂ»nâs western coast, Gray Harbor is also one of the busiest. The cityâs independence and general laissez-faire attitude toward the types of
goods and people flowing through its port â so long as the government gets its cut â means that the harbor throngs with both honest captains conducting forthright trade and pirate crews looking to fence
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Gray Harbor One of the largest and deepest harbors on FaerĂ»nâs western coast, Gray Harbor is also one of the busiest. The cityâs independence and general laissez-faire attitude toward the types of
goods and people flowing through its port â so long as the government gets its cut â means that the harbor throngs with both honest captains conducting forthright trade and pirate crews looking to fence
Monsters
Acquisitions Incorporated
years. Of even greater importance, they can teach their chicks to harbor the same resentments, instilling a cross-generational hatred of chosen foes that can last for centuries.
Monsters
Vecna: Eve of Ruin
instead harbor hatred for anyone who dares to invade their rotted demesne.
The wilds around a deadbark dryad become malignant, souring into a swampy morass of stinging nettles and noxious muck. Deadbark
Monsters
Fizban's Treasury of Dragons
and is now stuck beneath a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any
Monsters
Fizban's Treasury of Dragons
stuck beneath a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries
Monsters
Fizban's Treasury of Dragons
a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries to leave
Backgrounds
Baldurâs Gate: Descent into Avernus
Baldurâs Gate was founded by sailors, and its harbor is still the cityâs beating heart. Several patriars are descended from captains of yore, the commerce of the Lower City is built on
the Gray Waversâthe Flaming Fist harbor guardsâand have a sense of how to operate the cityâs mechanized cranes.
Variant Sailor: Pirate
You spent your youth under the sway of a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Harbors Skull Island has two natural harbors (area 3a and area 3b). Each harbor is 60 feet deep and lined with rotted wooden docks. Steel augers installed along the mouth of each harbor can be
raised or lowered on rusty iron chains connected to winches in the towers to either side of the harbor. When they are raised, the augers pierce the hulls of passing ships, flooding their lower decks and causing them to sink.
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
City Landmarks Today, Baldurâs Gate is split into three districts: the wealthy Upper City on the hills above the docks, the bustling Lower City around the harbor, and the lawless Outer City (which
includes all neighborhoods outside the city walls). Regardless of what district one might be visiting, certain features are impossible to ignore, like the wash of Gray Harbor, the shadows of Dusthawk
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
harbor to keep it from falling into enemy hands. A character can recover the sunken stone by using a detect magic spell to help pinpoint its location. Big Belchy A mechanical dragon turtle, dubbed Big
Belchy, sank in Deepwater Harbor almost a century ago. Lantanese gnomes working for Jarlaxle have managed to repair the construct. Two rounds after the characters corner Felârekt and Krebbyg, Big Belchy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Sailor Baldurâs Gate was founded by sailors, and its harbor is still the cityâs beating heart. Several patriars are descended from captains of yore, the commerce of the Lower City is built on the
result, itâs easy for you to hustle a load of cargo ashore or see such a cargo onto a cooperative ship without attracting suspicion or taxation. You also know the movements of the Gray Wavers â the Flaming Fist harbor guards â and have a sense of how to operate the cityâs mechanized cranes.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
City Landmarks Today, Baldurâs Gate is split into three districts: the wealthy Upper City on the hills above the docks, the bustling Lower City around the harbor, and the lawless Outer City (which
includes all neighborhoods outside the city walls). Regardless of what district one might be visiting, certain features are impossible to ignore, like the wash of Gray Harbor, the shadows of Dusthawk
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
clifftop fortress, known as the Caer, and the ruined watchtower at the mouth of the frozen harbor. Most of the townâs buildings, which date back to the townâs Cormyrean founders, line the path that
winds down the steep slope from the Caer to the harbor, whose docks are perched on the rocky shore. Noteworthy places in town are marked on map 1.3, and map 1.4 shows the floor plan of the Caer.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
safe harbor for the townâs boats. But now Aurilâs long winter has frozen the water in the harbor, and many of Targosâs boats are trapped in the ice. Fishers must drag their smaller vessels across the ice
to get to the unfrozen lake beyond the harbor walls. Almost all the towns in Icewind Dale make their living off the lakes, but nowhere is that fact more evident than in Targos. The town has always
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Sailor Baldurâs Gate was founded by sailors, and its harbor is still the cityâs beating heart. Several patriars are descended from captains of yore, the commerce of the Lower City is built on the
result, itâs easy for you to hustle a load of cargo ashore or see such a cargo onto a cooperative ship without attracting suspicion or taxation. You also know the movements of the Gray Wavers â the Flaming Fist harbor guards â and have a sense of how to operate the cityâs mechanized cranes.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Human Barracks This three-story edifice looms over the northeast harbor (area 3b). Seventy human thugs are quartered here.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
weaponry. Harbor Beacons The walls of Kalaman extend several hundred feet into the cityâs harbor. The tower at each end holds a prominent beacon surrounded by an array of lenses. These beacons were created
before the Cataclysm by the cityâs Istarian founders, and the light from their flames cuts through the densest fog. Kalaman Harbor At any time, dozens of ships are anchored along the busy docks of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Winter Waterdavian winters are harsh. As snow piles up around the city and ice fills the harbor, trade grinds to a halt and the city seals its gates. Citizens willing to brave the cold still gather
holidays are Midwinter (between Hammer and Alturiak), Greengrass (between Tarsakh and Mirtul), Midsummer (between Flamerule and Eleasis), Highharvestide (between Eleint and Marpenoth), and the Feast of the Moon (between Uktar and Nightal).
The sun glows over Waterdeepâs harbor.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Umberleeâs mercy before embarking on their voyages. Smugglers, too, pay homage to Umberlee. A great deal of illegal trade passes through the harbor in small crafts on moonless nights, and smugglers
â particularly of dangerous beasts and kidnapped souls â know to drop a few coins into the water as they pass into the harbor to appease Umberlee. Umberleeâs adherents work out of the Water Queenâs House, a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
mostly used by Vrakirâs troops, who often return with prisoners in tow, and sometimes visitors who have business with Jarazoun approach this way. The Harbor. A mile further down the lava river, a
chaotic neutral cambion named Klax runs a trading depot that ships supplies to Brimstone Hold. Klaxâs fire-resistant boats dock at the holdâs lava harbor once every ten days. The crews lay over in guest
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Grindaâs Apparatus Grinda Garloth keeps her apparatus of Kwalish here when sheâs not using the vehicle to hunt for treasure in Deepwater Harbor. While the apparatus is here, it floats in an enclosed dock
. Underwater metal doors leading out to the harbor are kept shut by an iron bar across the inside. The apparatus can lift the iron bar automatically; a creature inside the bay can lift it with a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
private dungeon complex where she could conduct religious ceremonies and harbor guests who share her devotion to the archdevil Zariel.
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Umberleeâs mercy before embarking on their voyages. Smugglers, too, pay homage to Umberlee. A great deal of illegal trade passes through the harbor in small crafts on moonless nights, and smugglers
â particularly of dangerous beasts and kidnapped souls â know to drop a few coins into the water as they pass into the harbor to appease Umberlee. Umberleeâs adherents work out of the Water Queenâs House, a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
long as the dead leave it alone. But how can one let stand a harbor for evil? The house must be cleansed of its otherworldly occupants.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
search along the riversâ edge find the cityâs river boats in disarray after the disaster. However, as they search, a boat pulls into the harbor. This is the vessel of a skilled majhiâor navigatorânamed Dukha Majhi Sagorpuri. He has just arrived back in the city.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
province of Nightlund. Ancient Bastion. Kalaman is a thriving trade city known for its strong walls, castle, and harbor beacons, all of which predate the Cataclysm. Rulers. The city is led by a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
volcanic slope, and the holdâs interior areas have been carved into the volcano. The main entrance into the interior has been carved to resemble a giant efreeti face, whose open mouth spews lava into the harbor below.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Low Lantern The Low Lantern is an aging, three-masted merchant ship permanently docked on the east side of the harbor. Far past the point of being seaworthy, the vessel was converted into a tavern
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
way toward a calm harbor on the islandâs north side.
A large, open-air temple comes into view, perched on the edge of a cliff high above you. The ship drops anchor at the mouth of the harbor, and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Cataclysm. Seeing the potential of a deep harbor so close to the mouth of a great river, the Empire of Istar invested heavily in the town, transforming it into a thriving trade hub. Solamnia soon found
the Cataclysm, Kalaman remains a thriving port city surrounded by tall Istarian-built walls that have never been breached. In its busy harbor, vessels from all over Ansalon go about their business
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harbor. He has spent the past several months scouring wrecks at the bottom of the harbor for treasure and stashing precious baubles in a hidden underwater cave. Recently, he noticed a strange craft
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
passengers are safely aboard the Moondancer, read: The crystalline vine coils upward, scraping the sky. From the harbor, you can see similar vines miles from the settlement, having burst out of the world and
reaching skyward. As the Moondancer clears the harbor, Captain Sartell stamps her boot hard on the deck. âFlapjack!â she yells. âTake us up!â
Suddenly, the galleon lists and creaks as it rises out of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chionthar and from Cormyr and Sembia. Baldurâs Gate is situated on a prominent bluff next to the river, overlooking an excellent natural harbor. It is divided into three distinct segments: the Upper City
where the richest and most influential citizens live and where the cityâs marketplace (the Wide) is located; the Lower City, which surrounds the harbor and where most of the cityâs merchants live and






