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Returning 35 results for 'have of have fire snakes'.
Other Suggestions:
have of have fire scales
have of have fire slaves
have of have fire snake
have of have fire shades
have of have fire spades
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-ti, that starts its turn within 30 feet of the anathema must succeed on a DC 17 Wisdom saving throw or become frightened of snakes and yuan-ti. A frightened target can repeat the saving throw at the
components and using Charisma as the spellcasting ability (spell save DC 17):
At will: animal friendship (snakes only)
3/day each: darkness, entangle, fear, polymorph, suggestionAs part of their quest
Monsters
Storm King's Thunder
spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile
. She carries a bag of holding and wears a robe of serpents with six snakes. Pow Ming keeps hundreds of golden goose chips in her bag of holding. The bag is also where she keeps the money she receives in
Monsters
Tomb of Annihilation
: animal friendship (snakes only)
3/day: suggestion
Spellcasting. Ras Nsi is an 11th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15, +7;{"diceNotation":"1d20+7","rollType
":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). Ras Nsi has the following wizard spells prepared:
Cantrips (at will): chill touch, fire bolt, mage hand, mending, poison spray
1st
Monsters
Fizban's Treasury of Dragons
gems in exchange for information about a settlement the wyrmling has been observing.
5
An emerald dragon wyrmling keeps trying to play with a pair of newly hatched fire snake;fire snakes.
6
dragons’ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;poisonous snakes and other venomous Beasts.
If Demogorgon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Cultists of Demogorgon
has advantage on all Intelligence, Wisdom, and Charisma saving throws.
Poison; Bludgeoning, Piercing, and Slashing that is NonmagicalCold, Fire, Lightning
Demogorgon
Legacy
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Learn More
Monsters
Out of the Abyss
, creating one or more of the following effects:
The area within 6 miles of the lair becomes overpopulated with lizards, poisonous snakes, and other venomous beasts.
Beasts within 1 mile of the lair become
me. They might try to take it away from me!”
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
Yuan-ti Anathema
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
will: animal friendship (snakes only)
3/day each: darkness, entangle, fear, haste, suggestion, polymorph
1/day: divine word
Magic Resistance. The anathema has advantage on saving throws against spells
succeed on a DC 17 Wisdom saving throw or become frightened of snakes and yuan-ti. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Salamander The characters see a salamander tending a nest of 1d6 fire snakes. The salamander has no interest in fighting and attacks only to protect itself and the snakes.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Salamander The characters see a salamander tending a nest of 1d6 fire snakes. The salamander has no interest in fighting and attacks only to protect itself and the snakes.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Salamander Fire Snake Juvenile salamanders emerge from burning hot, two-foot-diameter eggs. Called fire snakes, these serpentlike creatures slither through the Plane of Fire and other intensely hot
places. After consuming the proper fuels and exposing themselves to fiery extremes, fire snakes grow into salamanders. Salamander Fire Snake Medium Elemental, Neutral Evil
AC 14 Initiative +2 (12
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Salamander Fire Snake Juvenile salamanders emerge from burning hot, two-foot-diameter eggs. Called fire snakes, these serpentlike creatures slither through the Plane of Fire and other intensely hot
places. After consuming the proper fuels and exposing themselves to fiery extremes, fire snakes grow into salamanders. Salamander Fire Snake Medium Elemental, Neutral Evil
AC 14 Initiative +2 (12
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Desert Encounters (Levels 1–4) d100 Encounter 01 3d8 scorpions 02 2d4 vultures 03 1 abandoned mule 04 2d6 commoners with 2d4 camels bound for a distant city 05 1d6 flying snakes 06 2d6 hyenas or
2d6 jackals 07 1d6 guards escorting a noble to the edge of the desert, all of them astride camels 08 1d6 cats 09 1 pseudodragon 10 1d4 poisonous snakes 11–13 2d4 stirges 14–15 1d6 + 2 giant wolf
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Desert Encounters (Levels 1–4) d100 Encounter 01 3d8 scorpions 02 2d4 vultures 03 1 abandoned mule 04 2d6 commoners with 2d4 camels bound for a distant city 05 1d6 flying snakes 06 2d6 hyenas or
2d6 jackals 07 1d6 guards escorting a noble to the edge of the desert, all of them astride camels 08 1d6 cats 09 1 pseudodragon 10 1d4 poisonous snakes 11–13 2d4 stirges 14–15 1d6 + 2 giant wolf
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Faerie Dragon (if green, blue, indigo, or violet) Faerie Dragon Adult Faerie Dragon (if red, orange, or yellow) Faerie Dragon Youth Fire Snake Salamander Fire Snake Flying Sword Animated Flying Sword
Shrieker Shrieker Fungus Swarm of Poisonous Snakes Swarm of Venomous Snakes Swarm of Quippers Swarm of Piranhas Thri-kreen Thri-kreen Marauder Thug Tough Tribal Warrior Warrior Infantry Tridrone
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Fire Snake Fire snakes are the larval form of salamanders—powerful creatures from the Elemental Plane of Fire. Intense heat washes off their bodies, and their yellow eyes glow like candles. Fire
)
WIS
10 (+0)
CHA
8 (−1)
Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire
Senses darkvision
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Fire Snake Fire snakes are the larval form of salamanders—powerful creatures from the Elemental Plane of Fire. Intense heat washes off their bodies, and their yellow eyes glow like candles. Fire
)
WIS
10 (+0)
CHA
8 (−1)
Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire
Senses darkvision
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Faerie Dragon (if green, blue, indigo, or violet) Faerie Dragon Adult Faerie Dragon (if red, orange, or yellow) Faerie Dragon Youth Fire Snake Salamander Fire Snake Flying Sword Animated Flying Sword
Shrieker Shrieker Fungus Swarm of Poisonous Snakes Swarm of Venomous Snakes Swarm of Quippers Swarm of Piranhas Thri-kreen Thri-kreen Marauder Thug Tough Tribal Warrior Warrior Infantry Tridrone
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
one or more of following traits of your choice: Flames of the Nine. Whenever the creature deals bludgeoning, piercing, or slashing damage, it can change the damage type to fire.
Viper Nest. When the
creature dies, its body disgorges a swarm of poisonous snakes in the same space.
CoupleofKooks “The planes work on you in all sorts of ways, Chief. Sometimes they’ll change your hair or give you
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
1 1d3 swarms of rats (diseased, as giant rats) 2 1d3 swarms of bats 3 2d4 giant fire beetles 4 1d6 zombies 5 1 will-o’-wisp 6 2d4 baboons 7 1 swarm of poisonous snakes 8 1d4 giant frogs 9 1d2
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
1 1d3 swarms of rats (diseased, as giant rats) 2 1d3 swarms of bats 3 2d4 giant fire beetles 4 1d6 zombies 5 1 will-o’-wisp 6 2d4 baboons 7 1 swarm of poisonous snakes 8 1d4 giant frogs 9 1d2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Horse
Eagle
Elephant
Elk
Frog
Giant Ape
Giant Badger
Giant Bat
Giant Boar
Giant Centipede
Giant Constrictor Snake
Giant Crab
Giant Crocodile
Giant Fire Beetle
Giant Frog
Swarm of Rats
Swarm of Ravens
Swarm of Venomous Snakes
Tiger
Triceratops
Tyrannosaurus Rex
Venomous Snake
Vulture
Warhorse
Weasel
Wolf
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fire snakes and two salamanders have ambushed three travelers from Etizalan. The three travelers use the priest stat block and fight to defend a wagon full of food, flowers, and colorful crafts. If
(3d6) points of fire damage. The fire produces a great deal of smoke but will burn out in the wet forest in about 10 minutes. A character who succeeds on a DC 12 Intelligence (Nature) check realizes the flames won’t spread far.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fire snakes and two salamanders have ambushed three travelers from Etizalan. The three travelers use the priest stat block and fight to defend a wagon full of food, flowers, and colorful crafts. If
(3d6) points of fire damage. The fire produces a great deal of smoke but will burn out in the wet forest in about 10 minutes. A character who succeeds on a DC 12 Intelligence (Nature) check realizes the flames won’t spread far.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Horse
Eagle
Elephant
Elk
Frog
Giant Ape
Giant Badger
Giant Bat
Giant Boar
Giant Centipede
Giant Constrictor Snake
Giant Crab
Giant Crocodile
Giant Fire Beetle
Giant Frog
Swarm of Rats
Swarm of Ravens
Swarm of Venomous Snakes
Tiger
Triceratops
Tyrannosaurus Rex
Venomous Snake
Vulture
Warhorse
Weasel
Wolf
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
one or more of following traits of your choice: Flames of the Nine. Whenever the creature deals bludgeoning, piercing, or slashing damage, it can change the damage type to fire.
Viper Nest. When the
creature dies, its body disgorges a swarm of poisonous snakes in the same space.
CoupleofKooks “The planes work on you in all sorts of ways, Chief. Sometimes they’ll change your hair or give you
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Confectionery Conflagration To begin the adventure, read or paraphrase the following text aloud: A well-worn dirt road snakes through the village of Hubbleton, a community of crafters, farmers, and
voice from inside cries, “Help! Help!”
Hubbleton’s newest confectionery has been set ablaze with its owner trapped inside. The fire was accidentally started by the wyrmling Briochebane. Fiercely
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion After the characters defeat or placate Izel, the remaining salamanders and fire snakes in the region return to the Plane of Fire. Without offerings being made to awaken the region’s other
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Characters who speak with the locals about threats in the area each learn one of the following pieces of information: Most of the creatures attacking the area are salamanders or fire snakes that dwell
near volcanoes. They don’t usually attack settlements. The earthquake the town recently suffered is the fourth this month. Earthquakes aren’t uncommon, but this is far more than usual. A fire giant
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Confectionery Conflagration To begin the adventure, read or paraphrase the following text aloud: A well-worn dirt road snakes through the village of Hubbleton, a community of crafters, farmers, and
voice from inside cries, “Help! Help!”
Hubbleton’s newest confectionery has been set ablaze with its owner trapped inside. The fire was accidentally started by the wyrmling Briochebane. Fiercely
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Characters who speak with the locals about threats in the area each learn one of the following pieces of information: Most of the creatures attacking the area are salamanders or fire snakes that dwell
near volcanoes. They don’t usually attack settlements. The earthquake the town recently suffered is the fourth this month. Earthquakes aren’t uncommon, but this is far more than usual. A fire giant
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion After the characters defeat or placate Izel, the remaining salamanders and fire snakes in the region return to the Plane of Fire. Without offerings being made to awaken the region’s other
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Fire Snake Fire Snakes. Salamanders hatch from eggs that are two-foot-diameter spheres of smoldering obsidian. When a salamander is ready to hatch, it melts its way through the egg’s thick shell and
emerges as a fire snake. A fire snake matures into a salamander adult within a year. Enslaved by the Efreet. Long ago, the efreet hired azer to build the fabled City of Brass, but then failed in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Fire Snake Fire Snakes. Salamanders hatch from eggs that are two-foot-diameter spheres of smoldering obsidian. When a salamander is ready to hatch, it melts its way through the egg’s thick shell and
emerges as a fire snake. A fire snake matures into a salamander adult within a year. Enslaved by the Efreet. Long ago, the efreet hired azer to build the fabled City of Brass, but then failed in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has AC 11, 15 hit points, immunity to psychic damage, and vulnerability to fire damage. Plea for Help As the characters approach the edge of the bramble patch, they hear a whispered voice say in
, or worse, devour me.”
See “Snakes” below for more information about the two serpents. The characters can’t see Sir Talavar from the ground, because he is locked in a birdcage inside the basket that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has AC 11, 15 hit points, immunity to psychic damage, and vulnerability to fire damage. Plea for Help As the characters approach the edge of the bramble patch, they hear a whispered voice say in
, or worse, devour me.”
See “Snakes” below for more information about the two serpents. The characters can’t see Sir Talavar from the ground, because he is locked in a birdcage inside the basket that