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Returning 33 results for 'have reminded'.
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have remained
have refined
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have remind
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Monsters
Bigby Presents: Glory of the Giants
at any time. When it is slain, its misty form condenses into a torrent of water.
A mist hulk’s mood is always gloomy, and when threatened, it often howls in infectious misery. All who hear this wail are magically reminded of past regrets, real or imagined.PoisonThunder
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
various times throughout the interim period, the characters are reminded that they’re metaphysically linked to Vecna. However you narrate this, make it clear that there’s something supernatural about this
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Age Barovia is the grim reflection of its undead master. Almost everything here is old and timeworn. Everywhere the adventurers go, they should be reminded of death, decay, and their own mortality
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
various times throughout the interim period, the characters are reminded that they’re metaphysically linked to Vecna. However you narrate this, make it clear that there’s something supernatural about this
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Age Barovia is the grim reflection of its undead master. Almost everything here is old and timeworn. Everywhere the adventurers go, they should be reminded of death, decay, and their own mortality
Compendium
- Sources->Dungeons & Dragons->Stranger Things
monster, and such. They treat the characters well — they’re the heroes Sir Tristan turns to in his time of need. Give them confidence to take bold action (sometimes Will needs to be reminded that he’s playing a character, not just himself).
Compendium
- Sources->Dungeons & Dragons->Stranger Things
monster, and such. They treat the characters well — they’re the heroes Sir Tristan turns to in his time of need. Give them confidence to take bold action (sometimes Will needs to be reminded that he’s playing a character, not just himself).
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to be reminded of the simple yet devastating majesty of a fireball spell. Well, they don’t need to be reminded more than once. Nightmare Magic Your use of magic is always clean and precise. Still
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
reminded of the cameo. It inspires you to plan a chance encounter with another halfling, whom the characters might recognize as the one depicted in the cameo. What happens if the characters return the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to be reminded of the simple yet devastating majesty of a fireball spell. Well, they don’t need to be reminded more than once. Nightmare Magic Your use of magic is always clean and precise. Still
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
. They don’t need to be reminded of their ancestors’ hardships. Some hardships are harder to forget. It is believed that ancestral spirits visit relatives in their dreams, never allowing them to forget
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
reminded of the cameo. It inspires you to plan a chance encounter with another halfling, whom the characters might recognize as the one depicted in the cameo. What happens if the characters return the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
permission. Powerful mages tend to punish such activity themselves to discourage further use.
Apprentice wizards in Faerûn are reminded of the dangers of misusing another spellcaster’s sigil by a rhyme: “Whenever magic one doth weave / ‘Tis never, ever, wise to deceive.”
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
magically reminded of past regrets, real or imagined. Mist Hulk Large Elemental, Typically Chaotic Neutral
Armor Class 15
Hit Points 94 (9d10 + 45)
Speed 0 ft., fly 40 ft. (hover)
STR
18 (+4
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
magically reminded of past regrets, real or imagined. Mist Hulk Large Elemental, Typically Chaotic Neutral
Armor Class 15
Hit Points 94 (9d10 + 45)
Speed 0 ft., fly 40 ft. (hover)
STR
18 (+4
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
permission. Powerful mages tend to punish such activity themselves to discourage further use.
Apprentice wizards in Faerûn are reminded of the dangers of misusing another spellcaster’s sigil by a rhyme: “Whenever magic one doth weave / ‘Tis never, ever, wise to deceive.”
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to be reminded of the “wonders of life.” At your discretion, a character can mollify the spirits with a sweet story, a kiss, a song, or anything else that reminds the dryads of home. If the characters
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Euryale, and the two have since had many grand adventures together. In time, Euryale longed once more for a quiet life; the two women found a site in the Outlands that reminded them of the grotto that
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
this discussion, it might not be the only time limits are addressed. Someone might cross a line and need to be reminded of a limit, or someone might not think to include some of their limits in the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
this discussion, it might not be the only time limits are addressed. Someone might cross a line and need to be reminded of a limit, or someone might not think to include some of their limits in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to be reminded of the “wonders of life.” At your discretion, a character can mollify the spirits with a sweet story, a kiss, a song, or anything else that reminds the dryads of home. If the characters
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Euryale, and the two have since had many grand adventures together. In time, Euryale longed once more for a quiet life; the two women found a site in the Outlands that reminded them of the grotto that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
this discussion, but further discussion is warranted each time a new player joins the group or when the campaign has a shift in story or tone. Someone might cross a line and need to be reminded of a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
this discussion, but further discussion is warranted each time a new player joins the group or when the campaign has a shift in story or tone. Someone might cross a line and need to be reminded of a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
line and need to be reminded of a limit, or someone might not think to include some of their limits in the initial discussion. Players can also discover new limits as the campaign unfolds. Check in with
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
line and need to be reminded of a limit, or someone might not think to include some of their limits in the initial discussion. Players can also discover new limits as the campaign unfolds. Check in with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
even as his own legend fades. Still, at times like these when the world needs heroes, he doesn’t like being reminded that he must watch the fight from the sidelines. Isteval believes in heroes as the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
even as his own legend fades. Still, at times like these when the world needs heroes, he doesn’t like being reminded that he must watch the fight from the sidelines. Isteval believes in heroes as the
Magic Items
Infernal Machine Rebuild
name, and must be constantly reminded of it by your allies.
88
Your touch can change small nonmagical objects into chocolate.
Anything you eat or drink makes you feel overly sated and full
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reminded of that). It was once the home of the great prophet Alaundo the Seer, and within its walls were written the Prophecies of Alaundo. Its vaults, it is said, contain hidden knowledge enough to make
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reminded of that). It was once the home of the great prophet Alaundo the Seer, and within its walls were written the Prophecies of Alaundo. Its vaults, it is said, contain hidden knowledge enough to make
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
.
Unther. Trapped in another world, the people of Unther had succumbed to domination by others. Then among them arose one who called himself Gilgeam, and he reminded them of their former greatness. Under
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
.
Unther. Trapped in another world, the people of Unther had succumbed to domination by others. Then among them arose one who called himself Gilgeam, and he reminded them of their former greatness. Under